Search found 287 matches

Sunday, 17th April 2016, 05:25

Forum: The Dart Board

Topic: Comborobin

Replies: 597

Views: 189817

Re: Comborobin

Airwolf wrote:And greaterorbrunner!

I see someone has been working on DK, He, SE, etc.

comborobin will never die!


Seems a bit cheap to clear Hells, Tomb, and V:5 first, then go back, but ok. I guess it is technically correct.

Wednesday, 2nd March 2016, 18:12

Forum: The Dart Board

Topic: Comborobin

Replies: 597

Views: 189817

Re: Comborobin

I don't even remember all the combos I did, but I know I didn't solo any.

Don't worry arag, I credited some mysterious player for all that shield investment.

Pffft and gamma is still getting credit for pointing out the !tiamat thing. That was all me! :p

But great job everyone, it was fun!

Tuesday, 1st March 2016, 07:33

Forum: The Dart Board

Topic: Comborobin

Replies: 597

Views: 189817

Re: Comborobin

And the curse of the KoWz is over. Had a really easy Z:5. First off, tons of shops on V:5 meant enough consumables for a good 4 wins. Then only one OoF and a handful of Alichs. Great Zot layout. I do question one of the players skill investments though. Did this char really need 21 shields? It was O...

Saturday, 27th February 2016, 06:12

Forum: The Dart Board

Topic: Comborobin

Replies: 597

Views: 189817

Re: Comborobin

There are really only two sheets that you need to update. That is the "Ongoing Characters" sheet (at least put the combo in the appropriate server/version cell) and the "Won Characters" sheet (add the combo at the bottom if you win). I have been updating the "Combo data"...

Saturday, 27th February 2016, 05:21

Forum: The Dart Board

Topic: Comborobin

Replies: 597

Views: 189817

Re: Comborobin

True, but not everyone uses IRC and the spreadsheet is in the first post, so it is good to have both. Hell, the only reason I played the KoWz that was not quit was because it was further along when I found it. As I said before, it was bad form to start it without checking to see if it was in progres...

Saturday, 27th February 2016, 04:52

Forum: The Dart Board

Topic: Comborobin

Replies: 597

Views: 189817

Re: Comborobin

The ^q may have been because there was another in progress that was pretty far. Granted it may not have been the best idea since that one died. That being said, I think it is bad form to start a character that is already in progress as well. It would be really nice if people would actually update th...

Friday, 26th February 2016, 23:13

Forum: The Dart Board

Topic: Comborobin

Replies: 597

Views: 189817

Re: Comborobin

Just watched a KoWz, that I got 2 runes with, die on Z:5 after being petrified with MR++++ and then LCS'd twice by an alich. So sad.

Friday, 26th February 2016, 05:51

Forum: Dungeon Crawling Advice

Topic: SpEn and a horde of yaks

Replies: 16

Views: 4961

Re: SpEn and a horde of yaks

Have you found a blowgun? Poison needles take yaks out easily with a normal speed character- a spriggan with a blowgun should trivialize yaks... I'd like to emphasize this advice. I ignored blowguns for a long time because I wasn't training throwing, or they seemed like a lot of work to manage. The...

Thursday, 25th February 2016, 00:48

Forum: The Dart Board

Topic: Comborobin

Replies: 597

Views: 189817

Re: Comborobin

I cleaned up the spreadsheet a bit and since KoNe was won again, I just copied the wins from the CAO scoring page to the Combo Data sheet. Since the Won Characters sheet is all kinds of fucked up (seems like some extra lines and missing characters), I added another way to check to see if a combo was...

Friday, 11th September 2015, 01:55

Forum: The Dart Board

Topic: Comborobin

Replies: 597

Views: 189817

Re: Comborobin

Two I know of are polytheist for all gods and tiamat for one of each drac color, but these should come just by finishing.

