Search found 24 matches

Tuesday, 1st December 2015, 01:10

Forum: Game Design Discussion

Topic: Incoming Amulet Reform Discussion

Replies: 193

Views: 65842

Re: Incoming Amulet Reform Discussion

Haif is pretty spot on. Dismissal is honestly a giant hassle in concept. Amulet of Teleport Away 10% of my XP. You would want it to be toggleable or invocable for some some sort of cost (hunger, MP, evoc change, whatever). You do not want 10% of hits teleporting dudes away from you in practice becau...

Saturday, 7th September 2013, 16:27

Forum: Game Design Discussion

Topic: Ashenzari warns you...

Replies: 9

Views: 2954

Re: Ashenzari warns you...

I'd be fine for being warned about a random spell an enemy has. It's a logical magic version of Ash warning you about an enemy's draining weapon. (Personally, I was looking forward to getting a heads up on fiend-summoning liches than banishing Ogres.) I agree it's pretty minor. If it's not worth the...

Saturday, 7th September 2013, 00:28

Forum: Game Design Discussion

Topic: Ashenzari warns you...

Replies: 9

Views: 2954

Ashenzari warns you...

...of the Ogre Mage's spells! I propose that Ashenzari should, with similar frequency to weapon warning, let you know which spellbook (perhaps by highlighting it in the monster's x->v window) a monster with multiple potential spell lists has. Sometimes that can be super important not to find out the...

Friday, 30th August 2013, 13:26

Forum: Game Design Discussion

Topic: New Unrand Boots

Replies: 49

Views: 13906

Re: New Unrand Boots

spudwalt wrote:How about Seven League Boots? That's a potential thing.
If the jump attack idea ever gets implemented, we should probably get unrand jumping boots (Boots of the Dragoon or somesuch).


Kuribo's Shoe.

Tuesday, 30th July 2013, 00:03

Forum: Game Design Discussion

Topic: Humans are Terrible

Replies: 51

Views: 13369

Re: Humans are Terrible

Siegurt wrote:Have you tried them brining them with a bit of salt and garlic then roasting them with honey barbeque glaze? Maybe serve them with a side of garlic potatoes....


I think this is the thread you are looking for actually: viewtopic.php?f=8&t=8816

Monday, 29th July 2013, 22:26

Forum: Game Design Discussion

Topic: New Species Idea: the Simulacri

Replies: 17

Views: 5595

Re: New Species Idea: the Simulacri

Immersing yourself in liquid or quaffing a potion- blood seems obvious here, though probably not in theme.

Monday, 29th July 2013, 22:09

Forum: Game Design Discussion

Topic: Humans are Terrible

Replies: 51

Views: 13369

Re: Humans are Terrible

Humans are terrible I can understand how you'd feel that way, with all these terrible stories in the news lately. The important thing to remember is that the people doing these terrible things really represent a tiny silver of a sliver of the population of the world, and that by and large people ar...

Wednesday, 24th July 2013, 23:19

Forum: Game Design Discussion

Topic: Proposal: Xom's Anthology of Talent : Chaos Magic Spellbook

Replies: 43

Views: 14520

Re: Proposal: Xom's Anthology of Talent : Chaos Magic Spellb

Fergy wrote:[*]Known Tomb: Casts both Tomb and Mark upon player. The walls will be made of runed doors (all the doors will disappear when one is opened).[/list]


Man. Something should do this to you. I don't even care what.

Friday, 19th July 2013, 22:45

Forum: Game Design Discussion

Topic: Proposal: Xom's Anthology of Talent : Chaos Magic Spellbook

Replies: 43

Views: 14520

Re: Proposal: Xom's Anthology of Talent : Chaos Magic Spellb

Not that I think this will get anywhere near implemented, I propose Screaming Elemental Death Fire/Earth/Air/Ice. The victim of the spell is beset by semi-random rotating sets of elemental misfortune. Smite targetted. Level who cares. Starting on the first round the spell goes through the 4 elements...

Tuesday, 9th July 2013, 22:53

Forum: Game Design Discussion

Topic: New Unique Idea: Vanessa, Tloc Yaktaur Captain

Replies: 24

Views: 6794

Re: New Unique Idea: Vanessa, Tloc Yaktaur Captain

I really like this idea. It's brutal and cruel but I like it. Crawl is nothing if not cruel. Worse still it convinces you anything bad it does to you is your fault somehow. (it is.) And as the above post says, dispersal is the ammo brand that blinks you (no-save I am fairly sure) if you are hit by ...

Saturday, 6th July 2013, 15:50

Forum: Game Design Discussion

Topic: New Unique Idea: Vanessa, Tloc Yaktaur Captain

Replies: 24

Views: 6794

Re: New Unique Idea: Vanessa, Tloc Yaktaur Captain

I did write an implementation for monster Portal Projectile a long time ago; essentially, it's not around because we don't have a use for it at present. Well good. I like the idea of smite-targetting dispersal bolts to pop the PC away from their meat shields (be the meat shields yaktaurs or a wall ...

Saturday, 6th July 2013, 14:08

Forum: Game Design Discussion

Topic: New Unique Idea: Vanessa, Tloc Yaktaur Captain

Replies: 24

Views: 6794

Re: New Unique Idea: Vanessa, Tloc Yaktaur Captain

Grandiloquent Gentleman wrote:Alas this is not a monster spell (yet), I wanted to use it for a Chei floor of a zig. So currently it won't work at all. would be good if it could though.


Too bad. I was concerned the yaktaur pack would end up screening the player from the leader's line of fire.

