Search found 208 matches

Thursday, 24th December 2015, 11:11

Forum: Crazy Yiuf's Corner

Topic: PSA: Orc shortened

Replies: 46

Views: 11322

Re: PSA: Orc shortened

BugHunter wrote:It matters if you're black of white
... That's racist !

Thursday, 16th April 2015, 08:10

Forum: Game Design Discussion

Topic: Ammo always mulching

Replies: 31

Views: 9256

Re: Ammo always mulching

I also think that the drop rates are too high. More specifically, I think we could devide the drop rates by 5 by double the frequency of ammos stacks. Right now, you can be lucky and find a 200 stack of javelins in D3 (like I did), and you're golden until lair (obviously, it's random, but it happens...

Tuesday, 14th April 2015, 07:06

Forum: Crazy Yiuf's Corner

Topic: Custom race: Red Mandrake

Replies: 5

Views: 2137

Re: Custom race: Red Mandrake

Healing from kills is a great mechanic, I wonder if slow regeneration could be replace by no regeneration instead, as you provide separate healing through lignification. I'm afraid this would lead to some grinding by going back to earlier levels while the OOD timr is not out to kill some low level ...

Monday, 16th March 2015, 11:30

Forum: Crazy Yiuf's Corner

Topic: Dungeon Crawl Variants

Replies: 23

Views: 8757

Re: Dungeon Crawl Variants

There is a "crawl nostalgia" somewhere : a version based on 0.15 or 0.14 but including the removed races/classes, and some of the mechanics.
I think it was playable on webtiles somewhere, but can't find it anymore :/

Thursday, 22nd January 2015, 15:47

Forum: Crazy Yiuf's Corner

Topic: Trove reporting

Replies: 514

Views: 2411270

Re: Trove reporting

One use of a lamp of fire with ~15 evo means you get 3-5 elementals, and a quarter of your screen get filled with clouds of flame, which stay here for a while. It's really efficient when there are multiple enemies, as they will get clouded and damaged while you take care of the others. It's easy to ...

Saturday, 4th October 2014, 08:43

Forum: Game Design Discussion

Topic: Proposal: Ru, god of balance and sacrifice

Replies: 363

Views: 247265

Re: Proposal: Ru, god of balance and sacrifice

Little thing I saw on my local version :
When you redirect an enemy's attack, you can see its name, even if he is invisible. I had "you redirect the unseen horror's attack", without seeing invisible :)

Wednesday, 13th August 2014, 15:48

Forum: Crazy Yiuf's Corner

Topic: Proposal: Warning confirmation under deadly conditions

Replies: 36

Views: 7814

Re: Proposal: Warning confirmation under deadly conditions

Except if there is any stunner (that's why I wrote about Rupert up here) or confuser, or sleeper, you can get killed in a single unlucky streak.

Wednesday, 13th August 2014, 12:56

Forum: Crazy Yiuf's Corner

Topic: Proposal: Warning confirmation under deadly conditions

Replies: 36

Views: 7814

Re: Proposal: Warning confirmation under deadly conditions

Then it would mean a "caster" attacking in melee a monster would not get the warning and die because he double-tapped the monster's direction.

Wednesday, 13th August 2014, 07:05

Forum: Crazy Yiuf's Corner

Topic: Proposal: Warning confirmation under deadly conditions

Replies: 36

Views: 7814

Re: Proposal: Warning confirmation under deadly conditions

Rupert comes into view. Quit ? (y/y)

Tuesday, 12th August 2014, 12:44

Forum: Dungeon Crawling Advice

Topic: How to lure a sleeping monster?

Replies: 18

Views: 5879

Re: How to lure a sleeping monster?

... that was part of the joke ...

"cast shatter, it wont shout" ... understand ?

Friday, 18th July 2014, 14:55

Forum: Dungeon Crawling Advice

Topic: Unarmed with Ashenzari

Replies: 15

Views: 4257

Re: Unarmed with Ashenzari

proposal : rename Cestus => "Spiked Gloves".

Friday, 18th July 2014, 12:13

Forum: Crazy Yiuf's Corner

Topic: Spectator Comment

Replies: 15

Views: 3685

Re: Spectator Comment

Hirsch I wrote:every single person that commented on my games was helpful and funny and nice.

Same here (love you, ted).

I've also seen guest spectators coming in, not saying anything, and leaving after 2-3 minutes, not responding when I say "hello" :/

Wednesday, 16th July 2014, 10:31

Forum: Game Design Discussion

Topic: Proposal: Inventory challenges

Replies: 13

Views: 4804

Re: Proposal: Inventory challenges

Except it would only need 1.5 new letters, and I think we have a problem with the half letter.