Friday, 10th April 2015, 13:32

Forum: YASD! YAVP! and characters in progress too

Topic: First time to get three runes

Replies: 16

Views: 4377

Re: First time to get three runes

8 Runes and 7 to go. So far hell has been easy. Did Iron and the Undead one first. Just dived down buffed and killed the boss. Cold should be ok but will be more careful. Must go back to lair to get my dragon armour for fire resistance. Actually, my stats are healing in Hell. I was pretty wiped out...

Friday, 10th April 2015, 13:29

Forum: Dungeon Crawling Advice

Topic: Felids: This difficulty curve...

Replies: 17

Views: 6902

Re: Felids: This difficulty curve...

Felid enchanter of Dith is not easy exactly because Dith does not really help you too much to kill things that you cannot stab. Keep this in mind. You could avoid most fights tough. I don't know about Dith not helping kill things you can't stab. Dith does give shadow mimic, and unlike short blades,...

Friday, 10th April 2015, 05:04

Forum: YASD! YAVP! and characters in progress too

Topic: Yet another species highscore: Yermak's HuAs

Replies: 2

Views: 1002

Re: Yet another species highscore: Yermak's HuAs

Anyone else notice that Tabstorm is listed twice, once for Ghoul and once for DD?

Friday, 10th April 2015, 04:51

Forum: Game Design Discussion

Topic: Remove Xom's weapon swap action.

Replies: 11

Views: 3283

Re: Remove Xom's weapon swap action.

Seems to me like that action fits Xom perfectly. He's supposed to be a jerk who messes with you. But it's annoying when it's just an inventory and interface screw and not tele roulette or something. Again, that sounds right up Xom's alley, but I've never really tried playing a chaos knight. What ex...

Friday, 10th April 2015, 04:50

Forum: Dungeon Crawling Advice

Topic: Felids: This difficulty curve...

Replies: 17

Views: 6902

Re: Felids: This difficulty curve...

Assuming I survive character level 1, I generally roll through all of lair and orc with no problems, do D down to 15 and then I just die (three times, naturally) in whatever branch I try. Specifically, I've been playing some Felid Enchanters (generally of Dith, which seems very powerful up to this ...

Friday, 10th April 2015, 04:39

Forum: Game Design Discussion

Topic: Remove Xom's weapon swap action.

Replies: 11

Views: 3283

Re: Remove Xom's weapon swap action.

spudwalt wrote:Seems to me like that action fits Xom perfectly. He's supposed to be a jerk who messes with you.

But it's annoying when it's just an inventory and interface screw and not tele roulette or something.

Friday, 10th April 2015, 04:37

Forum: Game Design Discussion

Topic: New Species: Imp (playable implementation)

Replies: 35

Views: 16883

Re: New Species: Imp (playable implementation)

And I did play that way for the vast majority of the game, and it really didn't add much to the experience. I avoided Vaults 5 because of that way and also had the most exciting Zot 5 for my 2 years "career". I realize it is not fun to teleport around when you are fighting popcorn or auto...

Friday, 10th April 2015, 00:03

Forum: Game Design Discussion

Topic: New Species: Imp (playable implementation)

Replies: 35

Views: 16883

Re: New Species: Imp (playable implementation)

I never did find ammy of stasis, but did end up using a -Tele ring for part of Depths, V:5 and Zot. While I commend your son for programming this up, I can't say that this species was particularly interesting or fun, and I would not recommend it's addition to the game. Of course it was not fun, you...

Wednesday, 8th April 2015, 21:33

Forum: Crazy Yiuf's Corner

Topic: Trove wants Horn of Greyon

Replies: 14

Views: 3293

Re: Trove wants Horn of Greyon

If you see a normal curse skull, you should walk to the nearest stairwell and retreat through it. If you can bypass the level, do so, but it's basically never worth fighting a curse skull. Murray is a special curse skull that only spawns in a particular vault that is packed with monsters, has lots ...

Sunday, 5th April 2015, 18:18

Forum: Dungeon Crawling Advice

Topic: Flaying immunity

Replies: 1

Views: 1060

Flaying immunity

Just a quick question to those out there who have a bit more knowledge about the underlying mechanics than I do. I was playing the Imp experimental branch the other day, and I found myself with the Flay status, despite Imps being torment immune. I don't ever recall having a Gh, Mu, bloodless Vp, or ...

