Search found 84 matches

Monday, 27th October 2014, 15:55

Forum: Game Design Discussion

Topic: Slight change to dazzle status, for clarity

Replies: 21

Views: 5400

Re: Slight change to dazzle status, for clarity

I just don't get the idea, how could someone consider the fact, that monster who "senses" invisible isn't affected by blinding and is better at detecting stealth, as being non-obvious. My thoughts were "Oh, that's a hound. It's probably great at detecting things. Oh, it can sense invi...

Sunday, 26th October 2014, 15:33

Forum: Game Design Discussion

Topic: Slight change to dazzle status, for clarity

Replies: 21

Views: 5400

Re: Slight change to dazzle status, for clarity

Somehow, I keep getting the idea, that Crawl players hate flavour and everything related to it.

Thursday, 23rd October 2014, 15:21

Forum: Game Design Discussion

Topic: Shield reform

Replies: 53

Views: 16240

Re: Shield reform

I wouldn't go as far, as to say that Shields are weak in extended. From my experience, one-handed weapon gives you enough offensive power to fight anything, while wearing a shield improves your defences quite a bit, and also serves as an additional possible slot for an artifact/good brand. Also, as ...

Saturday, 6th September 2014, 16:39

Forum: Game Design Discussion

Topic: Reaching

Replies: 21

Views: 5624

Re: Reaching

I really like how reaching works right now (well, except for lags). Only thing I ever want to change is to remove "you couldn't reach far enough". Polearms is like a weapon of choice for Spectral Weapon users or summoners. Also, iirc, centaurs tend to move close to you, when attacked with ...

Wednesday, 27th August 2014, 01:06

Forum: Crazy Yiuf's Corner

Topic: God Gender

Replies: 71

Views: 21181

Re: God Gender

All of them are goddesses.

Thursday, 21st August 2014, 07:00

Forum: YASD! YAVP! and characters in progress too

Topic: YAVP! DsMo of Ash. First win ever.

Replies: 3

Views: 1305

Re: YAVP! DsMo of Ash. First win ever.

Ha-ha. Well, it was at least my 500th attempt (with ~450 of them being Demonspawns). I never thought about going for only three runes - all or nothing. Usually nothing.

Wednesday, 20th August 2014, 23:42

Forum: Game Design Discussion

Topic: Song of Slaying

Replies: 3

Views: 1920

Re: Song of Slaying

Imo, Song of Slaying is a very strong spell, the only problem I see with it is the placement in a starter spellbook. I used this spell quite a few times in Hells and Pan and it works wonders. +7 slaying is nothing to sneeze at. I still kinda don't get the point of reworking Skalds. While the Idea wa...

Wednesday, 20th August 2014, 23:24

Forum: YASD! YAVP! and characters in progress too

Topic: YAVP! DsMo of Ash. First win ever.

Replies: 3

Views: 1305

YAVP! DsMo of Ash. First win ever.

Well, it was tough, by I had extremely lucky start. Thanks to all people on ##crawl for their support, I'm not sure I would manage it without them!

http://kr.dobrazupa.org/morgue/trunk/ep ... 192829.txt

Saturday, 18th January 2014, 13:31

Forum: Crazy Yiuf's Corner

Topic: I love it when...

Replies: 1478

Views: 3050588

Re: I love it when...

Game doesn't shy to express its hate for you. Hound, centaur and orc pack with priest and mage - all on the same D3.

Friday, 17th January 2014, 22:43

Forum: Game Design Discussion

Topic: Species Proposal: Blood Orc

Replies: 19

Views: 16549

Re: Species Proposal: Blood Orc

Klown wrote:Stable release has the Hill Orc. :ugeek:

And that is enough.

Thursday, 16th January 2014, 22:40

Forum: Game Design Discussion

Topic: Species Proposal: Blood Orc

Replies: 19

Views: 16549

Re: Species Proposal: Blood Orc

And of course it must be an orc.

