Search found 1130 matches

Sunday, 21st May 2023, 19:35

Forum: The Dart Board

Topic: Tavern Snacks are Back! (0.30)

Replies: 53

Views: 32578

Re: Tavern Snacks are Back! (0.30)

Yeah, I join Strats. Thank you Moanerette! I would be happy to join again (if the next tournament is in a good date for me). I would like to get at least 1 hell rune in the new hells, but that never happened. Still 3 Nemelex combo wins are ok for me. I think in the next tournament I make a break fro...

Sunday, 21st May 2023, 01:37

Forum: The Dart Board

Topic: Tavern Snacks are Back! (0.30)

Replies: 53

Views: 32578

Re: Tavern Snacks are Back! (0.30)

I did not succeed killing the hell lords. My character died in the first hell -- I do not know the new hells, and they indeed seems dangerous (and more fun that they were before).

I am very bad at hells :-(

I killed all the unique Pan lords, tough -- maybe they have not all been killed by Strat.

Friday, 19th May 2023, 13:16

Forum: The Dart Board

Topic: Tavern Snacks are Back! (0.30)

Replies: 53

Views: 32578

Re: Tavern Snacks are Back! (0.30)

So from these 12 uniques, somebody killed 3:
  Code:
Antaeus, Asmodeus, Ceomat Feuw,  Cerebov, Dispater, Dissolution, Ereshkigal, Geryon, Khufu, Murray, Ummopp,  the Serpent of Hell,


The rest is to collect for us!

Friday, 19th May 2023, 11:44

Forum: The Dart Board

Topic: Tavern Snacks are Back! (0.30)

Replies: 53

Views: 32578

Re: Tavern Snacks are Back! (0.30)

Congratulations for the wins, Strat, and sorry for your loss. Crawl is this game. I played DgEn a few times, In one of those I found Rift! ... and then died immediately. In the next try, I found Zaphyr, in D2! Of course, I died soon after... I play very badly sometimes. Finally I won a DgEn, with lo...

Saturday, 6th May 2023, 22:35

Forum: The Dart Board

Topic: Tavern Snacks are Back! (0.30)

Replies: 53

Views: 32578

Re: Tavern Snacks are Back! (0.30)

Yeah, it was funny that in Elf I found the Crown of Dyrovepreva which is almost the same just worse: only +3 and adds only +2 Int.

Saturday, 6th May 2023, 16:48

Forum: The Dart Board

Topic: Tavern Snacks are Back! (0.30)

Replies: 53

Views: 32578

Re: Tavern Snacks are Back! (0.30)

First win report! If I am not mistaken, first win for the snacks! https://crawl.xtahua.com/crawl/morgue/sanka/morgue-sanka-20230506-164127.txt I lost a Nemelex combo (DrCA) in V5 -- this hurt, I liked that dragonformer, but I guess I should not have played that late. Anyway, I won now a TeRe, anothe...

Thursday, 4th May 2023, 21:55

Forum: The Dart Board

Topic: Tavern Snacks are Back! (0.30)

Replies: 53

Views: 32578

Re: Tavern Snacks are Back! (0.30)

Hi Moanerette! Thanks for organising the snacks again!

I have added you as teamcaptain, altough I can not see the team on the tournament page yet.

Sunday, 26th March 2023, 23:47

Forum: Game Design Discussion

Topic: Unseen Horrors

Replies: 6

Views: 5630

Re: Unseen Horrors

Potion of attraction helps keeping them close to hit.

Saturday, 25th March 2023, 10:46

Forum: Game Design Discussion

Topic: Remove Corpses

Replies: 5

Views: 5333

Re: Remove Corpses

The necromantcy spells were changed such they do not use corpses anymore. Usually you cast the spells on the living monsters, who will turn into friendly undead upon death, without generating corpses.

Wednesday, 15th February 2023, 14:40

Forum: Game Design Discussion

Topic: DjCj starting potion

Replies: 8

Views: 4837

Re: DjCj starting potion

Heal wounds are much stronger than potions of magic, though, and Djinni magic users are usually not weak on D1.

