Search found 524 matches

Saturday, 29th September 2018, 00:35

Forum: Bulletin Board

Topic: Welcome ebering to the dev team

Replies: 0

Views: 106

Welcome ebering to the dev team

ebering has done a lot of nice work over the years, and has been especially active recently. His work in 0.22 included the unrand changes to Vampire's Tooth and Mace of Variability and making a bunch of ghost vaults. More recently he's made crawl lua AP documentation , improved ally conversion for B...

Wednesday, 15th August 2018, 16:00

Forum: Dungeon Crawling Advice

Topic: Thinking Challenge: Bad Move in Tomb 3 - What Would You Do?

Replies: 5

Views: 460

Re: Thinking Challenge: Bad Move in Tomb 3 - What Would You

Mod note: Moved this to Dungeon Crawling Advice, since that's the appropriate home for this kind of topic.

Friday, 10th August 2018, 15:10

Forum: Bulletin Board

Topic: Crawl 0.22 "Ghost in a Cell"

Replies: 0

Views: 179

Crawl 0.22 "Ghost in a Cell"

DCSS 0.22 has been released! See the Download page to get binaries for Windows, OS X, and Linux. Best of luck to everyone in the 0.22 tournament!

Sunday, 5th August 2018, 05:44

Forum: Game Design Discussion

Topic: Can we tone down the number of two-headed ogres

Replies: 90

Views: 3026

Re: Can we tone down the number of two-headed ogres

Deep troll packs as a whole can sometimes be dangerous, but they are really not all that dangerous. If deep troll packs become somewhat more dangerous than they are now, we can adjust their frequency of placement accordingly, should that actually be necessary. Depths is just in no way shape or form ...

Saturday, 4th August 2018, 22:23

Forum: Game Design Discussion

Topic: Can we tone down the number of two-headed ogres

Replies: 90

Views: 3026

Re: Can we tone down the number of two-headed ogres

How a depth-appropriate character that plays well would fight e.g. a deep troll or two-headed ogre is exactly what you consider when deciding whether a monster is appropriate for a given location. That someone "holding down tab" occasionally dies to one isn't relevant, since those players ...

Saturday, 4th August 2018, 19:56

Forum: Game Design Discussion

Topic: Can we tone down the number of two-headed ogres

Replies: 90

Views: 3026

Re: Can we tone down the number of two-headed ogres

They're both popcorn; you can see this by how similar the profiles are of a two-headed ogres and deep troll, especially when you consider that the former get more damage from two weapons. And Deep trolls really don't get many kills at all in Depths; they are quite far down in the ranking (14th) for ...

Saturday, 4th August 2018, 17:06

Forum: Game Design Discussion

Topic: Can we tone down the number of two-headed ogres

Replies: 90

Views: 3026

Re: Can we tone down the number of two-headed ogres

Well you yourself referred to them as popcorn monsters in a previous post, so I'm not sure why you'd dispute the definition now. As far as getting frequent kills goes, don't worry, anything they get replaced with will also frequently get kills. In fact, said replacement is basically guaranteed to ge...

Saturday, 4th August 2018, 15:16

Forum: Game Design Discussion

Topic: Can we tone down the number of two-headed ogres

Replies: 90

Views: 3026

Re: Can we tone down the number of two-headed ogres

The argument that popcorn monsters do something sometimes is not very compelling, generally speaking. There are just plenty of relatively more dangerous monsters to choose from for Depths, and they would work very well as a replacement for deep trolls if we allowed them to be buffed by e.g. deep tro...

Saturday, 4th August 2018, 14:53

Forum: Game Design Discussion

Topic: Can we tone down the number of two-headed ogres

Replies: 90

Views: 3026

Re: Can we tone down the number of two-headed ogres

You don't need to generate fewer monsters. There are more than enough knobs we have to tune monster difficulty in Depths. If we change one aspect, like removing a trivial monster, we can change another aspect, like replacing the weight of said monster with that of more appropriate monsters.