Saturday, 6th July 2013, 02:48

Forum: Game Design Discussion

Topic: New Unique Idea: Vanessa, Tloc Yaktaur Captain

Replies: 24

Views: 6794

Re: New Unique Idea: Vanessa, Tloc Yaktaur Captain

Well yes. I don't need to tell you the best way to take a bite out of the lethality of a yaktaur pack is to get into melee range somehow. In this case the idea is that getting (and staying) there is harder.

Saturday, 6th July 2013, 02:04

Forum: Game Design Discussion

Topic: New Unique Idea: Vanessa, Tloc Yaktaur Captain

Replies: 24

Views: 6794

Re: New Unique Idea: Vanessa, Tloc Yaktaur Captain

I'd be very hesitant to add Disjunction to a monster, particularly a ranged one. It would make her mostly immune to melee. Giving her teleport other in the escape slot might be a more reasonable choice. I wouldn't want the monster to be mostly immune to melee, I just want getting into melee to be v...

Friday, 5th July 2013, 22:10

Forum: Game Design Discussion

Topic: New Unique Idea: Vanessa, Tloc Yaktaur Captain

Replies: 24

Views: 6794

Re: New Unique Idea: Vanessa, Tloc Yaktaur Captain

Well Polythemus hangs around with Death Yaks and Lamia has greater nagas, so if devs decide to implement this and want yaktaur captains they can go hog wild. Incidentally a vault that has several posse-having uniques in it would be a fantastic mess.

Friday, 5th July 2013, 21:29

Forum: Game Design Discussion

Topic: New Unique Idea: Vanessa, Tloc Yaktaur Captain

Replies: 24

Views: 6794

Re: New Unique Idea: Vanessa, Tloc Yaktaur Captain

I think that a high HD high damage ranged combatant endgame unique with disjunction and, say, yaktaur captain band, could actually defend it's place I felt that a pack of yaktaur captains might be overkill. They really hit like a truck. Also it would be kind of weird to have an entire team of capta...

Friday, 5th July 2013, 11:49

Forum: Game Design Discussion

Topic: New Unique Idea: Vanessa, Tloc Yaktaur Captain

Replies: 24

Views: 6794

Re: New Unique Idea: Vanessa, Tloc Yaktaur Captain

Nessos is to a Centaur Warrior as Vanessa is to a Yaktaur Captain. It's a fair comparison. The means are a little different of course. Nessos gets his damage output through poisoned flame arrows whereas the proposed unique gets it from a posse and trying to keep you out of melee with it. It would be...

Thursday, 4th July 2013, 23:57

Forum: Game Design Discussion

Topic: New Unique Idea: Vanessa, Tloc Yaktaur Captain

Replies: 24

Views: 6794

New Unique Idea: Vanessa, Tloc Yaktaur Captain

Vanessa, the Yaktaur Captain Who Would be Queen. wiki link- https://crawl.develz.org/wiki/doku.php?id=dcss:brainstorm:monster:uniques:uniques_new#vanessa "A yaktaur captain with dreams of ruling all of her kind. Not content with merely leading her pack, Vanessa has sought out magics normally ou...

Thursday, 4th July 2013, 13:43

Forum: Game Design Discussion

Topic: I think Hall of Blades should be reworked (or removed?).

Replies: 105

Views: 32070

Re: I think Hall of Blades should be reworked (or removed?).

Also if you do this you lower your overall odds of finding Donald. He hates that.

Sunday, 30th June 2013, 23:33

Forum: Game Design Discussion

Topic: Suggestion: slightly more enemy variety in lower dungeon

Replies: 93

Views: 25964

Re: Suggestion: slightly more enemy variety in lower dungeon

Since pubby didn't metion it himself, pubby added a Moth of Nihilism patch to mantis. Say what you will about National Socialism Moths, at least it's an Ethos. That said, he should also put in Fundamothilists that radiate a proselytizing aura that temporarily converts you to another random deity wh...

Sunday, 30th June 2013, 11:24

Forum: Game Design Discussion

Topic: New Species Idea: the Simulacri

Replies: 17

Views: 5595

Re: New Species Idea: the Simulacri

There is always the option to just excise the simulacrum 'history' for the species entirely with a rename. Goodness knows we don't need another undead race. Either have them exist as some sort of sentient ice golem or a people made out of living ice (and/or water in the case of the Nereid suggestion...

Sunday, 16th June 2013, 03:20

Forum: Game Design Discussion

Topic: New Species Idea: the Simulacri

Replies: 17

Views: 5595

Re: New Species Idea: the Simulacri

Merfolk apts favor a more dodge-y/light armor/charms/polearms sort of hybridization than the proposed species, which favors more of a maces/unarmed +armor along with ice/hex support sort of arrangment. (Though favoring armor over dodge makes them more difficult to hybridize.) I can see the similarit...

Sunday, 16th June 2013, 02:52

Forum: Game Design Discussion

Topic: New Species Idea: the Simulacri

Replies: 17

Views: 5595

Re: New Species Idea: the Simulacri

Anti-Djinn is perfectly fair observation as the idea came as a result of brainstorming for species to fill in the 'gap' of a race with an ice affinity. Though as it aptitudes might make a Lava Orc comparison more apt. The apts give some interesting options. The affinity for Armor and Shields along w...

Sunday, 16th June 2013, 02:12

Forum: Game Design Discussion

Topic: New Species Idea: the Simulacri

Replies: 17

Views: 5595

New Species Idea: the Simulacri

Or just Simulacri. Wiki brainstorm link: https://crawl.develz.org/wiki/doku.php?id=dcss:brainstorm:species:propose:proposed_species&#the_simulacri This race is a result of a necromancer's attempt to improve upon the fleeting life and service of a simuacra by creating a means for the creatures to...

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