Tuesday, 8th July 2014, 10:25

Forum: Dungeon Crawling Advice

Topic: Pestilent Swamp:5

Replies: 9

Views: 2815

Re: Pestilent Swamp:5

Scroll of noise ?
Loud spells/wands (lightning and fireball are some of the loudest and could also be useful if you attract soem monsters first) ?

Monday, 7th July 2014, 10:01

Forum: Dungeon Crawling Advice

Topic: Scroll of acquirement Q

Replies: 23

Views: 7075

Re: Scroll of acquirement Q

TRoglodyte => staff acquirement => 100% chance get rod => train evoc => win ?

Thursday, 3rd July 2014, 10:43

Forum: Crazy Yiuf's Corner

Topic: Thank you!

Replies: 252

Views: 632043

Re: Thank you!

The new "eye" splashscreen is creepy as hell. I love it. Thanks to the one who made it !

Friday, 27th June 2014, 07:33

Forum: Crazy Yiuf's Corner

Topic: Roguelike(likes) in Steam Summer Sale

Replies: 33

Views: 10043

Re: Roguelike(likes) in Steam Summer Sale

Same here :
Bought Magicite only to find out that it was a spelunky with a terraria-generated content, without any environment interaction (no bomb/rope a la spelunky, no digging a la terraria,...).

Wednesday, 18th June 2014, 08:58

Forum: Dungeon Crawling Advice

Topic: Trogs Weapon-gifts random?

Replies: 7

Views: 2285

Re: Trogs Weapon-gifts random?

Nope.
but you are more likely to get something you didn't have/see before.
so if Trog/Oka gifts a morningstar at first, he is more likely to give a Great mace afterwards.

Tuesday, 17th June 2014, 13:25

Forum: Dungeon Crawling Advice

Topic: New skills

Replies: 29

Views: 7777

Re: New skills

As I can't try it right now : How does it affect anti-training ?

Thursday, 12th June 2014, 11:27

Forum: Game Design Discussion

Topic: Making +acc more useful

Replies: 49

Views: 13272

Re: Making +acc more useful

From what I understand, right now, you roll your accuracy, and if you "hit", the enemy rolls its EV to make you miss anyway. What if a high enough accuracy would put a malus (for this swing) to the enemy's EV ? It would make some of the EV based monsters less luck-based, and could even mak...

Thursday, 5th June 2014, 10:13

Forum: Crazy Yiuf's Corner

Topic: 'Old' Crawl vs new

Replies: 4

Views: 1657

Re: 'Old' Crawl vs new

Moanerette wrote:(Btw, One of the 1s I need to clear is a Jester. Are there any tiles servers hosting a version that includes Jesters, or do I have to wait till April next year?)

There is a nostalgia branch on CSZO.

Wednesday, 4th June 2014, 14:24

Forum: Dungeon Crawling Advice

Topic: Ghoul-Kiku dilemma

Replies: 3

Views: 1357

Re: Ghoul-Kiku dilemma

Well, you could brand a demon trident to attack while behind your summons when you're not at full HP...

Friday, 16th May 2014, 09:06

Forum: Crazy Yiuf's Corner

Topic: Wand of Polymorph ...Dragon?!?

Replies: 12

Views: 3598

Re: Wand of Polymorph ...Dragon?!?

By the way, do octopode keep their rings in dragonform ?

Thursday, 15th May 2014, 15:57

Forum: Crazy Yiuf's Corner

Topic: Lycanthropy (Spell)

Replies: 13

Views: 3307

Re: Lycanthropy (Spell)

bcadren wrote:Werewolves again? Will Bcadren shut up about Werewolves?
Through my many attempts at forced Transmutation themed races, gods, mutations etc.

It feels like you're trying to make D&D.
There are : a werewolve race, a werewolve feat, a werewolve background, a werewolve theme. :|

Tuesday, 13th May 2014, 09:34

Forum: Dungeon Crawling Advice

Topic: Searching for items

Replies: 6

Views: 1902

Re: Searching for items

Siegurt wrote:for example "(artifact|ego) && cloak" will find all artifact or ego cloaks.
You mean that artifacts are usually notfound by the "ego" search ?
Should we get a single term for both of them ?

Monday, 12th May 2014, 15:51

Forum: Crazy Yiuf's Corner

Topic: New Branch Proposal: The Hollows

Replies: 7

Views: 2493

Re: New Branch Proposal: The Hollows

Why is the dungeon layout a kirby ?

