Search found 42 matches

Thursday, 19th January 2012, 13:50

Forum: Game Design Discussion

Topic: Sacrifices

Replies: 78

Views: 20618

Re: Sacrifices

As a temporary solution you could make it so that if you press "p" you would sacrifice everything on sight, that could reduce tedium a bit.

Tuesday, 8th November 2011, 03:01

Forum: Game Design Discussion

Topic: New God: Rothzul (summons and allies)

Replies: 26

Views: 6230

Re: New God: Rothzul (summons and allies)

I don't know if this has been mentioned but as an active power you could have "Possession", a skill that allows you to enter the body of your servant and control it, your body is either defenseless (would add cool tactical choices) or with a +AC/EV.

Thursday, 27th October 2011, 02:05

Forum: Crazy Yiuf's Corner

Topic: Loot Porn!

Replies: 61

Views: 18738

Re: Loot Porn!

I came here expecting a bunch of links, must be my rudimentary english.

Thursday, 27th October 2011, 01:49

Forum: Game Design Discussion

Topic: Voting on implementables! [Updated]

Replies: 98

Views: 100614

Re: Voting on implementables! [Updated]

Vote for:

1) poison/alchemy
2) Demigod Worshippers
3) Replacement of Hive
4) Permabuffs.

Wednesday, 12th October 2011, 05:14

Forum: Crazy Yiuf's Corner

Topic: I think I found something worth checking out today.

Replies: 571

Views: 157870

Re: I think I found something worth checking out today.

I found this series http://www.mangatraders.com/manga/series/118/page/1/ its truly amazing and thought-provoking especially when the character starts developing, worth a read even if you don't like comics.

Wednesday, 12th October 2011, 04:57

Forum: Crazy Yiuf's Corner

Topic: Foul Crawl Frog

Replies: 53

Views: 13877

Re: Foul Crawl Frog

I do like that meme though. Template?

Wednesday, 12th October 2011, 04:53

Forum: Dungeon Crawling Advice

Topic: In Crawl no one can hear you scream

Replies: 19

Views: 6275

Re: In Crawl no one can hear you scream

Desktop Dungeons had sound back before they sold out. It worked surprisingly well with a turn based game as it is. I hope to hear the future of crawl someday. Yes, my thoughts exactly. However, I could never get really far in Desktop Dungeons, because most of the time it felt more like doing math e...

Tuesday, 11th October 2011, 17:03

Forum: Game Design Discussion

Topic: Trap proposal

Replies: 44

Views: 7833

Re: Trap proposal

I'm not crazy about the proposal mainly because it removes tactical use of traps. Here's a proposal to make traps much more interesting: Traps generate quite rarely, when you step on a trap it doesn't activate immediatly, instead you have a message that you step on a certain type of trap, you can d...

Monday, 10th October 2011, 22:24

Forum: Dungeon Crawling Advice

Topic: I've had it up to HERE with 'dem Hill Giants >_<

Replies: 42

Views: 7936

Re: I've had it up to HERE with 'dem Hill Giants >_<

Confidence Interval wrote:
bobross419 wrote:As a TrMo I like to just hold down tab.

Holding down tab is not the solution to all of life's problems.


Is more of a short term thing, if you're dating a girl and hold tab you rape her, so you just solved your problem but later some dude is gona tab you down in a cell.

Sunday, 9th October 2011, 23:38

Forum: Game Design Discussion

Topic: Melee vs Ranged

Replies: 17

Views: 3230

Re: Re-evaluating monster fleeing behaviour

Also it is not as if meleeists have only ranged combat as a tool. Apart from divine help (which offers a number of options), there is Evocations and spells. Hopefully the combat moves will broaden the range even more. Wasn't there an Evocation buff being made? That + combat moves should balance mel...

Sunday, 9th October 2011, 23:28

Forum: Game Design Discussion

Topic: Food reform

Replies: 164

Views: 43670

Re: Food reform

I have played some more and I don't support this change because this is something that doesn't really add much in terms of tactics/strategy and it's really tedious and annoying. If you wanted to restrict things like berserk and spells, you could raise the cost of them or have less corpses appear, bu...

Saturday, 8th October 2011, 05:48

Forum: Game Design Discussion

Topic: Skill training

Replies: 34

Views: 30665

Re: Skill training

Oh, I thought it was the same system as for the shields, nvm.

Saturday, 8th October 2011, 02:05

Forum: Game Design Discussion

Topic: Food reform

Replies: 164

Views: 43670

Re: Food reform

Is berserk supposed to be used even when very hungry? Im using the latest trunk version and when I use the sword of Jihad when it berserks me it jumps from very hungry to starving.

Saturday, 8th October 2011, 01:58

Forum: Game Design Discussion

Topic: Skill training

Replies: 34

Views: 30665

Re: Skill training

There is a new change to the skill training in trunk. You don’t have to practise skills to learn them anymore, you can select them starting right at level 0. On the other hand, you need to have some means of training a skill to be able to select it . Could you explain why this restriction is presen...

