Search found 797 matches

Sunday, 18th July 2021, 20:53

Forum: Game Design Discussion

Topic: Console readability changes

Replies: 3

Views: 837

Re: Console readability changes

Much obliged you two. Sorry for the panic mode, I feel very strongly about UI changes and overreacted. I use the default ubuntu terminal btw.

Saturday, 17th July 2021, 10:49

Forum: Game Design Discussion

Topic: Console readability changes

Replies: 3

Views: 837

Console readability changes

Today on starting a new Trunk game on CDO I noticed the console interface has changed colours A LOT. This reduces the amount of visual information available. Blue and green script has been made grey. Unnecessary stuff got bright yellow highlighting. That seems like a bad idea, given that console nee...

Saturday, 15th May 2021, 16:07

Forum: Game Design Discussion

Topic: Monster attack change, early Dungeon difficulty

Replies: 9

Views: 1130

Re: Monster attack change, early Dungeon difficulty

Thanks Hellmonk, lots of great clarifications. I would have sworn that poison monsters wreck me worse than ever before - just another one of the many illusions ones develop while playing.

Tuesday, 11th May 2021, 10:24

Forum: Game Design Discussion

Topic: Monster attack change, early Dungeon difficulty

Replies: 9

Views: 1130

Monster attack change, early Dungeon difficulty

A while ago monsters had their attack speed changed. Do you like it? My Octopodes hate it. My intuition which fights I can take and which I can't is all shot. Early game is even more deadly than before(!). Snakes suddenly hit like motherfuckers. Halberd Gnolls swing more often. Siegmund is a worthy ...

Friday, 30th April 2021, 18:21

Forum: Game Design Discussion

Topic: Identify !flight in Sewer

Replies: 7

Views: 1064

Re: Identify !flight in Sewer

Looking through the portal codes, many of the sewers have specific items placed that I never even noticed, bullfrog sewers have often ?cblink. I mean this one, contains !berserk or !haste to fight against a single monster. With the way Ashenzari is used as testbed for features that later everyone ge...

Thursday, 29th April 2021, 14:33

Forum: Game Design Discussion

Topic: Identify !flight in Sewer

Replies: 7

Views: 1064

Re: Identify !flight in Sewer

This has come up from time to time. Universal opinion is that all the spoilery consumable placement should be ID'd but so far noone has taken the time to go trough all the vaults. Its not just flight - the "alligator" sewer has berserk, the baileys with ?ACQ/!XP, the Elyvilon sewer with fl...

Monday, 8th March 2021, 00:00

Forum: Crazy Yiuf's Corner

Topic: Thank you!

Replies: 252

Views: 125896

Re: Thank you!

Dang, the push for more relevant randarts is pretty cool. A lot of +12 weapons lying around in early D where they are actually relevant.

Saturday, 6th March 2021, 11:24

Forum: YASD! YAVP! and characters in progress too

Topic: CIP - Help my Pode pls!

Replies: 6

Views: 896

Re: CIP - Help my Pode pls!

Its usually pretty easy to empty the rest of the death yak level and then lure the pack to another upstairs. D:11-12 can be fine to do before lair but will have hefty spikes in difficulty you'll have to evade. Can't comment on skills.

Tuesday, 2nd March 2021, 19:08

Forum: YASD! YAVP! and characters in progress too

Topic: CIP - Help my Pode pls!

Replies: 6

Views: 896

Re: CIP - Help my Pode pls!

Since you are going with melee 'pode and are already wearing a kite shield I will recommend staying away from magic for now. Nemelex+wands will get you trough to lair. The problem is that 'pode combat is very swingy+fragile. You don't lack damage output due to constriction but one good hit will also...

Saturday, 27th February 2021, 13:56

Forum: Game Design Discussion

Topic: New Ashenzari redesign

Replies: 27

Views: 4403

New Ashenzari redesign

Greetings, new overhauled Ash has arrived in trunk. A major redesign, abilities got shifted around: scrying now comes last instead of first. On exploration you get offered curses, which give you the opportunity to curse an item, which becomes the source of two random skill boosts. You get an ability...

