Search found 1620 matches

Tuesday, 4th August 2020, 22:33

Forum: Crazy Yiuf's Corner

Topic: What just happened to butchering?

Replies: 28

Views: 16577

Re: What just happened to butchering?

tabstorm wrote:"Hmm, I wonder what's going on with DCSS? I haven't checked on it in a few years..."
"Remove butchering and eating."
"It's over. It's finally over."


Truly a light in these dark days.

Tuesday, 14th July 2020, 17:06

Forum: Crazy Yiuf's Corner

Topic: What just happened to butchering?

Replies: 28

Views: 16577

Re: What just happened to butchering?

Incredible. Food is finally over.

Tuesday, 2nd June 2020, 16:20

Forum: Game Design Discussion

Topic: Please get rid of ally based XP drain

Replies: 23

Views: 8129

Re: Please get rid of ally based XP drain

Good afternoon, Crawl friends. I got a PM about this thread, which surprised me, since I’m not exactly an active moderator here. It’s also not abundantly clear that any other mods are available, so in the meantime, rather than handing out any punishments, I’ll be closing this thread. Any other mods,...

Saturday, 7th October 2017, 19:42

Forum: Crazy Yiuf's Corner

Topic: dcss mechanics tier list

Replies: 52

Views: 17175

Re: dcss mechanics tier list

KoboldLord wrote:Pet management should probably move to a prominent space on this list now, not sure why it wasn't already there.

Oh, this is why I always liked playing with allies in Crawl, because I came from playing NetHack first and pets are such garbage in that.

Saturday, 7th October 2017, 02:05

Forum: Crazy Yiuf's Corner

Topic: dcss mechanics tier list

Replies: 52

Views: 17175

Re: dcss mechanics tier list

I still can't totally believe how weird and bad tome was/is.

Sunday, 1st October 2017, 20:20

Forum: Crazy Yiuf's Corner

Topic: Is crawl too easy now?

Replies: 18

Views: 6874

Re: Is crawl too easy now?

Airwolf wrote:Don't forget that we're supposed to enjoy the game!

I'm pretty sure this bug was already patched out.

Tuesday, 12th September 2017, 17:27

Forum: Game Design Discussion

Topic: remove mummies and vampires (or let them starve)

Replies: 62

Views: 25883

Re: remove mummies and vampires (or let them starve)

what if Mu and Vp just got hunrgy like any other species? I mean it might surprise you to learn that I'm not a big hunger fan, arrhy, so I'd like to prevent its spread. Archaeo, you may not be aware that hellcrawl implements your suggestions #1 & #3, as well as removing food. If you wanted to t...

Tuesday, 12th September 2017, 02:38

Forum: Game Design Discussion

Topic: Removal of monster spawns after level generation

Replies: 12

Views: 5529

Re: Removal of monster spawns after level generation

The "spawns are bad" position has a long history on tavern. There must be similar history in dev channels as well or there would still be spawns. I don't think it's cynical to recognize that decision processes in human institutions, like open source projects, involve negotiation and that ...

Tuesday, 12th September 2017, 02:06

Forum: Technical Support

Topic: Login Failed, Password not working

Replies: 4

Views: 2907

Re: Login Failed, Password not working

I hope that you've already found a solution to this problem, but I'd suggest getting on ##crawl and looking for rax or |amethyst, either of whom could probably help, if not.

Tuesday, 12th September 2017, 02:03

Forum: Game Design Discussion

Topic: remove mummies and vampires (or let them starve)

Replies: 62

Views: 25883

Re: remove mummies and vampires (or let them starve)

Just remove food. For God's sake. I'm of the opinion that if your one and only fixation above all other things including entertainment and sanity is to win such that you will resort to "degenerate" and "unfun" behavior to even slightly increase your chances of doing so, that is ...

Wednesday, 16th August 2017, 21:14

Forum: Game Design Discussion

Topic: Remove Berserkers

Replies: 24

Views: 8729

Re: Remove Berserkers

However, from a game design perspective, it's poor design. It's possible to understand this from the perspective of someone who thinks we should remove all zealots; I strongly disagree (Be, AK, and CK all make the game different enough that I have no problem with them whatsoever, and I honestly wou...

