Search found 72 matches

Monday, 21st November 2011, 02:46

Forum: Game Design Discussion

Topic: Feedback on Fedhas.

Replies: 16

Views: 4064

Re: Feedback on Fedhas.

There's some more feedback on Fedhas in this thread here:

viewtopic.php?f=6&t=2714

Monday, 7th November 2011, 02:51

Forum: Game Design Discussion

Topic: Elemental Magic Schools Differentiation

Replies: 52

Views: 16317

Re: Elemental Magic Schools Differentiation

Being able to fire through air elementals and them charging up sounds good, nice synergy! Summons & good gods is a long-term plan that has been worked on bit by bit. For instance, Hydra and Dragon summons were added precisely as high-end spells that good gods could use. Ely only gives a piety h...

Friday, 4th November 2011, 08:56

Forum: Game Design Discussion

Topic: Elemental Magic Schools Differentiation

Replies: 52

Views: 16317

Re: Elemental Magic Schools Differentiation

I read through the page once so far, it has a lot of good thought in it. The few points I didn't like was nerfing Summon Ice Beast to one beast at the time, and (to lesser extent) changing Conjure Ball Lightning to Summoning. The former is an important spell for summoners that follow good gods (alt...

Friday, 4th November 2011, 08:30

Forum: Dungeon Crawling Advice

Topic: Reasons to love Fedhas

Replies: 43

Views: 12795

Re: Reasons to love Fedhas

cerebovssquire wrote:You went Fedhas on a MuHu? Was his hate of Vp/Mu/Gh because they're "unnatural" recently changed?


Woops, I meant a MfHu. Mf are quite good for fedhas because of the natural synergy with rain and decent invocations score. (along with reaching-branded polearms and good throwing skill)

Friday, 4th November 2011, 08:27

Forum: Dungeon Crawling Advice

Topic: Reasons to love Fedhas

Replies: 43

Views: 12795

Re: Reasons to love Fedhas

dpeg wrote:GermanJoey: Have you considered blowing an ?acquirement on food? With Fedhas, you get fruits.
Good point on the second observation.
Thanks for report!


No, I did not know that, but it was a moot point that game since I never found an acquirement scroll anyways. :(

Friday, 4th November 2011, 04:26

Forum: Dungeon Crawling Advice

Topic: Reasons to love Fedhas

Replies: 43

Views: 12795

Re: Reasons to love Fedhas

But I wonder why the plant friend gets so little gameplay. Is it that players hate to part with consumables? (It is a choice to spent half a dozen of your fruit to oklob assault a level.) That's an interesting question. I've thought about it before, I think with fedhas it's a combination of two fac...

Friday, 4th November 2011, 03:46

Forum: Game Design Discussion

Topic: Elemental Magic Schools Differentiation

Replies: 52

Views: 16317

Re: Elemental Magic Schools Differentiation

dpeg wrote:GermanJoey: The earth elementals review paragraph has a sentence ending with "and c."

I still think that the analysis is very good. I'll mention the page in ##crawl-dev. Thanks!


Thanks for the catch. And I appreciate the support!

Thursday, 3rd November 2011, 22:58

Forum: Game Design Discussion

Topic: Elemental Magic Schools Differentiation

Replies: 52

Views: 16317

Re: Elemental Magic Schools Differentiation

Finally got the chance to put this on the wiki. You can check it out here if anyone is still interested:

https://crawl.develz.org/wiki/doku.php? ... al_schools

Monday, 10th October 2011, 20:12

Forum: Game Design Discussion

Topic: Elemental Magic Schools Differentiation

Replies: 52

Views: 16317

Re: Elemental Magic Schools Differentiation

Alright, should I put this on the wiki now?

Monday, 10th October 2011, 20:11

Forum: Dungeon Crawling Advice

Topic: Lvl19DH Old Rogues

Replies: 3

Views: 1264

Re: Lvl19DH Old Rogues

Are you talking about Rogue? Or Linley's original release of Dungeon Crawl from 1999? Or the first version of Stone Soup? I've won the first and the third but I hadn't even heard of Dungeon Crawl until about 5.5 years ago. That version still had runes but I was under the impression that runes were a...