Sunday, 5th April 2015, 18:10

Forum: Game Design Discussion

Topic: New Species: Imp (playable implementation)

Replies: 35

Views: 16883

Re: New Species: Imp (playable implementation)

I started a ImHu before the tournament, and came back to it. Won the other day. http://crawl.berotato.org/crawl/morgue/Stigandr/morgue-Stigandr-20150405-014703.txt Teleportitis had its up sides, namely when I was in real trouble, but I would say a lot more negatives, most of which weren't of the dan...

Friday, 3rd April 2015, 17:54

Forum: Dungeon Crawling Advice

Topic: UC Trolls: Lignification for Hydras?

Replies: 22

Views: 6044

Re: UC Trolls: Lignification for Hydras?

Or just use large rocks to kill hydra! I have 9 of them on my current TrMo^Qaz, and I find I'm using all of them and finishing the hydra off with tomahawks (Throwing 9.6). I also don't use a large rock when the hydra is standing in deep water. I've been quite disappointed with the piety cost of Qaz...

Sunday, 29th March 2015, 17:32

Forum: The Dart Board

Topic: Tournament Week 1 Reflections

Replies: 26

Views: 7918

Re: Tournament Week 1 Reflections

Just a quick note for my colleagues in Team Evil; I'm pretty ill at the minute and simply haven't had the energy to play. I'll try and finish my current game before the tourney's conclusion, but apologies for not being able to participate more. no worries, and get well soon :) Playing crawl while s...

Tuesday, 3rd March 2015, 23:20

Forum: Crazy Yiuf's Corner

Topic: Balanced Berserker

Replies: 91

Views: 22858

Re: Balanced Berserker

Berder wrote:Fortunately I do have a degree in the subject.

Well then you should be aware of the adage, "garbage in garbage out". You can't rely on crappy data to get good inferences.

Tuesday, 3rd March 2015, 21:32

Forum: Crazy Yiuf's Corner

Topic: Balanced Berserker

Replies: 91

Views: 22858

Re: Balanced Berserker

nope, data > anecdotes. The data we have here is actually pretty good. First, anecdotes are a form of data, they just aren't usually all that useful. Second, we are dealing with observational data. Observational data, even in the best of cases, often fails to fit model specifications and so any inf...

Friday, 20th February 2015, 21:00

Forum: Game Design Discussion

Topic: Monster gimmick usage

Replies: 54

Views: 14259

Re: Monster gimmick usage

I don't think we should limit number of gimmicks. 60 good gimmicks is better than 20 good gimmicks. I don't like gimmick reuse, it's similar to fighting the same monster at higher XL again but with more HP/damage. We should identify bad gimmicks (if there are any) and fix/remove them. Except that c...

Friday, 20th February 2015, 20:31

Forum: Game Design Discussion

Topic: Monster gimmick usage

Replies: 54

Views: 14259

Re: Monster gimmick usage

I like the fact that different branches have gimmicks that don't appear elsewhere. It gives the branches a unique feeling and atmosphere. So I wouldn't like to see starcursed-mass-lites or junior vault wardens in early dungeon. A couple of unique gimmicks might be okay. However, I think crate is ri...

Thursday, 12th February 2015, 04:22

Forum: YASD! YAVP! and characters in progress too

Topic: CIP OgBe Antimagic GSC vs Vamp Eveningstar

Replies: 2

Views: 1257

Re: CIP OgBe Antimagic GSC vs Vamp Eveningstar

Both are really good weapons, though I have a feeling the GSC will serve you better in most dangerous situations and certainly on Zot:5 and extended if you do that. I am more worried as to why you would want to do this? Was thinking on a jiv switching fun run, and I still may troll the abyss for an ...

Wednesday, 14th January 2015, 04:49

Forum: Game Design Discussion

Topic: Conjurers - are they redundant?

Replies: 8

Views: 3277

Re: Conjurers - are they redundant?

