Search found 808 matches

Saturday, 24th December 2022, 10:40

Forum: Game Design Discussion

Topic: Unified inventory usability/color schemes?

Replies: 3

Views: 4911

Re: Unified inventory usability/color schemes?

Its fixed, thanks for the patch, Advil. I apologize for repeated rudeness and shall filter myself more on that. I like many of the trunk changes like EV-cap removed, dex long blades, and so there is no static version that does all of what I want.

Wednesday, 21st December 2022, 16:36

Forum: Game Design Discussion

Topic: Unified inventory usability/color schemes?

Replies: 3

Views: 4911

Unified inventory usability/color schemes?

Currently some items in inventory change color and indicate usability randomly by emergent design. Can we either not do that, or use a unified scheme at least? This is all linux console. Identify greys out when nothing left to identify, but also greys out if there is nothing in my inventory left to ...

Monday, 17th October 2022, 18:50

Forum: Game Design Discussion

Topic: Short blade changes hurt short sword stabber starts

Replies: 4

Views: 5938

Re: Short blade changes hurt short sword stabber starts

Just the usual stuff, self-mutating for aux attacks, using summons for stab opportunities, hexes, strong evo for elite monsters etc.

Monday, 17th October 2022, 13:34

Forum: Game Design Discussion

Topic: Short blade changes hurt short sword stabber starts

Replies: 4

Views: 5938

Re: Short blade changes hurt short sword stabber starts

The reduction commit says "its to get people to not just tab with SB, instead using creative solutions". I agree that not many people are going to be moved by that.

Sunday, 16th October 2022, 10:47

Forum: Game Design Discussion

Topic: Short blade changes hurt short sword stabber starts

Replies: 4

Views: 5938

Short blade changes hurt short sword stabber starts

Hey everyone. Recently we got a couple changes to short blades, good by themselves, no complaints here. https://github.com/crawl/crawl/commit/e8845773e3cb1a3035fb3f1baf4b27ade2b16f9c This one reduced non-dagger SB base damage by one. This is really painful on trying to stab with a rapier/short sword...

Sunday, 25th September 2022, 14:20

Forum: Game Design Discussion

Topic: Autotravel, Known terrain features, and Leaked Info

Replies: 3

Views: 6069

Autotravel, Known terrain features, and Leaked Info

Hey everyone. TLDR: Autotravel is a pillar of the game. Some minor cases where it could be better integrated. Long ago the 3 pairs of staircases used to not show that they were "known" stairs at the other end. This caused the optimal tedious behaviour to go them up/down to manually check a...

Sunday, 25th September 2022, 13:34

Forum: Game Design Discussion

Topic: Ash enhancement proposal

Replies: 4

Views: 5870

Re: Ash enhancement proposal

Before the overhaul, I was an almost 100% Ash-only worshipper; afterwards I have not finished a single game with her. New!Ash is a nightmare in terms of complexity and userfriendlyness. I support any change that makes her more simple again. The first large offender is the randart-transformations. It...

Tuesday, 15th February 2022, 20:15

Forum: Game Design Discussion

Topic: Boulder beetle too hardcore?

Replies: 4

Views: 4668

Re: Boulder beetle too hardcore?

I play mostly octopodes. The EV-ignore 64 damage hits are a bit much, honestly. Same with the frostbound invokers(?), the new monster type in vaults: EV-ignore/shield-ignore frozen ramparts in very tight vault layouts need rc++(+) to not die in 2-3 turns. Unfortunately I don't have any good solution...

Tuesday, 1st February 2022, 16:08

Forum: Game Design Discussion

Topic: Gauntlet map reveal?

Replies: 0

Views: 3873

Gauntlet map reveal?

A while back Gauntlet had all its monsters changed to have them all generated awake. Ostensible goal of the change was that sleeping monsters lead to annoying creeping around while exploring the loot, trying not to wake them. I personally think this trades off against in an unfortunate manner agains...

Sunday, 23rd January 2022, 19:06

Forum: Game Design Discussion

Topic: New search breaks muscle memory, again

Replies: 6

Views: 5174

Re: New search breaks muscle memory, again

Thanks, much appreciated! I hadn't even seen the , option yet, that'd have worked fine too.

