Search found 1104 matches

Monday, 25th April 2022, 18:04

Forum: Dungeon Crawling Advice

Topic: Unarmed damage info

Replies: 2

Views: 399

Unarmed damage info

I noticed that in trunk there is detailed damage info for weapons in the weapon description. This is really good, thank you very much! No more fsim nonsense.

But I can not find the same damage for unarmed (and for unarmed forms). How can I see it? Is it available?

Thursday, 14th April 2022, 16:05

Forum: Game Design Discussion

Topic: Homerow scrolldown in drop menu

Replies: 2

Views: 245

Re: Homerow scrolldown in drop menu

I have dropped my main weapon multiple times because I was unaware that space not only does not scroll, it selects the first item (usually my weapon).

Monday, 28th March 2022, 21:06

Forum: Game Design Discussion

Topic: Ally Swapping vs Opportunity Attacks

Replies: 6

Views: 602

Re: Ally Swapping vs Opportunity Attacks

I miss the time when these kind of gameplay changes (or much less) provoked a long long war. Tavern is dead, it would be better to officially archive it.

Thursday, 3rd March 2022, 19:04

Forum: Game Design Discussion

Topic: Hell Reform (Experimental Playable)

Replies: 25

Views: 5317

Re: Hell Reform (Experimental Playable)

Nebukadnezar may have hard feelings about the development, but I do not think he wants to be rude. It is really challenging to express ones disappointment. especially when English is not ones first language. They also need to learn that opinion is much cheaper outside, when you do not need to work h...

Tuesday, 22nd February 2022, 23:00

Forum: The Dart Board

Topic: Return Of The Tavern Snacks (0.26 flavour)

Replies: 145

Views: 91146

Re: Return Of The Tavern Snacks (0.26 flavour)

Well, considering that I was not playing at all in the second week, it was not that bad! Congrats to Start for 5 wins! And also for organising the team! And thanks for being my teammates everyone.

Monday, 7th February 2022, 08:39

Forum: The Dart Board

Topic: Return Of The Tavern Snacks (0.26 flavour)

Replies: 145

Views: 91146

Re: Return Of The Tavern Snacks (0.26 flavour)

Congrats to Strat for the first win of the team! I have added a second, with an easy nemelex combo: HODe. https://crawl.xtahua.com/crawl/morgue/sanka/morgue-sanka-20220206-232306.txt All I can say that new spider seems brutal. Zot 5 is also very scary. Big axes help a lot though. I had a trove that ...

Friday, 4th February 2022, 20:35

Forum: The Dart Board

Topic: Return Of The Tavern Snacks (0.26 flavour)

Replies: 145

Views: 91146

Re: Return Of The Tavern Snacks (0.26 flavour)

I am in! Username "sanka". Thank you Strat! I wish Moanerette would join.

Thursday, 3rd February 2022, 16:27

Forum: The Dart Board

Topic: Return Of The Tavern Snacks (0.26 flavour)

Replies: 145

Views: 91146

Re: Return Of The Tavern Snacks (0.26 flavour)

While I am happy to join if Moanerette makes the group again, I will not be very active in this tournament. Unfortunately I will be busy in the middle week.

Tuesday, 25th January 2022, 22:10

Forum: Dungeon Crawling Advice

Topic: Are nagas still good with shields?

Replies: 10

Views: 1337

Re: Are nagas still good with shields?

But does anybody has some spoiler about the progress of the shield skill? Is it a buff or a nerf for shields? Shield skill used to be very weak, because SH was the weakest defense and the skill barely gave any SH anyway. So usually you only trained to remove the penalties. So it is a little surprisi...

Sunday, 16th January 2022, 10:42

Forum: YASD! YAVP! and characters in progress too

Topic: Road to greatfelid (21/21.5?): movie-length Delver special!

Replies: 121

Views: 32810

Re: Road to greatfelid (21/21.5?): movie-length Delver speci

Yeah, while I adore your ability to streak felids, as I am not a streaker, but I can imagine that it can be done. I always wondered, however, how do people avoid death consistently with a Naga on the first few levels. Just luck? Some people told me it's stealth, but I do not beleive them: you may no...

