Search found 9 matches

Thursday, 27th June 2013, 13:44

Forum: Contributions

Topic: Question about new Sprint modules

Replies: 10

Views: 3918

Re: Question about new Sprint modules

Absolutely - that's how most of the existing sprints came to be in the game. As and when you have something you want to submit someone will certainly take a look at it - Mantis is the usual place to post these kind of contributions. Even if wasn't quite up to standard we'd let you know what things ...

Thursday, 27th June 2013, 10:35

Forum: Contributions

Topic: Question about new Sprint modules

Replies: 10

Views: 3918

Re: Question about new Sprint modules

We've discussed some ideas to add more flexibility for designing sprints; ⋅  Changing the experience multiplier ⋅  Enabling multi-floor sprint maps ⋅  Restricting the selection of races/backgrounds ⋅  Customising the starting conditions in other ways This kin...

Wednesday, 26th June 2013, 23:59

Forum: Contributions

Topic: Question about new Sprint modules

Replies: 10

Views: 3918

Question about new Sprint modules

According to the coding wiki, building new Dungeon Sprint modules is relatively simple. This interests me because I've always felt that Crawl's mechanics would work just as well for prebuilt levels as randomly-assembled ones. However, while I can appreciate the extremely fast-paced gameplay that Spr...

Sunday, 26th May 2013, 14:56

Forum: YASD! YAVP! and characters in progress too

Topic: CIP: MiGl of Okawaru

Replies: 5

Views: 1748

Re: CIP: MiGl of Okawaru

Dungeon Crawl Stone Soup version 0.12.1 (tiles) character file. El Tippingpointo the Stickfighter (MiGl) Turns: 41403, Time: 03:36:32 HP 159/159 AC 22 Str 25 XL: 16 Next: 90% MP 20/20 EV 23 Int 6 God: Okawaru [*****.] Gold 1474 SH 0 Dex 19 Spells: 0 memorised, 15 levels left Res.Fire : . . . See In...

Sunday, 26th May 2013, 13:52

Forum: YASD! YAVP! and characters in progress too

Topic: CIP: MiGl of Okawaru

Replies: 5

Views: 1748

Re: CIP: MiGl of Okawaru

Dungeon Crawl Stone Soup version 0.12.1 (tiles) character file. El Tippingpointo the Stickfighter (MiGl) Turns: 31336, Time: 02:43:12 HP 142/142 AC 19 Str 21 XL: 15 Next: 13% MP 15/15 EV 18 Int 6 God: Okawaru [*****.] Gold 1088 SH 0 Dex 15 Spells: 0 memorised, 14 levels left Res.Fire : . . . See In...

Sunday, 26th May 2013, 03:49

Forum: YASD! YAVP! and characters in progress too

Topic: CIP: MiGl of Okawaru

Replies: 5

Views: 1748

CIP: MiGl of Okawaru

Dungeon Crawl Stone Soup version 0.12.1 (tiles) character file. El Tippingpointo the Stickfighter (MiGl) Turns: 22117, Time: 01:45:47 HP 126/126 AC 20 Str 21 XL: 13 Next: 14% MP 15/15 EV 16 Int 5 God: Okawaru [******] Gold 518 SH 0 Dex 15 Spells: 0 memorised, 12 levels left Res.Fire : . . . See Inv...

Saturday, 25th May 2013, 17:25

Forum: YASD! YAVP! and characters in progress too

Topic: CIP: Minotaur Gladiatior

Replies: 8

Views: 2548

Re: CIP: Minotaur Gladiatior

Minotaurs rarely need more than 5 traps skill due to their high HP, and you can wait a very long time before needing it. I usually train it right before the vaults. Also, min delay for quarterstaves is 12 and so it would have been better to train other skills at that point. I'm mainly concerned abo...

Saturday, 25th May 2013, 15:50

Forum: YASD! YAVP! and characters in progress too

Topic: CIP: Minotaur Gladiatior

Replies: 8

Views: 2548

Re: CIP: Minotaur Gladiatior

You should use code to show your character progression . Anyway, I too think you need to invest on fighting & trap. Trap at 4 is okay for detecting bolt or blade trap, and later train to 8~10 so you don't accidentally step on zot trap. I assume you're going to cast some spells as well? I died i...

Saturday, 25th May 2013, 05:47

Forum: YASD! YAVP! and characters in progress too

Topic: CIP: Minotaur Gladiatior

Replies: 8

Views: 2548

CIP: Minotaur Gladiatior

Dungeon Crawl Stone Soup version 0.12.1 (tiles) character file. El Tippingpointo the Stickfighter (MiGl) Turns: 15763, Time: 00:54:00 HP 82/82 AC 17 Str 20 XL: 11 Next: 91% MP 3/3 EV 16 Int 5 God: Okawaru [**....] Gold 265 SH 0 Dex 16 Spells: 0 memorised, 10 levels left Res.Fire : . . . See Invis. ...

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