Thursday, 20th January 2022, 18:19

Forum: Game Design Discussion

Topic: New search breaks muscle memory, again

Replies: 6

Views: 5174

New search breaks muscle memory, again

Hi, New search has a feature "results on your position", t his is a full rehash of a situation from 2016, see https://crawl.develz.org/tavern/viewtopic.php?f=8&t=20374 and got reverted back then. Basically, some very fast players search for items by muscle memory - I know a buckler is ...

Sunday, 18th July 2021, 20:53

Forum: Game Design Discussion

Topic: Console readability changes

Replies: 3

Views: 2608

Re: Console readability changes

Much obliged you two. Sorry for the panic mode, I feel very strongly about UI changes and overreacted. I use the default ubuntu terminal btw.

Saturday, 17th July 2021, 10:49

Forum: Game Design Discussion

Topic: Console readability changes

Replies: 3

Views: 2608

Console readability changes

Today on starting a new Trunk game on CDO I noticed the console interface has changed colours A LOT. This reduces the amount of visual information available. Blue and green script has been made grey. Unnecessary stuff got bright yellow highlighting. That seems like a bad idea, given that console nee...

Saturday, 15th May 2021, 16:07

Forum: Game Design Discussion

Topic: Monster attack change, early Dungeon difficulty

Replies: 9

Views: 3157

Re: Monster attack change, early Dungeon difficulty

Thanks Hellmonk, lots of great clarifications. I would have sworn that poison monsters wreck me worse than ever before - just another one of the many illusions ones develop while playing.

Tuesday, 11th May 2021, 10:24

Forum: Game Design Discussion

Topic: Monster attack change, early Dungeon difficulty

Replies: 9

Views: 3157

Monster attack change, early Dungeon difficulty

A while ago monsters had their attack speed changed. Do you like it? My Octopodes hate it. My intuition which fights I can take and which I can't is all shot. Early game is even more deadly than before(!). Snakes suddenly hit like motherfuckers. Halberd Gnolls swing more often. Siegmund is a worthy ...

Friday, 30th April 2021, 18:21

Forum: Game Design Discussion

Topic: Identify !flight in Sewer

Replies: 7

Views: 2680

Re: Identify !flight in Sewer

Looking through the portal codes, many of the sewers have specific items placed that I never even noticed, bullfrog sewers have often ?cblink. I mean this one, contains !berserk or !haste to fight against a single monster. With the way Ashenzari is used as testbed for features that later everyone ge...

Thursday, 29th April 2021, 14:33

Forum: Game Design Discussion

Topic: Identify !flight in Sewer

Replies: 7

Views: 2680

Re: Identify !flight in Sewer

This has come up from time to time. Universal opinion is that all the spoilery consumable placement should be ID'd but so far noone has taken the time to go trough all the vaults. Its not just flight - the "alligator" sewer has berserk, the baileys with ?ACQ/!XP, the Elyvilon sewer with fl...

Monday, 8th March 2021, 00:00

Forum: Crazy Yiuf's Corner

Topic: Thank you!

Replies: 252

Views: 590127

Re: Thank you!

Dang, the push for more relevant randarts is pretty cool. A lot of +12 weapons lying around in early D where they are actually relevant.

Saturday, 6th March 2021, 11:24

Forum: YASD! YAVP! and characters in progress too

Topic: CIP - Help my Pode pls!

Replies: 6

Views: 2392

Re: CIP - Help my Pode pls!

Its usually pretty easy to empty the rest of the death yak level and then lure the pack to another upstairs. D:11-12 can be fine to do before lair but will have hefty spikes in difficulty you'll have to evade. Can't comment on skills.

Tuesday, 2nd March 2021, 19:08

Forum: YASD! YAVP! and characters in progress too

Topic: CIP - Help my Pode pls!

Replies: 6

Views: 2392

Re: CIP - Help my Pode pls!

