Search found 3 matches

Tuesday, 15th July 2014, 10:20

Forum: Game Design Discussion

Topic: Warn player when switching weapon -> barehanded with no UC

Replies: 33

Views: 9384

Re: Warn player when switching weapon -> barehanded with no

Maybe prevent switching to unarmed with ' if the player has no Unarmed Combat?

Also, is the last action by the player stored anywhere? If so, it could be helpful to give a warning if the player starts moving (or only for autoexploring?) directly after dropping a wielded weapon.

Tuesday, 11th June 2013, 14:52

Forum: Game Design Discussion

Topic: Random gods revisited

Replies: 98

Views: 28161

Re: Random gods revisited

Added a couple of them to the wiki. I was going to add another but I'm not sure if this is strong enough to be a Trademark Power or not - Armoured Mage (passive, Piety-scaled, Caster ) It is easier for you to cast spells in armour. Mechanically, mitigates some points of EV penalty in the spell failu...

Thursday, 6th June 2013, 17:09

Forum: Game Design Discussion

Topic: Random gods revisited

Replies: 98

Views: 28161

Re: Random gods revisited

This is the first topic that's made me feel like it's worth registering an account to contribute to :) If powers (and conducts, appreciates etc) are going to have multiple tags, surely it would be a good idea to, instead of matching a single tag to existing tags, weight the generation by how many ta...

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