Search found 851 matches

Monday, 3rd October 2016, 16:04

Forum: Game Design Discussion

Topic: Remove hunger

Replies: 54

Views: 22765

Re: Remove hunger

Getting rid of chunks and make monsters sometimes drop permafood that you can only eat while "hungry" would be an easy first step that lets you automate everything without losing piety. Can we make that change first and worry about exactly what form hunger should take later? Unless you me...

Monday, 3rd October 2016, 14:56

Forum: Game Design Discussion

Topic: Remove hunger

Replies: 54

Views: 22765

Re: Remove hunger

Getting rid of chunks and make monsters sometimes drop permafood that you can only eat while "hungry" would be an easy first step that lets you automate everything without losing piety. Can we make that change first and worry about exactly what form hunger should take later?

Friday, 30th September 2016, 20:17

Forum: Game Design Discussion

Topic: Remove butchering, exsanguination

Replies: 24

Views: 7925

Re: Remove butchering, exsanguination

My proposal was that butchering and picking up chunks doesn't use a turn and takes no time if no monsters are in view. I stopped pushing for it because I found that auto_butcher was recently added, and I'm not a speedrunner so that was mostly sufficient for me to not worry about it. I'd still like t...

Tuesday, 20th September 2016, 21:45

Forum: Game Design Discussion

Topic: I hate shorter branches

Replies: 38

Views: 13221

Re: I hate shorter branches

If you want branches to be bigger, just play this game I thought up called twicecrawl. You have to win regular crawl, twice in a row. All the lair and vaults floors you've been missing.

Tuesday, 20th September 2016, 15:43

Forum: Game Design Discussion

Topic: I hate shorter branches

Replies: 38

Views: 13221

Re: I hate shorter branches

Diablo 2 and 3 hardcore take a very long time to beat, and they have permadeath. Are they bad designed games? Millions of people play them for years and enjoy. I know this opinion is unpopular on the Tavern, but please don't turn Crawl more and more into arcade. Diablo 2 hardcore would not hold up ...

Monday, 12th September 2016, 16:37

Forum: Game Design Discussion

Topic: Don't give XP for easy and harmless monsters

Replies: 48

Views: 12674

Re: Don't give XP for easy and harmless monsters

I assumed we can use "easy"-"dangerous" scale which already exists, it is displayed for every monster in x. It's not always accurate though, for some characters certain enemies marked as "dangerous" are actually quite easy to kill. False positives on calling something ...

Tuesday, 30th August 2016, 21:55

Forum: Game Design Discussion

Topic: Burn the Temple down

Replies: 56

Views: 17748

Re: Burn the Temple down

And if you don't believe me, imagine a different situation - you start as a "changeling" with some generic stats and need to reach a certain spawn place to choose your actual race, except the place might not be in your game. Did you want to play a Deep Elf? Ooops too bad heh heh have a Hu...

Tuesday, 30th August 2016, 21:30

Forum: Game Design Discussion

Topic: Burn the Temple down

Replies: 56

Views: 17748

Re: Burn the Temple down

Reduce the temple from ~12 gods to 5. That adds to the desirable "adapt to what you find" notion from the OP while preserving the new player milestone.

Tuesday, 30th August 2016, 17:15

Forum: Game Design Discussion

Topic: Blind accessibility for the skill screen

Replies: 19

Views: 6042

Re: Blind accessibility for the skill screen

This might be the best argument for sound effects in crawl - not something I'd use but I bet some small things could be huge, like "you just killed the last visible monster". Thank you for making this thread, playing crawl blind sounds unimaginably difficult to me so it's awesome that you'...

Wednesday, 17th August 2016, 21:31

Forum: Crazy Yiuf's Corner

Topic: Elitism in Crawl community

Replies: 32

Views: 8222

Re: Elitism in Crawl community

Terse posts like "gargoyles are weaker than demigods" or whatever strike me as opportunities to derive the reasoning on my own. Sure, I could have it explained to me, but it's a much richer, more fulfilling experience if I embark on the rollercoaster of abstract learning myself and soon I ...

Tuesday, 26th July 2016, 00:51

Forum: Game Design Discussion

Topic: Make ?magic mapping only reveal part of a level

Replies: 2

Views: 976

Make ?magic mapping only reveal part of a level

Right now, the magic mapping scroll is very strong. There are kind of a fixed few places where one is going to want to use it. Portal vaults, branch ends, zot levels, etc. Exactly what order you prioritize these in is going to depend on the character, but I think most people would agree on the small...

Monday, 25th July 2016, 22:04

Forum: Crazy Yiuf's Corner

Topic: Terrible design choice and service

Replies: 151

Views: 41461

Re: Terrible design choice and service

Shafts rule and my most memorable crawl characters are ones I survived very tense situations with. Exploring a new level with monsters that are often too strong to fight head-on, desperately searching and "diving" upward is something you don't get in any other part of the early game, and i...