Since you are going with melee 'pode and are already wearing a kite shield I will recommend staying away from magic for now. Nemelex+wands will get you trough to lair. The problem is that 'pode combat is very swingy+fragile. You don't lack damage output due to constriction but one good hit will also...

Saturday, 27th February 2021, 13:56

Forum: Game Design Discussion

Topic: New Ashenzari redesign

Replies: 27

Views: 11475

New Ashenzari redesign

Greetings, new overhauled Ash has arrived in trunk. A major redesign, abilities got shifted around: scrying now comes last instead of first. On exploration you get offered curses, which give you the opportunity to curse an item, which becomes the source of two random skill boosts. You get an ability...

Monday, 22nd February 2021, 15:38

Forum: Game Design Discussion

Topic: ?Teleport makes Monastery of Wucad Mu trivial

Replies: 1

Views: 1652

?Teleport makes Monastery of Wucad Mu trivial

?Teleport makes Monastery of Wucad Mu trivial. You enter, you are on the clock against summoned monsters so you pop 1 or 2 ?tele scrolls. You don't even have to fight the statue unless you want the Wucad Mu staff - ?acq, !Xp, spellcasting manual are worth it to just ignore the statue. Maybe we can f...

Monday, 15th February 2021, 00:14

Forum: Game Design Discussion

Topic: New EV function gameplay feedback/discussion

Replies: 33

Views: 10533

Re: New EV function gameplay feedback/discussion

DEX provides several other benefits over dodging EV


I am aware of a very low utility stealth bonus and a mild shield bonus. I'd rather argue for removal of +EV rings if +DEX rings are better anyway.

Sunday, 14th February 2021, 18:14

Forum: Game Design Discussion

Topic: New EV function gameplay feedback/discussion

Replies: 33

Views: 10533

Re: New EV function gameplay feedback/discussion

I can only speak for Octopodes, for us gameplay also has become smoother. Its not just small size species,normal size species that max dodging profit heavily.

Monday, 8th February 2021, 19:08

Forum: Crazy Yiuf's Corner

Topic: EV stepdown got removed!

Replies: 8

Views: 8845

Re: EV stepdown got removed!

At 97EV titan hit chance is 9%, so if we can get devs to remove unfair 5% minimum treshold we are at true to hit of 4%. Seems fine for wearing all dex/EV rings, that is a large penalty. With Chei it'd up again by 30ish or so, 1dex ~ 2EV @27dodge.

Monday, 8th February 2021, 14:56

Forum: Crazy Yiuf's Corner

Topic: EV stepdown got removed!

Replies: 8

Views: 8845

Re: EV stepdown got removed!

I almost don't dare to post this for fear of nerfs but behold the 143 EV spider. This is on a 'pode with 8EV/Dex rings, maxed dodge, not yet Ring of Hare. Base EV before spider form 97.

Monday, 8th February 2021, 12:01

Forum: Game Design Discussion

Topic: Petition to rename Ru to Ruu

Replies: 3

Views: 8897

Petition to rename Ru to Ruu

Hi everyone,

Ru is currently the only godling without a uniquely searchable name. Searching "Ru" will also return altars of "Okawaru" and if present "corrupted altar of Lugonu", leading to false worship when playing fast.

Thats all, regards

Saturday, 6th February 2021, 16:53

Forum: Crazy Yiuf's Corner

Topic: EV stepdown got removed!

Replies: 8

Views: 8845

Re: EV stepdown got removed!

Good question. Playing around with fsim, against Titan with their 20HD @50EV: Source | AvHitDam | MaxDam | Acc | AvDam | AvTime | AvSpd | AvEffDam Attack: Player | 7,5 | 47 | 94% | 7,1 | 50 | 2,00 | 14,2 Attack: Mons | No hits Defend: Player | No hits Defend: Mons | 27,7 | 55 | 31% | 8,7 | 100 | 1,0...

Saturday, 6th February 2021, 13:24

Forum: Crazy Yiuf's Corner

Topic: EV stepdown got removed!

Replies: 8

Views: 8845

EV stepdown got removed!

Post your screenshots of disgustingly high EV chars here!

Monday, 25th January 2021, 16:26

Forum: Crazy Yiuf's Corner

Topic: Thank you!