Thursday, 2nd August 2018, 17:24

Forum: Game Design Discussion

Topic: Can we tone down the number of two-headed ogres

Replies: 90

Views: 3026

Re: Can we tone down the number of two-headed ogres

I didn't change the number of post-Dungeon two-headed ogres, but in ccba5386 I basically halved the number you see from D:8-D:11 on-average. It might be nice to remove their usage in later areas, but there's a long list of re-used monsters that show up in later branches where they're relatively triv...

Wednesday, 1st August 2018, 03:01

Forum: Crazy Yiuf's Corner

Topic: shield

Replies: 7

Views: 347

Re: The word "shield" 100 times.

Arrhythmia wrote:shield


quit trying to derail the topic.

Wednesday, 1st August 2018, 02:16

Forum: Crazy Yiuf's Corner

Topic: shield

Replies: 7

Views: 347

Re: shield

I'm a little surprised that not only is shield in first, but it's also tied with shield and shield, of all things. Seriously, who prefers shield over shield or shield? You find a shield and it's basically GG but I actually have shield marked useless in my RC because they're, well, useless.

Saturday, 14th July 2018, 01:06

Forum: The Dart Board

Topic: 0.22 Release and Tournament Info

Replies: 2

Views: 878

0.22 Release and Tournament Info

The tournament starts on Friday 10 August at 20:00 UTC and ends on Sunday 26 August at 20:00 UTC. Here's the tournament home page with a preliminary set of rules: http://dobrazupa.org/tournament/0.22/ The 0.22 release will happen a day or two before Aug 10th. Feel free to coordinate teams in this th...

Sunday, 8th July 2018, 21:08

Forum: Crazy Yiuf's Corner

Topic: No more trunk build update?

Replies: 12

Views: 876

Re: No more trunk build update?

You might have already seen this, but in case not, there was a trunk update post on the blog as well:

http://crawl.develz.org/wordpress/trunk ... ament-info

Sunday, 1st July 2018, 06:01

Forum: Crazy Yiuf's Corner

Topic: No more trunk build update?

Replies: 12

Views: 876

Re: No more trunk build update?

I will be making one in the next week. The release tournament will probably be in August, so there will be an announcement about that some time afterwards. Can't make any promises about monthly update posts, but hopefully we can get a few more of those in the next cycle. Development often happens in...

Sunday, 10th June 2018, 19:00

Forum: Game Design Discussion

Topic: Change the order of skills in the "m" screen (and elsewhere)

Replies: 3

Views: 573

Re: Change the order of skills in the "m" screen (and elsewh

I hope the OP realizes that commit credit does NOT directly give any extra Tavern thanks.

Saturday, 2nd June 2018, 20:44

Forum: Game Design Discussion

Topic: Make digging as rare as scattershot/clouds

Replies: 13

Views: 1083

Re: Make digging as rare as scattershot/clouds

duvessa wrote:Worth noting that LRD and Shatter still let characters of any species destroy unlimited walls, the former with perfect control.


For LRD, not any more as of this commit made a little while ago.

Wednesday, 23rd May 2018, 02:51

Forum: Game Design Discussion

Topic: Redesign Proposal - Demigod (or, a new Species?)

Replies: 92

Views: 6335

Re: Redesign Proposal - Demigod (or, a new Species?)

Mod Note: Please let's not derail this species proposal with further discussions about tone of argument etc. OP made a polite request for less sarcasm, and that is certainly sufficient. You may start a discussion thread "Suggestions and Criticisms" if you like, but this thread is for discu...

Sunday, 8th April 2018, 18:58

Forum: Game Design Discussion

Topic: Mummy Curses

Replies: 16

Views: 1000

Re: Mummy Curses

Currently, if you intend to do the tomb, it is very difficult to near impossible to do without making use of either Kiku, Makh or TSO. This is just not true. It's not that difficult and it's certainly leagues away from "near impossible" to do Tomb without those gods. Players in 0.21+ that...