Wednesday, 16th August 2017, 20:36

Forum: Dungeon Crawling Advice

Topic: Are amulets of harm worth it?

Replies: 66

Views: 19657

Re: Are amulets of harm worth it?

Threads where people disagree are usually the most interesting and most useful! This is absolutely true, but I responded to a report in this thread, and as a reminder: it's fine to disagree with people's ideas, but don't personalize these disputes. Arguing about video game is fun. Stop getting angr...

Friday, 11th August 2017, 19:53

Forum: Game Design Discussion

Topic: New background: Annihilator (Vehumet zealot)

Replies: 72

Views: 27821

Re: New background: Annihilator (Vehumet zealot)

If y'all want to talk about Be, please start a new thread. If the interest and energy is there, it could easily be part of a crawl branch with the ethos of Poschengband. Yiufcrawl is already staking out that kind of ground. There's a good niche there for a branch that looks to try out new content an...

Wednesday, 26th July 2017, 23:46

Forum: Game Design Discussion

Topic: Let spell power affect max blink distance

Replies: 10

Views: 3742

Re: Let spell power affect max blink distance

Regardless of whether or not we keep tloc around as a school (I don't mind it, personally), please don't make a spell where you actively want to keep spellpower low in order to have an easier time predicting what it will do. Short and reliable blinks would be useful in lots of places, but the most s...

Sunday, 23rd July 2017, 18:13

Forum: Crazy Yiuf's Corner

Topic: [proclick] new fork, hellcrawl

Replies: 891

Views: 398763

Re: [proclick] new fork, hellcrawl

've heard people refer to permacharms as somehow like equipment, as though that's a bad thing. It is a bad thing. Crawl already has equipment. The only possible advantage you get out of "permacharms" is that you need a second skill to use the equipment, which isn't enough of an advantage ...

Sunday, 23rd July 2017, 18:01

Forum: Crazy Yiuf's Corner

Topic: Merge Pan and Abyss

Replies: 5

Views: 2291

Re: Merge Pan and Abyss

I've always favored the idea that, on the lowest level of the Abyss, portals randomly appear to the realms of the various named Pan Lords, while random ones show up as you're searching.

Sunday, 23rd July 2017, 17:57

Forum: Crazy Yiuf's Corner

Topic: Ease of use improvements needed in .21

Replies: 66

Views: 25942

Re: Ease of use improvements needed in .21

R E M O V E
H U N G E R

R E M O V E
~ F O O D ~

Sunday, 23rd July 2017, 17:54

Forum: Game Design Discussion

Topic: Bultungin/Gnoll Feedback

Replies: 223

Views: 93643

Re: Bultungin/Gnoll Feedback

I'm a fan. I've always really loved the idea of Gnolls, I hope this one works and I'm looking forward to giving this one a try. What do you like about such characters? I think Crawl is more fun when you have to worship the floor god, and my most memorable games have been with generalist characters ...

Friday, 21st July 2017, 19:16

Forum: Game Design Discussion

Topic: Bultungin/Gnoll Feedback

Replies: 223

Views: 93643

Re: Bultungin/Gnoll Feedback

I would be interested to hear what people who like playing generalist characters think of Gn. (I can't think of any such players off of the top of my head, so I can't just go and ask them.) I'm a fan. I've always really loved the idea of Gnolls, I hope this one works and I'm looking forward to givi...

Saturday, 15th July 2017, 04:43

Forum: Crazy Yiuf's Corner

Topic: Favorite Stable Version

Replies: 22

Views: 8224

Re: Favorite Stable Version

I vote for 0.16-0.17. A bunch of quality-of-life improvements, but still quite a lot of older Crawlness. It's a friendlier era for the player.

I'd pick 0.16 outright if it wasn't for shadow traps.