Replies: 252

Views: 590127

Re: Thank you!

I can't believe Gnoll Village floors are back again! So nostalgic! Now please return Orc Giant Fortress to its former glory too!

Also new mutations! (+Will) Love it all.

Edit: also Artifacts now on D:3 O_O

Thursday, 21st January 2021, 09:54

Forum: Dungeon Crawling Advice

Topic: item identification macro

Replies: 3

Views: 3492

Re: item identification macro

Pretty nice. My way to do it is map ?IDs to r so I can spam rr[x] quickly. Next step would be to have it make smart decisions? I never want to randomly ID items. "start with potions, stack size 2-3, never do stack size 5+, if known scrolls are amnesia, uselessness, noise, immolation, fear, tele...

Tuesday, 12th January 2021, 19:09

Forum: Crazy Yiuf's Corner

Topic: Thank you!

Replies: 252

Views: 590127

Re: Thank you!

Thanks again to all devs. New, "true" stealth bar is appreciated. Also a ton of new vaults! Lots of !FUN! with OoD vault monsters.

Monday, 14th December 2020, 18:29

Forum: Game Design Discussion

Topic: Lets talk Condenser Vanes

Replies: 6

Views: 1884

Lets talk Condenser Vanes

Condenser Vanes. Why are they so good? Is that intentional? Is that good? Will that be toned down or other evocables up? - Costs very little, 200-280gold. Its always the best item to get in gadget shop. Probably beta feature to encourage use? - no drawbacks on use like extreme noise or slow rampup l...

Tuesday, 8th September 2020, 18:55

Forum: Game Design Discussion

Topic: Long term trend discussion: Stealth nerfs

Replies: 20

Views: 10456

Re: Long term trend discussion: Stealth nerfs

Upon further thought of your reception here, I feel like I've missed to make my point in the OP. Its not that stealth is bad, or that stealth should be good. Its that very weak species, namely Octopodes and Felids, are able to make use of stealth to an amazing degree. This offsets their weaknesses t...

Saturday, 15th August 2020, 06:45

Forum: Game Design Discussion

Topic: Long term trend discussion: Stealth nerfs

Replies: 20

Views: 10456

Re: Long term trend discussion: Stealth nerfs

@Majang: Its entirely correct to play that way I think on normal apt characters. I play only octopodes and with +4 apt its still worth it. You can't finish the game but you get enough incidental value that you don't mind the XP sunk. Eg. stealth is so bad that you need +4 apts to make it good. Lucki...

Friday, 14th August 2020, 10:06

Forum: Game Design Discussion

Topic: Long term trend discussion: Stealth nerfs

Replies: 20

Views: 10456

Long term trend discussion: Stealth nerfs

Generate Gauntlet monsters awake Let players explore around and see all the options without feeling bad about waking monsters up. (You'll still make monsters notice you, but there's less downside to that.) TLDR: a long series of small incremental changes make being stealthy much less rewarding, and...

Thursday, 23rd July 2020, 14:33

Forum: Crazy Yiuf's Corner

Topic: Thank you!

Replies: 252

Views: 590127

Re: Thank you!

Delver is so great! Immediately replaced Assassin as favorite for me. Maybe we can even get "super delver" with even high starting depth?

Thursday, 16th July 2020, 14:43

Forum: Game Design Discussion

Topic: Delver chat

Replies: 17

Views: 6127

Re: Delver chat

Any species with decent +stealth apts and stealth modifier does well as delver. Starting with 6+ stealth allows you to kill enough stuff to level.

Just wish the "short blade" start would be a dagger instead of short sword, to go with the stabbing theme.

Friday, 10th July 2020, 22:38

Forum: YASD! YAVP! and characters in progress too

Topic: CIP (now YASD): MfIE^Vehumet - wear Harm?

Replies: 9

Views: 3427

Re: CIP: MfIE^Vehumet - wear Harm?

Harm is good if you do ranged damage and/or have high HP to tank spiky damage rolls. I've worn Harm on SprigganConjurer to boost magic missile damage and on a couple polearm characters.