Thursday, 16th January 2014, 13:50

Forum: Game Design Discussion

Topic: New God: Dang, the Shadowed

Replies: 277

Views: 80031

Re: New God: Seth, the Shadow King

nicolae wrote:Not all gods like the same kind of stuff to die.

Well, I know that. I mean this particular god there.

Thursday, 16th January 2014, 12:50

Forum: Game Design Discussion

Topic: New God: Dang, the Shadowed

Replies: 277

Views: 80031

Re: New God: Seth, the Shadow King

I have a question. Is it really necessary to list every type of enemies god appreciate you to kill? Why not shorten it to something like: "Your god likes when stuff dies"?

Thursday, 16th January 2014, 09:14

Forum: Game Design Discussion

Topic: swords

Replies: 56

Views: 14907

Re: swords

the question is whether polearms gain enough to endure them They do. Please, don't change anything in a current reaching, it's perfectly fine as it is. I use polearms in 90% of my runs and the only time when I could complain about reaching system was when server lag caused my TAB to randomly waste ...

Thursday, 16th January 2014, 08:43

Forum: Game Design Discussion

Topic: Species Proposal: Caiman

Replies: 17

Views: 4112

Re: Species Proposal: Caiman

pubby wrote:This needs a bigger downside so that the decision is interesting. For instance, losing movement speed. Also, I don't know if/how EV is tied to character size, but it really should be for this species.

Increased size is a big downside in most cases.

Saturday, 28th December 2013, 15:10

Forum: Game Design Discussion

Topic: Curio shop vault

Replies: 20

Views: 6952

Re: Curio shop vault

Dunno about how balanced this idea is, but I sure it's very interesting. I was very amused when I got my hands on gauntlets of cold resistance.

Thursday, 26th December 2013, 07:32

Forum: Crazy Yiuf's Corner

Topic: Crazy proposal: a species who doesn't train skills

Replies: 17

Views: 4916

Re: Crazy proposal: a species who doesn't train skills

It's somewhat interesting mathematically, but how would you justify a percentage-based creature existing in a fantasy world that at least tries to be convincing?. For example, something along the lines: "Avatars, champions of the Balance. Mysterious beings rumored to protect the Universe's bal...

Wednesday, 25th December 2013, 20:47

Forum: Crazy Yiuf's Corner

Topic: Crazy proposal: a species who doesn't train skills

Replies: 17

Views: 4916

Re: Crazy proposal: a species who doesn't train skills

It could be purely percentage-based specie. One that has 100% HP, deals x% damage with attack, has y% chance to dodge, diminishes incoming attacks with z% AC and so on. Roughly, it'll make giant bat and unseen horror almost equal threats for such character, will remove "popcorn" enemies fr...

Saturday, 14th December 2013, 11:04

Forum: Game Design Discussion

Topic: swords

Replies: 56

Views: 14907

Re: swords

There were interesting ideas about free movement action on attack, cumulatively increasing damage against one target and big attack/damage bonus when you initiate fight (step to enemy first). Those three can affect fighting style pretty much.

Saturday, 14th December 2013, 10:11

Forum: Game Design Discussion

Topic: Monstrous Demonspawn.

Replies: 5

Views: 2079

Re: Monstrous Demonspawn.

Well, that was a part of larger suggestion - to make mutations much more game-changing. It meant to be one of numerous ways Demonspawns could evolve. But I agree it'll not fit too good on current Demonspawn.

Saturday, 14th December 2013, 08:12

Forum: Game Design Discussion

Topic: Monstrous Demonspawn.

Replies: 5

Views: 2079

Re: Monstrous Demonspawn.

I suggested this before. I think antennae doesn't fit very well into "monstrous" facet too. I also think it might be interesting to rebalance Monstrous to prohibit all armor entirely, but to compensate it with wings, tail, scales and teeth. I also think, that talons could be buffed, but no...