Wednesday, 15th February 2023, 13:48

Forum: Game Design Discussion

Topic: Remove Corpses

Replies: 5

Views: 5333

Re: Remove Corpses

Well, they are always shown as useless (grey), so I doubt this is big danger. Besides, I think that some effect may interact with them in the future -- the problem was not "interacting with corpses", but rather than the actual effects were not very well designed. Blood is also a mostly fla...

Monday, 16th January 2023, 23:19

Forum: Game Design Discussion

Topic: Speed

Replies: 5

Views: 5003

Re: Speed

Aren't armours of ponderousness still in the game?

Thursday, 24th November 2022, 10:35

Forum: Crazy Yiuf's Corner

Topic: 8 uniques on a level

Replies: 4

Views: 21202

Re: 8 uniques on a level

Strange, since your log shows Rupert killed...

Sprucery wrote:
  Code:
  28198 | Snake:1  | Killed Rupert

Tuesday, 15th November 2022, 12:29

Forum: Crazy Yiuf's Corner

Topic: Revenge of the Dungeon of Zot: Experimental music album

Replies: 6

Views: 9523

Re: Revenge of the Dungeon of Zot: Experimental music album

Unfortunately it seems that from time to time registration of new members is stopped on the forum. With the slowly changing userbase this means that nobody comes here anymore when only veterans has accounts.

Monday, 17th October 2022, 15:10

Forum: Game Design Discussion

Topic: Short blade changes hurt short sword stabber starts

Replies: 4

Views: 4905

Re: Short blade changes hurt short sword stabber starts

Is it creative to use a long blade instead? I really wonder what is a "creative" solution.

Monday, 17th October 2022, 11:46

Forum: Game Design Discussion

Topic: Short blade changes hurt short sword stabber starts

Replies: 4

Views: 4905

Re: Short blade changes hurt short sword stabber starts

I must admit I am little bit surprised by this reduction of base damage. Apart from stabbing, short blades were usually rubish, and this change nerfs early game short blades (when sometimes you use them) in the name of an end game character who for some strange reason trained short blades to 15? One...

Sunday, 11th September 2022, 20:27

Forum: The Dart Board

Topic: TavernSnacksOfOpportunity (0.29 tournament)

Replies: 26

Views: 21268

Re: TavernSnacksOfOpportunity (0.29 tournament)

Thank you all for participating, and especially thanks for Moanerette for setting up the clan.

I have never won another game, sorry for bad performance. I did have some painful deaths, once in Abyss with two runes while going for the Lord of Darkness 3 banner (and I almost got the third).

Sunday, 28th August 2022, 17:31

Forum: The Dart Board

Topic: TavernSnacksOfOpportunity (0.29 tournament)

Replies: 26

Views: 21268

Re: TavernSnacksOfOpportunity (0.29 tournament)

Aaand... my first win! A Nemelex combo, as usual. https://crawl.xtahua.com/crawl/morgue/sanka/morgue-sanka-20220828-170535.txt Meteoran delver is not very streak friendly start. Meteorans glow, so stealth does not work well. Took me countless trials to reach Lair. But once I was there, I won! I was ...

Saturday, 27th August 2022, 19:15

Forum: The Dart Board

Topic: TavernSnacksOfOpportunity (0.29 tournament)

Replies: 26

Views: 21268

Re: TavernSnacksOfOpportunity (0.29 tournament)

I am showing now, so my embarrasing deaths are visible to any clan member.

Saturday, 27th August 2022, 13:10

Forum: The Dart Board

Topic: TavernSnacksOfOpportunity (0.29 tournament)

Replies: 26

Views: 21268

Re: TavernSnacksOfOpportunity (0.29 tournament)

Yeah, I have tried both. No luck!

Saturday, 27th August 2022, 11:01

Forum: The Dart Board

Topic: TavernSnacksOfOpportunity (0.29 tournament)

Replies: 26

Views: 21268

Re: TavernSnacksOfOpportunity (0.29 tournament)

I have started my first game before I put your name as teamcaptain into my RC file. Now I am not a member of the team: do you think it will change or I missed my chance?

