Search found 89 matches
Tuesday, 11th March 2014, 19:13
Forum: Game Design Discussion
Topic: Rewards for uniques
Replies: 61
Views: 24436
Wednesday, 22nd January 2014, 21:59
Forum: Game Design Discussion
Topic: Brainstorm permanent ally god
Replies: 47
Views: 13902
Re: Brainstorm permanent ally god
Tuesday, 7th January 2014, 04:00
Forum: Game Design Discussion
Topic: New God: Dang, the Shadowed
Replies: 277
Views: 80342
Re: New God: Seth, the Shadow King
some12fat2move wrote:Could do a variation of dark since d is open. Darik?
I like this general idea, but a god who's name is phonetically similar to Derrick seems a little silly.
It's a shame TSO already exists, leaving the shadow god nameless and just calling him The Dark One would have been cool flavor-wise.
Tuesday, 7th January 2014, 02:50
Forum: Game Design Discussion
Topic: New God: Dang, the Shadowed
Replies: 277
Views: 80342
Re: New God: Seth, the Shadow King
Sunday, 5th January 2014, 20:58
Forum: Contributions
Topic: Work in progress dungeon sprint map that could use feedback
Replies: 8
Views: 4316
Re: Work in progress dungeon sprint map that could use feedb
I've made a couple more small changes anyways, here's the fixed version.
Friday, 3rd January 2014, 02:14
Forum: Contributions
Topic: Work in progress dungeon sprint map that could use feedback
Replies: 8
Views: 4316
Re: Work in progress dungeon sprint map that could use feedb
Tuesday, 31st December 2013, 01:48
Forum: Contributions
Topic: Work in progress dungeon sprint map that could use feedback
Replies: 8
Views: 4316
Re: Work in progress dungeon sprint map that could use feedb
Saturday, 28th December 2013, 10:09
Forum: Contributions
Topic: Work in progress dungeon sprint map that could use feedback
Replies: 8
Views: 4316
Re: Work in progress dungeon sprint map that could use feedb
Friday, 27th December 2013, 22:35
Forum: Game Design Discussion
Topic: Add MR to Potion of Resistance
Replies: 6
Views: 2521
Re: Add MR to Potion of Resistance
Friday, 27th December 2013, 20:16
Forum: Contributions
Topic: Work in progress dungeon sprint map that could use feedback
Replies: 8
Views: 4316
Re: Work in progress dungeon sprint map that could use feedb
Thursday, 26th December 2013, 07:34
Forum: Contributions
Topic: Work in progress dungeon sprint map that could use feedback
Replies: 8
Views: 4316
Re: Work in progress dungeon sprint map that could use feedb
Wednesday, 25th December 2013, 00:27
Forum: Game Design Discussion
Topic: Sethygir: Sea God and Water Addition
Replies: 113
Views: 32236
Re: Sethygir: Sea God and Water Addition
Tuesday, 24th December 2013, 00:08
Forum: Game Design Discussion
Topic: Remove mimics
Replies: 8
Views: 3356
Re: Remove mimics
Monday, 23rd December 2013, 02:11
Forum: Contributions
Topic: Work in progress dungeon sprint map that could use feedback
Replies: 8
Views: 4316
Work in progress dungeon sprint map that could use feedback
Saturday, 16th November 2013, 08:03
Forum: Game Design Discussion
Topic: Change Giant Eyeballs to Mesmerise
Replies: 12
Views: 3344
Re: Change Giant Eyeballs to Mesmerise
Saturday, 16th November 2013, 00:18
Forum: Game Design Discussion
Topic: Depths and boggarts.
Replies: 35
Views: 11098
Re: Depths and boggarts.
Saturday, 16th November 2013, 00:13
Forum: Game Design Discussion
Topic: Depths and boggarts.
Replies: 35
Views: 11098
Re: Depths and boggarts.
Wednesday, 13th November 2013, 17:10
Forum: Game Design Discussion
Topic: Could this work as a species trait?
Replies: 9
Views: 2688
Re: Could this work as a species trait?
Wednesday, 9th October 2013, 01:58
Forum: Game Design Discussion
Topic: Spiked Brand
Replies: 18
Views: 5141
Re: Spiked Brand
Wednesday, 9th October 2013, 00:32
Forum: Game Design Discussion
Topic: Make scrolls of curse/remove curse ID on read
Replies: 21
Views: 8185
Re: Make scrolls of curse/remove curse ID on read
Thursday, 12th September 2013, 01:05
Forum: Game Design Discussion
Topic: Lair Branch Loot Balancing
Replies: 38
Views: 11529
Re: Lair Branch Loot Balancing
Thursday, 12th September 2013, 00:43
Forum: Game Design Discussion
Topic: Lair Branch Loot Balancing
Replies: 38
Views: 11529
Re: Lair Branch Loot Balancing
Alternate proposal: Just stick treasure vaults at the bottom of swamp and spider.
Tuesday, 27th August 2013, 04:36
Forum: Game Design Discussion
Topic: Celestials
Replies: 16
Views: 5268
Re: Celestials
Sunday, 25th August 2013, 21:05
Forum: Game Design Discussion
Topic: Lava Orcs vs. Hill Orcs
Replies: 25
Views: 7789
Re: Lava Orcs vs. Hill Orcs
Friday, 23rd August 2013, 18:56
Forum: YASD! YAVP! and characters in progress too
Topic: YAVP - First win ever, Troll Warper of Cheibriados
Replies: 5
Views: 1812
Re: YAVP - First win ever, Troll Warper of Cheibriados
Friday, 23rd August 2013, 07:08
Forum: YASD! YAVP! and characters in progress too
Topic: YAVP - First win ever, Troll Warper of Cheibriados
Replies: 5
Views: 1812
YAVP - First win ever, Troll Warper of Cheibriados
Thursday, 15th August 2013, 19:34
Forum: Game Design Discussion
Topic: Werewolves: the Bifurcated Ones
Replies: 29
Views: 6938
Re: Werewolves: the Bifurcated Ones
Thursday, 15th August 2013, 05:17
Forum: Game Design Discussion
Topic: Do the Trunk Races really fit within Crawl?