Friday, 13th December 2013, 22:20

Forum: Crazy Yiuf's Corner

Topic: Rename Formicid to Dwarf

Replies: 34

Views: 9092

Re: Rename Formicid to Dwarf

You do understand, that their original name was "Dwants", don't you?

PS I'll wait patiently for Lava Orcs being renamed into anything other than Orcs. Even Lava Smurfs will do better.

Thursday, 12th December 2013, 21:44

Forum: Game Design Discussion

Topic: Species proposal: Jekyl

Replies: 9

Views: 2505

Re: Species proposal: Jekyl

+50 str is approximately 200% more damage. Like from 10 to 30. Taken from formulas? Maybe I went overboard with that, but it's still way to little for a Berserk's penalty. What about instead of becoming large, its something like "your body is warped with muscles. -3 dex, +5 strength, can use 2...

Thursday, 12th December 2013, 20:52

Forum: Game Design Discussion

Topic: Species proposal: Jekyl

Replies: 9

Views: 2505

Re: Species proposal: Jekyl

As it now, your character will become weaker when he hits "Monstrous" state. Larger size means you'll get an EV penalty (and probably armor choice penalty too), Berserker's restrictions without actual berserk are awful and STR gain won't make it better even if it'll be something like +50. ...

Thursday, 12th December 2013, 16:05

Forum: Game Design Discussion

Topic: Species: Crystal Dwarf

Replies: 42

Views: 12354

Re: Species: Crystal Dwarf

I wonder, when someone will suggest dwarfin' elf?

As far as I can see it now, this crystal please-anything-but-dwarf will pick Chei and then just TAB everything. I mean, "twice as slow" Chei piety gain with a slow character is "helluva fast".
Too OP, RIOT fix it plz.

Thursday, 12th December 2013, 11:54

Forum: Game Design Discussion

Topic: Ds rN mutation.

Replies: 49

Views: 11494

Re: Ds rN mutation.

Don't want to create a whole new topic for a small suggestion, so I'll post it here: What about lowering level when demonspawns guarantied to get all their mutations just a tiny tiny bit? A little, to level 6 for example. Or 7. Or 20. Or at least 23, 'cause I hate not getting any mutations for 5+ le...

Monday, 9th December 2013, 11:29

Forum: Game Design Discussion

Topic: Proposal: Okawaru does not gift branded arrows/bolts

Replies: 21

Views: 5201

Re: Proposal: Okawaru does not gift branded arrows/bolts

2) can be redundant if you already have a branded bow/longbow/crossbow 3) changing the quiver takes time (both game time and player time), making playing ranged character more boring then it should be. 2) Isn't brand effects stack? I died plenty of times to flaming poison arrows. 3) IIRC it doesn't...

Monday, 9th December 2013, 10:31

Forum: Game Design Discussion

Topic: Proposal: Spell - Summon Player Ghost

Replies: 2

Views: 1066

Re: Proposal: Spell - Summon Player Ghost

So, if I had all my characters dead somewhere near Lair and than successfully done a full-run for the first time, this spell will be totally useless. Seems like a bad idea to me. It'll also make too much difference in webtile and client versions of game.

Saturday, 7th December 2013, 21:29

Forum: Game Design Discussion

Topic: Species: Crystal Dwarf

Replies: 42

Views: 12354

Re: Species: Crystal Dwarf

And of course it must be a dwarf.

Saturday, 7th December 2013, 21:28

Forum: Game Design Discussion

Topic: New God: God of magic items

Replies: 4

Views: 1596

Re: New God: God of magic items

Well, this one seems to be more interesting, than other semi-Nemelexes. Very interesting idea IMO.

Friday, 6th December 2013, 08:37

Forum: Game Design Discussion

Topic: Remove bat, crimson imp, and jackal as possible summons

Replies: 16

Views: 5346

Re: Remove bat, crimson imp, and jackal as possible summons

What about removing chances completely and make spell choose the summon by spellpower only? Or chances could stay, but be reworked to something like this: power cap 200 while power is between 0 and 66 chance to get a hound = 1 - 1.5*power chance to get a wolf = 1.5*power while power is between 66 an...

