Search found 1580 matches

Tuesday, 21st June 2016, 09:16

Forum: Dungeon Crawling Advice

Topic: Videos of GreatPlayers

Replies: 17

Views: 2761

Re: Videos of GreatPlayers

For me, the most interesting parts are the critical choices you make that allow for your survival. The highlights you have now are good, but I personally place great value in some of the less action packed portions of the run simply because they are what really decides your ultimate fate. More speci...

Tuesday, 21st June 2016, 09:07

Forum: Crazy Yiuf's Corner

Topic: Share stories from when you were new and bad at Crawl

Replies: 76

Views: 12622

Re: Share stories from when you were new and bad at Crawl

Why does thanking you give me a fatal error message zxc23?

Tuesday, 21st June 2016, 08:55

Forum: Dungeon Crawling Advice

Topic: Conjurer gods

Replies: 48

Views: 8764

Re: Conjurer gods

I like vehumet if you intend on doing a 15 rune game and like the mindlessness of blasting level 9 spells in lich form. As far as winning goes, here is my list based on my experience and preference(in no particular order): Gozag, Ru, Kiku, Fedhas, and probably dithmenos although I haven't played him...

Tuesday, 21st June 2016, 08:30

Forum: Dungeon Crawling Advice

Topic: Videos of GreatPlayers

Replies: 17

Views: 2761

Re: Videos of GreatPlayers

For skilled and entertaining play, probably look elsewhere. :) I make my streak videos for anyone curious to see what 'optimal play' looks like, or at least, the closest to it that has been recorded with tiles. Talking while playing is quite hard to do and given the choice between playing precisely...

Tuesday, 21st June 2016, 07:23

Forum: Dungeon Crawling Advice

Topic: Videos of GreatPlayers

Replies: 17

Views: 2761

Re: Videos of GreatPlayers

because that's dull I guess maybe the way I think of optimal play is sort of a sunken cost fallacy. You are already doing all these things to make sure you win no matter how much time you spend trying to optimize the game, so whats the point in taking that last leap and going full optimal with your...

Tuesday, 21st June 2016, 07:10

Forum: Dungeon Crawling Advice

Topic: Videos of GreatPlayers

Replies: 17

Views: 2761

Re: Videos of GreatPlayers

I think its funny how zxc spends an entire hour on the first 2 floors of the dungeon in is draconian run.

Why is it that players choose to play a variety of species rather than just playing a bunch of berserkers followed by a bunch of minotaurs and trolls?

Tuesday, 21st June 2016, 07:08

Forum: Dungeon Crawling Advice

Topic: Bloodless Vampires

Replies: 10

Views: 1447

Re: Bloodless Vampires

Rokirem wrote:Thanks for the advice but that doesn't answer my question.


Its never worked as bloodless.

Sorry, I guess I missed the last part. To be fair, I made the same mistake when I first started playing vampires.

Tuesday, 21st June 2016, 06:33

Forum: Crazy Yiuf's Corner

Topic: List of ships

Replies: 51

Views: 7248

Re: List of ships

Tree vines x eldrich tentacle

Tuesday, 21st June 2016, 06:21

Forum: Dungeon Crawling Advice

Topic: Bloodless Vampires

Replies: 10

Views: 1447

Re: Bloodless Vampires

Most people on the tavern would tell you that being bloodless is a bad idea because being alive gives you a huge boost to regen and its much more useful than the resists that bloodless gives you in the early game.

Tuesday, 21st June 2016, 05:14

Forum: Game Design Discussion

Topic: Are Shoals/Nest Intentionally Much Harder?

Replies: 29

Views: 5019

Re: Are Shoals/Nest Intentionally Much Harder?

The main difficulty in spider nest is that it has huge monster density so you aren't allowed to rest while you're in spider. This tries to kill you via annoyance, so it should probably be changed since I don't think that's supposed to be the way crawl tries to kill you. Then again, since all four o...

Tuesday, 21st June 2016, 04:38

Forum: Game Design Discussion

Topic: Are Shoals/Nest Intentionally Much Harder?

Replies: 29

Views: 5019

Re: Are Shoals/Nest Intentionally Much Harder?

Arrhythmia wrote:LH dies to wands he isn't difficult at all


I've died to LH only once, and it was because I teleported adjacent to him after reading a teleport scroll trying to get away from him.

Re: YAVP:VSMo^Chei speedrun finally complete! 15runes 40133t

Holy shit, 15 runes in 40k turns with chei!?

Color me impressed.

Tuesday, 21st June 2016, 01:45

Forum: Crazy Yiuf's Corner

Topic: Stupid ideas -- Started for 0.19, and Still Running!