Saturday, 8th October 2011, 03:32

Forum: Game Design Discussion

Topic: Skill training

Replies: 34

Views: 30804

Re: Skill training

IMO this is bad for non magic users because you need to wield a sword to train for it and while you do it you don't have the most effective character, while magic users can just pick a level 1 spell and wait until the high level spell comes with no complications. Come on, throw us melee users a bon...

Friday, 7th October 2011, 22:25

Forum: Game Design Discussion

Topic: Bracers and non-Glove Wearing Races

Replies: 6

Views: 1454

Re: Bracers and non-Glove Wearing Races

minmay wrote:It doesn't really make sense flavour-wise for them to prevent you from wearing gloves, either. But having 11 slots doesn't sound good to me.


Bracers and gloves being different, and also having 11 slots, are things both in ADOM, hehe.

Friday, 7th October 2011, 22:23

Forum: Game Design Discussion

Topic: Elemental Magic Schools Differentiation

Replies: 52

Views: 16317

Re: Elemental Magic Schools Differentiation

Thasero/dpeg, thanks for the feedback. And I'll be happy to turn this into a wiki page once this thread dies down a bit. Thasero, I definitely agree about boosting Hexes a bit. Having powerful non-conjuration spells in general definitely helps the goal of decoupling the elemental schools from being ...

Friday, 7th October 2011, 21:43

Forum: Game Design Discussion

Topic: Food reform

Replies: 164

Views: 43824

Re: Food reform

I know this is a little out there, but why can't Trolls eat boots? They're made of leather and Trolls are the goats of the carnivore world. Not a major issue but it could be a neat little thing for trolls to eat leather gear... Or maybe this idea is just too Yiuf. maybe a little too SLASH'EM, actua...

Thursday, 6th October 2011, 00:41

Forum: Game Design Discussion

Topic: Elemental Magic Schools Differentiation

Replies: 52

Views: 16317

Re: Elemental Magic Schools Differentiation

In regards to the proposed changes to summon elemental: While I agree with the core idea of differentiating this spell for different schools, I don't think (someone correct me if I'm wrong) crawl has ever had a mechanism for choosing what power level you want to cast your spells at. Normally the le...

Wednesday, 5th October 2011, 06:00

Forum: Game Design Discussion

Topic: Cloud traps

Replies: 111

Views: 21719

Re: Cloud traps

Hmmm, fire-door traps are perhaps the most hated/notorious feature in all of ADOM, it is very surprising to hear a similar mechanic described as "interesting"... :?

Tuesday, 4th October 2011, 21:25

Forum: Dungeon Crawling Advice

Topic: Reasons to love Fedhas

Replies: 43

Views: 12795

Re: Reasons to love Fedhas

To me, the funnest thing with Fedhas is completely owning branch ends, like Vault:8, Zot:5, Tomb:3, etc. Set up a Moat and then evolve a half-dozen oklobs or so and then shout your heart out! :lol: Setting up mass chained chaos with Reproduction (the gas spore spell) is also super fun. If you have a...

Tuesday, 4th October 2011, 20:22

Forum: Game Design Discussion

Topic: Voting on implementables! [Updated]

Replies: 98

Views: 101605

Re: Voting on implementables! [Updated]

Galefury wrote:Good news for you then, the food reform is in trunk. I'm not sure if it arrived on the servers yet, but shouldn't take long.


Sweet !!

Tuesday, 4th October 2011, 18:50

Forum: Game Design Discussion

Topic: Elemental Magic Schools Differentiation

Replies: 52

Views: 16317

Re: Elemental Magic Schools Differentiation

If you have no earth skill, I believe IMB is much more efficient for dealing irresistible damage than iron shot. Also, one note here. This comment surprised me, so I checked with the excellent DCSS Spell Lab. With 18 Conj, 3 Earth, 14 SpellCasting, and 27 Int, (reasonable numbers for a mid-game con...

Tuesday, 4th October 2011, 18:34

Forum: Game Design Discussion

Topic: Elemental Magic Schools Differentiation

Replies: 52

Views: 16317

Re: Elemental Magic Schools Differentiation

Ok, here's what I think about Summon Elemental. Right now, Summon Elemental is kind of a minor perk for elemental Vehumet worshippers. As a Lvl 4 pure-summonings spell, it can usually be cast at "Great" just between your Int, your Spellcasting skill, and Vehumet's wizardy bonus. The spell ...

