Search found 1053 matches

Tuesday, 6th April 2021, 14:12

Forum: Game Design Discussion

Topic: Set armour training min skill to avoid disadvantages

Replies: 6

Views: 584

Re: Set armour training min skill to avoid disadvantages

There are often a lot of discussion about "breakpoints" in skills, and this always puzzles me. There were past attemtps to "smooth" the weapon skills by evading the current (and past) min delay breakpoints, and I did not understand the purpose. 1.) There are usually an optimum wh...

Friday, 26th March 2021, 21:01

Forum: Dungeon Crawling Advice

Topic: Questions I should know the answer to at this point

Replies: 3

Views: 430

Re: Questions I should know the answer to at this point

I personally would not rebrand it - there are no strictly better brands to generate but there is a good chance to get a worse one. A scimitar is a little it week at Vault 3. As a gnoll you could use any demon weapon or eveningstar/double sword if you insist using a shield - none has generated so far?

Friday, 26th March 2021, 17:04

Forum: Dungeon Crawling Advice

Topic: Questions I should know the answer to at this point

Replies: 3

Views: 430

Re: Questions I should know the answer to at this point

Aiming the best total of the three defences is not a good metric, regardless of the shield penalties. Shield also slows your attack speed until you have a certain level of skill, which is quite high for tower shields (for normal races). Towars shield slows you more than kite shield. Tower also gives...

Sunday, 21st March 2021, 15:07

Forum: Crazy Yiuf's Corner

Topic: The true power of Manifold Assault

Replies: 4

Views: 347

Re: The true power of Manifold Assault

Does manifold assault takes 1 turn as spells or the speed of your weapon? In other words, is it useful for quickblade of distortion or for statue form with dark maul?

EDIT: Ok, I found out that it is supposed to be your weapon delay.

Monday, 8th March 2021, 21:14

Forum: Coding

Topic: C++ vs C headers? Visual Studio

Replies: 2

Views: 804

Re: C++ vs C headers? Visual Studio

I think you are mistaken. C++ supports stddef.h etc., they are in the C++ standard. The cstdef version just puts the names in the std namespace, while the stddef.h puts names in the global namespace. You may tell us your visual studio and windows version, and maybe somebody could tell you where the ...

Monday, 8th March 2021, 10:35

Forum: YASD! YAVP! and characters in progress too

Topic: CIP: DsFi of Yred

Replies: 8

Views: 541

Re: CIP: DsFi of Yred

One good offense is better than 3 week ones. I would not train maces&flails, fire magic and conjurations, and earth magic on the same character until I have one strong offensive option. (I would also focus on defenses for a long time before considering training spells.) Your shield not only gave...

Sunday, 7th March 2021, 21:04

Forum: Dungeon Crawling Advice

Topic: Can someone explain the 'magic link' mutation to me?

Replies: 10

Views: 668

Re: Can someone explain the 'magic link' mutation to me?

Well, then I do not understand Siegurt's argument. If you have spirit shield, then 1 mana is always better than 1 Hp, no need to compare attack spells etc, since spirit shield lets your mana act as HP, but not vice versa (ignore poison). The best (for your character) would be to always regenerate ma...

Sunday, 7th March 2021, 20:14

Forum: Dungeon Crawling Advice

Topic: Can someone explain the 'magic link' mutation to me?

Replies: 10

Views: 668

Re: Can someone explain the 'magic link' mutation to me?

Doesn't you get a spirit shield at level 1, before the mana link? That means that 1 MP is always strictly better than 1 HP, except when you are poisoned (which is rarely dangerous after D4, where you most likely do not have the mana link mutation yet). EDIT: oh, they changed this and you talk about ...

Sunday, 7th March 2021, 12:59

Forum: YASD! YAVP! and characters in progress too

Topic: CIP: DsFi of Yred

Replies: 8

Views: 541

Re: CIP: DsFi of Yred

+ Level 3.8 Spellcasting * Level 9.5 Conjurations * Level 8.7 Fire Magic * Level 8.6 Earth Magic You don't know any spells. Your skill choices seems a little bit strange to me. Also, your acid dragon scales and the kite shield were very questionable equipment choices. A +6 flail is also not a good ...