Friday, 14th January 2022, 13:03

Forum: YASD! YAVP! and characters in progress too

Topic: Road to greatfelid (21/21.5?): movie-length Delver special!

Replies: 121

Views: 32810

Re: Road to greatfelid (21/21.5?): movie-length Delver speci

Welcome back, and thanks for the fun to read report! Finally a post on Tavern. I find it quite funny that the longest active streaks are literally 4 huge variety ones, then two streaks with 20+ felids and no other race even comes close. How do you list streaks? I had a look on the CAO homepage, and ...

Sunday, 9th January 2022, 13:29

Forum: Game Design Discussion

Topic: Running out of projectile ammo irritates me. Infinite ammo?

Replies: 9

Views: 1682

Re: Running out of projectile ammo irritates me. Infinite a

My problem with some kind of ammo not mulching and some mulching is that it leads exactly the kind of gameplay we have now. Currently you switch to an untrained melee weapon against week enemies to conserve ammo. If there is an ammo that does not mulch but has less damage, you could switch to that a...

Wednesday, 5th January 2022, 16:47

Forum: Game Design Discussion

Topic: Dj Spell Rework

Replies: 9

Views: 1528

Re: Dj Spell Rework

Most spells are useful for every build. Hailstorm at XL 11? Looking through the list of spells that exist I'll grant you that most spells aren't always useless, but in my experience only about half the spells a Djinn gets are actually useful. I guess I meant "Most spells are roughly *equally* ...

Wednesday, 5th January 2022, 13:58

Forum: Game Design Discussion

Topic: Running out of projectile ammo irritates me. Infinite ammo?

Replies: 9

Views: 1682

Re: Running out of projectile ammo irritates me. Infinite a

I think nobody has other arguments than they want a mechanic that is different from both spells, both evocables and both melee. For an experienced player arrows and bolts are usually enough to kill everything dangerous, if you do not use them on popcorn. Ranged weapons are still superior to melee, a...

Monday, 3rd January 2022, 15:43

Forum: Game Design Discussion

Topic: Dj Spell Rework

Replies: 9

Views: 1528

Re: Dj Spell Rework

Allowing changing the spells weakens the unique aspect of djinni. And there's no need to make djinni even more stronger by allowing it to optimize the spell set: a djinni with "bad" spells is still strong. Most spells are useful for every build. The only exception from this is the form spe...

Friday, 24th December 2021, 21:59

Forum: Game Design Discussion

Topic: Draining in Hells

Replies: 5

Views: 1143

Re: Draining in Hells

I personally never understood the purpose of these hell effects like draining. If your character is strong enough so that you can clear draining inside Hells, then it will not result in any interesting gameplay, you just play normally. If your character is not strong enough, then you leave and grind...

Thursday, 16th December 2021, 09:33

Forum: Game Design Discussion

Topic: Saving Ignis

Replies: 7

Views: 1544

Re: Saving Ignis

What balancing work? You think that Ignis' abilities are good at that stage??
I personally do not propose any change of the abilities, just allow piety gain (and possibly a rename from dying flame).

Friday, 10th December 2021, 13:16

Forum: Game Design Discussion

Topic: Saving Ignis

Replies: 7

Views: 1544

Re: Saving Ignis

It is a good idea, but I think Ignis should be revived when you take back the fiery rune while worshipping her.

Monday, 22nd November 2021, 12:17

Forum: Game Design Discussion

Topic: Killed by friendly fire

Replies: 5

Views: 1321

Re: Killed by friendly fire

I remember allies always could hit you, including your own summoned white imps killing you if you are behind their target and they miss. Some monsters are really bad if friendly and more likely to kill you than the enemy.

Sunday, 31st October 2021, 18:28

Forum: Game Design Discussion

Topic: Trunk: Dj caster of Ash OP?

Replies: 3

Views: 1167

Re: Trunk: Dj caster of Ash OP?

If djinns of makhleb are not overpowered, then djinn of ash also not. Yes, you had good skills, but: - as a djinn, even if you have high spellcasting, you can only get the high level spells late in the game. In my djinn game I started as a fighter, went makhleb, and had no problem casting any spell ...