Tuesday, 4th October 2011, 17:15

Forum: Game Design Discussion

Topic: Elemental Magic Schools Differentiation

Replies: 52

Views: 16317

Re: Elemental Magic Schools Differentiation

Air magic seems to be about keeping enemies away and damage-over-time. Despite that, Air Magic's Main Progression is actually Shock -> Lightning Bolt -> Chain Lightning, which is very Conjurations-centric and fairly boring. My primary Air attack spell from when I find it to the end of the game is A...

Tuesday, 4th October 2011, 17:11

Forum: Game Design Discussion

Topic: Elemental Magic Schools Differentiation

Replies: 52

Views: 16317

Re: Elemental Magic Schools Differentiation

Wow, thanks for all the feedback, everyone! It would be tough to respond to everyone individually, but I'll respond in general. It seems that most people seem to agree that more elemental differentiation would be a good thing, but they don't particularly like my suggestions for new spells. People th...

Tuesday, 4th October 2011, 07:17

Forum: Game Design Discussion

Topic: Elemental Magic Schools Differentiation

Replies: 52

Views: 16317

Re: Elemental Magic Schools Differentiation

Puff should not be able to push any enemy into neither Deep Water nor Lava (and shallow water should be difficult), as that, as you mention, would make it way too overpowered and a no-brainer for any magic wielding character that finds a book with it. If Puff can push an enemy into any other kind o...

Tuesday, 4th October 2011, 07:12

Forum: Game Design Discussion

Topic: Elemental Magic Schools Differentiation

Replies: 52

Views: 16317

Re: Elemental Magic Schools Differentiation

Don't get rid of iron shot... it's my favorite spell. Anyone who's ever watched me play can back me up on that. :D Look... it wakes up everything on the floor, only allows you to kill maybe one or two enemies before forcing you to rest, and has an incredibly short range. It requires a very specific...

Tuesday, 4th October 2011, 06:13

Forum: Game Design Discussion

Topic: Voting on implementables! [Updated]

Replies: 98

Views: 101605

Re: Voting on implementables! [Updated]

A great list! My votes go to Hexes reform, Food reform, and Demigods, roughly in that order! Thanks again to all the devs!

Tuesday, 4th October 2011, 05:08

Forum: Game Design Discussion

Topic: Elemental Magic Schools Differentiation

Replies: 52

Views: 16317

Re: Elemental Magic Schools Differentiation

•New spell - Puff, Lvl 1 Air, replacement for Shock. Puff has a Range of 1-2 squares, has damage dependent on range, and does damage slightly less than that of Freeze. (say, 1d(13/Range) at max power). Has a 1.5*Power/(Weight*Range) chance of knocking-back a monster by min(1, Power/Weight/Range) sq...

Tuesday, 4th October 2011, 02:13

Forum: Game Design Discussion

Topic: Polymorph abuses

Replies: 23

Views: 6626

Re: Polymorph abuses

One way that polymorph actually *is* abusable is with summoners that worship TSO. Cast Summon Hydra, let TSO extend the duration, and then polymorph it into a storm dragon! :) Who needs 27 Summonings skill when you can get by with 13? Too bad such a combination is such a rarity...

Tuesday, 4th October 2011, 02:06

Forum: Game Design Discussion

Topic: Elemental Magic Schools Differentiation

Replies: 52

Views: 16317

Elemental Magic Schools Differentiation

I've been thinking some about Marvin PA's interesting Vehumet proposal ( here ) since I first saw it a few days. I think that it pretty much hits the nail on the head as far as identifying the problem, that all elementalist games tend to end up as pretty similar. However, I think that the root of th...

Friday, 11th March 2011, 04:58

Forum: Dungeon Crawling Advice

Topic: How OOD is OOD?

Replies: 60

Views: 13730

Re: How OOD is OOD?

Awwww, you noobs are spoiled! You ain't ever seen OOD... now this, THIS is OOD!

Image

Monday, 7th March 2011, 04:48

Forum: Dungeon Crawling Advice

Topic: Miasma

Replies: 9

Views: 2315

Re: Miasma

The easiest way to avoid miasma is to have a spell/rod that can generate a cloud (typically mephitic cloud although poisonous/freezing/ring of flames can work too) and then something to give you immunity to that cloud, such as rPois or whatever. Then cast your cloud over where the bad clouds are and...