Sunday, 21st February 2021, 13:05

Forum: Game Design Discussion

Topic: Undead Necromancers

Replies: 10

Views: 7514

Re: Undead Necromancers

I have a hard time understanding your position - it is a little bit unclear what would you think would be beneficial for the game. It seems that you have a special character in your mind (MuNe who kills most enemies by necromancy spells) and you could not build it? 1.) You says that there should be ...

Friday, 19th February 2021, 15:25

Forum: Game Design Discussion

Topic: New EV function gameplay feedback/discussion

Replies: 32

Views: 1859

Re: New EV function gameplay feedback/discussion

I think you underestimate base damage: you need a pretty big difference for a halberd to catch up with a bardiche at 26 polearm skill (with reasonable strength/fighting skills). For example, at str/fighting 20 (polearms 26), an unbarnded +0 bardiche is just marginally worse than a +9 halberd of flam...

Tuesday, 16th February 2021, 21:27

Forum: Game Design Discussion

Topic: Some god nerf proposals

Replies: 9

Views: 670

Re: Some god nerf proposals

Well, the -10% is flavored as powering the ancestor, so I guessed you do not get it till you do not get the ancestor.

Tuesday, 16th February 2021, 15:58

Forum: Game Design Discussion

Topic: Some god nerf proposals

Replies: 9

Views: 670

Re: Some god nerf proposals

The fact that some characters are strong enough so they do not really need a god does not make the ability less strong. The problem is exactly that you get a strong ability immediately upon joining, compared to other gods who only give the ability at 1*. (And I am personally would move very strong 1...

Monday, 15th February 2021, 13:33

Forum: The Dart Board

Topic: Speedrunning: looking for new ideas and an invitation for ev

Replies: 5

Views: 1875

Re: Speedrunning: looking for new ideas and an invitation fo

Thanks for the answers! I most likely do not really get the "great(er)player + polytheist" category: do you actually need to win every race/class just to take part (get a score)? This means an awful lot of time to get a score (even if you do speedruns), so my problem is that in this catego...

Monday, 15th February 2021, 13:23

Forum: Game Design Discussion

Topic: Some god nerf proposals

Replies: 9

Views: 670

Re: Some god nerf proposals

I like your Gozag proposal, and thanks for letting me know of the Nemelex update, sorry for missing it. I disagree with you about Hep, -10% HP does not counteracts the ally on most races. A permanent ally lets you freely disengage from most opponents, this alone is very strong and worths more than -...

Sunday, 14th February 2021, 12:44

Forum: Game Design Discussion

Topic: Some god nerf proposals

Replies: 9

Views: 670

Some god nerf proposals

I'd like to propose some minor nerfs to some gods (apologies if in the quick trunk development some of these become obsolete, please let me know!) 1. Hepliaklqana *immedietaly* gives you a permanent summon upon joining. This is too strong in the hardest part of the game. I propose to only give you t...

Sunday, 14th February 2021, 12:28

Forum: The Dart Board

Topic: Speedrunning: looking for new ideas and an invitation for ev

Replies: 5

Views: 1875

Re: Speedrunning: looking for new ideas and an invitation fo

One more idea for speedruns:

DUHZ speedrun: do a DUHZ (Dungeon->Dpeths-> 3 Hells -> Zot) speedrun. You are not allowed to enter lair/orc.

Similarly you can create different "challenge" speedruns, but I think DUHZ has realtively straigthforward rules and can be interesting.

Sunday, 14th February 2021, 12:18

Forum: The Dart Board

Topic: Speedrunning: looking for new ideas and an invitation for ev

Replies: 5

Views: 1875

Re: Speedrunning: looking for new ideas and an invitation fo

Hi Lici/EnegeticOcto, Your speedruns were really impressive, congratulations! 1.) I would like to ask you something I do not really get about real time speedruns. There are bots that can win crawl on its own, and then the realtime speed of the game just depends on the speed of the machine which runs...

Sunday, 14th February 2021, 09:45

Forum: Game Design Discussion

Topic: New EV function gameplay feedback/discussion

Replies: 32

Views: 1859

Re: New EV function gameplay feedback/discussion

Spriggans and Felids definitely become much, much less annoying to play at high levels. Yes, they were strong before and they are even stronger now, but the gameplay at least become smoother. But how this change affects other EV relying characters? Merfolk, Kobold, Halfling, Deep Elf? Is a dex-focus...