Friday, 6th April 2018, 13:19

Forum: Crazy Yiuf's Corner

Topic: Remove the fuckin' dithmenos fire conduct already

Replies: 8

Views: 893

Re: Remove the fuckin' dithmenos fire conduct already

Wait, it was removed? By who?

Thursday, 8th March 2018, 17:15

Forum: Dungeon Crawling Advice

Topic: Why most people get 0-2 runes of Zot

Replies: 59

Views: 2763

Re: Why most people get 0-2 runes of Zot

Mod Note: This thread is more appropriate for Dungeon Crawling Advice, so moving it here. Please follow the Game Design Discussion guidelines if you're going to post in the GDD forum.

Saturday, 3rd March 2018, 17:28

Forum: Crazy Yiuf's Corner

Topic: Popular, but stupid notions

Replies: 47

Views: 2385

Re: Popular, but stupid notions

That being said I find it funny that we're basically arguing over two forms of adding regeneration to your character. Yes guardian spirit does also front load some extra health pool, but they're both basically "Wear this and you'll have more hp". An AC+8 ring and an AC+4 ring are both &qu...

Tuesday, 27th February 2018, 23:32

Forum: Crazy Yiuf's Corner

Topic: Popular, but stupid notions

Replies: 47

Views: 2385

Re: Popular, but stupid notions

regen amulet isn't even good "for o and tab", whatever that's suppose to actually mean. It's just a relatively weak amulet that's easily outclassed by gspirit or a moderately enchanted reflect amulet, neither of which require you to use the ability screen. It's also not difficult to pay en...

Wednesday, 27th December 2017, 18:14

Forum: The Dart Board

Topic: 0.21 release and tournament

Replies: 10

Views: 1362

0.21 release and tournament

The tournament starts on Jan 5, 2018 at 20:00 UTC and ends on Jan 21, 2018 at 20:00 UTC. Here's the tournament home page with a preliminary set of rules: http://dobrazupa.org/tournament/0.21/ The 0.21 release will happen before that time. Feel free to coordinate teams in this thread or discuss any r...

Saturday, 23rd December 2017, 03:51

Forum: Game Design Discussion

Topic: ZOMBIE HANDS (serious proposal)

Replies: 30

Views: 3900

Re: ZOMBIE HANDS (serious proposal)

This spell has been implemented as Borgnjor's Vile Clutch (name based on IRC discussions). It's now available in the Ne starting book, as well as in the book of Unlife and in the book of Dreams.

Thursday, 12th October 2017, 04:09

Forum: Game Design Discussion

Topic: One weird trick to make pandemonium faster

Replies: 7

Views: 1018

Re: One weird trick to make pandemonium faster

Merged in this commit, thanks. This is obviously just a quick tweak and Pan needs more substantial work, which will likely include making the branch finite. Until then, at least people won't have to slog through so many levels (most of the time).

Saturday, 30th September 2017, 04:29

Forum: Game Design Discussion

Topic: Bultungin/Gnoll Feedback

Replies: 223

Views: 23482

Re: Bultungin/Gnoll Feedback

but gammafunk, elliptic, mikee and others pitched in to put together another version. It's pretty close to what one of my backup plans were, so it's got my approval. So this is literally just my idea. =P I told elliptic how I thought we could fix gnolls and he said something like, that sounds poten...

Tuesday, 8th August 2017, 13:26

Forum: Dungeon Crawling Advice

Topic: NaWn is broken

Replies: 73

Views: 6010

Re: NaWn is broken

I'm making a joke about a spell chei turncount speedrunners would want to have guaranteed at game start more than any other spell. Since being able to start with chei is a thing primarily of interest to turncount players.

Tuesday, 8th August 2017, 13:11

Forum: Dungeon Crawling Advice

Topic: NaWn is broken

Replies: 73

Views: 6010

Re: NaWn is broken

What spells would snail knight begin with I wonder.