Friday, 4th March 2011, 01:57

Forum: Game Design Discussion

Topic: Radical Ogre Proposal

Replies: 91

Views: 26893

Re: Radical Ogre Proposal

I have NO problems with having challenge Races. (My signature is proof of this, Losing is fun!) However, It is a BIG mistake to have Ogres fill in that gap. (It is by far the worst design choice made by the devs for this game IMHO) In the CrawlWiki guide to Ogre wanderers it states. Run from kobold...

Friday, 4th March 2011, 00:48

Forum: Game Design Discussion

Topic: Racial/Fighting HP

Replies: 92

Views: 23716

Re: Racial/Fighting HP

Just to add my two cents in here: part of the problem with fighting skill is that its too easy to train for casters, I think. Just learn spammals, turn off your weapon and summoning skills, and play whack-a-mole with your summoned chumps. And there you go, most of your XP pool goes into fighting. Th...

Friday, 4th March 2011, 00:38

Forum: Dungeon Crawling Advice

Topic: Did you guys know that Shatter is now a single-school spell?

Replies: 10

Views: 3574

Re: Did you guys know that Shatter is now a single-school sp

Wow, you were able to learn Shatter really quickly, considering it's a top-tier (level 9) spell and you're only level 15. Granted, you probably aren't using it much because it takes up nearly 1/3 of your mana pool and it costs 838 hunger to cast (almost a chunk's worth!). Yeah, but who cares about ...

Wednesday, 23rd February 2011, 08:06

Forum: Dungeon Crawling Advice

Topic: Did you guys know that Shatter is now a single-school spell?

Replies: 10

Views: 3574

Did you guys know that Shatter is now a single-school spell?

Its true! No take-backs, devs! Dungeon Crawl Stone Soup version 0.8.0-a0-5348-gdf1c42a character file. PuddyDumplins the Metallomancer (Mountain Dwarf Earth Elementalist) Turns: 52240, Time: 03:27:32 HP 90/90 AC 15 Str 15 Exp: 15/136769 (1), need: 380 MP 24/28 EV 15 Int 27 God: Vehumet [*****.] Gold...

Monday, 21st February 2011, 17:29

Forum: Dungeon Crawling Advice

Topic: Unhappy Okawaru

Replies: 10

Views: 3460

Re: Unhappy Okawaru

mrbobbyg wrote:Methinks you poisoned a slave who died after you killed Pikel.


He was placed under penance before Pikel died, though. You didn't happen to read a scroll of summoning, did you OP?

Sunday, 20th February 2011, 20:55

Forum: Game Design Discussion

Topic: Lousy Demonspawn mutations

Replies: 30

Views: 19998

Re: Lousy Demonspawn mutations

Well, that's the idea, right? They're supposed to be random and force you to adjust your playstyle. If you get "energized from suffering", strongly consider getting rid of your heavy armour and picking up spellcasting, or else you're "wasting" your mutation; if you get nightstalk...

Sunday, 20th February 2011, 20:51

Forum: Game Design Discussion

Topic: Crawl's midgame is too long!

Replies: 24

Views: 7883

Re: Crawl's midgame is too long!

Why is it that so many players find the midgame boring? Is it just me, who finds the midgame (non-final Swamp, Shoals, Snake, Vaults, Elf a Dungeon itself) being a preparation to see if my char can stand the appropriate bottom-level challenge? Because it typically lasts 4-6 hours out of a 8-10 hour...

Sunday, 20th February 2011, 00:08

Forum: Game Design Discussion

Topic: Variable length branches

Replies: 9

Views: 2633

Re: Variable length branches

The thing is, avoiding danger is supposed to be smart play, is it not? I think if the problem is people hold off on the last level, the solution isn't to trick them into doing the last level without realizing it. If anything, I'd say it's a matter of smoother progression of difficulty. And if you w...

Saturday, 19th February 2011, 23:52

Forum: Coding

Topic: What sort of setup do I need to get crawl to compile?

Replies: 14

Views: 5705

What sort of setup do I need to get crawl to compile?

I'm interested in writing some patches. While I have a good bit of experience writing C some years ago (these days I mostly use perl and python for my work), I've been reluctant for years in getting involved with crawl development because setting up a C++ compiler on windows has always been a phenom...

Saturday, 19th February 2011, 23:44

Forum: Game Design Discussion

Topic: Idea: allow staff as starting equipment

Replies: 79

Views: 21117

Re: Idea: allow staff as starting equipment

It seem to me that adding more starting weapons is treating the symptom of the problem, rather than directly addressing the actual problem.Y'all are getting worked up because you consider the choice in starting weapon very important for a character's long term strategy, right? Well, to a certain ex...