Friday, 6th December 2013, 07:10

Forum: Game Design Discussion

Topic: New God/Artefact - Scepter of the Lich King

Replies: 45

Views: 13496

Re: New God/Artefact - Scepter of the Lich King

Klown wrote:Frostmourne hungers.

Yep, make it a sword and name it Frostmourne. It'll be 20% cooler this way.

Thursday, 5th December 2013, 14:01

Forum: Game Design Discussion

Topic: Evocations god

Replies: 24

Views: 4847

Re: Evocations god

IMO you are suggesting one more Nemelex Xobeh but now with wands. I mean, at the moment Nemelex is our Evocation god. Yes, he's card themed, but no one has this much profit from training Evo, as followers of Xobeh. Also, the way of getting piety you are suggesting is very similar too. And for what I...

Wednesday, 6th November 2013, 11:42

Forum: Game Design Discussion

Topic: Medium-serious idea: yes another quest post

Replies: 53

Views: 12500

Re: Medium-serious idea: yes another quest post

dpeg Actually, I was going to ask to go further and allowing Shining One switch at Elyvilon's max piety but without keeping any of it. Like she puts a good word for you, and SO agrees to test you out (thus piety loss), allowing you to worship him usual way and finally wield Holy Wrath weapon yourse...

Wednesday, 6th November 2013, 08:06

Forum: Game Design Discussion

Topic: Medium-serious idea: yes another quest post

Replies: 53

Views: 12500

Re: Medium-serious idea: yes another quest post

dpeg wrote:The acolyte of Elyvilon

I'm so begging you to allow Demonspawns to worship Elyvilon after completing this quest. So much flavour.

Wednesday, 30th October 2013, 21:10

Forum: Game Design Discussion

Topic: Crawl spin-off?

Replies: 11

Views: 3824

Re: Crawl spin-off?

3rd person action, please! And dramatic player's ghosts appearance!

Friday, 18th October 2013, 06:17

Forum: Game Design Discussion

Topic: Scrolls of Enchant Weapon and Unarmed

Replies: 21

Views: 5282

Scrolls of Enchant Weapon and Unarmed

This is more like flavour proposal because I don't sure if it wouldn't break game balance, but I got this idea from a message about briefly glowing hands, displayed by mentioned scrolls. What if reading scrolls of Enchant Weapon will give character Claws mutation? For example, one level of this muta...

Wednesday, 16th October 2013, 10:16

Forum: Game Design Discussion

Topic: Proposal: Blindness prevents gaze attacks

Replies: 4

Views: 1945

Re: Proposal: Blindness prevents gaze attacks

For example, there is various "eye" monsters. Or ghost moths.

Wednesday, 16th October 2013, 09:54

Forum: Technical Support

Topic: Too much AI for TAB

Replies: 5

Views: 1825

Re: Too much AI for TAB

Autofight uses the r key to center the cursor when firing or reaching. If some of the keys sent (such as the preceding f or v) somehow get lost, this would lead to trying to read a scroll, corresponding to one of the inventory letters hjkl (the vi keys used for moving the cursor to the target). So ...

Wednesday, 16th October 2013, 05:46

Forum: Technical Support

Topic: Too much AI for TAB

Replies: 5

Views: 1825

Re: Too much AI for TAB

You probably hit the '`' button, which repeats your previous command, rather than the tab button. nope It is completely impossible for autofight to do anything like that. It only moves you toward enemies or attacks them in melee. wheals's explanation looks plausible to me. Impossible or not, it did...

Tuesday, 15th October 2013, 22:22

Forum: Technical Support

Topic: Too much AI for TAB

Replies: 5

Views: 1825

Too much AI for TAB

I've got a problem in CLAN 0.13 webtiles version - sometimes, when I use auto-fight, my character instead of simple attacking foes tries to reed scrolls and use them on enemies. Bad thing, he usually does it successfully. Worst thing, the scroll usually is Blink Scroll. I wasted 3 BS this way, used ...