(I thought I did put in the line, but I have checked and it was not there. I have added it this morning.)

Friday, 26th August 2022, 14:44

Forum: The Dart Board

Topic: TavernSnacksOfOpportunity (0.29 tournament)

Replies: 26

Views: 21268

Re: TavernSnacksOfOpportunity (0.29 tournament)

Hi, here I am! The last of the Tavern denizens. May I join again?

Sunday, 21st August 2022, 21:05

Forum: Game Design Discussion

Topic: Playing pure Summoner is not fun

Replies: 5

Views: 5224

Re: Playing pure Summoner is not fun

I agree that summons are still not very fun, altough I'd like to say that they are better than they used to be, and thanks for the improvement for the developers! But yes, playing with summons is more tedious than playing with damaging spells or melee or ranged weapons, since there are more actors w...

Saturday, 13th August 2022, 05:34

Forum: Dungeon Crawling Advice

Topic: How are the new Kobolds?

Replies: 1

Views: 4231

Re: How are the new Kobolds?

I mean, Deep Elf has the same ranged aptitude, same hp, better support aptitudes, and more LOS. There were wisdom that old Kobolds were just worse version of deep elves: As far as I'm concerned Ko in DCSS are just DE with two differences: 1. they're worse, 2. I don't want them to sit on my face. (f...

Friday, 24th June 2022, 13:26

Forum: Dungeon Crawling Advice

Topic: Spriggan Enchanter

Replies: 6

Views: 3764

Re: Spriggan Enchanter

You can get strong melee with that dagger + Necro, but the problem is that those monsters that are impossible to hex are usually immune to pain, too. It is convenient to have good melee, though. So skilling up necro is not super important for the dagger. I most likely would only train much necro if ...

Thursday, 2nd June 2022, 12:55

Forum: Dungeon Crawling Advice

Topic: Spriggan Enchanter

Replies: 6

Views: 3764

Re: Spriggan Enchanter

1) What god? Usually pick Okawaru, but that is just because I understand the benefits. SpEn is strong enough to win without a god, so it is best to choose the one you enjoy playing. That said, the best gods are those that let you deal with monsters that you can not hex. With Oka you generally hope ...

Monday, 25th April 2022, 18:04

Forum: Dungeon Crawling Advice

Topic: Unarmed damage info

Replies: 2

Views: 2505

Unarmed damage info

I noticed that in trunk there is detailed damage info for weapons in the weapon description. This is really good, thank you very much! No more fsim nonsense.

But I can not find the same damage for unarmed (and for unarmed forms). How can I see it? Is it available?

Thursday, 14th April 2022, 16:05

Forum: Game Design Discussion

Topic: Homerow scrolldown in drop menu

Replies: 2

Views: 4199

Re: Homerow scrolldown in drop menu

I have dropped my main weapon multiple times because I was unaware that space not only does not scroll, it selects the first item (usually my weapon).

Monday, 28th March 2022, 21:06

Forum: Game Design Discussion

Topic: Ally Swapping vs Opportunity Attacks

Replies: 7

Views: 6213

Re: Ally Swapping vs Opportunity Attacks

I miss the time when these kind of gameplay changes (or much less) provoked a long long war. Tavern is dead, it would be better to officially archive it.

Thursday, 3rd March 2022, 19:04

Forum: Game Design Discussion

Topic: Hell Reform (Experimental Playable)

Replies: 25

Views: 15138

Re: Hell Reform (Experimental Playable)

Nebukadnezar may have hard feelings about the development, but I do not think he wants to be rude. It is really challenging to express ones disappointment. especially when English is not ones first language. They also need to learn that opinion is much cheaper outside, when you do not need to work h...

