Search found 1599 matches
Friday, 5th May 2017, 18:15
Forum: Game Design Discussion
Topic: Improve Player Accuracy Calculations
Replies: 15
Views: 4613
Wednesday, 3rd May 2017, 09:37
Forum: Game Design Discussion
Topic: Spellcasters and resting
Replies: 24
Views: 8010
Re: Spellcasters and resting
Saturday, 1st April 2017, 06:33
Forum: Game Design Discussion
Topic: Give all book backgrounds 1 starting consumable
Replies: 7
Views: 2741
Re: Give all book backgrounds 1 starting consumable
Sunday, 26th March 2017, 06:58
Forum: Game Design Discussion
Topic: Don't make ogre a fat human
Replies: 101
Views: 38330
Re: Don't make ogre a fat human
Monday, 27th February 2017, 14:45
Forum: Game Design Discussion
Topic: Playable skeleton species! (Branch inside)
Replies: 34
Views: 14157
Re: Playable skeleton species! (Branch inside)
Steel Neuron wrote:Reap will immediately target the next closest living creature, and it will continue to target enemies until nothing in LOS remains alive.
This sounds like it has a nasty interaction with plants, given how they tend to be distributed. Should probably exclude them too.
Thursday, 23rd February 2017, 18:39
Forum: Game Design Discussion
Topic: Make slow attacks ineffective rather than slow
Replies: 3
Views: 1544
Re: Make slow attacks ineffective rather than slow
Thursday, 23rd February 2017, 15:36
Forum: Game Design Discussion
Topic: Make slow attacks ineffective rather than slow
Replies: 3
Views: 1544
Make slow attacks ineffective rather than slow
Saturday, 11th February 2017, 07:35
Forum: Game Design Discussion
Topic: Remove summons from Wz/Cj/IE/AE starting books
Replies: 26
Views: 12486
Re: Remove summons from Wz/Cj/IE/AE starting books
I'm not entirely certain if that's an argument for or against including it.
Saturday, 11th February 2017, 07:26
Forum: Game Design Discussion
Topic: Remove summons from Wz/Cj/IE/AE starting books
Replies: 26
Views: 12486
Re: Remove summons from Wz/Cj/IE/AE starting books
Sunday, 29th January 2017, 16:58
Forum: Game Design Discussion
Topic: Drowning and draining
Replies: 9
Views: 3055
Re: Drowning and draining
Monday, 19th December 2016, 15:46
Forum: Game Design Discussion
Topic: Display "damage per aut" stat
Replies: 9
Views: 3221
Re: Display "damage per aut" stat
Monday, 19th December 2016, 13:51
Forum: Game Design Discussion
Topic: Display "damage per aut" stat
Replies: 9
Views: 3221
Re: Display "damage per aut" stat
Sunday, 18th December 2016, 22:24
Forum: Game Design Discussion
Topic: Display "damage per aut" stat
Replies: 9
Views: 3221
Re: Display "damage per aut" stat
Sunday, 18th December 2016, 13:57
Forum: Game Design Discussion
Topic: Challenge Modes
Replies: 3
Views: 1573
Re: Challenge Modes
Sunday, 4th December 2016, 09:53
Forum: Game Design Discussion
Topic: Zap bounce online vs offline
Replies: 3
Views: 2771
Re: Zap bounce online vs offline
Thursday, 17th November 2016, 16:25
Forum: Dungeon Crawling Advice
Topic: dealing with orbs of fire
Replies: 11
Views: 3955
Re: dealing with orbs of fire
Monday, 14th November 2016, 08:16
Forum: YASD! YAVP! and characters in progress too
Topic: CIP -> YASD - MiBe, killed on very first time in Zot
Replies: 17
Views: 4647
Re: CIP -> YASD - MiBe, killed on very first time in Zot
Wednesday, 9th November 2016, 16:36
Forum: Dungeon Crawling Advice
Topic: Why am I not gaining Sif piety past *****.?
Replies: 8
Views: 3106
Re: Why am I not gaining Sif piety past *****.?
Monday, 7th November 2016, 02:55
Forum: Game Design Discussion
Topic: Make cursed equipment appear as glowing or enchanted
Replies: 10
Views: 3278
Re: Make cursed equipment appear as glowing or enchanted
Saturday, 5th November 2016, 11:51
Forum: Dungeon Crawling Advice
Topic: Please explain how multizap bounces affect range
Replies: 3
Views: 2328
Re: Please explain how multizap bounces affect range
Friday, 4th November 2016, 10:50
Forum: Game Design Discussion
Topic: Make charms into permanent buffs
Replies: 14
Views: 5781
Re: Make charms into permanent buffs
Monday, 24th October 2016, 04:14
Forum: Dungeon Crawling Advice
Topic: Hexes do not become useless late game.
Replies: 113
Views: 34060
Re: Hexes do not become useless late game.
Sprucery wrote:Note that you don't have to take down orbs of fire.
I always found the advice to avoid them odd -- if you leave them wandering around, they are far more capable than most monsters of totally ruining your day by reappearing at an inopportune moment.