Monday, 17th July 2017, 00:58

Forum: Dungeon Crawling Advice

Topic: Deadliest monster per floor

Replies: 29

Views: 3016

Re: Deadliest monster per floor

Titan's in Crypt are from Oka's wrath: !lg * !boring recent crypt:2 s=cikiller Cerebot: 78 games for * (!boring recent crypt:2): 17x the fury of Okawaru, 8x Khufu, 6x a vampire knight, 5x a phantasmal warrior, 4x a curse skull, 3x a necromancer, 3x a lich, 3x a vampire mage, 3x Mennas, 3x an ancient...

Wednesday, 12th July 2017, 21:02

Forum: Dungeon Crawling Advice

Topic: Transporter

Replies: 51

Views: 4709

Re: Transporter

Go in, after all you can't see anything bad right now, so what could possibly go wrong?! That other landing site you're next to is the vault exit. I added landing sites so that it would be possible to unambiguously communicate where a transporter goes and so that we can have a UI through map mode (o...

Sunday, 9th July 2017, 09:46

Forum: Dungeon Crawling Advice

Topic: Transporter

Replies: 51

Views: 4709

Re: Transporter

If the monsters in the vault aren't awake, a player can kill all monsters in its_a_trap reliably without ever triggering a single Zot trap in their LOS in most instances where it places. The vault reveals where the player will land and it's possible to tell if monsters are awake in the vault, since ...

Sunday, 9th July 2017, 08:43

Forum: Dungeon Crawling Advice

Topic: Transporter

Replies: 51

Views: 4709

Re: Transporter

As far as I can tell, gammafunk made this transporter vault with the sole intention of killing unspoiled players, since no spoiled player in their right mind would ever enter it. Or maybe it was made to encourage people to bring deep troll earth magi from depths to d:7. Spoiled and unspoiled player...

Wednesday, 28th June 2017, 22:51

Forum: Crazy Yiuf's Corner

Topic: duvessa's unironic tier lists

Replies: 128

Views: 21682

Re: duvessa's unironic tier lists

Also no ratings for Sword of Cerebov, Sceptre of Asmodeus, Staff of Dispater, or Horn of Geryon. Staff of Dispater is so amazingly good that merely finding it means that you're incredibly likely to win. Sure, that may be 100% due to the fact that you found the last rune you could possibly get, but w...

Wednesday, 28th June 2017, 21:48

Forum: Crazy Yiuf's Corner

Topic: jorgrun you absolute jobber

Replies: 10

Views: 844

Re: jorgrun you absolute jobber

What the hell is a jobber?

Monday, 26th June 2017, 22:05

Forum: Crazy Yiuf's Corner

Topic: duvessa's unironic tier lists

Replies: 128

Views: 21682

Re: duvessa's unironic tier lists

Remember that you don't have to play to maximize probability of winning every game. In fact, most excellent players do not do that because it's not much fun. On the other hand, it's unreasonable to suggest duvessa's (or any) tier list should ignore best practices because most people can't be bother...

Wednesday, 21st June 2017, 18:02

Forum: Crazy Yiuf's Corner

Topic: 0.20 is so hard that crawl is no fun any longer

Replies: 152

Views: 18297

Re: 0.20 is so hard that crawl is no fun any longer

"spell haste and wands of hasting should exist"
"why"
"because they should be spammable"
"why"
"because"

and so on

Tuesday, 13th June 2017, 04:20

Forum: Dungeon Crawling Advice

Topic: Mibe's guide on scoring lots of points in DCSS tournaments!

Replies: 34

Views: 4773

Re: Mibe's guide on scoring lots of points in DCSS tournamen

I'm not trying to "justify" anything lol, it was a bad mistake followed by more bad mistakes, like most lategame deaths. My point is that the situation that actually killed me was 100% avoidable if I had responded correctly to an earlier situation, not unlucky or due to 0.20 being more di...