Thursday, 21st July 2016, 16:01

Forum: Suggestions & Criticism

Topic: Public criticism of players based on their ghosts.

Replies: 22

Views: 13466

Re: Public criticism of players based on their ghosts.

spoken like someone whose never tried to complete 26% of donkey kong 64

Wednesday, 6th July 2016, 21:41

Forum: Crazy Yiuf's Corner

Topic: Rename "Deep Dwarf" into "Dwarf"

Replies: 13

Views: 3048

Re: Rename "Deep Dwarf" into "Dwarf"

I agree with the OP. I'd also change High Elf and Deep Elf to Half-Elf and Elf personally but that's just me.

Friday, 24th June 2016, 21:03

Forum: Game Design Discussion

Topic: Remove race-adapted trove prices again.

Replies: 11

Views: 2984

Re: Remove race-adapted trove prices again.

Come on, it's always funny to find a great randart you can't use. People screenshot that all the time, it's fun. Alright then keep the artifacts, fine by me! Duvessa has a decent point but...the new players picking felid have bigger problems. Maybe it could be a default-off rcfile option but I'd ra...

Friday, 24th June 2016, 20:46

Forum: Game Design Discussion

Topic: Remove race-adapted trove prices again.

Replies: 11

Views: 2984

Re: Remove race-adapted trove prices again.

Dungeon generation shouldn't change depending on your character. Troves have no right to be an exception to that. It'd be cool if useless items weren't even displayed though, and just poofed on the ground or something if a monster dropped them. What is the point of telling the player that there are...

Friday, 24th June 2016, 20:40

Forum: Game Design Discussion

Topic: Fix auto-pickup multiple Misc

Replies: 22

Views: 5712

Re: Fix auto-pickup multiple Misc

Why do multiples of elemental evokers spawn again?

Friday, 17th June 2016, 17:14

Forum: Game Design Discussion

Topic: Remove race-adapted trove prices again.

Replies: 11

Views: 2984

Re: Remove race-adapted trove prices again.

Dungeon generation shouldn't change depending on your character. Troves have no right to be an exception to that. It'd be cool if useless items weren't even displayed though, and just poofed on the ground or something if a monster dropped them. What is the point of telling the player that there are...

Monday, 13th June 2016, 20:14

Forum: Suggestions & Criticism

Topic: Public criticism of players based on their ghosts.

Replies: 22

Views: 13466

Re: Public criticism of players based on their ghosts.

Yeah I don't like inappropriate names either but that one carries sufficient irony that it made me laugh instead.

mods rename me weedkillz420

Tuesday, 7th June 2016, 20:00

Forum: Game Design Discussion

Topic: Brand Adjustment: Improving On Protection

Replies: 37

Views: 12849

Re: Brand Adjustment: Improving On Protection

Swapping brands to adjust to specific threats is pretty different than swapping every single time you autoexplore. I don't love any sort of swapping, but protection and evasion seem particularly notably ripe for it.

Tuesday, 7th June 2016, 17:52

Forum: Game Design Discussion

Topic: Brand Adjustment: Improving On Protection

Replies: 37

Views: 12849

Re: Brand Adjustment: Improving On Protection

Rather than have it scale with time, which feels kinda terrible, what about rebranding it as Parrying, and have it scale with weapon skill. That solves the axe-wielder carrying around a dagger of protection issue at least. Ehhh carrying a hand axe of protection isn't much better. Scaling with time ...

Wednesday, 1st June 2016, 14:12

Forum: Crazy Yiuf's Corner

Topic: I'm Sorry, I Like Pakellas

Replies: 38

Views: 8426

Re: I'm Sorry, I Like Pakellas

duvessa wrote:rod recharging isn't problematic in the way that wand recharging is, but rod recharging alone is not enough reason to keep ?recharging in the game

Allowing ?enchant weapon to work on rods would be fine here I think.

Monday, 16th May 2016, 18:16

Forum: Game Design Discussion

Topic: Dropping items should be a one turn action

Replies: 27

Views: 5749

Re: Dropping items should be a one turn action

Making pickup take 0 turns would make it easier to pillar dance/kite with arrows. Not sure that matters much but it's the only case I thought of.

Monday, 9th May 2016, 20:08

Forum: Game Design Discussion

Topic: On spell, ability, rod hunger

Replies: 16

Views: 3395

Re: On spell, ability, rod hunger

Separate tactical and strategic hunger today for a better tomorrow.

Monday, 4th April 2016, 18:10

Forum: Crazy Yiuf's Corner

Topic: I've had enough and this has got to stop

Replies: 11

Views: 3607

Re: I've had enough and this has got to stop

The hippogrinch hits! The hippogrinch steals your christmas!