Monday, 14th October 2013, 15:51

Forum: Game Design Discussion

Topic: Pass 0.5 aut command

Replies: 27

Views: 6237

Re: Pass 0.5 aut command

Make the short wait command wait 10 aut, but have it in increments of 1 aut rather than 10 aut. If something interesting happens during that time, interrupt waiting. I will define “something interesting” as follows: (a) a monster comes into view , or (b) a monster moves into melee range, or (c) som...

Monday, 14th October 2013, 15:16

Forum: Game Design Discussion

Topic: Pass 0.5 aut command

Replies: 27

Views: 6237

Re: Pass 0.5 aut command

That's patently false. Read it again. Oh my god! You just opened my eyes! There is almost no limits for my gratitude! It's almost like saving the world! There is a cake on your shelf - take it, you deserve it! a monster moves into melee range This is what I'm talking about. Movement control is main...

Monday, 14th October 2013, 14:23

Forum: Game Design Discussion

Topic: Pass 0.5 aut command

Replies: 27

Views: 6237

Re: Pass 0.5 aut command

galehar wrote:Having 2 different wait commands with a slight difference would be terrible. If you read the proposal carefully (especially the interrupt conditions) you'll see that there is no need to keep a standard 10 aut wait.

I have read it. The problem is that it doesn't considers anything other than melee.

Monday, 14th October 2013, 13:49

Forum: Game Design Discussion

Topic: Pass 0.5 aut command

Replies: 27

Views: 6237

Re: Pass 0.5 aut command

Here is a more polished proposal that would address the OP's concerns. I like that proposal. Though I would prefer developers not to change of current wait command but to add a new command, that waits until any event on screen (moving, hitting, farting - anything) or even waits for an aut. The reas...

Saturday, 12th October 2013, 14:13

Forum: Game Design Discussion

Topic: Proposal: Damageable Skin (Gargoyle Nerf)

Replies: 43

Views: 12701

Re: Proposal: Damageable Skin (Gargoyle Nerf)

dck wrote:How can you not remember trolls.

With trolls you need to "C"hop as often as "Tab". And they tend to die much earlier with such advanced tactics.

Saturday, 12th October 2013, 00:53

Forum: Game Design Discussion

Topic: Proposal: Damageable Skin (Gargoyle Nerf)

Replies: 43

Views: 12701

Re: Proposal: Damageable Skin (Gargoyle Nerf)

But it's new so it must be nerfed! Well, Gargoyle Fighter was my first character, that get up to Shoals rune just by hitting "O" and "Tab". Died in Spider Nest due to too much of "O" and "Tab" on Orb spiders. Except them, the only specie I remember, that pwne...

Tuesday, 8th October 2013, 13:27

Forum: Game Design Discussion

Topic: Make Training Shields Work Like Training Everything Else

Replies: 28

Views: 7559

Re: Make Training Shields Work Like Training Everything Else

There is automatic mode for flavor purposes, you know.

Tuesday, 8th October 2013, 10:13

Forum: Game Design Discussion

Topic: Rework the Scroll of Noise

Replies: 35

Views: 9426

Re: Rework the Scroll of Noise

Reading Noise could have some effects, like causing minor torment-like damage due to the sound , possibly killing bats in the process. ftfy Expanding idea of waking whole level, scroll could produce sound for a few turns, dragging every monster on a level like Mark effect, but not to player - to th...

Tuesday, 8th October 2013, 09:51

Forum: Game Design Discussion

Topic: Make Training Shields Work Like Training Everything Else

Replies: 28

Views: 7559

Re: Make Training Shields Work Like Training Everything Else

I don't see any reason why wielding a shield should be forced for skill training. There were quite a lot of intentional steps in the direction of simplifying training system while allowing more control over it, like the removal of victory dancing, the introduction of manual training, the removal of ...
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