Monday, 6th July 2020, 20:29

Forum: Crazy Yiuf's Corner

Topic: What just happened to butchering?

Replies: 28

Views: 20057

Re: What just happened to butchering?

Sweet. Yeah a starting ration might be needed regardless but it'll help.

Monday, 6th July 2020, 19:03

Forum: Crazy Yiuf's Corner

Topic: What just happened to butchering?

Replies: 28

Views: 20057

Re: What just happened to butchering?

New hunger clock is actually relevant on weak species. I expect that must be changed a bit. I play quickly on melee octopodes compared to average players and even there its been tight a couple times.

Sunday, 5th July 2020, 18:26

Forum: Game Design Discussion

Topic: Early D monster spawn changes

Replies: 7

Views: 3054

Early D monster spawn changes

Recently a couple changes in early D monsters were comitted in Trunk. Now, Ufetubus and White Imps can spawn. I'm alright with the White Imps, since they have the hard hitting ranged attack, making retreats potentially dangerous. However Ufetubus are very popcorny even on D:4. Please, let the trend ...

Sunday, 5th July 2020, 18:22

Forum: Crazy Yiuf's Corner

Topic: New hood of the Assassin

Replies: 2

Views: 3408

Re: New hood of the Assassin

I'll be damned! Then I haven't seen them in 5 month of crawling at all!

Sunday, 5th July 2020, 17:07

Forum: Crazy Yiuf's Corner

Topic: New hood of the Assassin

Replies: 2

Views: 3408

New hood of the Assassin

the cursed +2 hood of the Assassin (worn) {Detection Stab+ Stlth++}. A soft hood, enchanted by members of the Assassin's Guild to allow the wearer to sense potential victims nearby. It also allows the wearer to easily spot vulnerabilities when attacking unaware opponents, allowing effective stabbin...

Tuesday, 9th June 2020, 19:47

Forum: The Dart Board

Topic: Weekly Dungeons Discord server

Replies: 7

Views: 4881

Re: Weekly Dungeons Discord server

10$/monthly might just be a private sponsor who wishes to incentivice people to play more. But sure, lets keep this hopefully very nice gesture accountable.

Thursday, 14th May 2020, 09:19

Forum: Crazy Yiuf's Corner

Topic: Thank you!

Replies: 252

Views: 590127

Re: Thank you!

Recent console quality of life feature is hugely appreciated. Polearm/wand status now in monster sidebar! Gnolls orc warriors are less annoying now! Thanks so much!

Wednesday, 8th April 2020, 15:58

Forum: Game Design Discussion

Topic: Qazlal lava walking

Replies: 2

Views: 1913

Re: Qazlal lava walking

That exists already in the game. There is a potion, a ring, and two species that can get it guaranteed + one species that can get it with the right mutation. Its called "flight".

Wednesday, 4th March 2020, 17:44

Forum: Crazy Yiuf's Corner

Topic: Vampire/dream sheep bug?

Replies: 6

Views: 3743

Re: Vampire/dream sheep bug?

As everyone knows, magical sleep powder doesn't work over the lungs. It works over the eyes.
by sprinkling magical sand onto their eyes.
from https://en.wikipedia.org/wiki/Sandman

Sunday, 1st March 2020, 22:00

Forum: YASD! YAVP! and characters in progress too

Topic: YAVP: OpIE^Ash, new easy mode?!

Replies: 4

Views: 3054

Re: CIP: OpIE^Ash, new easy mode?!

You can forget a full respec from spellslinger to melee brute. You don't even have enough piety nor XP in the 3rune game left for it. Just wearing bloodlust+vampire tooth will make you respectable at melee. What you really need is better rings, go do crypt which has a very high chance of multiple ar...

Friday, 28th February 2020, 16:46

Forum: Dungeon Crawling Advice

Topic: Strength and diminishing returns

Replies: 3

Views: 3026

Re: Strength and diminishing returns

Ring managment for 'podes isn't so much about diminishing returns as about opportunity cost of other rings. Your weakest ring is +5Int, I'd choose +8Str over that. I would not change any of your other seven ring against the +8Str.
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