Search found 21 matches

Thursday, 5th September 2013, 16:04

Forum: Game Design Discussion

Topic: God Options for Rogues, Archers and Warrior Mages

Replies: 39

Views: 9843

Re: God Options for Rogues, Archers and Warrior Mages

That Mog MP regeneration sounds like it could be useful with every single Djiin character I've had so far. And they might actually get to cast something, too! Which leads me to ask: am I supposed to be able to use Spellstrike while naked, then put on my GDA and large shield and still get to fire LG...

Thursday, 5th September 2013, 02:47

Forum: Game Design Discussion

Topic: God Options for Rogues, Archers and Warrior Mages

Replies: 39

Views: 9843

Re: God Options for Rogues, Archers and Warrior Mages

Taking all of your feedback into consideration, I went back and reworked my gods accordingly. I've attempted to hit as many of the key points as possible, mainly in regards to broadening their portfolios and removing the more confusing aspects. all additions and changes to the original text are writ...

Wednesday, 4th September 2013, 01:01

Forum: Game Design Discussion

Topic: Fedhas Improved

Replies: 25

Views: 3220

Re: Fedhas Improved

I support pretty much everything that OP proposes. The first time I played him blindly to see what he was all about, I fully expected him to start gifting me fruit at some point; thematically it just seemed like an obvious thing to happen. Not gifting supplies to support the theme of his other abili...

Tuesday, 3rd September 2013, 02:05

Forum: Game Design Discussion

Topic: God Options for Rogues, Archers and Warrior Mages

Replies: 39

Views: 9843

Re: God Options for Rogues, Archers and Warrior Mages

Can we please not critique the game in this thread, I wanted to keep in focused on discussing god options for underrepresented play-styles. It's not that discourse about game design is a bad thing, but we're just getting really off-track here. I'm about to forecast the impending closure of this thre...

Monday, 2nd September 2013, 03:56

Forum: Game Design Discussion

Topic: God Options for Rogues, Archers and Warrior Mages

Replies: 39

Views: 9843

Re: God Options for Rogues, Archers and Warrior Mages

It would be interesting to create an ability that could either poison your weapon with potions (short duration, effects could be like what evaporate used to do) or cause potions to apply a reverse effect (poison becomes regen, degenerate restores ability, curing becomes hurt/poison/confusion/nausia...

Sunday, 1st September 2013, 20:12

Forum: Game Design Discussion

Topic: God Options for Rogues, Archers and Warrior Mages

Replies: 39

Views: 9843

Re: God Options for Rogues, Archers and Warrior Mages

We've all got our opinions reaver, personally I mostly play the vanilla crawl gods, which tend to have strong central themes (ie: magic, combat, healing, antimage berserker, demon hunter etc). A lot of newer gods I just find too gimmicky, like Cheibraiodos or Fedhas whom I barely play at all. For th...

Sunday, 1st September 2013, 17:15

Forum: Game Design Discussion

Topic: God Options for Rogues, Archers and Warrior Mages

Replies: 39

Views: 9843

Re: God Options for Rogues, Archers and Warrior Mages

I was trying to stray away from narrow focus as much as possible for these designs, but seeing how much that term's been popping up I think I might have either failed or been misunderstood. Arilunu's probably the least focused god of the bunch. The missile gifts can just be used exclusively with hun...

Sunday, 1st September 2013, 09:26

Forum: Game Design Discussion

Topic: God Options for Rogues, Archers and Warrior Mages

Replies: 39

Views: 9843

God Options for Rogues, Archers and Warrior Mages

While Crawl has a pretty great selection of gods, there are a few character backgrounds that currently get the short end of the stick when it comes to making their choice. For hunters and arcane marksmen the only real choice of god is Okawaru, unless they want the deadly risk of running out of ammo....

Tuesday, 27th August 2013, 17:37

Forum: Game Design Discussion

Topic: a few suggestions for thematic and interface related changes

Replies: 19

Views: 2261

Re: a few suggestions for thematic and interface related cha

I'd like to see a line in monster descriptions that reads z"it is faster than you" or "it is slower than you" dynamically. I like this idea a lot. Maybe implement it by telling the player how many times a monster or the player can act this turn. I've lost quite a few characters ...

Tuesday, 27th August 2013, 02:36

Forum: Game Design Discussion

Topic: a few suggestions for thematic and interface related changes

Replies: 19

Views: 2261

Re: a few suggestions for thematic and interface related cha

Thanks for clarifying ontoclasm. I'd still like to have a bit more in-game description for the ability scores myself, since despite playing this game on and off for years, I still come at a loss sometimes in regards to how all the math in my build actually fits together. Hitting @ right now is not v...

