Search found 1599 matches
Thursday, 14th April 2016, 11:26
Forum: Game Design Discussion
Topic: Are Caustic Shrikes (And Corr in general) too strong?
Replies: 42
Views: 11635
Thursday, 14th April 2016, 03:27
Forum: Game Design Discussion
Topic: Are Caustic Shrikes (And Corr in general) too strong?
Replies: 42
Views: 11635
Re: Are Caustic Shrikes (And Corr in general) too strong?
Wednesday, 13th April 2016, 20:53
Forum: Game Design Discussion
Topic: Are Caustic Shrikes (And Corr in general) too strong?
Replies: 42
Views: 11635
Re: Are Caustic Shrikes (And Corr in general) too strong?
Wednesday, 13th April 2016, 05:17
Forum: Game Design Discussion
Topic: Are Caustic Shrikes (And Corr in general) too strong?
Replies: 42
Views: 11635
Re: Are Caustic Shrikes (And Corr in general) too strong?
Wednesday, 13th April 2016, 04:55
Forum: Game Design Discussion
Topic: Recovering from Very Heavy Draining
Replies: 32
Views: 11160
Re: Recovering from Very Heavy Draining
Monday, 11th April 2016, 08:45
Forum: Game Design Discussion
Topic: Potion of beneficial mutation > Potion of evolution
Replies: 6
Views: 2225
Re: Potion of beneficial mutation > Potion of evolution
blinkfrog wrote:Quaffing potion of mutation is generally a good idea.
I disagree. Maybe one can argue that you generally get good results from it, but that's not enough to make it a good idea.
Sunday, 10th April 2016, 23:37
Forum: Game Design Discussion
Topic: Susceptible to X
Replies: 38
Views: 11287
Re: Susceptible to X
HardboiledGargoyle wrote:Never use a pip or number when you can use a word.
We should replace text descriptions with videos of someone describing/explaining things.
Sunday, 10th April 2016, 23:27
Forum: Game Design Discussion
Topic: Iron Shot vs LCS
Replies: 39
Views: 13207
Re: Iron Shot vs LCS
Sunday, 10th April 2016, 06:32
Forum: Game Design Discussion
Topic: Iron Shot vs LCS
Replies: 39
Views: 13207
Re: Iron Shot vs LCS
Iron Shot is distinguished from the other spells in its vicinity by the fact it does more damage by a fair amount. (with the drawback of shorter range and being single target)
(well, Poison Arrow does do more against unresisting targets)
Saturday, 9th April 2016, 20:24
Forum: Game Design Discussion
Topic: Iron Shot vs LCS
Replies: 39
Views: 13207
Re: Iron Shot vs LCS
Friday, 8th April 2016, 04:49
Forum: YASD! YAVP! and characters in progress too
Topic: YASD: Erolcha with a +9 GSC
Replies: 2
Views: 1142
Re: YASD: Erolcha with a +9 GSC
Thursday, 7th April 2016, 02:44
Forum: Game Design Discussion
Topic: FR: ER=-MP
Replies: 11
Views: 3262
Re: FR: ER=-MP
Lasty wrote:Mixing spells and medium armour in the midgame and even parts of the early game is a great idea, tho this proposal would probably kill that.
That... sounds really strange to me. Maybe my vague idea of "midgame" starts long before what you consider midgame.
Wednesday, 6th April 2016, 08:50
Forum: Game Design Discussion
Topic: FR: ER=-MP
Replies: 11
Views: 3262
FR: ER=-MP
Wednesday, 6th April 2016, 08:33
Forum: Game Design Discussion
Topic: Gloves of Infusion
Replies: 6
Views: 2674
Re: Gloves of Infusion
Wednesday, 6th April 2016, 08:28
Forum: Game Design Discussion
Topic: Gloves of Infusion
Replies: 6
Views: 2674
Re: Gloves of Infusion
Monday, 4th April 2016, 17:15
Forum: Game Design Discussion
Topic: Gloves of Infusion
Replies: 6
Views: 2674
Re: Gloves of Infusion
Monday, 4th April 2016, 17:10
Forum: Game Design Discussion
Topic: Race proposal: golems
Replies: 27
Views: 8463
Re: Race proposal: golems
Monday, 4th April 2016, 04:19
Forum: Game Design Discussion
Topic: Remove Potions of Mutation
Replies: 33
Views: 11956
Re: Remove Potions of Mutation
Monday, 4th April 2016, 04:05
Forum: Game Design Discussion
Topic: Race proposal: golems
Replies: 27
Views: 8463
Re: Race proposal: golems
Sunday, 3rd April 2016, 22:40
Forum: Game Design Discussion
Topic: Gloves of Infusion
Replies: 6
Views: 2674
Gloves of Infusion
Sunday, 3rd April 2016, 22:08
Forum: Game Design Discussion
Topic: Race proposal: golems
Replies: 27
Views: 8463
Re: Race proposal: golems
(you could use the low MP 1 mutation, but you'd need a good reason to make this race work differently, IMO)
Sunday, 3rd April 2016, 03:49
Forum: Game Design Discussion
Topic: Remove Rings: rFire, rCold, rPoi, etc.
Replies: 68
Views: 18615
Re: Remove Rings: rFire, rCold, rPoi, etc.
Sar wrote:Hurkyl wrote:Breaks the visual flow of the game
dude what
I'm assuming we're talking about a "I put on my ring of protection of fire and charge/lure the fire giant" scenario, not a "Hrm, let me peruse my options and deliberate on how to proceed" scenario.
Sunday, 3rd April 2016, 03:43
Forum: Game Design Discussion
Topic: Remove Rings: rFire, rCold, rPoi, etc.
