Search found 95 matches

Tuesday, 22nd October 2013, 01:19

Forum: Crazy Yiuf's Corner

Topic: Best/Worst Artifacts

Replies: 2877

Views: 2980211

Re: Best/Worst Artifacts

+1 robe "Cluhuj" {rElec rF++ rC++ rN+ Acc-1 Dam-3}, on a caster. I doubt I will ever see an item this good ever again. Also same character bought the +2 robe of Gre Skal {rF++ rC+} earlier, and found the +12,+11 spear "Boep" {pierce, rPois} plus a +2 +7 and a +4 +7 slaying ring b...

Tuesday, 22nd October 2013, 01:02

Forum: YASD! YAVP! and characters in progress too

Topic: YASD - MiFi vs Mara

Replies: 15

Views: 4395

Re: YASD - MiFi vs Mara

One tip with a melee character is to abuse wands of digging/disintigration to make kill zones. That way you force the monster(s) to come next to you before the battle begins. This can carry you through virtually any part of the game that has rock walls. Mara would've been a cakewalk with your gear i...

Thursday, 17th October 2013, 07:28

Forum: YASD! YAVP! and characters in progress too

Topic: YASD: SpEn of Sif, 8/15

Replies: 16

Views: 3397

Re: CIP: SpEn of Sif, prepping for extended

One odd question I'm facing right now is whether to quaff one of my 3 potions of cure mutation to cure my Str -2 mutation That mut is a minor annoyance, save cure mut for a nastier mut or if you find a load of cure mut pots. Though probably won't matter if you do choose to quaff now since you'll pr...

Tuesday, 15th October 2013, 22:27

Forum: YASD! YAVP! and characters in progress too

Topic: If everything is running just fine... YASD now DsWz

Replies: 6

Views: 1945

Re: If everything is running just fine... CiP DsWz

Advice: Do some more dungeon before starting lair/orc, around 11-14. Since you've got a lot of MR you might want to poke into orc first, maybe can get some easy xp in orc 1-2. Also don't be stingy with consumables early on, if anything use them more liberally. However it looks like you've got that d...

Monday, 7th October 2013, 03:53

Forum: YASD! YAVP! and characters in progress too

Topic: YAVP. DsNe of Kiku - Robust rules

Replies: 74

Views: 15199

Re: CiP. DsNe - Mennas?

I don't see you winning this fight, especially since Mennas is in a narrow chokepoint and can just kill your allies one by one. Uncontrolled tele is risky in Snake 5, probably better to quaff speed then flee and let your allies act as a meatshield, or burn a blinking scroll.

Monday, 7th October 2013, 03:35

Forum: YASD! YAVP! and characters in progress too

Topic: YAVP: HuFi of TSO (3 runes)

Replies: 53

Views: 11013

Re: CiP: HuFi of TSO (2 runes so far)

I'd pop off the faith amulet now and put on that sweet rmut ammy you have. Also would wear a MR ring as your default now since the amulet gives relec. As for what to do Elf 1-2 should be super easy, Elf 3 should also be fairly easy so long as you don't try fighting bunches of nasty elves at once. Yo...

Saturday, 5th October 2013, 22:39

Forum: YASD! YAVP! and characters in progress too

Topic: YAVP. DsNe of Kiku - Robust rules

Replies: 74

Views: 15199

Re: CiP. DsNe (was Necromancer guide?)

Also this is just general advice but don't be afraid to use consumables early on. You've got a wand of fire so if you find that you've run out of mana or you have a couple of dangerous foes lined up in a hallway blast away. You've also got some speed pots to escape in a pinch or use before a tough f...

Saturday, 5th October 2013, 17:14

Forum: YASD! YAVP! and characters in progress too

Topic: YAVP: HuFi of TSO (3 runes)

Replies: 53

Views: 11013

Re: CiP: HuFi of TSO (2 runes so far)

Since you're worshipping TSO you might want to try Crypt. You have good resists, only would probably swap out the relec ring for your MR ring as there are some nasty hexers and you want as much MR as possible, and no elec enemies. Cleansing flame also works wonderfully if necessary, say to clear a w...

Saturday, 5th October 2013, 16:48

Forum: Dungeon Crawling Advice

Topic: Question about unarmed attacks

Replies: 6

Views: 1679

Re: Question about unarmed attacks

Something else to note is that a might potion's effect is added to aux attacks. Again this is most valuable early on. The only time I've had it matter late game was a monstrous DsMo, but it didn't have the option to wear armour over those slots anyways.