Tuesday, 27th August 2013, 00:15

Forum: Game Design Discussion

Topic: a few suggestions for thematic and interface related changes

Replies: 19

Views: 2261

a few suggestions for thematic and interface related changes

In this thread I wanted to address a few issues that have less to do with balancing or addition of new features, and more to do with not making sense in terms of flavor. In addition I wanted to propose some quality of life improvements to the player interface. 1. Slings should be mostly strength bas...

Saturday, 24th August 2013, 23:30

Forum: Game Design Discussion

Topic: Random gods revisited

Replies: 98

Views: 13754

Re: Random gods revisited

dcss randgod.png Made altar sprites for a good chunk of tags listed in the wiki. The hate/love tags are probably the hardest to deal with, so I've tried to circumvent some of the problems by lumping monsters into groups under umbrella terms. Gods that love orcs or elves would both use the same spri...

Saturday, 24th August 2013, 00:15

Forum: Game Design Discussion

Topic: Random gods revisited

Replies: 98

Views: 13754

Re: Random gods revisited

This is an amazing idea that I hope to see implemented as soon as possible. To that end I volunteer myself for doing any associated sprite-work that may be needed. I figured that since the gods are random, the altars should be random too. With that in mind I suggest that the sprites be constructed f...

Friday, 23rd August 2013, 05:28

Forum: Crazy Yiuf's Corner

Topic: Proposal: The raw flesh tastes terrible!

Replies: 38

Views: 5657

Re: Proposal: The raw flesh tastes terrible!

What if there's chunks specific to each species that they find delicious, and possibly get slightly more nutrition out of? Big fish, giant goldfish and rats for felids, hogs and sheep for humans, hound for orcs, kobold for nagas, human and elf for ogres, giant eyeballs and worms for tengu, etc.

Friday, 23rd August 2013, 05:12

Forum: Game Design Discussion

Topic: Lava Orcs vs. Hill Orcs

Replies: 25

Views: 4238

Re: Lava Orcs vs. Hill Orcs

Completely agree with everyone saying that they should be reclassified as something besides orcs, not just as balancing but also as a flavor element. Some possible ideas: Fire Giants - from Norse mythology. Would also give the race an appropriate nerf by the virtue of being large. Salamanders - Gree...

Friday, 23rd August 2013, 01:18

Forum: Contributions

Topic: Player Dolls

Replies: 28

Views: 4932

Re: Player Dolls

https://dl.dropboxusercontent.com/u/63152810/n/djnnn.png Mostly just a minor color tweak, since I like more pale blue. I like some of the ideas in this edit, but wanted to keep the sprite colors more consistent, so I redrew the djinns to look somewhat closer to your version. I also remembered that ...

Wednesday, 21st August 2013, 15:11

Forum: Contributions

Topic: Player Dolls

Replies: 28

Views: 4932

Re: Player Dolls

From the Tile Design Guide : Ideally, both monsters and items should be depicted at a slight angle from the front or side, so you can see both its face and profile. These are player dolls, not monsters; all current player character sprites are facing directly forward. The monster minotaur sprite I ...

Wednesday, 21st August 2013, 01:14

Forum: Contributions

Topic: Player Dolls

Replies: 28

Views: 4932

Re: Player Dolls

Made troll and ogre sprites. Don't think these ones turned out as well as the others, but there's only so much one can do for larger characters. Some bonus hairstyles too, with the first four made specifically for ogres and trolls.

Tuesday, 20th August 2013, 15:56

Forum: Contributions

Topic: Player Dolls

Replies: 28

Views: 4932

Re: Player Dolls

Seeing this thread just brings this to mind: http://www.youtube.com/watch?feature=player_detailpage&v=sgfklKnOg4w&t=45 I already said something harsh and then you post this... I think this creates a bad image of the forum(or at least us). I was quite serious, though. One more thing about th...

Tuesday, 20th August 2013, 02:14

Forum: Contributions

Topic: Player Dolls

Replies: 28

Views: 4932

Re: Player Dolls

reaver wrote:The place you're really going to want to put this is mantis.

Thanks. It's my first time posting, so I wasn't sure where this was supposed to go. Should all graphic uploads go directly to mantis then?

Monday, 19th August 2013, 06:37

Forum: Contributions

Topic: Player Dolls

Replies: 28

Views: 4932

Player Dolls

My attempt at improving some of the player character sprites: -Remade the genie sprite, adding a female variation and transparency. On a side note, Djinns should probably have the bottom part of their armor cut off similar to nagas and centaurs, they look really weird wearing robes right now. -Drew ...

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