Tuesday, 13th June 2017, 04:01

Forum: Dungeon Crawling Advice

Topic: Mibe's guide on scoring lots of points in DCSS tournaments!

Replies: 34

Views: 4773

Re: Mibe's guide on scoring lots of points in DCSS tournamen

lol that orb splat justification is more convoluted than crawl's damage formula for airstrike

Tuesday, 30th May 2017, 01:59

Forum: Dungeon Crawling Advice

Topic: Running multiple versions online.

Replies: 2

Views: 306

Re: Running multiple versions online.

Yes, game saves are stored independently by version and can even be played at the same time. You can see this happening with robin accounts that have a shared login, where multiple players are playing using one account on the same server, just playing different versions. Your games saved in one vers...

Saturday, 27th May 2017, 04:56

Forum: Crazy Yiuf's Corner

Topic: Spoilery Stuff

Replies: 10

Views: 1369

Re: Spoilery Stuff

The meaning or interpretation of minmay's dreams. I've been getting descriptions of these off-and-on in PM on irc for months now, but I have no clue what they mean or why I get them.

Wednesday, 17th May 2017, 21:57

Forum: Crazy Yiuf's Corner

Topic: Fast Food Opinions

Replies: 42

Views: 4706

Re: Fast Food Opinions

Have you ever made a breakfast burrito with chorizo? Good imo.

Tuesday, 16th May 2017, 12:09

Forum: The Dart Board

Topic: 0.20 release and tournament

Replies: 45

Views: 7425

0.20 release and tournament

Some details in this post . The 0.20 rules page will be available hopefully sometime this week, and I'll update this thread with a link. Feel free to coordinate teams in this thread or discuss any rule changes you'd like to see. Update: The 0.20 tournament page is online. Also see a few notes in thi...

Sunday, 7th May 2017, 11:23

Forum: Crazy Yiuf's Corner

Topic: Remove trunk

Replies: 40

Views: 4167

Re: Remove trunk

Tallying up a single sample of online games at one timepoint is an awful way to try to prove that people aren't playing trunk. But I can save you the time, since people are playing trunk. If you look historically at the proportion of games that are trunk between after the stable tournament until the...

Thursday, 20th April 2017, 06:36

Forum: Game Design Discussion

Topic: Real-world references

Replies: 101

Views: 10882

Re: Real-world references

Mod note: This thread was re-opened because it was felt that there could still be some substantive discussion about the topic in the OP. So if you're interested in that aim yet read something you disagree with in the thread that's at written in a reasonably polite way, please try to respond in-kind ...

Thursday, 13th April 2017, 22:37

Forum: Game Design Discussion

Topic: Real-world references

Replies: 101

Views: 10882

Re: Real-world references

I think Lasty's approach of "in good faith" classification of those references for purpose of consideration is fine. Our aim is not to call people out, but rather make a game with lore that's not trying to offend the community.

Thursday, 13th April 2017, 00:37

Forum: Crazy Yiuf's Corner

Topic: just a reminder

Replies: 3

Views: 633

Re: just a reminder

My only regret is that the message didn't have a timestamp of exactly two hours earlier.

Saturday, 8th April 2017, 22:55

Forum: Game Design Discussion

Topic: Real-world references

Replies: 101

Views: 10882

Re: Real-world references

To me it's not a double-standard to say that in a Eurocentric fiction, Christianity and the Abrahamic tradition in general don't need to be treated with the same care as Islam. Historically and up to the present day, Muslims have been represented in Europe as the barbarous Oriental other: irrationa...

Sunday, 26th March 2017, 23:46

Forum: Bulletin Board

Topic: Welcome advil to the dev team

Replies: 5

Views: 1076

Welcome advil to the dev team

advil, otherwise known as Kyle Rawlins, had been remedying our bug headaches before we asked him to join at the end of February and has continued to do so since. Additionally he's implemented our excellent new Noise display and has recently been working to remove unwanted information from stash sear...
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