Replies: 230

Views: 54260

Re: Stupid ideas for 0.19

CanOfWorms wrote:
Shard1697 wrote:Say "That was a spicy meal!" whenever you're in hydra form and you devour an enemy that had sticky flame applied to it

good news...


This just made my day

Tuesday, 21st June 2016, 01:42

Forum: Crazy Yiuf's Corner

Topic: unique drawings

Replies: 14

Views: 2111

Re: unique drawings

Please draw blork the safety orc

Monday, 20th June 2016, 08:01

Forum: Game Design Discussion

Topic: Are Shoals/Nest Intentionally Much Harder?

Replies: 29

Views: 5019

Are Shoals/Nest Intentionally Much Harder?

I guess the better question is, SHOULD they be much harder? I've found Shoals to be so much harder than swamp that it feels intentional. Swamp has always been relatively easy, and some of the newish additions like thorn hunters and treants(thank you enchanted forest!) have helped with the difficulty...

Monday, 20th June 2016, 05:15

Forum: Crazy Yiuf's Corner

Topic: Stupid ideas -- Started for 0.19, and Still Running!

Replies: 230

Views: 54260

Re: Stupid ideas for 0.19

Xion350 wrote:22: If you enter Zot with 15 runes it becomes SUPER Zot and hundreds of times more difficult. Completing it rewards you with the Cube of Zot instead.


Tesseract of Zot sounds cooler

Monday, 20th June 2016, 05:12

Forum: Game Design Discussion

Topic: Remove ice cave freezing clouds

Replies: 9

Views: 2127

Re: Remove ice cave freezing clouds

Ice clouds from statues are acceptable. But I agree that removing them from randomly popping out is a good idea. It actually serves to harm the flavor of the ice caves, really, so there doesn't really exist any reason for it to stay(and there seem to be plenty of reasons to have it removed). Good th...

Monday, 20th June 2016, 00:27

Forum: Dungeon Crawling Advice

Topic: Videos of GreatPlayers

Replies: 17

Views: 2761

Videos of GreatPlayers

Is there a youtube channel, or even just a video, of someone playing DCSS optimally? More specifically, just a regular game, so not speedruns, just ordinary games played optimally or close to optimally or at least just very very well.

Monday, 20th June 2016, 00:24

Forum: Game Design Discussion

Topic: UI: List items in player inventory in Ctrl-F output sucks

Replies: 16

Views: 1829

Re: UI: List items in player inventory in Ctrl-F output suck

imo this thread could have had a more polite tone like, it's possible to express the problems with assigning letters to carried items without talking about everything in an almost hysterical tone ('ui nightmare', 'for the sake of my sanity', etc). i feel like that's sort of tavern culture, and i'm ...

Sunday, 19th June 2016, 23:52

Forum: Game Design Discussion

Topic: Let us turn off ghost generation.

Replies: 125

Views: 14894

Re: Let us turn off ghost generation.

4Hooves2Appendages wrote:The reason for randomising names is to eliminate offensive names.


Is this a meme or something?

Sunday, 19th June 2016, 18:08

Forum: Game Design Discussion

Topic: Let us turn off ghost generation.

Replies: 125

Views: 14894

Re: Let us turn off ghost generation.

For what it's worth, I don't think ghosts' names are really a good thing to consider when we're talking about ghost design. People want randomized names because of the theoretical hyper optimal behavior of diving through morgue files to figure out everything you can about the ghost. Admittedly even...

Sunday, 19th June 2016, 08:28

Forum: Game Design Discussion

Topic: Let us turn off ghost generation.

Replies: 125

Views: 14894

Re: Let us turn off ghost generation.

The thing about ghosts though is that if you remove the traceable connection to other players and let them behave like monsters then they're effectively just random uniques with no attempt to balance their powers and with extra grief potential. Maybe its just me, but I actually like that about them...

Sunday, 19th June 2016, 08:11

Forum: Game Design Discussion

Topic: Let us turn off ghost generation.

Replies: 125

Views: 14894

Re: Let us turn off ghost generation.

I do agree that its a reasonable thing to bring up in this situation. But in all honesty, player ghosts aren't that bad in concept. Make it so they can move up and down staircases , give them randomized names, and make it so online ghosts appear with the same frequency in all games to avoid the &quo...

Sunday, 19th June 2016, 07:15

Forum: Game Design Discussion

Topic: Let us turn off ghost generation.

Replies: 125

Views: 14894

Re: Let us turn off ghost generation.

Hands wrote:If they didn't exist and they were suggested I don't think the suggestion would even be considered.


I'm not saying I disagree with you on this, but I get the feeling the devs roll their eyes whenever they see this argument.

Sunday, 19th June 2016, 06:01

Forum: Crazy Yiuf's Corner

Topic: Stupid ideas -- Started for 0.19, and Still Running!