Monday, 22nd February 2021, 15:38

Forum: Game Design Discussion

Topic: ?Teleport makes Monastery of Wucad Mu trivial

Replies: 1

Views: 879

?Teleport makes Monastery of Wucad Mu trivial

?Teleport makes Monastery of Wucad Mu trivial. You enter, you are on the clock against summoned monsters so you pop 1 or 2 ?tele scrolls. You don't even have to fight the statue unless you want the Wucad Mu staff - ?acq, !Xp, spellcasting manual are worth it to just ignore the statue. Maybe we can f...

Monday, 15th February 2021, 00:14

Forum: Game Design Discussion

Topic: New EV function gameplay feedback/discussion

Replies: 33

Views: 3782

Re: New EV function gameplay feedback/discussion

DEX provides several other benefits over dodging EV


I am aware of a very low utility stealth bonus and a mild shield bonus. I'd rather argue for removal of +EV rings if +DEX rings are better anyway.

Sunday, 14th February 2021, 18:14

Forum: Game Design Discussion

Topic: New EV function gameplay feedback/discussion

Replies: 33

Views: 3782

Re: New EV function gameplay feedback/discussion

I can only speak for Octopodes, for us gameplay also has become smoother. Its not just small size species,normal size species that max dodging profit heavily.

Monday, 8th February 2021, 19:08

Forum: Crazy Yiuf's Corner

Topic: EV stepdown got removed!

Replies: 8

Views: 1423

Re: EV stepdown got removed!

At 97EV titan hit chance is 9%, so if we can get devs to remove unfair 5% minimum treshold we are at true to hit of 4%. Seems fine for wearing all dex/EV rings, that is a large penalty. With Chei it'd up again by 30ish or so, 1dex ~ 2EV @27dodge.

Monday, 8th February 2021, 14:56

Forum: Crazy Yiuf's Corner

Topic: EV stepdown got removed!

Replies: 8

Views: 1423

Re: EV stepdown got removed!

I almost don't dare to post this for fear of nerfs but behold the 143 EV spider. This is on a 'pode with 8EV/Dex rings, maxed dodge, not yet Ring of Hare. Base EV before spider form 97.

Monday, 8th February 2021, 12:01

Forum: Game Design Discussion

Topic: Petition to rename Ru to Ruu

Replies: 3

Views: 7966

Petition to rename Ru to Ruu

Hi everyone,

Ru is currently the only godling without a uniquely searchable name. Searching "Ru" will also return altars of "Okawaru" and if present "corrupted altar of Lugonu", leading to false worship when playing fast.

Thats all, regards

Saturday, 6th February 2021, 16:53

Forum: Crazy Yiuf's Corner

Topic: EV stepdown got removed!

Replies: 8

Views: 1423

Re: EV stepdown got removed!

Good question. Playing around with fsim, against Titan with their 20HD @50EV: Source | AvHitDam | MaxDam | Acc | AvDam | AvTime | AvSpd | AvEffDam Attack: Player | 7,5 | 47 | 94% | 7,1 | 50 | 2,00 | 14,2 Attack: Mons | No hits Defend: Player | No hits Defend: Mons | 27,7 | 55 | 31% | 8,7 | 100 | 1,0...

Saturday, 6th February 2021, 13:24

Forum: Crazy Yiuf's Corner

Topic: EV stepdown got removed!

Replies: 8

Views: 1423

EV stepdown got removed!

Post your screenshots of disgustingly high EV chars here!

Monday, 25th January 2021, 16:26

Forum: Crazy Yiuf's Corner

Topic: Thank you!

Replies: 252

Views: 125896

Re: Thank you!

I can't believe Gnoll Village floors are back again! So nostalgic! Now please return Orc Giant Fortress to its former glory too!

Also new mutations! (+Will) Love it all.

Edit: also Artifacts now on D:3 O_O

Thursday, 21st January 2021, 09:54

Forum: Dungeon Crawling Advice

Topic: item identification macro

Replies: 3

Views: 675

Re: item identification macro

Pretty nice. My way to do it is map ?IDs to r so I can spam rr[x] quickly. Next step would be to have it make smart decisions? I never want to randomly ID items. "start with potions, stack size 2-3, never do stack size 5+, if known scrolls are amnesia, uselessness, noise, immolation, fear, tele...