Monday, 12th May 2014, 11:18

Forum: Game Design Discussion

Topic: Nemelex changes/removal

Replies: 85

Views: 26007

Re: Nemelex changes/removal

I tried the Nemelex sprint branch on CSZO, and got to the end of its Orc lane with no piety from Nemelex but got a deck of war from killing bears (so I don't think they dropped it). Is the piety multiplier missing ?

Thursday, 8th May 2014, 15:42

Forum: Crazy Yiuf's Corner

Topic: Zin is a Hypocrit

Replies: 19

Views: 4887

Re: Zin is a Hypocrit

This thread lacks a "Good is not Nice" trope link ...

Tuesday, 6th May 2014, 15:15

Forum: Crazy Yiuf's Corner

Topic: What

Replies: 31

Views: 6841

Re: What

I generally always take every unexplored staircase down, every floor, every time. The benefits far outweigh the disadvantages in my opinion. Timed portals. I stopped checking downstairs after walking into vaults in the earliest levels (when a Dungeon floor cleared means a real increase in power), a...

Wednesday, 23rd April 2014, 10:24

Forum: Crazy Yiuf's Corner

Topic: So, when and how did you get into this game?

Replies: 31

Views: 8795

Re: So, when and how did you get into this game?

I don't recall exactly when ... but I think it was because of the "how did you last die" thread on the Bay12 (Dwarf Fortress) forums.
DCSS was quite recurring there, and had some original deaths.

Tuesday, 15th April 2014, 08:51

Forum: The Dart Board

Topic: Tournament Screenshots

Replies: 19

Views: 8068

Re: Tournament Screenshots

I think that the Hell one is really nice, as the creatures are easily uderstandable, we can see an effect on the player's weapon, as well as a special dungeon layout. It would be good to have in a gallery, showing there are multiple parts in the dungeon :)

Thursday, 10th April 2014, 10:01

Forum: Crazy Yiuf's Corner

Topic: will you be able to win a game

Replies: 6

Views: 1962

Re: will you be able to win a game

And there is a special banner in the crawl tournament for this type of thing :
Lorekeeper III: Win without raising any skill to 13.

Tuesday, 8th April 2014, 16:12

Forum: Dungeon Crawling Advice

Topic: Super batty question: Fighting vs unarmed?

Replies: 16

Views: 3845

Re: Super batty question: Fighting vs unarmed?

By the way, why a bat of Makh ? I mean, don't thay have the less HP of all forms ? Wouldn't a bat of Nemelex be as random/versatile in term of damage type, yet more able to stay above 10 HP ? Am I the only one who is baffled by this comment? I'm not, I understand his thought process but it just doe...

Monday, 7th April 2014, 08:41

Forum: Dungeon Crawling Advice

Topic: Super batty question: Fighting vs unarmed?

Replies: 16

Views: 3845

Re: Super batty question: Fighting vs unarmed?

And bat's attacks not being short sword, they're worse at stabbing, too ?

By the way, why a bat of Makh ? I mean, don't thay have the less HP of all forms ?
Wouldn't a bat of Nemelex be as random/versatile in term of damage type, yet more able to stay above 10 HP ?

Friday, 4th April 2014, 09:50

Forum: Dungeon Crawling Advice

Topic: How to play TSO

Replies: 5

Views: 2418

Re: How to play TSO

Pisano wrote:Cleansing Flame [...] This does not harm your Divine Warrior buddies which is important.

IIRC, it still hurt the enemies that are attacked by your angels, incurring penance.

Friday, 4th April 2014, 07:38

Forum: Crazy Yiuf's Corner

Topic: Quick magic god idea

Replies: 9

Views: 2110

Re: Quick magic god idea

RE: Archmagi status (Which in my head is Xerath Mode) This feels like a "get out of jail free card" unless it has some form of exhaust like berserk does. Also, this becomes hilarious with Blink/Controlled Blink Well, you would still have a limited MP pool, and no moving except with blink ...

Tuesday, 18th March 2014, 10:15

Forum: Dungeon Crawling Advice

Topic: God gift fell into shaft

Replies: 8

Views: 2370

Re: God gift fell into shaft

By the way, don't shafts always put you at the same place, provided they don't close ?

Tuesday, 18th March 2014, 10:12

Forum: Crazy Yiuf's Corner

Topic: Best/Worst Artifacts

Replies: 2877

Views: 3090318

Re: Best/Worst Artifacts

An Ogre- & Troll-only sling that throw large rocks <3

Thursday, 13th March 2014, 09:37

Forum: Game Design Discussion

Topic: God Proposal: Uru Lai Kah, the Sturdy

Replies: 6

Views: 2103

Re: God Proposal: Uru Lai Kah, the Sturdy

I am on the fence about Earth Shard, sure, that ability could be dropped, but I added it mainly to increase survivability early on for folks who worship this god. The fact that you need to be adjacent to at least one diggable wall to use it, and the fact it randomly destroys one adjacent wall upon ...