Wednesday, 5th October 2011, 16:31

Forum: Game Design Discussion

Topic: Proposed L1/2 transformation: Aspect of Demon

Replies: 58

Views: 14564

Re: Proposed L1/2 transformation: Aspect of Demon

Demon form sounds awesome.

Saturday, 1st October 2011, 20:09

Forum: Game Design Discussion

Topic: Cloud traps

Replies: 111

Views: 21546

Re: Comments about latest Trunk features (.10)

I think the biggest problem about traps is that the optimal way of playing with item destruction is to drop/stash important things constantly (like if you found a scroll of silence you would go to your stash and drop it there until Elf), there is already a risk of item destruction but with traps the...

Saturday, 1st October 2011, 01:01

Forum: Game Design Discussion

Topic: Voting on implementables! [Updated]

Replies: 98

Views: 100614

Re: Vote on what features you'd most like to see implemented

snow wrote:I really want permanent buffs or at least permanent forms. Casting forms over and over is really annoying.


I agree, and I think it could be implemented as an automatic recast switch or something like that.

Sunday, 18th September 2011, 17:04

Forum: Game Design Discussion

Topic: Voting on implementables! [Updated]

Replies: 98

Views: 100614

Re: Vote on what features you'd most like to see implemented

Count my votes for:

The hive elimination/revamp.

Poison magic changes

Combat moves.

Some new god and/or species.

An Okawaru modification.

Friday, 26th August 2011, 00:33

Forum: Game Design Discussion

Topic: Branch ends and their rewards

Replies: 63

Views: 15338

Re: Branch ends and their rewards

Galehar's idea rocks, I love themed difficult levels.

Friday, 19th August 2011, 21:07

Forum: Game Design Discussion

Topic: New Race: Golem

Replies: 153

Views: 41109

Re: New Race: Golem

I haven't read again the thread but if they're gonna be slow, shouldn't they get a very large AC boost? There is no 'tank' species that I know of (except for armoured MDFi, but most races can reach a tank status when playing with heavy armour)

Monday, 15th August 2011, 15:28

Forum: Game Design Discussion

Topic: Races Suggestion: Cast from HPer?

Replies: 20

Views: 4473

Re: Races Suggestion: Cast from HPer?

That's a cool idea, maybe you could call them archons? :P

Sunday, 14th August 2011, 20:51

Forum: Game Design Discussion

Topic: Suggestion: Sphinx Race

Replies: 2

Views: 1034

Re: Suggestion: Sphinx Race

Personally, I think they wouldn't add anything to the game, they lack something distinctive.

Wednesday, 10th August 2011, 20:48

Forum: Game Design Discussion

Topic: Monks and balance

Replies: 42

Views: 10610

Re: Monks and balance

I really like the +starting piety buff

Wednesday, 10th August 2011, 04:40

Forum: Crazy Yiuf's Corner

Topic: Why is Crawl good and everything else isn't

Replies: 9

Views: 2452

Why is Crawl good and everything else isn't

http://www.grimdawn.com/forums/showthread.php?p=37225#post37225 There seemed to be a constant fear during the development of Titan Quest about upsetting this or that segment of the audience or someone's grandmother. I was literally told by one of the higher-ups that the game should be designed so th...

Monday, 8th August 2011, 21:11

Forum: Crazy Yiuf's Corner

Topic: New class proposal: Beat poet

Replies: 149

Views: 35594

Re: New class proposal: Beat poet

I want this class right now. What the fuck are the devs doing?

Monday, 8th August 2011, 21:03

Forum: Game Design Discussion

Topic: Improving poison magic

Replies: 63

Views: 30233

Re: Improving poison magic

So, any news about improving this school of magic? I think even if you put alchemy at some point, its worth to implement the spells I suggested in the first post since they kinda should be in the game in any school.

Tuesday, 26th July 2011, 18:11

Forum: Game Design Discussion

Topic: Can Good AI Be Bad?

Replies: 69

Views: 13674

Re: Can Good AI Be Bad?

The AI improvement is pretty damn good IMO, someone talked about having to look for an specific place in the level to ambush the centaur so it doesn't burn his scrolls, well that's not the only way to deal with it, you can either go down a level or just go straightfoward and kill him. Is it optimal?...

Thursday, 14th July 2011, 22:05

Forum: Game Design Discussion

Topic: Improving poison magic

Replies: 63

Views: 30233

Improving poison magic

I was wondering if a boost to poison magic could be possible since its one of the schools where is almost useless to train it at all (meph cloud is almost the only reason to train in pm and you can cast it early enough, when you get alistairs intoxication you can probably cast it with almost no effo...

Thursday, 14th July 2011, 01:30

Forum: Game Design Discussion

Topic: Strategic problem with NMVD (no more victory dancing) system

Replies: 37

Views: 8692

Re: Strategic problem with NMVD (no more victory dancing) sy

I can't say much about balance since I haven't won with the new system but it's definetly more fun, now you don't have to look for the pool every 5 minutes to know when to train your invocations.