Tuesday, 12th January 2021, 19:09

Forum: Crazy Yiuf's Corner

Topic: Thank you!

Replies: 252

Views: 125896

Re: Thank you!

Thanks again to all devs. New, "true" stealth bar is appreciated. Also a ton of new vaults! Lots of !FUN! with OoD vault monsters.

Monday, 14th December 2020, 18:29

Forum: Game Design Discussion

Topic: Lets talk Condenser Vanes

Replies: 6

Views: 695

Lets talk Condenser Vanes

Condenser Vanes. Why are they so good? Is that intentional? Is that good? Will that be toned down or other evocables up? - Costs very little, 200-280gold. Its always the best item to get in gadget shop. Probably beta feature to encourage use? - no drawbacks on use like extreme noise or slow rampup l...

Tuesday, 8th September 2020, 18:55

Forum: Game Design Discussion

Topic: Long term trend discussion: Stealth nerfs

Replies: 20

Views: 7278

Re: Long term trend discussion: Stealth nerfs

Upon further thought of your reception here, I feel like I've missed to make my point in the OP. Its not that stealth is bad, or that stealth should be good. Its that very weak species, namely Octopodes and Felids, are able to make use of stealth to an amazing degree. This offsets their weaknesses t...

Saturday, 15th August 2020, 06:45

Forum: Game Design Discussion

Topic: Long term trend discussion: Stealth nerfs

Replies: 20

Views: 7278

Re: Long term trend discussion: Stealth nerfs

@Majang: Its entirely correct to play that way I think on normal apt characters. I play only octopodes and with +4 apt its still worth it. You can't finish the game but you get enough incidental value that you don't mind the XP sunk. Eg. stealth is so bad that you need +4 apts to make it good. Lucki...

Friday, 14th August 2020, 10:06

Forum: Game Design Discussion

Topic: Long term trend discussion: Stealth nerfs

Replies: 20

Views: 7278

Long term trend discussion: Stealth nerfs

Generate Gauntlet monsters awake Let players explore around and see all the options without feeling bad about waking monsters up. (You'll still make monsters notice you, but there's less downside to that.) TLDR: a long series of small incremental changes make being stealthy much less rewarding, and...

Thursday, 23rd July 2020, 14:33

Forum: Crazy Yiuf's Corner

Topic: Thank you!

Replies: 252

Views: 125896

Re: Thank you!

Delver is so great! Immediately replaced Assassin as favorite for me. Maybe we can even get "super delver" with even high starting depth?

Thursday, 16th July 2020, 14:43

Forum: Game Design Discussion

Topic: Delver chat

Replies: 17

Views: 3170

Re: Delver chat

Any species with decent +stealth apts and stealth modifier does well as delver. Starting with 6+ stealth allows you to kill enough stuff to level.

Just wish the "short blade" start would be a dagger instead of short sword, to go with the stabbing theme.

Friday, 10th July 2020, 22:38

Forum: YASD! YAVP! and characters in progress too

Topic: CIP (now YASD): MfIE^Vehumet - wear Harm?

Replies: 9

Views: 1490

Re: CIP: MfIE^Vehumet - wear Harm?

Harm is good if you do ranged damage and/or have high HP to tank spiky damage rolls. I've worn Harm on SprigganConjurer to boost magic missile damage and on a couple polearm characters.

Monday, 6th July 2020, 20:29

Forum: Crazy Yiuf's Corner

Topic: What just happened to butchering?

Replies: 28

Views: 4751

Re: What just happened to butchering?

Sweet. Yeah a starting ration might be needed regardless but it'll help.

Monday, 6th July 2020, 19:03

Forum: Crazy Yiuf's Corner

Topic: What just happened to butchering?

Replies: 28

Views: 4751

Re: What just happened to butchering?

New hunger clock is actually relevant on weak species. I expect that must be changed a bit. I play quickly on melee octopodes compared to average players and even there its been tight a couple times.