Tuesday, 11th March 2014, 17:00

Forum: Crazy Yiuf's Corner

Topic: when will local trunk be updated?

Replies: 35

Views: 10431

Re: when will local trunk be updated?

damiac wrote:He said it's a reason for concern, which it is, because it's unusual.

:roll:
Amnesiac wrote:I can't play this old crawl, I want all the new stuff! THANK YOU (no, I don't wanna compile anything myself)[...]


Sometimes, I wonder...

Monday, 24th February 2014, 15:18

Forum: Dungeon Crawling Advice

Topic: Surviving the new abyss

Replies: 31

Views: 8278

Re: Surviving the new abyss

So I am the only one loving Raijus ?
They feel like pokemons, and not in a bad way !

Monday, 24th February 2014, 14:47

Forum: Crazy Yiuf's Corner

Topic: altar mimics

Replies: 31

Views: 7933

Re: altar mimics

Meh, it's not an orb of fire, it's an orb of zot. It casts Zot-trap effects on you. Enjoy ! <3

Thursday, 20th February 2014, 08:30

Forum: Dungeon Crawling Advice

Topic: What's your favorite branch and why?

Replies: 73

Views: 17262

Re: What's your favorite branch and why?

In reality, if temples did not exist in the first place, no one would care and maybe even enjoy finding altars even more. I like how you know things. I've played crawl for about 3 years, and had my first win less than a year ago (and first rune not more than a month before that). Temple always was ...

Friday, 14th February 2014, 15:28

Forum: Game Design Discussion

Topic: The problems with spriggan druids in Swamp

Replies: 27

Views: 8143

Re: The problems with spriggan druids in Swamp

It was one of my more enjoyable Swamp: 5 experiences. That said, I'm not a fan of its convoked minions sticking around even after its death -- especially since they stay mighty. Is it possible to have the convoked monsters "snap back" to their original positions once you kill the druid, o...

Friday, 14th February 2014, 15:07

Forum: Game Design Discussion

Topic: Lava Orcs and Djinni as Divine Abilities

Replies: 35

Views: 11447

Re: Lava Orcs and Djinni as Divine Abilities

Having Igni enhance fire-branded weapons the same way Beogh enhance orcish weapons doesn't seem a bad idea, by the way. The immolation-scroll ability seems to fit and would even be expected, but as said before, it being the "hyper power" of the god seems awkward. A comparison with Holy Wor...

Friday, 14th February 2014, 14:35

Forum: Dungeon Crawling Advice

Topic: Demonspawn of Trog turned rogue

Replies: 7

Views: 2742

Re: Demonspawn of Trog turned rogue

Oh, by the way : your hooves 2 mutation negates 1 skill level of stealth :p

Thursday, 13th February 2014, 16:50

Forum: Crazy Yiuf's Corner

Topic: experimenting with dith and stealth

Replies: 25

Views: 5933

Re: experimenting with dith and stealth

This is the experiment :
Skills:
- Level 2.6 Fighting
- Level 3.6 Dodging
+ Level 24.2 Stealth
- Level 3.2 Unarmed Combat


How far can stealth, improved by Dith, can bring you.
How "OP" can it be.
Could you get runes without training anything else ?

Thursday, 6th February 2014, 11:32

Forum: Game Design Discussion

Topic: Paralysation 2

Replies: 113

Views: 33758

Re: Paralysation 2

About the "problem" of "enemy comes into LoS and directly paralize", why not give (wand of) Paralize a range ?

Also, the higher MR means shorter paralize is a good Idea, I think, preventing the hardcap that may exist.

Friday, 31st January 2014, 14:36

Forum: Game Design Discussion

Topic: God: Goshiro the Blind

Replies: 19

Views: 5044

Re: God: Goshiro the Blind

** : Perfection (active, cost: 1MP, noise, breath, instant): The follower shouts a short prayer to Goshiro, enpowering the next attack (with a weapon or a spell). This enpowered attack always hits the target (or all targets for example in the case of axes, lightning bolts etc.) You may want to twea...

Friday, 31st January 2014, 14:19

Forum: Game Design Discussion

Topic: Remove training dummies from auto-attack

Replies: 11

Views: 3378

Re: Remove training dummies from auto-attack

So I guessed I was the only one who liked this Okawaru Vault ?
I mean, it made sense, and I found it funny when I met it the first time...
It was like Okawaru telling you "you need to train to becoem a hero".
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