The dead are walking!

Wednesday, 14th January 2015, 04:43

Forum: Game Design Discussion

Topic: Add one to all displayed aptitudes (visual only)

Replies: 36

Views: 8614

Re: Add one to all displayed aptitudes (visual only)

Let's make it really confusing and set an aptitude to be 100 for 'normal' with lower numbers meaning better aptitudes and higher worse. In all seriousness, when the old system was being replaced, was the option of inverting it and getting rid of the factor of 100 ever considered? Then a 'normal' ap...

Wednesday, 14th January 2015, 04:19

Forum: Game Design Discussion

Topic: Add one to all displayed aptitudes (visual only)

Replies: 36

Views: 8614

Re: Add one to all displayed aptitudes (visual only)

Let's make it really confusing and set an aptitude to be 100 for 'normal' with lower numbers meaning better aptitudes and higher worse.

Wednesday, 14th January 2015, 04:06

Forum: Game Design Discussion

Topic: Elyvilon and cleaving next to neutral monsters

Replies: 16

Views: 3896

Re: Elyvilon and cleaving next to neutral monsters

The fact that "pacified" monsters are actually bloodthirsty killers that will viciously turn on their friends and family would seem to be a bit of a weird thing to keep in crawl, so I would argue that using them tactically is not a good thing from a flavour standpoint, if nothing else. I ...

Wednesday, 14th January 2015, 03:59

Forum: Game Design Discussion

Topic: Shadow Traps

Replies: 104

Views: 44353

Re: Shadow Traps

Personally, I hate traps from a design perspective, but I find them silliest in Shoals. Hmmm, I wonder what is going on with that one tile that just will not flood?

Sunday, 11th January 2015, 17:38

Forum: Contributions

Topic: Tiles that could use improvement

Replies: 131

Views: 142270

Re: Tiles that could use improvement

One of the issues with the bear tiles, too, particularly the black bear one, is the way the bear is standing. The front legs don't look straight enough for a standing bear, they are too dog-like with that slight bend in them.

Sunday, 11th January 2015, 17:30

Forum: Dungeon Crawling Advice

Topic: Stealth and auras (silence/umbra)

Replies: 5

Views: 1554

Re: Stealth and auras (silence/umbra)

Edit: Ignore my bad mechanics.

Thursday, 8th January 2015, 01:07

Forum: Crazy Yiuf's Corner

Topic: Comsmological Politics and Godly Rivalries

Replies: 26

Views: 7011

Re: Comsmological Politics and Godly Rivalries

Not that I think this is a good idea, and it may not be a good GDD thread, but clearly, Dith <-> Qaz.

Monday, 5th January 2015, 19:41

Forum: YASD! YAVP! and characters in progress too

Topic: MiBe in progress

Replies: 6

Views: 1823

Re: MiBe in progress

Don't forget that Trog's Hand gives MR++, good to have up around sentinels in vaults and on elf:3.

Monday, 5th January 2015, 17:20

Forum: YASD! YAVP! and characters in progress too

Topic: MiBe in progress

Replies: 6

Views: 1823

Re: MiBe in progress

That plate is awesome, btw. I wouldn't worry too much about resists at this point, with careful play you should be ok, and you really only need rF+ to win (not that having more resists doesn't make it easier). If the rPois in Spider is too much, you can always go Vaults:1-4 at this point, and if you...

Monday, 5th January 2015, 16:15

Forum: Game Design Discussion

Topic: Should using Reflection Shields issue a warning under TSO?

Replies: 12

Views: 3739

Re: Should using Reflection Shields issue a warning under TS

I thought this behavior was caused by reflecting spells that TSO hates, like a bolt of draining. Or had that been corrected?

Sunday, 4th January 2015, 16:28

Forum: Crazy Yiuf's Corner

Topic: Help jiyva help trolls/ogres throw rocks

Replies: 29

Views: 8764

Re: Help jiyva help trolls/ogres throw rocks

The range of thrown large rocks increases with str though. Is the range-strength connection something unique to large rocks? Yes. if (wepType == MI_LARGE_ROCK) { range = random_range(5, 8) + random2(you.strength() / 5); max_range = 7 + you.strength() / 5; } else if (wepType == MI_THROWING_NET) max_...