Saturday, 15th July 2017, 04:35

Forum: Crazy Yiuf's Corner

Topic: rename/reflavor demigods to something awesomer

Replies: 32

Views: 11870

Re: rename/reflavor demigods to something awesomer

Diamond Golem? Duralumin Golem?

Tuesday, 4th July 2017, 19:34

Forum: Game Design Discussion

Topic: Real-world scientists

Replies: 36

Views: 14647

Re: Real-world scientists

yesno and Vajrapani, this is GDD, and even if the OP is satire, I'll lock the thread if we start treating the discussion that way, thanks. Feel free to come back with more substantive replies if you like. Also, you may have heard that social psychology in general is in a big replication crisis. Conf...

Tuesday, 4th July 2017, 09:15

Forum: Game Design Discussion

Topic: Real-world scientists

Replies: 36

Views: 14647

Re: Real-world scientists

Sprucery is right, and so is n1000 but, Finally, it seems like if this is something you're passionate about, crawl isn't exactly the most useful forum, there's a pretty small number of crawl players worldwide, and the number of those who are female is tiny, not to say inclusiveness is a bad thing, j...

Monday, 26th June 2017, 22:01

Forum: Crazy Yiuf's Corner

Topic: duvessa's unironic tier lists

Replies: 128

Views: 68811

Re: duvessa's unironic tier lists

as long as we're being unironic in this thread, I have a confession: I like playing Fe, it's probably my most played species offline.

I also like summoners though so my taste is questionable at best.

e: I even especially like FeSu!! Send help.

Monday, 26th June 2017, 21:53

Forum: Crazy Yiuf's Corner

Topic: duvessa's unironic tier lists

Replies: 128

Views: 68811

Re: duvessa's unironic tier lists

Complaint 1: the whole thingy is written in such an elitist fashion that a not-very-patient reader will stop reading before learning anything. A top player, I guess, will agree that Crawl is easy and you should streak easily unless you are a complete idiot, so I assumed they are the target audience...

Friday, 23rd June 2017, 01:52

Forum: Crazy Yiuf's Corner

Topic: 0.20 is so hard that crawl is no fun any longer

Replies: 152

Views: 57283

Re: 0.20 is so hard that crawl is no fun any longer

I got a report on this thread, and now that everyone has had a chance to vent, I'm locking it. Please take any further concerns or analysis to GDD, ideally for a more focused discussion. Please take pointed, "wry" memes directed at other people who read this forum to tileschat, where they ...

Friday, 23rd June 2017, 01:24

Forum: Suggestions & Criticism

Topic: Untapatalk?

Replies: 8

Views: 15505

Re: Untapatalk?

In the past, Tapatalk has also done obnoxious things like leak ban notifications. I've always found it incredibly obnoxious to boot and experience the same bug when loading the forum that Shtopit mentioned. I wouldn't mind seeing it go. OTOH, I don't know that anybody on the mod team has experience ...

Saturday, 17th June 2017, 02:59

Forum: Game Design Discussion

Topic: Anticlimactic orb escape

Replies: 10

Views: 3998

Re: Anticlimactic orb escape

No, it was always a pointless walk back to d:1 FWIW, it's not entirely pointless, just pointless enough to merit a thank. I like the idea of an ascension; you get a trip through memory lane, an opportunity to see the journey you made to the orb from the other side. In practice, it's a very easy str...

Wednesday, 7th June 2017, 20:39

Forum: Game Design Discussion

Topic: This paralysis stuff is getting pretty stupid

Replies: 60

Views: 19935

Re: This paralysis stuff is getting pretty stupid

I'm locking this thread, since the idea that it will get back on topic seems remote, there's not much more to be said about the topic in the first place, and if Siegurt and WTRL want to argue about home decorating, I'm sure they can start a CYC thread to that effect. Anybody who wants to continue ta...

Sunday, 4th June 2017, 18:05

Forum: Crazy Yiuf's Corner

Topic: Trog

Replies: 20

Views: 7026

Re: Trog

Why my thread got moved here? I am pretty serious - Trog is a really broken god, and needs at least some serious nerfs. Or I should write a wall of text explaining this obvious fact? Please read the GDD guidelines for more information. We don't move topics all that often anymore, but GDD OPs will i...

