Search found 1599 matches
Sunday, 2nd October 2016, 04:16
Forum: Dungeon Crawling Advice
Topic: Butterfly hp?
Replies: 4
Views: 2002
Sunday, 2nd October 2016, 02:50
Forum: Game Design Discussion
Topic: Make Yara's a Monster Spell; End Charms Reform
Replies: 88
Views: 38060
Re: Make Yara's a Monster Spell; End Charms Reform
Saturday, 1st October 2016, 21:03
Forum: Game Design Discussion
Topic: Make Yara's a Monster Spell; End Charms Reform
Replies: 88
Views: 38060
Re: Make Yara's a Monster Spell; End Charms Reform
Thursday, 29th September 2016, 23:39
Forum: Game Design Discussion
Topic: Autoexplore, exclusions, and transparent walls
Replies: 7
Views: 4006
Re: Autoexplore, exclusions, and transparent walls
Thursday, 29th September 2016, 22:26
Forum: Game Design Discussion
Topic: Autoexplore, exclusions, and transparent walls
Replies: 7
Views: 4006
Re: Autoexplore, exclusions, and transparent walls
Thursday, 29th September 2016, 22:22
Forum: Game Design Discussion
Topic: New hosted branch: haste reform
Replies: 71
Views: 26403
Re: New hosted branch: haste reform
Tuesday, 27th September 2016, 23:00
Forum: Game Design Discussion
Topic: New hosted branch: haste reform
Replies: 71
Views: 26403
Re: New hosted branch: haste reform
Sprucery wrote:So you just get a free pass from the first of such situations. Not good imo.
Agree. But it's a net benefit if it means that the difficulty can be cranked up so that you typically get at least two more interesting situations.
Tuesday, 27th September 2016, 01:08
Forum: Game Design Discussion
Topic: New hosted branch: haste reform
Replies: 71
Views: 26403
Re: New hosted branch: haste reform
Tuesday, 13th September 2016, 08:11
Forum: Game Design Discussion
Topic: Riposte on block for short blades
Replies: 15
Views: 5829
Friday, 9th September 2016, 01:05
Forum: Game Design Discussion
Topic: Remove accuracy numbers from weapon description
Replies: 38
Views: 13905
Re: Remove accuracy numbers from weapon description
Wednesday, 7th September 2016, 19:51
Forum: Game Design Discussion
Topic: Destroy doors after using them a few time
Replies: 10
Views: 3320
Re: Destroy doors after using them a few time
Tuesday, 6th September 2016, 21:50
Forum: Game Design Discussion
Topic: Remove accuracy numbers from weapon description
Replies: 38
Views: 13905
Re: Remove accuracy numbers from weapon description
Tuesday, 6th September 2016, 01:33
Forum: Game Design Discussion
Topic: Remove accuracy numbers from weapon description
Replies: 38
Views: 13905
Re: Remove accuracy numbers from weapon description
Chicken wrote:Better solution would be to display what the character's accuracy is, maybe on the @ printout. Then it's not a contextless number any more.
Okay, say your accuracy is 13. What does that tell you?
Monday, 22nd August 2016, 16:54
Forum: Game Design Discussion
Topic: Better display of regen rate
Replies: 9
Views: 3225
Re: Better display of regen rate
chequers wrote:The only quibble is how to deal with sub-1.0 fractions (since those randomly round to 0 or 1).
I don't think there are sub-1.0 fractions here -- e.g. the amulet of regeneration gives you 40 points per 1.0 aut, and each 100 points gives you a HP.
Monday, 22nd August 2016, 16:50
Forum: Game Design Discussion
Topic: Skill training vs. inventory content
Replies: 23
Views: 7150
Re: Skill training vs. inventory content
Gongclonker wrote:So... you're okay with players picking up a shield and being able to attain master level with shields, despite having never actually used one?
You train as needed between fights, the game just lets that happen implicitly rather than force you to go through the motions.
Monday, 15th August 2016, 07:59
Forum: Dungeon Crawling Advice
Topic: SpEn^Ash: hexes petering out when?
Replies: 15
Views: 4571
Re: SpEn^Ash: hexes petering out when?
goodcoolguy wrote:You're making skilling decisions based on spells you don't have and won't be able to cast for a long time?
