Search found 8 matches

Wednesday, 28th August 2013, 06:13

Forum: Game Design Discussion

Topic: Mountain Dwarfs - Revisited

Replies: 16

Views: 6497

Re: Mountain Dwarfs - Revisited

I kind of like this idea - in many ways I prefer it to minotaurs, and if offered the choice between a game excluding this and a game excluding minotaurs I would take the latter.

Saturday, 24th August 2013, 23:16

Forum: Game Design Discussion

Topic: Random gods revisited

Replies: 98

Views: 28267

Re: Random gods revisited

any new god we add will change up the game dramatically. If fact I think it might make a bit of a mess of the game, I'm not so sure it's such a good idea to add random gods. Some random gods might get you a combination of strongest abilities and it would be unfair to other players who seek competit...

Sunday, 18th August 2013, 00:49

Forum: Game Design Discussion

Topic: Labyrinth

Replies: 73

Views: 22623

Re: I think Hall of Blades should be reworked (or removed?).

The problem isn't that the rewards are too poor. It's that going through Blade isn't fun. Fun is the whole goal of Crawl. This isn't a problem that can be solved by pouring out more loot. In fact, more loot would make the problem worse, because some people would decide that the negative experience ...

Saturday, 17th August 2013, 04:44

Forum: Game Design Discussion

Topic: Tentative Proposal- More casting forms

Replies: 12

Views: 4366

Re: Tentative Proposal- More casting forms

I'm glad that the thought is appreciated. I'm afraid that my instincts on balance are rather sketchy at best - I still seldom get as far as the Lair, and my understanding of the game as a whole is consequently limited. A more general buff to spellcasting success and/or power, an increase in the amou...

Friday, 16th August 2013, 19:42

Forum: Game Design Discussion

Topic: Tentative Proposal- More casting forms

Replies: 12

Views: 4366

Re: Tentative Proposal- More casting forms

Perhaps something like the following? Leyline Tap: Level 4(?) Charms/Transmutations. You meld temporarily with the dungeon floor, becoming unable to move (and immune to being knocked back by trampling creatures) - obviously, this spell can only be cast when not flying. Your newfound connection with ...

Friday, 28th June 2013, 03:38

Forum: Game Design Discussion

Topic: Random gods revisited

Replies: 98

Views: 28267

Re: Random gods revisited

I think the big difference between randarts and the proposed random gods is that randarts are generated haphazardly, with no rhyme nor reason. Random gods, by contrast, would be generated according to themes, which will hopefully give them more interest and a feeling of better depth.

Wednesday, 26th June 2013, 01:03

Forum: Game Design Discussion

Topic: Random gods revisited

Replies: 98

Views: 28267

Re: Random gods revisited

Funny you should mention that because that was my initial plan when cranking out the generator. Then I realized that the anagrams (and they're not strictly anagrams but may lose or gain letters) are different enough that it's hard to match the name to the original player (which will only come into ...

Tuesday, 25th June 2013, 07:51

Forum: Game Design Discussion

Topic: Random gods revisited

Replies: 98

Views: 28267

Re: Random gods revisited

You've drawn in another first-time poster with this idea. Just what I needed, another drain on my time. I hope you're proud of yourself. :x Moving to actually addressing the matter at hand, here are a few ideas that I think might be interesting: Empowered by <Foo>: A divine power which gradually sca...

Return to advanced search

Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by ST Software for PTF.