Saturday, 5th October 2013, 16:39

Forum: YASD! YAVP! and characters in progress too

Topic: YAVP. DsNe of Kiku - Robust rules

Replies: 74

Views: 15199

Re: Necromancer guide?

I have limited experience with necromancers, having only won with a DjNe which was really a fire elementalist in disguise. In my experience necromancers need to pick up conjurations or some other non-resistible method of dealing damage fairly early on. The only direct damage methods necro has is bol...

Thursday, 3rd October 2013, 15:49

Forum: Dungeon Crawling Advice

Topic: Boots of running/swiftness

Replies: 25

Views: 8197

Re: Boots of running/swiftness

sometimes I prefer boots of flying over running This is deeply confusing to me. Boots of flight do very close to nothing; there are a small number of situations where they are a convenience, and a vanishingly small number of situations where they are a genuine assist; there are also a small number ...

Thursday, 3rd October 2013, 02:05

Forum: Dungeon Crawling Advice

Topic: Grand unified theory of crawl tactics

Replies: 53

Views: 16571

Re: Grand unified theory of crawl tactics

In regards to the OP if you play that risk-averse you actually increase your risk of losing since you will be seriously underleveled for unavoidable dangerous fights. Not to metion the fact that if you flee from every remotely dangerous battle the dungeon gets crowded very quickly and you're forced ...

Thursday, 3rd October 2013, 01:42

Forum: Dungeon Crawling Advice

Topic: Boots of running/swiftness

Replies: 25

Views: 8197

Re: Boots of running/swiftness

What is the point of this thread again? It's that the forum seems to think that boots of running are one of the best items in the game and should always be used no matter what. While I agree they are good they aren't an autowear, even among the ordinary magical boots. Depending on the situation som...

Thursday, 3rd October 2013, 01:27

Forum: Dungeon Crawling Advice

Topic: Boots of running/swiftness

Replies: 25

Views: 8197

Re: Boots of running/swiftness

Volteccer_Jack wrote:Nothing is useful when you are not fighting.

Regen?

Monday, 30th September 2013, 20:18

Forum: YASD! YAVP! and characters in progress too

Topic: YASD. VpAs of Makhleb - Jory can be tough

Replies: 34

Views: 7108

Re: VpAs of Makhleb

Right, I don't have plans for extended, I expected to die much earlier (I lost 4 VpAs before reaching Lair). I hope to get 3 runes first and see if I get a source of conservation. My main idea for extended was bloodless Vp (immunity to torment, mutations, rotting, draining while having huge stealth...

Friday, 27th September 2013, 14:20

Forum: Game Design Discussion

Topic: Make Throwing Skill More Important

Replies: 24

Views: 7063

Re: Make Throwing Skill More Important

I've also gone "on the record" saying that Trolls don't need a very high investment in throwing skill for large rocks to be a viable and powerful ranged option. From my experience 0 skill is sufficient to take out a single hydra in 5-6 rocks on average, when worshipping Chei as a troll. H...

Wednesday, 25th September 2013, 19:46

Forum: YASD! YAVP! and characters in progress too

Topic: YASD. TeCj of Sif Muna

Replies: 63

Views: 13292

Re: TeCj

I always paid much attention to spell hunger but this time I tried ignoring it and so far it works well. Usually you can ignore hunger until corpseless branches unless the spell is very high hunger, like max or one # under max hunger. Or if you find an energy staff. I planned to use Vehumet but too...

Wednesday, 25th September 2013, 14:21

Forum: Game Design Discussion

Topic: Proposal: Rework Item Destruction

Replies: 173

Views: 59830

Re: Proposal: Rework Item Destruction

I don't think you'll find many players who sing the praises of...draining Me me! I love the new draining, it's actually dangerous rather than annoying. Shadow dragons are especially terrifying for armored brutes without rN. Had one character die in Tomb due to lack of rN and severe draining, try to...

Wednesday, 25th September 2013, 14:00

Forum: YASD! YAVP! and characters in progress too

Topic: YASD. TeCj of Sif Muna

Replies: 63

Views: 13292

Re: TeCj

For many spellcasters I train a level or two of spellcasting in the beginning because the difference between say 5 and 7 mp is huge. Plus reducing hunger very early on is nice. I'd probably train spellcasting to 3 then conj until you max out magic dart's power (not ray's since it takes too much xp e...

Saturday, 21st September 2013, 00:41

Forum: Crazy Yiuf's Corner

Topic: What happened to Diary of a Crawler?