Tuesday, 22nd February 2022, 23:00

Forum: The Dart Board

Topic: Return Of The Tavern Snacks (0.26 flavour)

Replies: 151

Views: 200025

Re: Return Of The Tavern Snacks (0.26 flavour)

Well, considering that I was not playing at all in the second week, it was not that bad! Congrats to Start for 5 wins! And also for organising the team! And thanks for being my teammates everyone.

Monday, 7th February 2022, 08:39

Forum: The Dart Board

Topic: Return Of The Tavern Snacks (0.26 flavour)

Replies: 151

Views: 200025

Re: Return Of The Tavern Snacks (0.26 flavour)

Congrats to Strat for the first win of the team! I have added a second, with an easy nemelex combo: HODe. https://crawl.xtahua.com/crawl/morgue/sanka/morgue-sanka-20220206-232306.txt All I can say that new spider seems brutal. Zot 5 is also very scary. Big axes help a lot though. I had a trove that ...

Friday, 4th February 2022, 20:35

Forum: The Dart Board

Topic: Return Of The Tavern Snacks (0.26 flavour)

Replies: 151

Views: 200025

Re: Return Of The Tavern Snacks (0.26 flavour)

I am in! Username "sanka". Thank you Strat! I wish Moanerette would join.

Thursday, 3rd February 2022, 16:27

Forum: The Dart Board

Topic: Return Of The Tavern Snacks (0.26 flavour)

Replies: 151

Views: 200025

Re: Return Of The Tavern Snacks (0.26 flavour)

While I am happy to join if Moanerette makes the group again, I will not be very active in this tournament. Unfortunately I will be busy in the middle week.

Tuesday, 25th January 2022, 22:10

Forum: Dungeon Crawling Advice

Topic: Are nagas still good with shields?

Replies: 10

Views: 5225

Re: Are nagas still good with shields?

But does anybody has some spoiler about the progress of the shield skill? Is it a buff or a nerf for shields? Shield skill used to be very weak, because SH was the weakest defense and the skill barely gave any SH anyway. So usually you only trained to remove the penalties. So it is a little surprisi...

Sunday, 16th January 2022, 10:42

Forum: YASD! YAVP! and characters in progress too

Topic: Road to greatfelid (21/21.5?): movie-length Delver special!

Replies: 121

Views: 48187

Re: Road to greatfelid (21/21.5?): movie-length Delver speci

Yeah, while I adore your ability to streak felids, as I am not a streaker, but I can imagine that it can be done. I always wondered, however, how do people avoid death consistently with a Naga on the first few levels. Just luck? Some people told me it's stealth, but I do not beleive them: you may no...

Friday, 14th January 2022, 13:03

Forum: YASD! YAVP! and characters in progress too

Topic: Road to greatfelid (21/21.5?): movie-length Delver special!

Replies: 121

Views: 48187

Re: Road to greatfelid (21/21.5?): movie-length Delver speci

Welcome back, and thanks for the fun to read report! Finally a post on Tavern. I find it quite funny that the longest active streaks are literally 4 huge variety ones, then two streaks with 20+ felids and no other race even comes close. How do you list streaks? I had a look on the CAO homepage, and ...

Sunday, 9th January 2022, 13:29

Forum: Game Design Discussion

Topic: Running out of projectile ammo irritates me. Infinite ammo?

Replies: 9

Views: 5771

Re: Running out of projectile ammo irritates me. Infinite a

My problem with some kind of ammo not mulching and some mulching is that it leads exactly the kind of gameplay we have now. Currently you switch to an untrained melee weapon against week enemies to conserve ammo. If there is an ammo that does not mulch but has less damage, you could switch to that a...

Wednesday, 5th January 2022, 16:47

Forum: Game Design Discussion

Topic: Dj Spell Rework

Replies: 9

Views: 5547

Re: Dj Spell Rework

Most spells are useful for every build. Hailstorm at XL 11? Looking through the list of spells that exist I'll grant you that most spells aren't always useless, but in my experience only about half the spells a Djinn gets are actually useful. I guess I meant "Most spells are roughly *equally* ...

Wednesday, 5th January 2022, 13:58

Forum: Game Design Discussion

Topic: Running out of projectile ammo irritates me. Infinite ammo?