My early game SpEns are usually far less worried about the things I encounter now that are trivialized by hex-stabs than the things way off in the future that are not.
Friday, 12th August 2016, 16:48
Forum: Dungeon Crawling Advice
Topic: Do Any Brands Give Bad fsim Results?
Replies: 3
Views: 1497
Re: Do Any Brands Give Bad fsim Results?
Friday, 12th August 2016, 00:32
Forum: Game Design Discussion
Topic: Can we brainstorm a way to shorten pandemonium?
Replies: 43
Views: 23004
Re: Can we brainstorm a way to shorten pandemonium?
Thursday, 11th August 2016, 15:06
Forum: Dungeon Crawling Advice
Topic: Holy pan
Replies: 27
Views: 7526
Re: Holy pan
Sar wrote:angels are a good enemy, just fast melee with a dash of self-heal, daevas are okay,
And the AC and the large shield! It takes a ridiculously long time for my quick blade users to kill them.
Friday, 29th July 2016, 23:20
Forum: Dungeon Crawling Advice
Topic: SpEn + Sif Muna = Love
Replies: 19
Views: 6159
Re: SpEn + Sif Muna = Love
Friday, 29th July 2016, 01:49
Forum: Game Design Discussion
Topic: merge elemental mages into one background
Replies: 25
Views: 6914
Re: merge elemental mages into one background
Thursday, 28th July 2016, 23:41
Forum: Game Design Discussion
Topic: merge elemental mages into one background
Replies: 25
Views: 6914
Re: merge elemental mages into one background
Monday, 25th July 2016, 13:59
Forum: Game Design Discussion
Topic: replace health bar
Replies: 35
Views: 11922
Re: replace health bar
Wednesday, 20th July 2016, 16:49
Forum: Game Design Discussion
Topic: mild alt to abstracting weapons
Replies: 91
Views: 27398
Re: mild alt to abstracting weapons
Wednesday, 20th July 2016, 04:37
Forum: Game Design Discussion
Topic: mild alt to abstracting weapons
Replies: 91
Views: 27398
Re: mild alt to abstracting weapons
Tuesday, 19th July 2016, 11:01
Forum: Game Design Discussion
Topic: make all partially resistible damage 50% resistible
Replies: 18
Views: 4861
Re: make all partially resistible damage 50% resistible
Tuesday, 19th July 2016, 08:47
Forum: Dungeon Crawling Advice
Topic: GSC and GC as Ogre?
Replies: 31
Views: 7699
Re: GSC and GC as Ogre?
Monday, 18th July 2016, 04:46
Forum: Game Design Discussion
Topic: mild alt to abstracting weapons
Replies: 91
Views: 27398
Re: mild alt to abstracting weapons
Haelyn wrote:In general, I think removal should be the last option;
"Make the game terrible and unfun" is an option. If you think removal should be the last option, that means you are putting "terrible and unfun" ahead of "removing things".
Sunday, 17th July 2016, 12:32
Forum: Dungeon Crawling Advice
Topic: Lair Stash?
Replies: 25
Views: 9046
Re: Lair Stash?
Sunday, 17th July 2016, 11:33
Forum: Game Design Discussion
Topic: make all partially resistible damage 50% resistible
Replies: 18
Views: 4861
Re: make all partially resistible damage 50% resistible
Sunday, 17th July 2016, 09:55
Forum: Game Design Discussion
Topic: mild alt to abstracting weapons
Replies: 91
Views: 27398
Re: mild alt to abstracting weapons
Friday, 15th July 2016, 20:05
Forum: Dungeon Crawling Advice
Topic: I have a tabbing problem, help.
Replies: 22
Views: 6765
Re: I have a tabbing problem, help.
This isn't foolproof, though, since a monster you've seen before coming into view won't make a message. (unless that's changed?)
Thursday, 14th July 2016, 21:20
Forum: Game Design Discussion
Topic: Make /digging temporary
Replies: 60
Views: 17799
Re: Make /digging temporary
elmdor wrote:I also don't see how this would work with tunnels designed to connect disconnected levels, such as Orc:1.
Or some other annoying dungeon layouts with really long paths between points of interest that are amenable to digging major shortcuts.
Thursday, 14th July 2016, 08:33
Forum: YASD! YAVP! and characters in progress too
Topic: CIP SpEn of Dith, new to online, Extended?