Sunday, 5th July 2020, 18:26

Forum: Game Design Discussion

Topic: Early D monster spawn changes

Replies: 7

Views: 1503

Early D monster spawn changes

Recently a couple changes in early D monsters were comitted in Trunk. Now, Ufetubus and White Imps can spawn. I'm alright with the White Imps, since they have the hard hitting ranged attack, making retreats potentially dangerous. However Ufetubus are very popcorny even on D:4. Please, let the trend ...

Sunday, 5th July 2020, 18:22

Forum: Crazy Yiuf's Corner

Topic: New hood of the Assassin

Replies: 2

Views: 1343

Re: New hood of the Assassin

I'll be damned! Then I haven't seen them in 5 month of crawling at all!

Sunday, 5th July 2020, 17:07

Forum: Crazy Yiuf's Corner

Topic: New hood of the Assassin

Replies: 2

Views: 1343

New hood of the Assassin

the cursed +2 hood of the Assassin (worn) {Detection Stab+ Stlth++}. A soft hood, enchanted by members of the Assassin's Guild to allow the wearer to sense potential victims nearby. It also allows the wearer to easily spot vulnerabilities when attacking unaware opponents, allowing effective stabbin...

Tuesday, 9th June 2020, 19:47

Forum: The Dart Board

Topic: Weekly Dungeons Discord server

Replies: 7

Views: 1300

Re: Weekly Dungeons Discord server

10$/monthly might just be a private sponsor who wishes to incentivice people to play more. But sure, lets keep this hopefully very nice gesture accountable.

Thursday, 14th May 2020, 09:19

Forum: Crazy Yiuf's Corner

Topic: Thank you!

Replies: 252

Views: 125896

Re: Thank you!

Recent console quality of life feature is hugely appreciated. Polearm/wand status now in monster sidebar! Gnolls orc warriors are less annoying now! Thanks so much!

Wednesday, 8th April 2020, 15:58

Forum: Game Design Discussion

Topic: Qazlal lava walking

Replies: 2

Views: 1087

Re: Qazlal lava walking

That exists already in the game. There is a potion, a ring, and two species that can get it guaranteed + one species that can get it with the right mutation. Its called "flight".

Wednesday, 4th March 2020, 17:44

Forum: Crazy Yiuf's Corner

Topic: Vampire/dream sheep bug?

Replies: 6

Views: 2211

Re: Vampire/dream sheep bug?

As everyone knows, magical sleep powder doesn't work over the lungs. It works over the eyes.
by sprinkling magical sand onto their eyes.
from https://en.wikipedia.org/wiki/Sandman

Sunday, 1st March 2020, 22:00

Forum: YASD! YAVP! and characters in progress too

Topic: YAVP: OpIE^Ash, new easy mode?!

Replies: 4

Views: 1905

Re: CIP: OpIE^Ash, new easy mode?!

You can forget a full respec from spellslinger to melee brute. You don't even have enough piety nor XP in the 3rune game left for it. Just wearing bloodlust+vampire tooth will make you respectable at melee. What you really need is better rings, go do crypt which has a very high chance of multiple ar...

Friday, 28th February 2020, 16:46

Forum: Dungeon Crawling Advice

Topic: Strength and diminishing returns

Replies: 3

Views: 2057

Re: Strength and diminishing returns

Ring managment for 'podes isn't so much about diminishing returns as about opportunity cost of other rings. Your weakest ring is +5Int, I'd choose +8Str over that. I would not change any of your other seven ring against the +8Str.

Friday, 7th February 2020, 16:06

Forum: YASD! YAVP! and characters in progress too

Topic: YASD: OpTm^Oka

Replies: 2

Views: 895

Re: YASD: OpTm^Oka

Honestly not that surprising seeing as you have 3(!) dodging trained. Just turn on dodging and never turn it off as a 'pode. How do you even survive your first centaurs with so little dodging? Or basically anything?