Saturday, 13th February 2021, 14:08

Forum: Game Design Discussion

Topic: Undead Necromancers

Replies: 10

Views: 7514

Re: Undead Necromancers

I am not convinced that MP recovery is a real issue outside of ziggurats. Even if sublimation of blood would be some kind of requirement, the fact that undeads are not able to cast it then would be an actually interesting limitation and differentiation between undead and non-undeaad, similarly to fo...

Saturday, 6th February 2021, 16:09

Forum: Crazy Yiuf's Corner

Topic: EV stepdown got removed!

Replies: 8

Views: 817

Re: EV stepdown got removed!

What I would be a little bit more interested in is are there any visible difference between such high EVs? I mean, I can feel a difference going from 20 to 30, and also when going from 30 to 40, but not that much when going from 40 to 50. Is it because almost all monsters has around 5% chance to hit...

Thursday, 28th January 2021, 16:28

Forum: Game Design Discussion

Topic: spells with "interesting" targeting

Replies: 12

Views: 1251

Re: spells with "interesting" targeting

The most relevant comment from that thread is the analysis of the new fire magic spells by bt: 1. Foxfire and starting FE book in general While Foxfire is fairly interesting to use and deals good damage for a lvl 1 spell, the drawbacks make it really awkward to start a run with. You can't use it in ...

Wednesday, 27th January 2021, 10:54

Forum: Crazy Yiuf's Corner

Topic: Tomb seems somewhat extreme currently

Replies: 7

Views: 823

Re: Tomb seems somewhat extreme currently

I think 0.16 was the only version with shadow traps? I am not 100% sure.

Wednesday, 27th January 2021, 10:50

Forum: Dungeon Crawling Advice

Topic: best brand for an exe axe

Replies: 7

Views: 675

Re: best brand for an exe axe

Its not that I like throwing that much. Rather, if I train bows or crossbows I ussually do not train a melee weapon, because there's no point. Distortion is not good for a secondary weapon for bow/crossbow users, but I rarely care that much about my secondary weapon's brand. I rarely use untrained b...

Tuesday, 26th January 2021, 21:54

Forum: Dungeon Crawling Advice

Topic: best brand for an exe axe

Replies: 7

Views: 675

Re: best brand for an exe axe

I do not think that distortion narrows your options that much, as bows/crossbows/slings + melee is not a very common combination for me, and everything else works fine. Sure, staffs are useful for spellpower but spells work fine without them, and throwing and evocations - the two most popular option...

Tuesday, 26th January 2021, 20:17

Forum: Dungeon Crawling Advice

Topic: best brand for an exe axe

Replies: 7

Views: 675

Re: best brand for an exe axe

I guess vamp is good for a bot because bots has a harder time retreating and resting or breaking up large groups. Otherwise, wamp is not that good: it does not always trigger, and does not even work on some of the strongest enemies. A long time ago I calculated elec vs fire/ice on large weapons, if ...

Monday, 25th January 2021, 09:02

Forum: The Dart Board

Topic: Return Of The Tavern Snacks (0.26 flavour)

Replies: 62

Views: 4308

Re: Return Of The Tavern Snacks (0.26 flavour)

Thanks for being my first team during a tournament! Your support also brought my first tournament win (with a Nemelex combo, but too late to be the first 8). Unfortunately I did not win a second time, so only one win - maybe I'll get better for next time.

Sunday, 24th January 2021, 10:17

Forum: The Dart Board

Topic: Return Of The Tavern Snacks (0.26 flavour)

Replies: 62

Views: 4308

Re: Return Of The Tavern Snacks (0.26 flavour)

petercordia wrote:I don't know about the singing sword. I've heard good things about it, but would it have to replace your shield?


The singing sword is one handed (double sword), so it would not had to replace my shield. But I died anyway.

Friday, 22nd January 2021, 22:53

Forum: The Dart Board

Topic: Return Of The Tavern Snacks (0.26 flavour)

Replies: 62

Views: 4308

Re: Return Of The Tavern Snacks (0.26 flavour)

I am a long blade user (BaWz), currently using a demon blade of flaming, and the singing sword is available for 3200 gold... Where, this is a lot, but would it worth it? Is it a good artefact now? Also, does pearl dragon armour actually good? An unenchanced one is available for 3500 gold... seems a ...

Friday, 22nd January 2021, 21:59

Forum: The Dart Board

Topic: Return Of The Tavern Snacks (0.26 flavour)

Replies: 62

Views: 4308

Re: Return Of The Tavern Snacks (0.26 flavour)

  Code:
The apparition of Panli the Archer, a journeyman Centaur Arcane Marksman of Okawaru.