Replies: 7
Views: 2236
Re: CIP SpEn of Dith, new to online, Extended?
Friday, 8th July 2016, 03:24
Forum: Game Design Discussion
Topic: passify Sif Muna
Replies: 10
Views: 3239
Re: passify Sif Muna
Friday, 1st July 2016, 22:00
Forum: YASD! YAVP! and characters in progress too
Topic: YAVP - TrBe - Very lucky start
Replies: 7
Views: 2405
Re: TrBe - Very lucky start
rchandra wrote:If you find a bunch of scrolls ... even then it's hard for GDA to beat +9 PDA. I'd probably try to just get by with resistance potions.
GDA doesn't have to beat +9 PDA -- it's GDA + free ring slot that has to beat +9 PDA.
Thursday, 30th June 2016, 12:20
Forum: Game Design Discussion
Topic: Hydra head chopping (was: Riposte)
Replies: 46
Views: 16246
Re: Hydra head chopping (was: Riposte)
Saturday, 25th June 2016, 08:25
Forum: YASD! YAVP! and characters in progress too
Topic: [CIP] MuIE - so I've found this crossbow....
Replies: 4
Views: 1501
Re: [CIP] MuIE - so I've found this crossbow....
Friday, 24th June 2016, 20:49
Forum: Dungeon Crawling Advice
Topic: Advice on skill training
Replies: 29
Views: 8455
Re: Advice on skill training
Friday, 24th June 2016, 20:41
Forum: Dungeon Crawling Advice
Topic: AC vs elemental attacks?
Replies: 20
Views: 5946
Re: AC vs elemental attacks?
Friday, 24th June 2016, 03:30
Forum: Dungeon Crawling Advice
Topic: AC vs elemental attacks?
Replies: 20
Views: 5946
Re: AC vs elemental attacks?
Laraso wrote:Just curious, why does everyone want GDR removed? It doesn't seem like a problematic mechanic to me.
Because 30 AC offers less protection than 30 AC.
Thursday, 23rd June 2016, 07:22
Forum: Dungeon Crawling Advice
Topic: SpEn mid/late game problems
Replies: 41
Views: 12855
Re: SpEn mid/late game problems
I'm not sure I've seen anything survive two full tornados -- I know that's enough to kill TRJ, even with relatively low spellpower.
Thursday, 23rd June 2016, 04:32
Forum: Dungeon Crawling Advice
Topic: SpEn mid/late game problems
Replies: 41
Views: 12855
Re: SpEn mid/late game problems
Wednesday, 22nd June 2016, 19:08
Forum: Dungeon Crawling Advice
Topic: SpEn mid/late game problems
Replies: 41
Views: 12855
Re: SpEn mid/late game problems
Wednesday, 22nd June 2016, 07:35
Forum: Dungeon Crawling Advice
Topic: SpEn mid/late game problems
Replies: 41
Views: 12855
Re: SpEn mid/late game problems
Tuesday, 21st June 2016, 22:29
Forum: Dungeon Crawling Advice
Topic: SpEn mid/late game problems
Replies: 41
Views: 12855
Re: SpEn mid/late game problems
Tuesday, 21st June 2016, 21:59
Forum: Dungeon Crawling Advice
Topic: SpEn mid/late game problems
Replies: 41
Views: 12855
Re: SpEn mid/late game problems
Monday, 20th June 2016, 00:30
Forum: Game Design Discussion
Topic: Add a runed door to Crazy Yiuf's hut
Replies: 19
Views: 6232
Re: Add a runed door to Crazy Yiuf's hut
Rast wrote:But it's fun if he hears your loud noise and comes looking.
What the game needs is a special tile that stops autoexplore.
But then you can't use autoexplore anymore because it will keep trying to go back to Yiuf's hut.
You need autoexplore to ignore the area.
Saturday, 11th June 2016, 10:28
Forum: Game Design Discussion
Topic: I had an idea about melee weapons.
Replies: 19
Views: 4735
Re: I had an idea about melee weapons.
I suppose that's already true with a ranged weapon, though, so I dunno how to think about it.
Thursday, 9th June 2016, 15:07
Forum: Dungeon Crawling Advice
Topic: SpEn vs Juggernaut?
Replies: 11
Views: 3987