Friday, 3rd January 2020, 22:51

Forum: Dungeon Crawling Advice

Topic: Chei and necklace of Bloodlust

Replies: 1

Views: 965

Re: Chei and necklace of Bloodlust

You can test this yourself in wizmode via a locally installed version of crawl and pressing & to enter debug mode. This is what happens under Chei with Bloodlust: A red film seems to cover your vision as you go berserk! Cheibriados protects you from inadvertent hurry. You feel mighty! Eg. as you...

Tuesday, 24th December 2019, 09:35

Forum: Crazy Yiuf's Corner

Topic: Can you one hit KO the Royal Jelly?

Replies: 25

Views: 5232

Re: Can you one hit KO the Royal Jelly?

Getting stabs in on the Royal Jelly has become much harder in the last couple versions. The slime vault has been made transparent inside which doubles Royal Jelly wake up chances over the old layout.

Tuesday, 17th December 2019, 17:13

Forum: YASD! YAVP! and characters in progress too

Topic: CIP:OpFi Oka

Replies: 87

Views: 14787

Re: CIP:OpFi Oka

Yikes, this looks rough. You are currently in the deep valley of "too much spread to do efficient melee, statue form not yet online". Stop UC training until you get statue form up, octopodes really don't lack for damage vs normal size enemies. As for your current troubles, I see a ton of c...

Thursday, 12th December 2019, 15:57

Forum: YASD! YAVP! and characters in progress too

Topic: CIP:OpFi Oka

Replies: 87

Views: 14787

Re: CIP:OpFi Oka

My main advice as exclusively melee 'pode player is to seriously consider shoals before snake. Why? Constriction doesn't work on most monsters in snake (naga are too big), seriously lowering damage output. Naga Sharpshooters WILL wreck your day since they ignore evasion. Being constricted by naga wi...

Thursday, 12th December 2019, 11:23

Forum: Crazy Yiuf's Corner

Topic: Thank you!

Replies: 252

Views: 125896

Re: Thank you!

Thanks for blowgun removal! Stealth matters again for needle damage and not having to switch weapons is great for my Ashenzarites!

Friday, 29th November 2019, 16:05

Forum: YASD! YAVP! and characters in progress too

Topic: YASD:OPTm Chei

Replies: 10

Views: 1897

Re: CIP:OPTm Chei

Dungeon first down to D:15. Swamp is the next and you should use a poison resistant form there. Poison gas attacks will hit you very very hard otherwise and you only have 6 !curing.

Wednesday, 6th November 2019, 01:42

Forum: Dungeon Crawling Advice

Topic: I play so slooowly

Replies: 14

Views: 3287

Re: How do people play so fast?

How many games have you won? The first couple wins take that long for everyone. By the time you are on your 10th-ish win you should be faster too. Lots of little things that add up: Not having to look up enemies. Not having to spend time evaluating items. Seeing at a single glance the situation on t...

Thursday, 3rd October 2019, 18:05

Forum: Game Design Discussion

Topic: Eye of Ashenzari

Replies: 8

Views: 1847

Re: Eye of Ashenzari

I'd never wear this item over any other useful (rage/spirit/regen/acrobat/reflect) and I say this as a 99% Ash worshipper. If I'm weak enough to need good floordrop items I can't afford to take the hit in survivability. If I got enough good items to be powerful enough to cruise lair+, I don't need t...

Thursday, 4th July 2019, 10:39

Forum: YASD! YAVP! and characters in progress too

Topic: YAVP: OpFi^Gozag | For once, food was a problem

Replies: 7

Views: 1354

Re: YAVP: OpFi^Gozag | For once, food was a problem

Hi, can't really check. I changed to play 1Rune crawl a while ago and apparently have never won a full 3 rune gozaq game with Octopodes. Would be checkable for 1 Rune games but I don't know my way around Sequell querys. If you want to give it a try be my guest. I also should mention that my won Octo...

Tuesday, 2nd July 2019, 10:35

Forum: YASD! YAVP! and characters in progress too

Topic: YAVP: OpFi^Gozag | For once, food was a problem

Replies: 7

Views: 1354

Re: YAVP: OpFi^Gozag | For once, food was a problem

Sounds like you might be taking too much damage. My post-lair Octos of Gozaq have a surplus of food, unless they are exceedingly weak.
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