Replies: 39
Views: 12324
Re: Do the Trunk Races really fit within Crawl?
Wednesday, 14th August 2013, 16:37
Forum: Game Design Discussion
Topic: How about a Jiyva background?
Replies: 46
Views: 13918
Re: How about a Jiyva background?
Wednesday, 14th August 2013, 05:00
Forum: Game Design Discussion
Topic: Jiangshi, sixfirhies and boulder beetles.
Replies: 6
Views: 2084
Re: Jiangshi, sixfirhies and boulder beetles.
Sunday, 4th August 2013, 15:20
Forum: Game Design Discussion
Topic: Shadow dragon armour
Replies: 38
Views: 12093
Re: Proposal: Shadow dragon armour
Volteccer_Jack wrote:I, personally, just want to see it on my character
^^This mentality is the reason this thread is a waste of time.
Just because you don't want your character to look fabulous doesn't mean the rest of us don't.
Saturday, 3rd August 2013, 18:01
Forum: Game Design Discussion
Topic: Shadow dragon armour
Replies: 38
Views: 12093
Re: Proposal: Shadow dragon armour
Friday, 2nd August 2013, 18:40
Forum: Game Design Discussion
Topic: The Following Monsters/Uniques Should Not Summon
Replies: 10
Views: 3549
Re: The Following Monsters/Uniques Should Not Summon
Friday, 2nd August 2013, 17:44
Forum: Game Design Discussion
Topic: The Following Monsters/Uniques Should Not Summon
Replies: 10
Views: 3549
Re: The Following Monsters/Uniques Should Not Summon
Wednesday, 31st July 2013, 04:59
Forum: Game Design Discussion
Topic: Just... no.
Replies: 22
Views: 7140
Re: Just... no.
Monday, 29th July 2013, 17:36
Forum: Contributions
Topic: Come judge my first vault, also questions about vault making
Replies: 16
Views: 7669
Re: Come judge my first vault, also questions about vault ma
Saturday, 27th July 2013, 05:27
Forum: Game Design Discussion
Topic: Proposal: Rework Item Destruction
Replies: 173
Views: 60697
Friday, 26th July 2013, 23:08
Forum: Game Design Discussion
Topic: Proposal: Rework Item Destruction
Replies: 173
Views: 60697
Re: Proposal: Rework Item Destruction
Friday, 26th July 2013, 03:03
Forum: Game Design Discussion
Topic: Proposal: lower the experience given by human monsters
Replies: 18
Views: 3872
Re: Proposal: lower the experience given by human monsters
Friday, 26th July 2013, 00:33
Forum: Game Design Discussion
Topic: Proposal: lower the experience given by human monsters
Replies: 18
Views: 3872
Proposal: lower the experience given by human monsters
Tuesday, 9th July 2013, 16:27
Forum: Game Design Discussion
Topic: New Unique Idea: Vanessa, Tloc Yaktaur Captain
Replies: 24
Views: 6777
Re: New Unique Idea: Vanessa, Tloc Yaktaur Captain
Friday, 28th June 2013, 20:35
Forum: Game Design Discussion
Topic: Suggestion: slightly more enemy variety in lower dungeon
Replies: 93
Views: 25960
Re: Suggestion: slightly more enemy variety in lower dungeon
Friday, 28th June 2013, 19:47
Forum: Game Design Discussion
Topic: Proposal: Give all weapon types additional effects
Replies: 45
Views: 12474
Re: Proposal: Give all weapon types additional effects
mumra wrote:KennySheep wrote:So if I understood the thread correctly, maces and flails are getting a slowing effect?
No, it just does more damage for consecutive hits on the same monster.
Ah, I just latched onto the first thing I saw proposed for long blades. Carry on.
Friday, 28th June 2013, 19:45
Forum: Game Design Discussion
Topic: Proposal: Give all weapon types additional effects
Replies: 45
Views: 12474
Re: Proposal: Give all weapon types additional effects
Friday, 28th June 2013, 19:21
Forum: Game Design Discussion
Topic: Suggestion: slightly more enemy variety in lower dungeon
Replies: 93
Views: 25960
Re: Suggestion: slightly more enemy variety in lower dungeon
Friday, 28th June 2013, 18:59
Forum: Game Design Discussion
Topic: Proposal: Give all weapon types additional effects
Replies: 45
Views: 12474
Re: Proposal: Give all weapon types additional effects
Friday, 28th June 2013, 18:32
Forum: Contributions
Topic: Come judge my first vault, also questions about vault making
Replies: 16
Views: 7669
Re: Come judge my first vault, also questions about vault ma
Friday, 28th June 2013, 16:29
Forum: Game Design Discussion
Topic: Discussion: Improving Skalds
Replies: 221
Views: 75577
Re: Discussion: Improving Skalds
Friday, 28th June 2013, 15:29
Forum: Game Design Discussion
Topic: Suggestion: slightly more enemy variety in lower dungeon
Replies: 93
Views: 25960
Re: Suggestion: slightly more enemy variety in lower dungeon
Friday, 28th June 2013, 14:42
Forum: Suggestions & Criticism
Topic: New God Idea
Replies: 5
Views: 3332
Re: New God Idea
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