Thursday, 31st March 2016, 18:40

Forum: Game Design Discussion

Topic: Possible bug with fear

Replies: 3

Views: 1625

Re: Possible bug with fear

If you zap a satyr who feared you with teleport, can you use the fear effect to find out where he's gone?

Thursday, 31st March 2016, 18:36

Forum: Game Design Discussion

Topic: New Race: Kitsune

Replies: 54

Views: 13626

Re: New Race: Kitsune

Gonna +1 the idea that the aptitude changing is the interesting part here. "Other races have quirks like forbidden gods and resistance pips" isn't really a good reason to continue the trend. I would get rid of pretty much everything else on your list, and focus on making the proposed aptit...

Thursday, 31st March 2016, 15:28

Forum: Game Design Discussion

Topic: Remove Rings: rFire, rCold, rPoi, etc.

Replies: 68

Views: 16214

Re: Remove Rings: rFire, rCold, rPoi, etc.

I'd be happy if the proposed change went in, but sheesh, there are some terrible posts in this thread.

Comedy proposal - rings are more rare, always on, take up. say, 7 inventory slots each, and disappear on drop.

Wednesday, 30th March 2016, 17:21

Forum: Crazy Yiuf's Corner

Topic: New best score ever...

Replies: 3

Views: 1630

Re: New best score ever...

I'm sad at how skilling a little better might have saved that dude and his sweet gear.

Wednesday, 23rd March 2016, 21:53

Forum: Game Design Discussion

Topic: Qazlal Rework

Replies: 39

Views: 10050

Re: Qazlal Rework

You're want to remove his main drawback with no replacement? Isn't the noise like,fundamental to the god's design? I don't understand the purpose of this change.

Wednesday, 23rd March 2016, 18:51

Forum: Crazy Yiuf's Corner

Topic: Why is it that we have "Hell lions", but no "Lions"?

Replies: 28

Views: 7676

Re: Why is it that we have "Hell lions", but no "Lions"?

Might I just say that death yak is a pretty goofy monster name for a monster near the top of the lair pyramid. I think they should be rhinos but lion would work.

Friday, 18th March 2016, 14:26

Forum: Suggestions & Criticism

Topic: bring back thanks

Replies: 6

Views: 6686

Re: bring back thanks

njvack wrote:oh jesus it doesn't even require a POST request it is so terrible.
Be happy it doesn't let one thank their own posts or thank me for your posts.

Friday, 18th March 2016, 14:21

Forum: Game Design Discussion

Topic: Discussion: Food and Its Positives/Negatives

Replies: 29

Views: 6998

Re: Discussion: Food and Its Positives/Negatives

What improvements to the current food system, if any, do you believe could help improve the game as a whole? Goldify chunks (take no inventory space) and make them automatically appear in your chunk slot when you kill something that leaves a corpse. Corpses can stay as they are for Animate Dead/Ani...

Friday, 18th March 2016, 14:08

Forum: Suggestions & Criticism

Topic: Are different Thank buttons possible?

Replies: 8

Views: 6927

Re: Are different Thank buttons possible?

Compromise - multiple thank buttons that all do the same thing.

For this message the author johlstei has received thanks: 1
For this message the author johlstei has received ironic thanks: 3

Friday, 18th March 2016, 13:58

Forum: Game Design Discussion

Topic: Discussion: Food and Its Positives/Negatives

Replies: 29

Views: 6998

Re: Discussion: Food and Its Positives/Negatives

I don't like how the same system has to be tuned for both strategic (pushing the player forward) and tactical (limiting use of spells, abilities, berserk, etc) concerns. Having to make compromises between the two is quite unfortunate because if they had just been two different mechanics to begin wit...

Thursday, 17th March 2016, 14:48

Forum: Game Design Discussion

Topic: Remove Remaining Zealot Starts put L and J in the Temple.

Replies: 37

Views: 10197

Re: Remove Remaining Zealot Starts put L and J in the Temple

An early creature that banishes you to the AK abyss might be an interesting way to teach players about banishment and allow players to worship Lugonu without the AK start. I forget if the lugonu abyss spawns regular exits though - honestly not sure how that works.

Wednesday, 16th March 2016, 20:32

Forum: Game Design Discussion

Topic: Is Confusion Canceling Amulets of Reflection a Bug?

Replies: 21

Views: 4927

Re: Is Confusion Canceling Amulets of Reflection a Bug?

SH and shields are two different things. Especially since this thread is talking about SH from amulets. SH doesn't prevent wielding 2 handers, shields do. Yeah but SH is just like EV with some shield-flavored seasoning. If you remove the things that are unique about SH currently, you get items that...

Tuesday, 15th March 2016, 19:25

Forum: Game Design Discussion

Topic: Discussion: Well Designed Monsters

Replies: 39

Views: 9953

Re: Discussion: Well Designed Monsters

Right but if you take the same setup, and see a guy get 40 heads in a row with only, say, 500 flips total, you can nearly discard the chance that it was random because its much more likely that he is actually skilled at flipping a coin so it lands on heads. That is certainly seems like the case here.