Replies: 97

Views: 28331

Re: What happened to Diary of a Crawler?

Dungeon Crawl: Mica Miso

Saturday, 21st September 2013, 00:32

Forum: Game Design Discussion

Topic: Banish Demons from the Abyss

Replies: 48

Views: 14581

Re: Banish Demons from the Abyss

brendan wrote:There are some tentative plans to add other monsters to the abyss, like chimeras, so I don't think we'll be hurting for variety.

Wouldn't mind seeing some abyss bosses either, and since the abyss is now mult-leveled you can stick them at/near the bottom.

Saturday, 21st September 2013, 00:25

Forum: Game Design Discussion

Topic: Player Race Proposal: Phantasm

Replies: 10

Views: 2608

Re: Player Race Proposal: Phantasm

Without even reading any posts there should be an undead player species along this line, phantom/ghost/spirit, it's a staple fantasy undead. Also wouldn't mind zombie as a challenge race.

Saturday, 21st September 2013, 00:19

Forum: Game Design Discussion

Topic: examining and los

Replies: 4

Views: 1941

Re: examining and los

maybe in yellow

I think yellow is already used to show a spell path such as bolt of fire. Plenty of other colours to choose from though. Maybe cyan?

Thursday, 19th September 2013, 22:48

Forum: Dungeon Crawling Advice

Topic: STicky flame

Replies: 22

Views: 5690

Re: STicky flame

and into wrote:Right, but delarado was complaining about clearning D27

Ah did not see that.

Thursday, 19th September 2013, 05:20

Forum: Game Design Discussion

Topic: examining and los

Replies: 4

Views: 1941

Re: examining and los

Wholeheartedly agree with OP. When playing a stabber I end up doing this a lot, not having to place/remove exclusions would be wonderful.

Thursday, 19th September 2013, 05:11

Forum: Game Design Discussion

Topic: Proposal: Rework Item Destruction

Replies: 173

Views: 59830

Re: Proposal: Rework Item Destruction

From what I've heard it seems like the main impetus for keeping it around is "but if there's no item destruction then players will just carry EVERYTHING!" ...but we have not just one, but four other systems already in place to stop that: the 52 slot limit, carrying capacity, consumable ge...

Thursday, 19th September 2013, 04:19

Forum: Dungeon Crawling Advice

Topic: STicky flame

Replies: 22

Views: 5690

Re: STicky flame

Oh, a melee character. How unfortunate that wands and crossbows and javelins and god abilities and corners and elemental evokers and scrolls of fog/fear and rods and magic are all completely off-limits to one of those! In all fairness if you're talking about an early mottled dragon scrolls/wands ar...

Wednesday, 18th September 2013, 03:57

Forum: YASD! YAVP! and characters in progress too

Topic: CiP: GrBe

Replies: 27

Views: 6493

Re: CiP: GrBe

I would enchant the cpa up though you can wait for a hide if you want. Enchanting the cpa right away does have the benefit of making surviving easier, plus if you find good sources of rF and rC cpa is preferable over gda anyways. Also would either enchant the anti magic great mace or continue waitin...

Wednesday, 18th September 2013, 01:30

Forum: Game Design Discussion

Topic: Useless unrand revamp: "Bullseye"

Replies: 35

Views: 10400

Re: Useless unrand revamp: "Bullseye"

I haven't really used the +fog on (Thief cape? I think?) the unrand cape yet... Is it this powerful? From my experience yes. Not only does it block los and provide a handy escape method/force casters to approach, the fog clouds can keep other clouds from affecting you. No need to worry about miasma...

Wednesday, 18th September 2013, 01:07

Forum: Game Design Discussion

Topic: New Unique: Milton, Devotee of Ashenzari

Replies: 18

Views: 4249

Re: New Unique: Milton, Devotee of Ashenzari

I named him "Milton" after the poet, I took that wordsmith's tragic life and made it into a kind of comic-book-villain origin story Milton seeking the Orb "long after his biological eyesight failed him"? Sure he wasn't seeking something else, like a stapler... You've actually ma...

Wednesday, 18th September 2013, 00:38

Forum: Dungeon Crawling Advice

Topic: STicky flame

Replies: 22

Views: 5690

Re: STicky flame

If you've got a phial of floods, you can create emergency water to put out the flames. Of course remembering that this is an option is another matter, let my scrolls burn a couple of times when a phial was available.