Saturday, 9th July 2011, 21:58

Forum: Game Design Discussion

Topic: New Species: Shapeshifter

Replies: 8

Views: 2097

Re: New Species: Shapeshifter

To avoid re-doing all the monsters, you could make the shapeshifted player play as one of the monsters while melding his/her equipment (except maybe amulets and rings) and not using his skills to modify his actions, just his HD, while if he shifts into one of the playable races, he would be playing ...

Saturday, 11th June 2011, 05:05

Forum: Game Design Discussion

Topic: Ishtara the god of tactics(revised)

Replies: 10

Views: 2758

Re: Ishtara the god of tactics

I don't see why that should be bad, tactics are about options.

Thursday, 2nd June 2011, 19:45

Forum: Game Design Discussion

Topic: Trog / Okawaru not gifting Spears/Javelins

Replies: 25

Views: 4847

Re: Trog / Okawaru not gifting Spears/Javelins

Was this implemented already?

Friday, 25th February 2011, 18:40

Forum: Game Design Discussion

Topic: Yet Another God Proposal: God of the Wilds

Replies: 53

Views: 12830

Re: Yet Another God Proposal: God of the Wilds

Like I said in my earlier post, there should be some improvement on late game "pack" monsters, else the god will be yet another late game useless god.

Friday, 25th February 2011, 05:14

Forum: Game Design Discussion

Topic: Yet Another God Proposal: God of the Wilds

Replies: 53

Views: 12830

Re: Yet Another God Proposal: God of the Wilds

Oh and by the way, am I the only one who thought of this while reading the pack word?



http://www.youtube.com/watch?v=Q77sJT8O56E

Friday, 25th February 2011, 05:12

Forum: Game Design Discussion

Topic: Yet Another God Proposal: God of the Wilds

Replies: 53

Views: 12830

Re: Yet Another God Proposal: God of the Wilds

I have a question, are dragons considered beasts? Because if that's the case I think everyone will pick that as their pack choice... which leads me to think about the fact that certain packs will be underpowered in the mid-late game, so it would be a cool opportunity to add better monsters to each p...

Friday, 11th February 2011, 01:17

Forum: Game Design Discussion

Topic: Question about luck

Replies: 6

Views: 1585

Re: Question about luck

Thanks for the replies.

Kinda off topic but someone knows what's up with the lair ending where there are two statues behind closed doors after a forest but there is nothing else, when I read a scroll of magic mapping it reveals an altar behind the wall but I can't get behind, any ideas?

Thursday, 10th February 2011, 17:40

Forum: Dungeon Crawling Advice

Topic: Question about MiFi equipment

Replies: 1

Views: 1010

Re: Question about MiFi equipment

Im sorry I can't edit, but wow I thought this was two handed, is one handed so no real option here lol so stupid

Thursday, 10th February 2011, 17:29

Forum: Game Design Discussion

Topic: Question about luck

Replies: 6

Views: 1585

Question about luck

Hi, I was wondering, is there some kind of level/power to decide the power of spawned monsters or some kind of luck stat defined at the beggining of each game?

Thursday, 10th February 2011, 17:18

Forum: Dungeon Crawling Advice

Topic: Question about MiFi equipment

Replies: 1

Views: 1010

Question about MiFi equipment

Hi, I wanted to ask about what's best for my character, Im in L:8 and oka gifted me the +10, +6 mithril axe "Arga" Speed Brand +2 Strength +30 Magic resistance, I wonder if is better to leave my +2 shield and +1 broad axe of freezing for this, my axe skill is 16 and my shield and armour sk...

Tuesday, 18th January 2011, 03:40

Forum: Crazy Yiuf's Corner

Topic: Thank you!

Replies: 252

Views: 595257

Re: Thank you!

I too would like to thank all the people that made and added stuff to the game, it truly amazes me that a bunch of unpaid guys can make the best dungeon crawling game by far while using the best guidelines for making a game ever made . I think big companies should play this game and read the docs to...

Monday, 17th January 2011, 14:33

Forum: Game Design Discussion

Topic: What in Crawl isn't fun?

Replies: 245

Views: 74279

Re: What in Crawl isn't fun?

IMO, Hive should either be a guaranteed vault so you could get the food, a branch with more variety of enemies (maybe like an "insect" branch) and a cool boss since the queen bee is a big dissapointment :lol: (maybe some unique spiderbee or something) or a shorter branch with less and hard...

Friday, 7th January 2011, 01:44

Forum: Game Design Discussion

Topic: Translation?

Replies: 1

Views: 1227

Translation?

Wasup guys, I was talking to my friend today and said he would play DCSS if it was in spanish, so I was thinking, why not make a translation? I never programmed anything, so I don't know how difficult it would be to do it, but if I had a transcript I could easily do the translation. If anyone knows ...

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