A ghost from the past: I did not know ghosts from past versions can show non-existent races....

Saturday, 16th January 2021, 10:55

Forum: Game Design Discussion

Topic: Remove launcher ammo

Replies: 15

Views: 1997

Re: Remove launcher ammo

If I am not mistaken, Siegurt have just suggested your limited quiver idea two posts above (although it is hidden at the end of a very long post). I personally do not like this limited and time-rechargable quiver because it makes ranged weapons too similar to spells with a different mp. I think that...

Friday, 15th January 2021, 10:41

Forum: Game Design Discussion

Topic: Remove launcher ammo

Replies: 15

Views: 1997

Re: Remove launcher ammo

Yeah, the current situation is bad: balancing by tedium. But I think nobody has any idea what exactly to do, so they kept procrastinating doing anything with it. If there were no ammo, ranged combad were so much superior to melee that almost nobody would do any melee anymore. Bows would be better th...

Wednesday, 13th January 2021, 17:37

Forum: Crazy Yiuf's Corner

Topic: Best/Worst Artifacts

Replies: 2857

Views: 555882

Re: Best/Worst Artifacts

  Code:
You finish putting on the +14 crystal plate armour of Narcissism {Str+7}.


With the +7 strength I was able to cast Iron Shot in it with my HaEE with a little bit of training.

Wednesday, 13th January 2021, 17:21

Forum: The Dart Board

Topic: Return Of The Tavern Snacks (0.26 flavour)

Replies: 62

Views: 4308

Re: Return Of The Tavern Snacks (0.26 flavour)

I won, but I was a few hours slow for a Nelemex's choice win. :-( I put on a ring of strength and wore the crystal plate armour. I won't find a similar armour soon.

Tuesday, 12th January 2021, 20:22

Forum: The Dart Board

Topic: Return Of The Tavern Snacks (0.26 flavour)

Replies: 62

Views: 4308

Re: Return Of The Tavern Snacks (0.26 flavour)

  Code:
You finish putting on the +14 crystal plate armour of Narcissism {Str+7}.


Unfortunately I am a HaEE. Although I can still cast LRR in it with 7% failure rate - maybe I should use it?

I have AC 39 EV 29 without it, and AC 61, EV 14 in it. (But I can not cast iron shot in it yet.)

Monday, 11th January 2021, 11:17

Forum: The Dart Board

Topic: Return Of The Tavern Snacks (0.26 flavour)

Replies: 62

Views: 4308

Re: Return Of The Tavern Snacks (0.26 flavour)

Well, I have died again, now against the Royal Jelly, with a MuAM. I was close to get a Nemelex Choice win, but whatever, I usually die late game. I need to take a short break now - maybe this tournament still won't be the one where I will win.

Saturday, 9th January 2021, 14:57

Forum: The Dart Board

Topic: Return Of The Tavern Snacks (0.26 flavour)

Replies: 62

Views: 4308

Re: Return Of The Tavern Snacks (0.26 flavour)

I have found Zephy on my Ghoud Delver who just joined Makhleb .... I am sure I'll die leaving makhleb for Okawaru.

Edit: well, uhm, yeah, this happened. Sorry teammeates, I am terrible.

Saturday, 9th January 2021, 13:32

Forum: The Dart Board

Topic: Return Of The Tavern Snacks (0.26 flavour)

Replies: 62

Views: 4308

Re: Return Of The Tavern Snacks (0.26 flavour)

Well, I died as ususal: got bored in Depths and tabbed too much.

Saturday, 9th January 2021, 11:21

Forum: The Dart Board

Topic: Return Of The Tavern Snacks (0.26 flavour)

Replies: 62

Views: 4308

Re: Return Of The Tavern Snacks (0.26 flavour)

Hi, I have died with my HaEn in Lair 6, very bad play. I usually play fast. Now I am at Orc 2, with my PaWn of Oka. I have 14 UC skill and blade hands, but I have found the dragon king armour, shield of the gong, manual of polarms and staves - all not used. I consider maybe I switch to the dragon ki...

Thursday, 7th January 2021, 16:33

Forum: The Dart Board

Topic: Return Of The Tavern Snacks (0.26 flavour)

Replies: 62

Views: 4308

Re: Return Of The Tavern Snacks (0.26 flavour)

I do not think I have ever won during a tournament - but I would be happy to join, make a few attempts at nemelex combos and listent others bragging.