Replies: 68
Views: 18615
Re: Remove Rings: rFire, rCold, rPoi, etc.
Sunday, 3rd April 2016, 00:17
Forum: Game Design Discussion
Topic: New Race: Kitsune
Replies: 54
Views: 15888
Re: New Race: Kitsune
Saturday, 2nd April 2016, 23:07
Forum: Game Design Discussion
Topic: New Race: Kitsune
Replies: 54
Views: 15888
Re: New Race: Kitsune
Saturday, 2nd April 2016, 23:02
Forum: Game Design Discussion
Topic: New Race: Kitsune
Replies: 54
Views: 15888
Re: New Race: Kitsune
Saturday, 2nd April 2016, 22:32
Forum: Game Design Discussion
Topic: New Race: Kitsune
Replies: 54
Views: 15888
Re: New Race: Kitsune
Saturday, 2nd April 2016, 22:31
Forum: Game Design Discussion
Topic: New Race: Kitsune
Replies: 54
Views: 15888
Re: New Race: Kitsune
Saturday, 2nd April 2016, 21:32
Forum: Game Design Discussion
Topic: New Race: Kitsune
Replies: 54
Views: 15888
Re: New Race: Kitsune
Saturday, 2nd April 2016, 21:05
Forum: Game Design Discussion
Topic: New Race: Kitsune
Replies: 54
Views: 15888
Re: New Race: Kitsune
Saturday, 2nd April 2016, 20:53
Forum: Game Design Discussion
Topic: New Race: Kitsune
Replies: 54
Views: 15888
Re: New Race: Kitsune
Saturday, 2nd April 2016, 18:36
Forum: Game Design Discussion
Topic: New Race: Kitsune
Replies: 54
Views: 15888
Re: New Race: Kitsune
Saturday, 2nd April 2016, 09:49
Forum: Game Design Discussion
Topic: New Race: Kitsune
Replies: 54
Views: 15888
Re: New Race: Kitsune
Saturday, 2nd April 2016, 09:24
Forum: Game Design Discussion
Topic: New Race: Kitsune
Replies: 54
Views: 15888
Re: New Race: Kitsune
Saturday, 2nd April 2016, 09:15
Forum: Game Design Discussion
Topic: New Race: Kitsune
Replies: 54
Views: 15888
Re: New Race: Kitsune
Friday, 1st April 2016, 20:33
Forum: Game Design Discussion
Topic: New Race: Kitsune
Replies: 54
Views: 15888
Re: New Race: Kitsune
Friday, 1st April 2016, 16:53
Forum: Game Design Discussion
Topic: New Race: Kitsune
Replies: 54
Views: 15888
Re: New Race: Kitsune
Thursday, 31st March 2016, 15:20
Forum: Game Design Discussion
Topic: Remove Rings: rFire, rCold, rPoi, etc.
Replies: 68
Views: 18615
Re: Remove Rings: rFire, rCold, rPoi, etc.
Thursday, 31st March 2016, 14:06
Forum: Game Design Discussion
Topic: Race Proposal: Slimelings
Replies: 8
Views: 2953
Re: Race Proposal: Slimelings
Thursday, 31st March 2016, 03:20
Forum: Game Design Discussion
Topic: Race Proposal: Slimelings
Replies: 8
Views: 2953
Thursday, 31st March 2016, 03:15
Forum: Game Design Discussion
Topic: Remove Rings: rFire, rCold, rPoi, etc.
Replies: 68
Views: 18615
Re: Remove Rings: rFire, rCold, rPoi, etc.
Wednesday, 30th March 2016, 03:12
Forum: Game Design Discussion
Topic: Remove Rings: rFire, rCold, rPoi, etc.
Replies: 68
Views: 18615
Re: Remove Rings: rFire, rCold, rPoi, etc.
Wednesday, 30th March 2016, 02:49
Forum: YASD! YAVP! and characters in progress too
Topic: YAVP: TeHu of Gozag, got PDA but dived into Abyss for bolts
Replies: 11
Views: 3241
Re: YAVP: TeHu of Gozag, got PDA but dived into Abyss for bo
Monday, 28th March 2016, 22:02
Forum: Game Design Discussion
Topic: Should rElec be more easily available to players?
Replies: 11
Views: 3594
Re: Should rElec be more easily available to players?
And has the chance of making Nikola slightly more dangerous.
Sunday, 27th March 2016, 22:23
Forum: Dungeon Crawling Advice
Topic: Am I missing something, or does tornado suck?
Replies: 25
Views: 7304
Re: Am I missing something, or does tornado suck?
Sunday, 27th March 2016, 00:31
Forum: Dungeon Crawling Advice
Topic: Best axe?
Replies: 24
Views: 8699
Re: Best axe?
Friday, 25th March 2016, 17:58
Forum: Dungeon Crawling Advice
Topic: How long does it take for calcifying dust to petrify you?
Replies: 20
Views: 5844
Re: How long does it take for calcifying dust to petrify you
Sunday, 20th March 2016, 13:51
Forum: Game Design Discussion
Topic: Discussion: Food and Its Positives/Negatives
Replies: 29
Views: 7909
Re: Discussion: Food and Its Positives/Negatives
Wednesday, 16th March 2016, 17:46
Forum: Dungeon Crawling Advice
Topic: How long does it take for calcifying dust to petrify you?
Replies: 20
Views: 5844
Re: How long does it take for calcifying dust to petrify you
Tuesday, 15th March 2016, 18:50
Forum: Game Design Discussion
Topic: Make the Stat Screen Show X's in Stealth
Replies: 13
Views: 3359