Replies: 230

Views: 54260

Re: Stupid ideas for 0.19

13. New Class: Apothecary

You start with no skill levels, no equipment, no money. All you get is 1 of each potion except potion of experience, and 5 of them are randomly IDed.

Sunday, 19th June 2016, 05:37

Forum: Crazy Yiuf's Corner

Topic: Share stories from when you were new and bad at Crawl

Replies: 76

Views: 12622

Re: Share stories from when you were new and bad at Crawl

When I had a really strong character really early on, I thought I was hot shit so I delved deep into the dungeon(like D:25?) and got blasted to shit by a bunch of dragons.

Saturday, 18th June 2016, 21:50

Forum: Crazy Yiuf's Corner

Topic: dreams

Replies: 72

Views: 11306

Re: dreams

A pirate themed portal vault would be sick.

Saturday, 18th June 2016, 19:52

Forum: Dungeon Crawling Advice

Topic: How good are shields?

Replies: 39

Views: 4794

How good are shields?

How good are shields exactly? I have a rough idea of what effect they have but i'm not exactly sure on the specifics. What is the exact effect of SH, how good is it in general? How good is it when used early on in the dungeon? I guess my question is: Is there a guide for how to use shields most effe...

Saturday, 18th June 2016, 19:46

Forum: YASD! YAVP! and characters in progress too

Topic: CIP: Sword of Jihad for DgSu?

Replies: 8

Views: 871

Re: CIP: Sword of Jihad for DgSu?

Just equip a different weapon when berserking is dangerous enough to get you killed.

Friday, 17th June 2016, 20:05

Forum: Dungeon Crawling Advice

Topic: Conjurer gods

Replies: 48

Views: 8764

Re: Ru sacrifice craft?

Lasty wrote:All the gods that are best for conjurers don't gift spells. Ru may ask you to sacrifice some spell schools, but you don't have to take that sacrifice.


What gods are best for conjurers?

Friday, 17th June 2016, 20:04

Forum: Crazy Yiuf's Corner

Topic: No mods allowed thread

Replies: 63

Views: 11496

Re: No mods allowed thread

Can you actually recite the entire script of Big Labowski!?

Color me impressed.

Friday, 17th June 2016, 19:07

Forum: Crazy Yiuf's Corner

Topic: Share stories from when you were new and bad at Crawl

Replies: 76

Views: 12622

Re: Share stories from when you were new and bad at Crawl

I played over 50 MuWz because a character guide on the wiki said it was strong. It was written by some idiot who only played offline and won the game maybe once, ever. http://crawl.chaosforge.org/ARCHIVED_CapnCrunch's_Mummy_Wizard_guide I did the same thing lol. Oh god, so did I! I remember reading...

Thursday, 16th June 2016, 17:14

Forum: Game Design Discussion

Topic: Make More Gods Use Invocations

Replies: 21

Views: 2894

Re: Make More Gods Use Invocations

Sar wrote:Evo doesn't use MP!


Invo doesn't always use MP either, Mahklebs invocations don't use MP and some of Zins don't either.

Thursday, 16th June 2016, 17:08

Forum: Game Design Discussion

Topic: Rework or Replace Monk

Replies: 45

Views: 7077

Re: Rework or Replace Monk

I think it would be funny if monks started with almost no skills but got *****. instead of **....

Thursday, 16th June 2016, 01:18

Forum: Dungeon Crawling Advice

Topic: Suggest easy combos

Replies: 110

Views: 12417

Re: Suggest easy combos

Well, I have just quaffed 2 potions of XP as XL 1 DgFE and 2 potions of XP as XL 1 DEFE and the latter has higher spell power (38 vs 32) for Flame Tongue. I put 20% XP into Spellcasting and 40% each in Fire/Conj. Both got to XL 3 which is in favor of Dg because of worse XP aptitude. So it looks lik...

Thursday, 16th June 2016, 00:51

Forum: Dungeon Crawling Advice

Topic: Suggest easy combos

Replies: 110

Views: 12417

Re: Suggest easy combos

Fighting with duvessa on optimal play is a losing battle.

Wednesday, 15th June 2016, 23:29

Forum: Game Design Discussion

Topic: Make More Gods Use Invocations

Replies: 21

Views: 2894

Re: Make More Gods Use Invocations

I'm not sure what you mean by arbitrary consistency, Trog is the only god that has "god spells" that aren't based on invocations aside from Ru and Pak(sort of). Trogs exception is whats arbitrary.

Aside from that though I agree with the rest of your statement.

Wednesday, 15th June 2016, 22:01

Forum: Dungeon Crawling Advice

Topic: Best way of building plate-casting worshipper of Vehumet

Replies: 14

Views: 1841

Re: Best way of building plate-casting worshipper of Vehumet

Also crossbows don't have mana.

