Search found 72 matches
Monday, 21st November 2011, 02:46
Forum: Game Design Discussion
Topic: Feedback on Fedhas.
Replies: 16
Views: 4249
Monday, 7th November 2011, 02:51
Forum: Game Design Discussion
Topic: Elemental Magic Schools Differentiation
Replies: 52
Views: 16892
Re: Elemental Magic Schools Differentiation
Friday, 4th November 2011, 08:56
Forum: Game Design Discussion
Topic: Elemental Magic Schools Differentiation
Replies: 52
Views: 16892
Re: Elemental Magic Schools Differentiation
Friday, 4th November 2011, 08:30
Forum: Dungeon Crawling Advice
Topic: Reasons to love Fedhas
Replies: 43
Views: 13524
Re: Reasons to love Fedhas
cerebovssquire wrote:You went Fedhas on a MuHu? Was his hate of Vp/Mu/Gh because they're "unnatural" recently changed?
Woops, I meant a MfHu. Mf are quite good for fedhas because of the natural synergy with rain and decent invocations score. (along with reaching-branded polearms and good throwing skill)
Friday, 4th November 2011, 08:27
Forum: Dungeon Crawling Advice
Topic: Reasons to love Fedhas
Replies: 43
Views: 13524
Re: Reasons to love Fedhas
dpeg wrote:GermanJoey: Have you considered blowing an ?acquirement on food? With Fedhas, you get fruits.
Good point on the second observation.
Thanks for report!
No, I did not know that, but it was a moot point that game since I never found an acquirement scroll anyways.
Friday, 4th November 2011, 04:26
Forum: Dungeon Crawling Advice
Topic: Reasons to love Fedhas
Replies: 43
Views: 13524
Re: Reasons to love Fedhas
Friday, 4th November 2011, 03:46
Forum: Game Design Discussion
Topic: Elemental Magic Schools Differentiation
Replies: 52
Views: 16892
Re: Elemental Magic Schools Differentiation
dpeg wrote:GermanJoey: The earth elementals review paragraph has a sentence ending with "and c."
I still think that the analysis is very good. I'll mention the page in ##crawl-dev. Thanks!
Thanks for the catch. And I appreciate the support!
Thursday, 3rd November 2011, 22:58
Forum: Game Design Discussion
Topic: Elemental Magic Schools Differentiation
Replies: 52
Views: 16892
Re: Elemental Magic Schools Differentiation
https://crawl.develz.org/wiki/doku.php? ... al_schools
Monday, 10th October 2011, 20:12
Forum: Game Design Discussion
Topic: Elemental Magic Schools Differentiation
Replies: 52
Views: 16892
Re: Elemental Magic Schools Differentiation
Monday, 10th October 2011, 20:11
Forum: Dungeon Crawling Advice
Topic: Lvl19DH Old Rogues
Replies: 3
Views: 1302
Re: Lvl19DH Old Rogues
Saturday, 8th October 2011, 03:32
Forum: Game Design Discussion
Topic: Skill training
Replies: 34
Views: 31335
Re: Skill training
Friday, 7th October 2011, 22:25
Forum: Game Design Discussion
Topic: Bracers and non-Glove Wearing Races
Replies: 6
Views: 1503
Re: Bracers and non-Glove Wearing Races
minmay wrote:It doesn't really make sense flavour-wise for them to prevent you from wearing gloves, either. But having 11 slots doesn't sound good to me.
Bracers and gloves being different, and also having 11 slots, are things both in ADOM, hehe.
Friday, 7th October 2011, 22:23
Forum: Game Design Discussion
Topic: Elemental Magic Schools Differentiation
Replies: 52
Views: 16892
Re: Elemental Magic Schools Differentiation
Friday, 7th October 2011, 21:43
Forum: Game Design Discussion
Topic: Food reform
Replies: 164
Views: 45507
Re: Food reform
Thursday, 6th October 2011, 00:41
Forum: Game Design Discussion
Topic: Elemental Magic Schools Differentiation
Replies: 52
Views: 16892
Re: Elemental Magic Schools Differentiation
Wednesday, 5th October 2011, 06:00
Forum: Game Design Discussion
Topic: Cloud traps
Replies: 111
Views: 22952
Re: Cloud traps
Tuesday, 4th October 2011, 21:25
Forum: Dungeon Crawling Advice
Topic: Reasons to love Fedhas
Replies: 43
Views: 13524
Re: Reasons to love Fedhas
Tuesday, 4th October 2011, 20:22
Forum: Game Design Discussion
Topic: Voting on implementables! [Updated]
Replies: 98
Views: 103897
Re: Voting on implementables! [Updated]
Galefury wrote:Good news for you then, the food reform is in trunk. I'm not sure if it arrived on the servers yet, but shouldn't take long.
Sweet !!