Wednesday, 18th September 2013, 00:34

Forum: YASD! YAVP! and characters in progress too

Topic: YAVP: DSIE^Veh, Slow as heck 15 runer!

Replies: 52

Views: 9144

Re: DSIE^Veh, Robe of the Archmagi, or FDA

Is there a plain old vanilla ring of intelligence lying around somewhere? At 38 int + 27 spellcasting ice storm is hungerless and you could wield the cold staff instead of wearing the ice ring, which effectively gives you rF+. Also you've got ice storm down to a decent fail rate, if you train spellc...

Tuesday, 17th September 2013, 06:01

Forum: YASD! YAVP! and characters in progress too

Topic: CiP : VpEn, 2nd attempt

Replies: 22

Views: 5246

Re: CiP : VpEn, 2nd attempt

21 stealth + 10-15 short blades was enough to stab TRJ with a quick blade for a VpEn I played recently (was lvl 18 with +11 dex from rings when stabbing if that matters). Think the brand was freezing or electric at the time, probably freezing. I would go with the qb, mottled armor. Alternatively you...

Monday, 16th September 2013, 08:05

Forum: YASD! YAVP! and characters in progress too

Topic: YAVP: DSIE^Veh, Slow as heck 15 runer!

Replies: 52

Views: 9144

Re: DSIE^Veh, Robe of the Archmagi, or FDA

Archmage is usually the best armor for a conjurer, but if you've found no other form of fire resist and the failure rate for your spells doesn't go up too much then wearing the fire dragon armor+one ice ring is an alternative. Even if you just wear a robe ice storm is still a long ways off. However ...

Monday, 16th September 2013, 07:40

Forum: YASD! YAVP! and characters in progress too

Topic: YASD: MiFi doing pretty well.. crap that sucked.

Replies: 4

Views: 1509

Re: YASD: MiFi doing pretty well.. crap that sucked.

Regarding you skills, why did you have so many melee skills trained? Axes, maces, long blades, and unarmed all were trained to a degree, pick one and stick with it. Note that training unarmed doesn't increase the damage that your horns (or talons, hooves, beak etc) do if that was what you were think...

Sunday, 15th September 2013, 22:31

Forum: Dungeon Crawling Advice

Topic: OpTm - What god?

Replies: 9

Views: 3042

Re: OpTm - What god?

I'd say either Oka or Chei. If you want to try Chei then I'd recommend choosing an OpMo and go for transmutations much later, with the aim being statue form in the late game. The instant ** piety makes surviving the rough Chei early game much easier.

Saturday, 14th September 2013, 04:18

Forum: YASD! YAVP! and characters in progress too

Topic: CiP->YASD: Ha"Mo" of Ash

Replies: 11

Views: 2631

Re: CiP: Ha"Mo" of Ash

Don't train hexes since you've got one of the best spells from it in ring form. Maybe if you find silence and want to get that up and running then train some but otherwise don't. Why do you have so much shield skill? Almost 19 is excessive at this point in the game, barring some super large shield t...

Saturday, 14th September 2013, 03:50

Forum: YASD! YAVP! and characters in progress too

Topic: CiP, again with OpTm

Replies: 11

Views: 2959

Re: CiP, again with OpTm

Spider Form is extremely important for transmuters, double so for Op. If you aren't going Chei, yes. If you are things change dramatically. You get such a large boost to offense from the stat boost (in trunk) that fighting in spider form is a bad idea since you sacrifice damage output, not to menti...

Saturday, 14th September 2013, 00:28

Forum: YASD! YAVP! and characters in progress too

Topic: YASD : VpEn, 1st time forest...

Replies: 14

Views: 3673

Re: CiP : VpEn

Have you found silence? That's a great spell for stabbers, even with its malus to stealth. Also darkness is a spell you want, makes stabbing/fleeing easier. Darkness+silence is very potent in elf and tomb. You have some spells that imo aren't too useful that you can forget if you need more spell slo...

Friday, 13th September 2013, 23:58

Forum: YASD! YAVP! and characters in progress too

Topic: CiP, again with OpTm

Replies: 11

Views: 2959

Re: CiP, again with OpTm

You really want to go for unarmed combat as an OpTm. A statue form Op is extremely powerful late game as you get to keep all of your rings' benefits as well as a ton of AC which is hard for an Op to come by, plus you get a very large bonus to damage (put all stats into str). Also make sure to push e...