Replies: 9

Views: 5771

Re: Running out of projectile ammo irritates me. Infinite a

I think nobody has other arguments than they want a mechanic that is different from both spells, both evocables and both melee. For an experienced player arrows and bolts are usually enough to kill everything dangerous, if you do not use them on popcorn. Ranged weapons are still superior to melee, a...

Monday, 3rd January 2022, 15:43

Forum: Game Design Discussion

Topic: Dj Spell Rework

Replies: 9

Views: 5547

Re: Dj Spell Rework

Allowing changing the spells weakens the unique aspect of djinni. And there's no need to make djinni even more stronger by allowing it to optimize the spell set: a djinni with "bad" spells is still strong. Most spells are useful for every build. The only exception from this is the form spe...

Friday, 24th December 2021, 21:59

Forum: Game Design Discussion

Topic: Draining in Hells

Replies: 5

Views: 6059

Re: Draining in Hells

I personally never understood the purpose of these hell effects like draining. If your character is strong enough so that you can clear draining inside Hells, then it will not result in any interesting gameplay, you just play normally. If your character is not strong enough, then you leave and grind...

Thursday, 16th December 2021, 09:33

Forum: Game Design Discussion

Topic: Saving Ignis

Replies: 7

Views: 3462

Re: Saving Ignis

What balancing work? You think that Ignis' abilities are good at that stage??
I personally do not propose any change of the abilities, just allow piety gain (and possibly a rename from dying flame).

Friday, 10th December 2021, 13:16

Forum: Game Design Discussion

Topic: Saving Ignis

Replies: 7

Views: 3462

Re: Saving Ignis

It is a good idea, but I think Ignis should be revived when you take back the fiery rune while worshipping her.

Monday, 22nd November 2021, 12:17

Forum: Game Design Discussion

Topic: Killed by friendly fire

Replies: 5

Views: 2444

Re: Killed by friendly fire

I remember allies always could hit you, including your own summoned white imps killing you if you are behind their target and they miss. Some monsters are really bad if friendly and more likely to kill you than the enemy.

Sunday, 31st October 2021, 18:28

Forum: Game Design Discussion

Topic: Trunk: Dj caster of Ash OP?

Replies: 3

Views: 2120

Re: Trunk: Dj caster of Ash OP?

If djinns of makhleb are not overpowered, then djinn of ash also not. Yes, you had good skills, but: - as a djinn, even if you have high spellcasting, you can only get the high level spells late in the game. In my djinn game I started as a fighter, went makhleb, and had no problem casting any spell ...

Tuesday, 28th September 2021, 21:29

Forum: Game Design Discussion

Topic: Drain

Replies: 7

Views: 3374

Re: Drain

Yeah, there was a unique, but she could also bansih you if generated with a distortion dagger instead of the draining one, and she could be defeated quite easily with wands. She was a unique treat, the only single monster when heavy drain could be a problem if you had no idea how to fight her. Not w...

Monday, 27th September 2021, 09:10

Forum: Crazy Yiuf's Corner

Topic: what happened to tavern

Replies: 36

Views: 27739

Re: what happened to tavern

There is a rougelike server, where there are dcss related channels.

There is an invitation in this very thread a few post above:
https://discord.gg/t9cVHhj

Sunday, 26th September 2021, 09:43

Forum: Game Design Discussion

Topic: Drain

Replies: 7

Views: 3374

Re: Drain

I never remember drain having a serious effect: I ignored old draining and old rN+ too.

One noticable change is with Ru's abilities: they can be spammed much less nowadays!

Sunday, 26th September 2021, 09:38

Forum: Game Design Discussion

Topic: Hell Reform (Experimental Playable)

Replies: 25

Views: 15138

Re: Hell Reform (Experimental Playable)

That's fair to request that the target difficulty should be aimed to more average players, which I am one too (I only beat all four hells in 1 game). But what I try to say that the mechanic is bad independently of the difficulty level: it is just that if the difficulty will be toned down to someone ...
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