Sunday, 4th January 2015, 16:12

Forum: Crazy Yiuf's Corner

Topic: Help jiyva help trolls/ogres throw rocks

Replies: 29

Views: 8764

Re: Help jiyva help trolls/ogres throw rocks

You can throw large rocks as a troll or ogre no matter what your Str stat is. The Str bonus to large rock damage works the same as other similarly-weighted weapons. If there's a problem with Jiyva stats (and there probably is), it's not unique to this scenario. The range of thrown large rocks incre...

Saturday, 3rd January 2015, 20:56

Forum: YASD! YAVP! and characters in progress too

Topic: MiBe of Trog in progress Zot or Crypt?

Replies: 6

Views: 2074

Re: MiBe of Trog in progress Zot or Crypt?

You had a lot of teleport, pop one of those early in the fight and you would have had a decent chance of survival. Especially with all those evokables.

Saturday, 3rd January 2015, 20:32

Forum: YASD! YAVP! and characters in progress too

Topic: YAVP MiFi of Ash - I have a tank, now what?

Replies: 15

Views: 4364

Re: MiFi of Ash - I have a tank, now what?

rMut really isn't that important. Most muts aren't game-changing, and the only consistent malmutate-casting monster in a standard 3-rune game are Orbs of Fire, and then they are only in Zot, and mostly only on Zot:5 in any great number. At this point in the game it is very easy to avoid malmutate in...

Wednesday, 31st December 2014, 23:20

Forum: YASD! YAVP! and characters in progress too

Topic: YASD: MiBe^Trog

Replies: 6

Views: 2209

Re: CIP: MiBe^Trog

You have already invested into Axes and will gain little benefit from training another weapon. Instead you could invest in Armor, Fighting, Dodging, Evo, which will all have greater utility. In this case, you should probably work on Armor, since you are wearing plate.

Wednesday, 31st December 2014, 22:09

Forum: YASD! YAVP! and characters in progress too

Topic: YASD: MiBe^Trog

Replies: 6

Views: 2209

Re: CIP: MiBe^Trog

I wouldn't go for crossbows at all.

Sunday, 28th December 2014, 16:32

Forum: YASD! YAVP! and characters in progress too

Topic: YASD OpTm of Chei (yep)

Replies: 55

Views: 14515

Re: CiP OpTm of Chei (yep)

GlassGo wrote:Of course it's better. But not in Tomb, not in Hells, not in Panda. Even not in Slime Pit.

Why do you think necromutation is better than stat form in any of these places?

Thursday, 25th December 2014, 05:38

Forum: YASD! YAVP! and characters in progress too

Topic: CiP: Maxwell's patent armour, Zot and me

Replies: 17

Views: 4701

Re: CiP: Maxwell's patent armour, Zot and me

Regardless of which armor you choose, use two of those enchant armor scrolls on those boots.

Monday, 22nd December 2014, 01:00

Forum: Crazy Yiuf's Corner

Topic: If I were asked to redisign felids...

Replies: 26

Views: 7638

Re: If I were asked to redisign felids...

If I were asked to redesign felids, here is what I would propose, remove.

Monday, 22nd December 2014, 00:37

Forum: Game Design Discussion

Topic: dropping items improvement

Replies: 9

Views: 3060

Re: dropping items improvement

This is shown at the top of the inventory screen in online tiles (and console, IIRC).

Monday, 22nd December 2014, 00:35

Forum: Game Design Discussion

Topic: Ignite Poison Reform to Ignite Blood

Replies: 7

Views: 2402

Re: Ignite Poison Reform to Ignite Blood

the player should orient themselves within a special arrangement of rock wall formations in order to deal damage properly or drag everything until they bunch up just so, after who knows how long, and only then should you apply your now maximally efficient predefined damage pattern upon the enemy. t...
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