Tuesday, 28th September 2021, 21:29

Forum: Game Design Discussion

Topic: Drain

Replies: 7

Views: 1992

Re: Drain

Yeah, there was a unique, but she could also bansih you if generated with a distortion dagger instead of the draining one, and she could be defeated quite easily with wands. She was a unique treat, the only single monster when heavy drain could be a problem if you had no idea how to fight her. Not w...

Monday, 27th September 2021, 09:10

Forum: Crazy Yiuf's Corner

Topic: what happened to tavern

Replies: 36

Views: 14692

Re: what happened to tavern

There is a rougelike server, where there are dcss related channels.

There is an invitation in this very thread a few post above:
https://discord.gg/t9cVHhj

Sunday, 26th September 2021, 09:43

Forum: Game Design Discussion

Topic: Drain

Replies: 7

Views: 1992

Re: Drain

I never remember drain having a serious effect: I ignored old draining and old rN+ too.

One noticable change is with Ru's abilities: they can be spammed much less nowadays!

Sunday, 26th September 2021, 09:38

Forum: Game Design Discussion

Topic: Hell Reform (Experimental Playable)

Replies: 25

Views: 5317

Re: Hell Reform (Experimental Playable)

That's fair to request that the target difficulty should be aimed to more average players, which I am one too (I only beat all four hells in 1 game). But what I try to say that the mechanic is bad independently of the difficulty level: it is just that if the difficulty will be toned down to someone ...

Sunday, 26th September 2021, 09:17

Forum: Game Design Discussion

Topic: Hell Reform (Experimental Playable)

Replies: 25

Views: 5317

Re: Hell Reform (Experimental Playable)

Majang: Perhaps I explained my position badly, but I think you misunderstood it. You claim that "If we follow your or Nebbu's reasoning, any change to the Hells would be open to the criticism that they are either not challenging enough, or so challenging that they can only be beaten by tedium, ...

Saturday, 25th September 2021, 20:49

Forum: Game Design Discussion

Topic: Hell Reform (Experimental Playable)

Replies: 25

Views: 5317

Re: Hell Reform (Experimental Playable)

To get some brainstorming about the strategic effects: I do not get the point of "discouraging resting". To the best of my knowledge you can still reset by leaving Hells and grinding down the effects somewhere (like Abyss). 1.) If the intended effect of these strategic penalties to sometim...

Saturday, 25th September 2021, 20:41

Forum: Game Design Discussion

Topic: Hell Reform (Experimental Playable)

Replies: 25

Views: 5317

Re: Hell Reform (Experimental Playable)

Majang: maybe you missed that Nebukadnezar knows what (s)he is talking about, he played hells lot of times without a god. To get a good estimate of the effects, he showed that: - it is possible to win with relatively week characters (as (s)he mentioned it would not have been possible with a characte...

Tuesday, 14th September 2021, 12:11

Forum: YASD! YAVP! and characters in progress too

Topic: Ascend a Felid (CIP)

Replies: 7

Views: 2154

Re: Ascend a Felid (CIP)

Banishment needs LOF, so if you place the prism on the path between you and the creature that has banishment, she can not banish you. The prism gives you cover. You can also hide behind summons.

Tuesday, 17th August 2021, 17:17

Forum: The Dart Board

Topic: Return Of The Tavern Snacks (0.26 flavour)

Replies: 145

Views: 91146

Re: Return Of The Tavern Snacks (0.26 flavour)

We only need to attempt more 15 runers to get those. I never went to extended, partially because it is contrary to my Nemelex Combo goals.

Tuesday, 17th August 2021, 12:38

Forum: The Dart Board

Topic: Return Of The Tavern Snacks (0.26 flavour)

Replies: 145

Views: 91146

Re: Return Of The Tavern Snacks (0.26 flavour)

I was not aware that unique hunting is your thing, otherwise I surely would have created some chars to hunt down Ignacio and Dissolution. Next time I will focus on this category more! (I am a Nemelex Combo fun myself. Maybe next time we will win more of those!) I really like these separte categories...

Sunday, 15th August 2021, 23:19

Forum: The Dart Board

Topic: Return Of The Tavern Snacks (0.26 flavour)

Replies: 145

Views: 91146

Re: Return Of The Tavern Snacks (0.26 flavour)

Yes, especially thanks to Moanerette! I am really happy someone setting up a team I can join.