Saturday, 19th February 2011, 21:00

Forum: Game Design Discussion

Topic: Variable length branches

Replies: 9

Views: 2633

Re: Variable length branches

galehar: The same could be said about certain vaults, however. We probably all know the early gnoll/kobold castles -- getting one of those means significantly more xp than you'd have gotten otherwise. Regarding the global structure, I believe in this: 0. Keep cutting as before, in small steps. 1. B...

Saturday, 19th February 2011, 20:59

Forum: Game Design Discussion

Topic: Variable length branches

Replies: 9

Views: 2633

Re: Variable length branches

It would be hard to balance, because so much XP depend on a single roll. If you're unlucky and keep getting short branches, you end up crippled. Also, it would encourage spoilers to be able to recognise end vaults as soon as possible. Would also encourage wearing stasis all the time, because one of...

Saturday, 19th February 2011, 20:42

Forum: Game Design Discussion

Topic: Idea: allow staff as starting equipment

Replies: 79

Views: 21117

Re: Idea: allow staff as starting equipment

This is an, uh, weird discussion, at least in how emotional its gotten. It seem to me that adding more starting weapons is treating the symptom of the problem, rather than directly addressing the actual problem.Y'all are getting worked up because you consider the choice in starting weapon very impor...

Saturday, 19th February 2011, 20:27

Forum: Game Design Discussion

Topic: Variable length branches

Replies: 9

Views: 2633

Variable length branches

This is an idea I had due to the discussion from my other thread, about crawl's midgame being too long (https://crawl.develz.org/tavern/viewtopic.php?f=8&t=617), prompted by people correctly (IMHO) pointing out that part of the problem with midgame is that the current optimal branch-order usuall...

Friday, 18th February 2011, 19:34

Forum: Dungeon Crawling Advice

Topic: In need of advice for playing a Vampire Monk

Replies: 39

Views: 11708

Re: In need of advice for playing a Vampire Monk

Zicher wrote:Speaking of SETm - what would be a good god for one? Oka? Chei? Sif?


Kiku! Kiku! SETm of kiku is as classic and as powerful a combo as they come!

Friday, 18th February 2011, 19:34

Forum: Dungeon Crawling Advice

Topic: In need of advice for playing a Vampire Monk

Replies: 39

Views: 11708

Re: In need of advice for playing a Vampire Monk

Vampire's teeth attack is weak early but gets very powerful later, since its base damage is directly dependent on your unarmed skill. Also, if you're turning off stealth maybe you should pick a class other than vampire, that's like the best thing about them. In my opinion, its bad playing to turn of...

Friday, 18th February 2011, 19:28

Forum: Dungeon Crawling Advice

Topic: Skill Cost for Dummies (me)

Replies: 8

Views: 2850

Re: Skill Cost for Dummies (me)

The number of total skills that you have levels in also affects the amount of XP needed to train a skill. You're better off not trying to calculate it...

Friday, 18th February 2011, 19:23

Forum: Dungeon Crawling Advice

Topic: Obsidian axe?

Replies: 28

Views: 9796

Re: Obsidian axe?

I was going to edit the above message, but it appears that I cannot. So, I think that the Maxwell's/Obsidian Axe combo is quite powerful indeed, but severely limiting. Each limits your available escape options, but together they don't let you escape at all, if you can't uncurse the axe. Sounds like...

Friday, 18th February 2011, 19:20

Forum: Dungeon Crawling Advice

Topic: Spellcasting for Mummies

Replies: 6

Views: 1927

Re: Spellcasting for Mummies

Besides, you only get piety with Sif (who, if you're a mummy, you should be worshiping - and if not, why are you playing a mummy spellcaster ???) when you train spellcasting, so there's that too.

Friday, 18th February 2011, 19:18

Forum: Game Design Discussion

Topic: Crawl's midgame is too long!

Replies: 24

Views: 7883

Re: Crawl's midgame is too long!

First of all, I apologize for not mentioning that you have taken some steps to addressing the issue. However, I felt that was just too small to make a noticeable difference; the lair cuts only delay the safe midgame by a little bit, and the levels cut from the hive only deprived the player from a f...
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