Saturday, 27th May 2017, 16:17

Forum: Crazy Yiuf's Corner

Topic: Replace summon ice beast with summon demon on Su start book

Replies: 21

Views: 8062

Re: Replace summon ice beast with summon demon on Su start b

yiuf'd, as this months-old thread wasn't exactly GDD material to begin with and reopening it isn't likely to change it. Feel free to come back to GDD with a more fleshed out proposal, folks.

Wednesday, 17th May 2017, 20:25

Forum: Crazy Yiuf's Corner

Topic: Fast Food Opinions

Replies: 42

Views: 16672

Re: Fast Food Opinions

In-N-Out is the only fast food place I've been lately where I was actually surprised at how good it was. Honestly, where I'm sitting, takeout from better restaurants is only a few dollars more than the average fast food meal, and it's universally healthier and tastier. Or it would be healthier, if I...

Monday, 15th May 2017, 21:13

Forum: Game Design Discussion

Topic: Background attributes

Replies: 58

Views: 17454

Re: Background attributes

Seriously tbh when I see a dev thank some random idea in GDD i wonder "does this mean this dev will propose this change to the dev team and support it?" This is a good reminder to edit the GDD rules to that end (i.e. nope, that's not what those thanks mean), thanks yesno. I agree with che...

Tuesday, 9th May 2017, 01:41

Forum: Technical Support

Topic: iOS Version

Replies: 15

Views: 8941

Re: iOS Version

I think it's flawed insofar as the reasons for forbidding GPL software in the iOS App Store don't actually advance the causes of "strong copyleft," nor would putting this up for free on the App Store constitute a real reduction in how "open" this piece of open source software is....

Tuesday, 9th May 2017, 01:04

Forum: Technical Support

Topic: iOS Version

Replies: 15

Views: 8941

Re: iOS Version

Minor contributors wouldn't be make a "copyright claim," if I'm understanding this properly; the legal issue turns on the language in the contract. Perhaps there's a legal argument to be made that the license is unenforceable as written due to the unreasonable burden it places on the prese...

Tuesday, 9th May 2017, 00:23

Forum: Technical Support

Topic: iOS Version

Replies: 15

Views: 8941

Re: iOS Version

Basically, you have somewhere around 258 people whom you'd need to get to agree to a license change. This seems like a pretty crippling flaw in GPL2, given that any project with as many contributors as Crawl has had will find themselves almost totally unable to alter the terms of the license. Is th...

Monday, 8th May 2017, 23:57

Forum: Game Design Discussion

Topic: Remove item identification

Replies: 31

Views: 17988

Re: Remove item identification

I don't think any of these is sacred (and of course there are plenty of roguelikes without them) but surely food is more under threat? I can well imagine a Crawl where food serves some specialised function but routine eating to survive is gone. I don't think they're sacred, just that they're founda...

Monday, 8th May 2017, 23:32

Forum: Game Design Discussion

Topic: Remove item identification

Replies: 31

Views: 17988

Re: Remove item identification

3. Ideally, identification methods depend on circumstances. I am always interested in hearing how this can be strengthened. I'm not totally sure what methods of "strengthening" the ID game you haven't already heard, dpeg. Players have suggested IDing all items after reaching some point in...

Tuesday, 2nd May 2017, 13:09

Forum: Game Design Discussion

Topic: The definitive flying/drowning/terrain reform thread

Replies: 22

Views: 6964

Re: The definitive flying/drowning/terrain reform thread

Lava, well, it would be no worse than flame clouds or Zot traps in this regard. We don't have vaults that cover 25% of the level in Zot traps Yet. More seriously, any change involving how deep water and lava work would impact a large number of vaults, so even though I like this proposal/have made s...

Friday, 28th April 2017, 04:03

Forum: Crazy Yiuf's Corner

Topic: Crawl's Manifiesto

Replies: 18

Views: 7273

Re: Crawl's Manifiesto

I moved this to CYC instead of DCA, even though part of me thinks it should be in GDD. IDK. Let me or another mod know if it ought to be moved elsewhere, I guess.