Sunday, 15th August 2021, 20:22

Forum: The Dart Board

Topic: Return Of The Tavern Snacks (0.26 flavour)

Replies: 145

Views: 91146

Re: Return Of The Tavern Snacks (0.26 flavour)

Thank you for being my teammates. It was a nice experience. I tripled my wins from the previous tournament! Unfortunately, after the good start I got some really terrible losses (including one really lame death in Zot), and that got my strength of will, I never won again. It was really good to see y...

Friday, 13th August 2021, 17:34

Forum: Game Design Discussion

Topic: Torment - revisited

Replies: 18

Views: 4752

Re: Torment - revisited

From these discussions one would think that berserkers never win with 15 runes, as they have no access to the spells you mention and Trog is not a god you consider against torment. Also, I do not think that most 15 runners push for rN+++ as hard as you seem to think. I personally think that it's jus...

Thursday, 5th August 2021, 22:19

Forum: The Dart Board

Topic: Return Of The Tavern Snacks (0.26 flavour)

Replies: 145

Views: 91146

Re: Return Of The Tavern Snacks (0.26 flavour)

We stil have time - the hardest one to find is usually Ignacio - I think I have never met her! Later on the tournament I may try a 15 rune run if I get a strong character and hunt him down. Meanwhile I had another win: https://crawl.xtahua.com/crawl/morgue/sanka/morgue-sanka-20210805-220133.txt A Ne...

Sunday, 1st August 2021, 19:23

Forum: The Dart Board

Topic: Return Of The Tavern Snacks (0.26 flavour)

Replies: 145

Views: 91146

Re: Return Of The Tavern Snacks (0.26 flavour)

I would keep it and perhaps distort a whip (or demon whip if available). Antimagic is very good if you do not cast, and you may not want to blink ancient liches. I won an other Nemex combo, this time I think I was the first to win this combination: https://crawl.xtahua.com/crawl/morgue/sanka/morgue-...

Saturday, 31st July 2021, 15:45

Forum: The Dart Board

Topic: Return Of The Tavern Snacks (0.26 flavour)

Replies: 145

Views: 91146

Re: Return Of The Tavern Snacks (0.26 flavour)

First win, with a Nemelex choice (HuAm): https://crawl.xtahua.com/crawl/morgue/sanka/morgue-sanka-20210731-153036.txt Highlights: 1. I found Rift in a shop in D5, but can only buy it a little after Orc (all gold from Orc was not enough, but close). Rift + silver javelines are a very good combo. 2. M...

Thursday, 29th July 2021, 18:40

Forum: The Dart Board

Topic: Return Of The Tavern Snacks (0.26 flavour)

Replies: 145

Views: 91146

Re: Return Of The Tavern Snacks (0.26 flavour)

# TEAMCAPTAIN Moanerette I copied the first line of my RC file above. I must missing something stupid like editing the wrong file or something. Also, I used exactly the same line in the 0.26 tournament and it worked. EDIT: I copied the line from adrew's RC file just in case. No luck. Also, I checke...

Thursday, 29th July 2021, 14:19

Forum: The Dart Board

Topic: Return Of The Tavern Snacks (0.26 flavour)

Replies: 145

Views: 91146

Re: Return Of The Tavern Snacks (0.26 flavour)

Yes, I play as sanka. I have no idea what's going on. I have tried to put it into my underhound RC file as well - how much time do we need to wait before I appear as a member?

Thursday, 29th July 2021, 08:41

Forum: The Dart Board

Topic: Return Of The Tavern Snacks (0.26 flavour)

Replies: 145

Views: 91146

Re: Return Of The Tavern Snacks (0.26 flavour)

I have added the line to my 0.27 RC file on Xtahua, but I am still not listed as member of the team on the team page. Am I missing something, or am I missing from your list of players?

Tuesday, 27th July 2021, 11:00

Forum: Dungeon Crawling Advice

Topic: 3 acquirements on D1?

Replies: 7

Views: 1889

Re: 3 acquirements on D1?