Wednesday, 11th September 2013, 03:42

Forum: Dungeon Crawling Advice

Topic: Shields

Replies: 26

Views: 5718

Re: Shields

Here's my take on shields: 1) They're awesome for a caster. 2) They absolutely suck for axe wielders. I don't care if you've found the shield of resistance, you give up too much cleaving damage by going for a 1h axe. 3) They're awesome for unarmed. 4) They are not useless in extended. Hell sentinels...

Wednesday, 11th September 2013, 02:55

Forum: YASD! YAVP! and characters in progress too

Topic: CIP -> YASD: MfIE - Need advice for extended

Replies: 6

Views: 1837

Re: CIP: MfIE - Need advice for extended

Before giving my advice, I have to point out something: fortunately, you have ice storm online Ice storm is at a 34% fail rate. It's not online. Since your character has melee skills ice storm isn't strictly necessary for extended but would be really really nice for slime. You should consider switch...

Wednesday, 11th September 2013, 01:49

Forum: YASD! YAVP! and characters in progress too

Topic: YASD! / Advice : OpAs Darts of doom

Replies: 4

Views: 1471

Re: YASD! / Advice : OpAs Darts of doom

I just really wanted to go with xbows and throwing bridged the gap until I found one. Nothing wrong with wanting to go xbows, but as for what to train until you get your supply of oka bolts going I'd probably choose pure stealth and a dagger. Stealth will be useful the whole game, and early on you ...

Wednesday, 11th September 2013, 01:22

Forum: Game Design Discussion

Topic: Sethygir: Sea God and Water Addition

Replies: 113

Views: 32130

Re: Sethygir: Sea God and Water Addition

Glossing over much of this thread and elemental gods would be neat. However water is probably the trickiest element to work out. Here's what I mean: Fire = big up front damage, explosive power. Earth = tank damage, become more durable. Air = speed and evasion. Water = ? The first three elements took...

Wednesday, 11th September 2013, 01:04

Forum: Game Design Discussion

Topic: Detailed description for Fighting skill

Replies: 76

Views: 21558

Re: Detailed description for Fighting skill

In regards to the OP, here's what the game currently says on fighting: Fighting is the basic skill used in hand-to-hand combat, and applies no matter which weapon your character is wielding (if any). Fighting is also the skill that determines the number of hit points your character gets as they incr...

Wednesday, 11th September 2013, 00:00

Forum: YASD! YAVP! and characters in progress too

Topic: YASD! / Advice : OpAs Darts of doom

Replies: 4

Views: 1471

Re: YASD! / Advice Darts of doom

That's extremely unlucky. According to the wiki a warden can hit for up to 36, before weapon damage is factored in. So it probably rolled the max/near max and since you have hardly any ac, splat. However note that you were only level 16, which is a little low to be doing vaults. Dying to a dart is o...

Tuesday, 10th September 2013, 05:10

Forum: Game Design Discussion

Topic: Proposal: remove chunk-eating for satiation purposes

Replies: 62

Views: 15684

Re: Proposal: remove chunk-eating for satiation purposes

Something worth mentioning in regards to the current food system is the difference between using autoexplore and not using autoexplore. Currently if you don't autoexplore then Crawl already can be played as a permafood only game for many characters. However many (most?) players find manually explori...

Sunday, 8th September 2013, 04:35

Forum: YASD! YAVP! and characters in progress too

Topic: CIP - TrWz

Replies: 2

Views: 1427

Re: CIP - TrWz

Id some scrolls and potions. I prefer to read scrolls and use id scrolls to id potions but you may prefer to quaff id potions instead. For future reference as a hybrid character and troll Chei is another god to consider since you'll get great use out of all the stat boosts. Ash is another possibilit...

Saturday, 7th September 2013, 19:25

Forum: Game Design Discussion

Topic: Starting with Unarmed

Replies: 55

Views: 16240

Re: Starting with Unarmed

I'd be very surprised (and probably disappointed) if players made a Mo solely upon the extra ** piety. It has always been a nice perk for starting unarmed, but so is anything that the other weapon choice backgrounds offer. The piety bonus is a huge plus if you're going to worship Chei. Chei has thi...

Wednesday, 4th September 2013, 04:25

Forum: YASD! YAVP! and characters in progress too

Topic: CiP: KoCK with a nice rod

Replies: 19

Views: 4715

Re: CiP: KoCK with a nice rod

For skilling get evocations up to 13 or 14 so you get max summons from elemental evocables then stop there for awhile. As for your other skills it depends on whether you're going extended or not. If you are then you'll probably want to start training long blades so you can wield a demon blade + shie...
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