Thursday, 27th April 2017, 20:20

Forum: Game Design Discussion

Topic: Is there a reason for vamp weapons to require Full?

Replies: 21

Views: 6787

Re: Is there a reason for vamp weapons to require Full?

I usually don't fight draconian packs after fighting an orb of fire, I usually go upstairs to restore HP and that means gourmand-like would be functionally identical to current vampiric brand. If it's not clear, I believe vampiric is the most overpowered thing in the whole game, it's the only item ...

Wednesday, 12th April 2017, 15:06

Forum: Game Design Discussion

Topic: Real-world references

Replies: 101

Views: 42808

Re: Real-world references

(My emphasis) I see no evidence for this proposition; it seems to me to be begging the question. What does "problematic" mean anyway? There are thousands of things in Crawl. Hundreds of things are "remarked upon" every day. What makes this special? As I said, I don't mind that t...

Tuesday, 11th April 2017, 21:22

Forum: Game Design Discussion

Topic: Real-world references

Replies: 101

Views: 42808

Re: Real-world references

"Western fantasy" is pretty broad. If I were better versed in sci-fi and fantasy subgenres, I would probably have said post-Tolkien high fantasy or something along those lines. I think if you look at the more commercially successful titles, from Tolkien's oeuvre to The Sword of Shannara t...

Tuesday, 11th April 2017, 17:27

Forum: Game Design Discussion

Topic: Real-world references

Replies: 101

Views: 42808

Re: Real-world references

Western fantasy is romantic reaction against industrialism, urbanization, disintegration of pre-modern class structures, modern social thought, democracy, etc. It renders imperial concepts of race as differences of species, where the difference between elves and dwarves, for example, is comparable ...

Monday, 27th March 2017, 16:20

Forum: Game Design Discussion

Topic: Trim pointless monster gear

Replies: 22

Views: 8171

Re: Trim pointless monster gear

split off the monster "squelching" discussion. Let's use this thread to talk about other solutions to this problem, such as duvessa's and Siegurt's.

Sunday, 26th March 2017, 15:04

Forum: Dungeon Crawling Advice

Topic: Weird happenings in RNG land

Replies: 18

Views: 6419

Re: Weird happenings in RNG land

There's no way RNG "carries over" to the next game, regardless of where you die. Right?

Friday, 17th March 2017, 22:26

Forum: Game Design Discussion

Topic: Replace permafood with a single generic food item

Replies: 30

Views: 15518

Re: Replace permafood with a single generic food item

It's been a few months since I talked about removing food, right? ⋅  Merge permafood into a single item, "ration", that is N% of the size of a current bread ration. ⋅  Replace food in vaults with the equivalent nutrition worth of newrations, assuming no diet mutations. ...

Tuesday, 7th March 2017, 08:22

Forum: Crazy Yiuf's Corner

Topic: Greyed-out backgrounds inaccurate?

Replies: 8

Views: 3321

Re: Greyed-out backgrounds inaccurate?

Honestly, we should just get rid of recommendations like this altogether, and just offer "recommended characters" as a menu option that takes new players to a list of, say, 6-12 species/background combos that are ideally suited for introducing new players to various aspects of the game. Yo...

Friday, 24th February 2017, 22:40

Forum: Crazy Yiuf's Corner

Topic: free games 2

Replies: 29

Views: 16649

Re: free games 2

The Marathon Trilogy is all free / theoretically still has a multiplayer scene

Tuesday, 31st January 2017, 00:21

Forum: Crazy Yiuf's Corner

Topic: idea: make 3rd rune identify everything once obtained

Replies: 21

Views: 5995

Re: idea: make 3rd rune identify everything once obtained

What's interesting about either of those things, Siegurt? The former is a situation you can only get in if you purposefully play suboptimally (and "don't wield unidentified weapons" is hardly some Hypothetically Optimal Player behavior), while the latter is literally just "pick a card...
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