I had found crystal plate armours and gold dragon armours in D1 before these changes. Acquirement is not so good that it makes startscumming issue worse.

Saturday, 24th July 2021, 17:28

Forum: YASD! YAVP! and characters in progress too

Topic: Nikola - chain lightning 110 dmg

Replies: 2

Views: 791

Re: Nikola - chain lightning 110 dmg

My condolences. Nikola was always very dangerous. Altough many times he just blinks around aimlessly, sometimes he one-shots you. I frequently carried a staff of air just for the case I run into him.

Friday, 23rd July 2021, 09:47

Forum: Dungeon Crawling Advice

Topic: Draconian Transmutor

Replies: 10

Views: 4527

Re: Draconian Transmutor

I simply use spider form against hydras. Early hydras are either killed with wands or avoided (they are not fast). Later when you have about ~40 EV, the hydras start to get much less scary. You may need to have good estimate of their damage (watch the number of heads!).

Friday, 23rd July 2021, 09:34

Forum: Dungeon Crawling Advice

Topic: Spriggan Enchanter and Rune branches

Replies: 13

Views: 2365

Re: Spriggan Enchanter and Rune branches

A Spriggan starts with STR 4 and does armor at -3. Is it worth trying to get to the point of using shadowdragon armor or anything other than steam? I personally would never wear armour with encumbrance on a spriggan. The best armours for spriggan are robe of archmagi, steam dragon scales and robe o...

Wednesday, 21st July 2021, 08:46

Forum: Dungeon Crawling Advice

Topic: Spriggan Enchanter and Rune branches

Replies: 13

Views: 2365

Re: Spriggan Enchanter and Rune branches

Strangely enough, Majang left out the only effect of spellcasting that I usually train for. Spellcasting gives you spell slots: one slot per 0.5 levels (2 slots per skill level). You can only memoize spells if you have enough slots, each spell takes as much slot as many levels you have. You also get...

Wednesday, 30th June 2021, 20:20

Forum: Crazy Yiuf's Corner

Topic: Do we really need levels like this one?

Replies: 5

Views: 2498

Re: Do we really need levels like this one?

I think there are safe-movements, meaning you only move if nothing is visible. Combining with forced more when something just goes invisible, they allow safe manual exploration if needed. I used to use it, but I am too lazy nowadays and die instead.

Wednesday, 30th June 2021, 20:12

Forum: Game Design Discussion

Topic: Dragon form idea

Replies: 25

Views: 6848

Re: Dragon form idea

It's still good when you are running away, though.

Wednesday, 30th June 2021, 17:25

Forum: Game Design Discussion

Topic: Dragon form idea

Replies: 25

Views: 6848

Re: Dragon form idea

This answer may have made sense when blade hands was in the starting book, but now? Why would you wear armour heavier than acid scales? Why would you be not in a form when fighting? (Of course seing the poster I should know the answer, but I guess most players do not go Chei. With chei armour is rea...

Tuesday, 22nd June 2021, 11:13

Forum: Game Design Discussion

Topic: Dragon form idea

Replies: 25

Views: 6848

Re: Dragon form idea

svendre wrote:dropping Absolute Zero and moving Tornado to ice


Wait, what? What changes are you talking about?

Monday, 14th June 2021, 21:55

Forum: Game Design Discussion

Topic: Deep Dwarf Mini-Rework Proposal

Replies: 14

Views: 2655

Re: Deep Dwarf Mini-Rework Proposal

I personally like your idea, it's better than the status quo. I would like the temporal hp version better though, the ui problem does not sounds so severe, in fact it would be much more transparent mechanic. It could work similarly to poison display. Note, however, that this may not fix the big prob...

Thursday, 27th May 2021, 17:34

Forum: YASD! YAVP! and characters in progress too

Topic: 0.12 HOPr

Replies: 4

Views: 1281

Re: 0.12 HOPr

  Code:
25877 | Snake:4  | Gained Margrim as an ally
25879 | Snake:4  | Your ally Margrim died


  Code:
 34896 | Vaults:3 | Your ally Margrim died


  Code:
 43888 | Vaults:4 | Your ally Margrim died


An other explanation of Margrim's success: resurrection.
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