Wednesday, 6th January 2021, 11:32

Forum: Game Design Discussion

Topic: Please get rid of ally based XP drain

Replies: 17

Views: 1548

Re: Please get rid of ally based XP drain

It does not matter whether it is optimal to tediously avoid using summons whenever possible or not. If it is not optimal, then why we have a hidden mechanic, which seems to encourage this? Simple remove it. If it is optimal, then it is a bad mechanic, so remove it. Summons are still strong, but I th...

Thursday, 31st December 2020, 12:09

Forum: Game Design Discussion

Topic: mummy and 0.25.a0.863...

Replies: 15

Views: 1112

Re: mummy and 0.25.a0.863...

In my experience ghouls are generally stronger than vampires, because more hp matters more than aptitudes, and their heal on kills is better than vampire's vampiric bite. The strong ability of a vampire is bat form: but in recent versions you can use it much, much less since it has an actual cost. B...

Wednesday, 30th December 2020, 20:19

Forum: Game Design Discussion

Topic: mummy and 0.25.a0.863...

Replies: 15

Views: 1112

Re: mummy and 0.25.a0.863...

Also, vampires can use transmutations when they are in Alive status.

Wednesday, 30th December 2020, 19:45

Forum: Game Design Discussion

Topic: mummy and 0.25.a0.863...

Replies: 15

Views: 1112

Re: mummy and 0.25.a0.863...

I think in trunk the corpse eating thing is gone, and instead ghouls heal on kills.

Wednesday, 30th December 2020, 11:54

Forum: Game Design Discussion

Topic: mummy and 0.25.a0.863...

Replies: 15

Views: 1112

Re: mummy and 0.25.a0.863...

1) What I am trying to say is that "no food" practically was never considered as a benefit of mummies. It was a trap for new players: from the description and the game they assumed that mummies has this "benefit", and they need to use it with a mummy somehow. In reality you could...

Tuesday, 29th December 2020, 13:31

Forum: Game Design Discussion

Topic: mummy and 0.25.a0.863...

Replies: 15

Views: 1112

Re: mummy and 0.25.a0.863...

1) Food never mattered for normal play: that mummys do not need food was a newbie trap. Food never limited normal play in a meaningful way for other species. The only tactics where no food mattered was if you waited millions of turns for some reasons, which, in past versions, only mummy was able to ...

Wednesday, 25th November 2020, 13:20

Forum: Game Design Discussion

Topic: Treasure troves' cost should be rebalanced

Replies: 11

Views: 1066

Re: Treasure troves' cost should be rebalanced

Given how many characters I lose in Zot, I'm not convinced the late game is uninteresting. But maybe I'm just bad at it. While I generally do not enjoy the late game as much as the early game, this was not what I meant here - probably my weak English, sorry. I merely wanted to say that *troves* are...

Tuesday, 24th November 2020, 11:07

Forum: Game Design Discussion

Topic: Treasure troves' cost should be rebalanced

Replies: 11

Views: 1066

Re: Treasure troves' cost should be rebalanced

I think the problem is not cost vs benefits (too big costs), but simply that troves are a feature of the second part of the game, which is still not interesting enough. Neither a lot of consumables, nor some good items make big enough difference there, thus troves will never feel very exiting. Of co...

Saturday, 21st November 2020, 18:18

Forum: YASD! YAVP! and characters in progress too

Topic: It's been a lot of time since my last totally not YASD

Replies: 7

Views: 1187

Re: It's been a lot of time since my last totally not YASD

What would have been different if you had not been autoexploring? It seems that the unpronouncable critter had you paralysed the moment you noticed it. Could have happened in any circumstances. For most cases of paralysis, your positioning matters a lot. Without autoexplore, you can explore so that...

Thursday, 19th November 2020, 09:50

Forum: Dungeon Crawling Advice

Topic: Backgrounds Br & De

Replies: 4

Views: 701

Re: Backgrounds Br & De

Yes, andrew is right: with the name change come some stat changes. Hedge wizards has 4 less int (gaining 3 more strength and 1 more dex), while conjurers gained the old wizard stat distribution (so they have 3 more int, but 1 less strength and 2 less dex now). (So it seems it is possible to redistri...
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