Thursday, 20th October 2016, 16:34
Forum: Game Design Discussion
Topic: Purpose of the Charms school
Replies: 95
Views: 33243
Re: Purpose of the Charms school
Wednesday, 19th October 2016, 00:19
Forum: Dungeon Crawling Advice
Topic: Trying to win first 15 rune game as wizard
Replies: 42
Views: 11739
Re: Trying to win first 15 rune game as wizard
Tuesday, 18th October 2016, 23:34
Forum: Game Design Discussion
Topic: Purpose of the Charms school
Replies: 95
Views: 33243
Re: Purpose of the Charms school
Tuesday, 18th October 2016, 22:17
Forum: Game Design Discussion
Topic: Purpose of the Charms school
Replies: 95
Views: 33243
Re: Purpose of the Charms school
Monday, 17th October 2016, 20:42
Forum: Game Design Discussion
Topic: direct damage and crawl magic costs
Replies: 21
Views: 5380
Re: direct damage and crawl magic costs
Monday, 17th October 2016, 19:28
Forum: Game Design Discussion
Topic: direct damage and crawl magic costs
Replies: 21
Views: 5380
Re: direct damage and crawl magic costs
Saturday, 15th October 2016, 13:18
Forum: Game Design Discussion
Topic: In Defense of Haste
Replies: 14
Views: 5159
Re: In Defense of Haste
Thursday, 13th October 2016, 16:41
Forum: Game Design Discussion
Topic: Purpose of the Charms school
Replies: 95
Views: 33243
Re: Purpose of the Charms school
Thursday, 13th October 2016, 14:13
Forum: Game Design Discussion
Topic: Purpose of the Charms school
Replies: 95
Views: 33243
Re: Purpose of the Charms school
Tuesday, 11th October 2016, 17:37
Forum: Game Design Discussion
Topic: defense of hidden numbers
Replies: 53
Views: 19341
Re: defense of hidden numbers
Tuesday, 11th October 2016, 07:29
Forum: Dungeon Crawling Advice
Topic: TRJ stretegy for "casters"?
Replies: 20
Views: 5220
Re: TRJ stretegy for "casters"?
Monday, 10th October 2016, 11:22
Forum: Game Design Discussion
Topic: Idea: Make charms tactical rather than strategic
Replies: 94
Views: 25068
Re: Idea: Make charms tactical rather than strategic
Monday, 10th October 2016, 07:28
Forum: Game Design Discussion
Topic: Display monster AC as range
Replies: 131
Views: 38430
Re: Display monster AC as range
Sunday, 9th October 2016, 01:16
Forum: Game Design Discussion
Topic: Draconian: Change Mottled to Shadow
Replies: 14
Views: 3897
Re: Draconian: Change Mottled to Shadow
Sunday, 9th October 2016, 00:50
Forum: Game Design Discussion
Topic: Display monster AC as range
Replies: 131
Views: 38430
Re: Display monster AC as range
Saturday, 8th October 2016, 15:27
Forum: Game Design Discussion
Topic: Display monster AC as range
Replies: 131
Views: 38430
Re: Display monster AC as range
Saturday, 8th October 2016, 14:19
Forum: Game Design Discussion
Topic: Display monster AC as range
Replies: 131
Views: 38430
Re: Display monster AC as range
Saturday, 8th October 2016, 09:24
Forum: Game Design Discussion
Topic: Display monster AC as range
Replies: 131
Views: 38430
Re: Display monster AC as range
Friday, 7th October 2016, 10:22
Forum: Game Design Discussion
Topic: Display monster AC as range
Replies: 131
Views: 38430
Re: Display monster AC as range
Friday, 7th October 2016, 03:56
Forum: Game Design Discussion
Topic: Idea: Make charms tactical rather than strategic
Replies: 94
Views: 25068
Re: Idea: Make charms tactical rather than strategic
Thursday, 6th October 2016, 23:53
Forum: Game Design Discussion
Topic: A practical argument for removing (monster) invisibility
Replies: 45
Views: 18125
Re: A practical argument for removing (monster) invisibility
duvessa wrote:That sounds awfully complicated.
Although the mechanic looks complicated, it's not obvious to me that the gameplay effect is complicated.
Wednesday, 5th October 2016, 07:09
Forum: Game Design Discussion
Topic: A practical argument for removing (monster) invisibility
Replies: 45
Views: 18125
Re: A practical argument for removing (monster) invisibility
Tuesday, 4th October 2016, 22:45
Forum: Game Design Discussion
Topic: Idea: Make charms tactical rather than strategic
Replies: 94
Views: 25068
Re: Idea: Make charms tactical rather than strategic
Tuesday, 4th October 2016, 20:50
Forum: Game Design Discussion
Topic: Display monster AC as range
Replies: 131
Views: 38430
Re: Display monster AC as range
duvessa wrote:Uh, no. Monster AC and player AC have the same effect. If you were talking about EV or SH, sure, that would be a good argument.
But the qualitative features of the player damage roll are different than the monster damage roll.
(also, do monsters get GDR? I don't know)
Tuesday, 4th October 2016, 20:22
Forum: Game Design Discussion
Topic: Idea: Make charms tactical rather than strategic
Replies: 94
Views: 25068
Re: Idea: Make charms tactical rather than strategic
Tuesday, 4th October 2016, 20:00
Forum: Game Design Discussion
Topic: Display monster AC as range
Replies: 131
Views: 38430
Re: Display monster AC as range
Monday, 3rd October 2016, 18:56
Forum: Game Design Discussion
Topic: Make Yara's a Monster Spell; End Charms Reform
Replies: 88
Views: 30914
Re: Make Yara's a Monster Spell; End Charms Reform
Monday, 3rd October 2016, 03:50
Forum: Dungeon Crawling Advice
Topic: Brands on Floor weapons?
Replies: 7
Views: 2363
Re: Brands on Floor weapons?
CypherZel wrote:duvessa wrote:It's here, but it's out of date. The silly monster equipment cases are still a thing, though.nago wrote:I think duvessa posted long time ago a full spoilery list of what brand are elegible for each weapon, but I can't find it.
Wtf is a hammer
Only crazy people collect them.