Wednesday, 15th June 2016, 21:54

Forum: Game Design Discussion

Topic: Make More Gods Use Invocations

Replies: 21

Views: 2894

Re: Make More Gods Use Invocations

I train fighting and evocations every game and dodging most games.

Wednesday, 15th June 2016, 18:50

Forum: Dungeon Crawling Advice

Topic: Pakellas

Replies: 61

Views: 6762

Re: Pakellas

they're faster than a hasted orc warrior (I like how you said it like it's a common occurence), have more HP, HD (better accuracy), more EV, nasty poison they're probably the most dangerous common enemy in Lair (maybe rime drakes are more dangerous) My point was that a hasted orc warrior isn't that...

Wednesday, 15th June 2016, 18:29

Forum: Game Design Discussion

Topic: Make More Gods Use Invocations

Replies: 21

Views: 2894

Re: Make More Gods Use Invocations

Wow disagree, look what they did to Oka. I think its perfectly fine as it is to have no invo gods, some invo gods and heavy invo gods. Making every god's power scale with invo only brings more problems than whatever your goal is. A very fair point, thank you for your different take on the issue! Co...

Wednesday, 15th June 2016, 17:51

Forum: Crazy Yiuf's Corner

Topic: Brainstorm The Names of The Last 2 God Slots

Replies: 14

Views: 1715

Brainstorm The Names of The Last 2 God Slots

I and W are the only two letters not occupied by a god at this moment. What will their names be? What will they do? Here are some ideas:

Ith'yarel
Ioundarin
Isis

Wendigo

Wednesday, 15th June 2016, 17:39

Forum: Game Design Discussion

Topic: Make More Gods Use Invocations

Replies: 21

Views: 2894

Make More Gods Use Invocations

It seems out of place to me that Trog's abilities are uneffected by invocations. Trog is already an insanely powerful god, so giving him a nerf by requiring invocations to make use of his summons and his regeneration invos effectively would both increase consistency with other gods(and assisting in ...

Wednesday, 15th June 2016, 16:23

Forum: Dungeon Crawling Advice

Topic: Pakellas

Replies: 61

Views: 6762

Re: Pakellas

Sar wrote:
Tiktacy wrote:black mambas ... weak as shit

are you fucking crazy


They are about on par with a hasted orc warrior, probably weaker. That's pretty weak if you ask me.

Wednesday, 15th June 2016, 06:54

Forum: Dungeon Crawling Advice

Topic: Lair change?

Replies: 16

Views: 2732

Re: Lair change?

Shorter = less exp = harder game

Wednesday, 15th June 2016, 06:50

Forum: Crazy Yiuf's Corner

Topic: POLL: Pakellas Vs. Nemelex

Replies: 6

Views: 764

Re: POLL: Pakellas Vs. Nemelex

Features get removed when developers decide to remove them, which in turn happens either when they decide that the feature is bad for the game or when none of them is interested in supporting the feature. This has nothing to do with popularity of said feature with the players. I think you are missi...

Wednesday, 15th June 2016, 06:23

Forum: Dungeon Crawling Advice

Topic: Best way of building plate-casting worshipper of Vehumet

Replies: 14

Views: 1841

Re: Best way of building plate-casting worshipper of Vehumet

If you want to do plate-casting then just follow Pakellas and use wands.

Or just use wands because following Pakellas is miserable and you can do just fine without him.

Wednesday, 15th June 2016, 06:17

Forum: Crazy Yiuf's Corner

Topic: POLL: Pakellas Vs. Nemelex

Replies: 6

Views: 764

Re: POLL: Pakellas Vs. Nemelex

Sar wrote:Nemelex does not use Evocations anymore so might as well compare Pakellas to Trog or Sif Muna or Makhleb...


I chose nemelex to compare pakellas to because he is apparently the closest to being removed(more so than Pak) according to dpeg.

Wednesday, 15th June 2016, 06:12

Forum: Suggestions & Criticism

Topic: The Mods Have Been Dropping The Ball

Replies: 13

Views: 3743

Re: The Mods Have Been Dropping The Ball

Here is the first example I would like to bring attention to: https://crawl.develz.org/tavern/viewtopic.php?f=17&t=20291 Why was this moved to CYC? It was in GDD for a good reason, it was a thread about discussing design choices that we liked and that we didn't like. There was nothing CYC about...

Wednesday, 15th June 2016, 05:51

Forum: Dungeon Crawling Advice

Topic: Pakellas

Replies: 61

Views: 6762

Re: Pakellas Reform

Why did you choose black mambas when they have the same MR as pre-lair popcorn enemies like orcish wizards? Not to mention they are weak as shit.

Seriously, more people have died to traps than black mambas.
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