Tuesday, 15th March 2016, 17:05

Forum: Game Design Discussion

Topic: Make the Stat Screen Show X's in Stealth

Replies: 13

Views: 2983

Re: Make the Stat Screen Show X's in Stealth

The problem there was understanding the rate of change of such a number. It didn't mean much to be at 400% vs 600% spell failure if you don't know the relationship between skill level and failure rate. (Is it linear? Not at the low end certainly.) It'd be cool if it tied in to the relative skill cos...

Thursday, 10th March 2016, 23:13

Forum: The Dart Board

Topic: The Apocalypse Challenge

Replies: 13

Views: 5168

Re: The Apocalypse Challenge

You should probably allow 0-skill weapon attacks just for sanity reasons.

Wednesday, 9th March 2016, 23:38

Forum: Dungeon Crawling Advice

Topic: Has anyone gotten the Ds mut "Sturdy Frame" yet?

Replies: 42

Views: 11760

Re: Has anyone gotten the Ds mut "Sturdy Frame" yet?

Sprucery wrote:
johlstei wrote:What kind of crawl player has no intuition for what gaining (8*ER - 12) stealth entails???

Well, stealth is displayed in-game with +s, not numbers.
I was being sarcastic - I have literally no idea what a pip of stealth means, let alone a raw number, other than more is better.

Wednesday, 9th March 2016, 19:51

Forum: Game Design Discussion

Topic: Robust is too boring to be a Ds tier 3 mutation

Replies: 18

Views: 4301

Re: Robust is too boring to be a Ds tier 3 mutation

At level 3 it should make your large, RIP your equipment/EV.

Wednesday, 9th March 2016, 17:10

Forum: Dungeon Crawling Advice

Topic: Has anyone gotten the Ds mut "Sturdy Frame" yet?

Replies: 42

Views: 11760

Re: Has anyone gotten the Ds mut "Sturdy Frame" yet?

Sar wrote:the numbers, what do they mean?

What kind of crawl player has no intuition for what gaining (8*ER - 12) stealth entails???

Does the mutation affect your ER for ozo's purposes?

Tuesday, 8th March 2016, 20:58

Forum: Game Design Discussion

Topic: Proposal: Using wand of polymorph on Prince Ribbit

Replies: 15

Views: 4173

Re: Proposal: Using wand of polymorph on Prince Ribbit

If this isn't esoteric enough for you, allow his frogform to be dispelled by purple draconian breath.

Tuesday, 8th March 2016, 16:00

Forum: Crazy Yiuf's Corner

Topic: Why do new players invest so many XP into spellcasting?

Replies: 31

Views: 16240

Re: Why do new players invest so many XP into spellcasting?

Proposed solution: put a warning on the skill screen about how spellcasting works compared to schools. Flash it or something if a new player focuses spellcasting. Experienced players get an rcfile entry to toggle to turn it off forever.

Monday, 7th March 2016, 23:24

Forum: Crazy Yiuf's Corner

Topic: AMCA(ask my community anything) - Korean Roguelike Gallery

Replies: 27

Views: 9028

Re: AMCA(ask my community anything)

What do you think of the food/butchering system as it stands?

Monday, 7th March 2016, 22:35

Forum: Dungeon Crawling Advice

Topic: Any way of not dying before Lair as a caster?

Replies: 55

Views: 16258

Re: Any way of not dying before Lair as a caster?

GrEE seems like a reasonable choice to me. HOFE is probably a bit easier.

Monday, 7th March 2016, 19:43

Forum: Dungeon Crawling Advice

Topic: Why do I die mid/late game?

Replies: 68

Views: 20418

Re: Why do I die mid/late game?

I have this problem, especially when playing something fragile like spriggans. My best theory is that I have some poor tactical instincts that are fine or even beneficial to me 99.99% of the time, and catch up to me around lair branches/vaults/depths. It's pretty hard to crystallize the issue and it...

Monday, 7th March 2016, 19:36

Forum: Crazy Yiuf's Corner

Topic: Thought experiment

Replies: 20

Views: 5223

Re: Thought experiment

I'd go for the LB, assuming I found/started with one.

Monday, 7th March 2016, 16:52

Forum: Suggestions & Criticism

Topic: Remove the thank feature

Replies: 50

Views: 27631

Re: Remove the thank feature

I don't think thanks fulfill their original purpose very well, ie rewarding people who help others. That said, it's unclear whether removing them will improve things or not. I treat them as a joke but I like jokes. On the other hand, as njvack suggests, I suspect the recency of the removal is part o...
PreviousNext

Return to advanced search

Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by ST Software for PTF.