Tuesday, 4th October 2011, 18:50
Forum: Game Design Discussion
Topic: Elemental Magic Schools Differentiation
Replies: 52
Views: 16892
Re: Elemental Magic Schools Differentiation
Tuesday, 4th October 2011, 18:34
Forum: Game Design Discussion
Topic: Elemental Magic Schools Differentiation
Replies: 52
Views: 16892
Re: Elemental Magic Schools Differentiation
Tuesday, 4th October 2011, 17:15
Forum: Game Design Discussion
Topic: Elemental Magic Schools Differentiation
Replies: 52
Views: 16892
Re: Elemental Magic Schools Differentiation
Tuesday, 4th October 2011, 17:11
Forum: Game Design Discussion
Topic: Elemental Magic Schools Differentiation
Replies: 52
Views: 16892
Re: Elemental Magic Schools Differentiation
Tuesday, 4th October 2011, 07:17
Forum: Game Design Discussion
Topic: Elemental Magic Schools Differentiation
Replies: 52
Views: 16892
Re: Elemental Magic Schools Differentiation
Tuesday, 4th October 2011, 07:12
Forum: Game Design Discussion
Topic: Elemental Magic Schools Differentiation
Replies: 52
Views: 16892
Re: Elemental Magic Schools Differentiation
Tuesday, 4th October 2011, 06:13
Forum: Game Design Discussion
Topic: Voting on implementables! [Updated]
Replies: 98
Views: 103897
Re: Voting on implementables! [Updated]
Tuesday, 4th October 2011, 05:08
Forum: Game Design Discussion
Topic: Elemental Magic Schools Differentiation
Replies: 52
Views: 16892
Re: Elemental Magic Schools Differentiation
Tuesday, 4th October 2011, 02:13
Forum: Game Design Discussion
Topic: Polymorph abuses
Replies: 23
Views: 6888
Re: Polymorph abuses
Tuesday, 4th October 2011, 02:06
Forum: Game Design Discussion
Topic: Elemental Magic Schools Differentiation
Replies: 52
Views: 16892
Elemental Magic Schools Differentiation
Friday, 11th March 2011, 04:58
Forum: Dungeon Crawling Advice
Topic: How OOD is OOD?
Replies: 60
Views: 14519
Re: How OOD is OOD?
Re: Miasma
Friday, 4th March 2011, 01:57
Forum: Game Design Discussion
Topic: Radical Ogre Proposal
Replies: 91
Views: 30958
Re: Radical Ogre Proposal
Friday, 4th March 2011, 00:48
Forum: Game Design Discussion
Topic: Racial/Fighting HP
Replies: 92
Views: 24589
Re: Racial/Fighting HP
Friday, 4th March 2011, 00:38
Forum: Dungeon Crawling Advice
Topic: Did you guys know that Shatter is now a single-school spell?
Replies: 10
Views: 3675
Re: Did you guys know that Shatter is now a single-school sp
Wednesday, 23rd February 2011, 08:06
Forum: Dungeon Crawling Advice
Topic: Did you guys know that Shatter is now a single-school spell?
Replies: 10
Views: 3675
Did you guys know that Shatter is now a single-school spell?
Monday, 21st February 2011, 17:29
Forum: Dungeon Crawling Advice
Topic: Unhappy Okawaru
Replies: 10
Views: 3564
Re: Unhappy Okawaru
mrbobbyg wrote:Methinks you poisoned a slave who died after you killed Pikel.
He was placed under penance before Pikel died, though. You didn't happen to read a scroll of summoning, did you OP?
Sunday, 20th February 2011, 20:55
Forum: Game Design Discussion
Topic: Lousy Demonspawn mutations
Replies: 30
Views: 20295
Re: Lousy Demonspawn mutations
Sunday, 20th February 2011, 20:51
Forum: Game Design Discussion
Topic: Crawl's midgame is too long!
Replies: 24
Views: 8131
Re: Crawl's midgame is too long!
Sunday, 20th February 2011, 00:08
Forum: Game Design Discussion
Topic: Variable length branches
Replies: 9
Views: 2733
Re: Variable length branches
Saturday, 19th February 2011, 23:52
Forum: Coding
Topic: What sort of setup do I need to get crawl to compile?
Replies: 14
Views: 5912
What sort of setup do I need to get crawl to compile?
Saturday, 19th February 2011, 23:44
Forum: Game Design Discussion
Topic: Idea: allow staff as starting equipment
Replies: 79
Views: 21815
Re: Idea: allow staff as starting equipment
Saturday, 19th February 2011, 21:00
Forum: Game Design Discussion
Topic: Variable length branches
Replies: 9
Views: 2733
Re: Variable length branches
Saturday, 19th February 2011, 20:59
Forum: Game Design Discussion
Topic: Variable length branches
Replies: 9
Views: 2733
Re: Variable length branches
Saturday, 19th February 2011, 20:42
Forum: Game Design Discussion
Topic: Idea: allow staff as starting equipment
Replies: 79
Views: 21815
Re: Idea: allow staff as starting equipment
Saturday, 19th February 2011, 20:27
Forum: Game Design Discussion
Topic: Variable length branches
Replies: 9
Views: 2733
Variable length branches
Friday, 18th February 2011, 19:34
Forum: Dungeon Crawling Advice
Topic: In need of advice for playing a Vampire Monk
Replies: 39
Views: 12078
Re: In need of advice for playing a Vampire Monk
Zicher wrote:Speaking of SETm - what would be a good god for one? Oka? Chei? Sif?
Kiku! Kiku! SETm of kiku is as classic and as powerful a combo as they come!
Friday, 18th February 2011, 19:34
Forum: Dungeon Crawling Advice
Topic: In need of advice for playing a Vampire Monk
Replies: 39
Views: 12078
Re: In need of advice for playing a Vampire Monk
Friday, 18th February 2011, 19:28
Forum: Dungeon Crawling Advice
Topic: Skill Cost for Dummies (me)
Replies: 8
Views: 2955
Re: Skill Cost for Dummies (me)
Friday, 18th February 2011, 19:23
Forum: Dungeon Crawling Advice
Topic: Obsidian axe?
Replies: 28
Views: 10123
Re: Obsidian axe?
Friday, 18th February 2011, 19:20
Forum: Dungeon Crawling Advice
Topic: Spellcasting for Mummies
Replies: 6
Views: 1995
Re: Spellcasting for Mummies
Friday, 18th February 2011, 19:18
Forum: Game Design Discussion
Topic: Crawl's midgame is too long!
Replies: 24
Views: 8131
Re: Crawl's midgame is too long!
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