Search found 8724 matches
Tuesday, 12th November 2013, 05:02
Forum: YASD! YAVP! and characters in progress too
Topic: YASD: HEAE of Veh : Holy Pan, batman! (6/15)
Replies: 84
Views: 19882
Tuesday, 12th November 2013, 03:51
Forum: Game Design Discussion
Topic: Cheibriados (was: Formicids)
Replies: 79
Views: 21225
Re: Cheibriados (was: Formicids)
Tuesday, 12th November 2013, 00:08
Forum: Crazy Yiuf's Corner
Topic: Mines and mining
Replies: 72
Views: 14430
Re: Mines and mining
Tuesday, 12th November 2013, 00:03
Forum: Game Design Discussion
Topic: Cheibriados (was: Formicids)
Replies: 79
Views: 21225
Re: Cheibriados (was: Formicids)
Monday, 11th November 2013, 23:12
Forum: Crazy Yiuf's Corner
Topic: Mines and mining
Replies: 72
Views: 14430
Monday, 11th November 2013, 23:10
Forum: YASD! YAVP! and characters in progress too
Topic: What happened here?
Replies: 10
Views: 2614
Re: What happened here?
Monday, 11th November 2013, 23:07
Forum: Dungeon Crawling Advice
Topic: This is what's wrong with Rune Lock
Replies: 38
Views: 8913
Re: This is what's wrong with Rune Lock
Monday, 11th November 2013, 06:13
Forum: YASD! YAVP! and characters in progress too
Topic: VASD: HEAE of Veh : Spectral Weapon + Electrocution is great
Replies: 9
Views: 3083
Monday, 11th November 2013, 04:47
Forum: Crazy Yiuf's Corner
Topic: Like the FedEx logo
Replies: 19
Views: 6230
Monday, 11th November 2013, 02:58
Forum: Crazy Yiuf's Corner
Topic: Like the FedEx logo
Replies: 19
Views: 6230
Sunday, 10th November 2013, 21:58
Forum: Dungeon Crawling Advice
Topic: Tips for developing FE and EE
Replies: 14
Views: 3986
Re: Tips for developing FE and EE
Sunday, 10th November 2013, 18:39
Forum: Dungeon Crawling Advice
Topic: Tips for developing FE and EE
Replies: 14
Views: 3986
Re: Tips for developing FE and EE
Sunday, 10th November 2013, 03:52
Forum: Dungeon Crawling Advice
Topic: POLL: Is Gr broken?
Replies: 39
Views: 12757
Re: POLL: Is Gr broken?
Saturday, 9th November 2013, 23:28
Forum: Dungeon Crawling Advice
Topic: Vault 5 and 0.13
Replies: 36
Views: 9238
Re: Vault 5 and 0.13
Saturday, 9th November 2013, 22:36
Forum: Crazy Yiuf's Corner
Topic: Best randart name of all time
Replies: 9
Views: 3242
Re: Best randart name of all time
Saturday, 9th November 2013, 22:33
Forum: Game Design Discussion
Topic: Potion of beneficial mutation
Replies: 161
Views: 46011
Re: Potion of beneficial mutation
Saturday, 9th November 2013, 17:11
Forum: Crazy Yiuf's Corner
Topic: two-headed ogre
Replies: 4
Views: 1639
Re: two-headed ogre
Saturday, 9th November 2013, 08:13
Forum: Dungeon Crawling Advice
Topic: Enhancer staves in melee
Replies: 14
Views: 4116
Saturday, 9th November 2013, 08:10
Forum: Dungeon Crawling Advice
Topic: Ashenzari and staff of wucad mu
Replies: 5
Views: 1713
Re: Ashenzari and staff of wucad mu
Friday, 8th November 2013, 08:16
Forum: Dungeon Crawling Advice
Topic: who is he?
Replies: 4
Views: 1750
Thursday, 7th November 2013, 22:57
Forum: Game Design Discussion
Topic: Species: Psiborn
Replies: 38
Views: 7359
Re: Species: Psiborn
Thursday, 7th November 2013, 22:52
Forum: Game Design Discussion
Topic: Deep Dwarfs A Little OP?
Replies: 44
Views: 10604
Re: Deep Dwarfs A Little OP?
Thursday, 7th November 2013, 20:50
Forum: Game Design Discussion
Topic: Deep Dwarfs A Little OP?
Replies: 44
Views: 10604
Re: Deep Dwarfs A Little OP?
Thursday, 7th November 2013, 01:17
Forum: Game Design Discussion
Topic: Deep Dwarfs A Little OP?
Replies: 44
Views: 10604
Re: Deep Dwarfs A Little OP?
Wednesday, 6th November 2013, 18:40
Forum: YASD! YAVP! and characters in progress too
Topic: YASD GrSk^Chei: SFT isn't instant, but it's all my fault
Replies: 38
Views: 8133
Re: YASD GrSk^Chei: SFT isn't instant, but it's all my fault
Sandman25 wrote:My melee characters start having problems after Lair when Yaktaurs/Cyclops appear.
Tuesday, 5th November 2013, 22:42
Forum: Game Design Discussion
Topic: Proposal: Mangle item
Replies: 62
Views: 14144
Re: Proposal: Mangle item
Wahaha wrote:Not using autoexplore is optimal (hunger cost, piety decay, better positioning) and sometimes tedious. Therefore we should remove the benefits of not using using autoexplore.
Tuesday, 5th November 2013, 04:20
Forum: Game Design Discussion
Topic: Proposal: Wand of Vulnerability/Dispelling
Replies: 27
Views: 8063
Re: Proposal: Wand of Vulnerability/Dispelling
Tuesday, 5th November 2013, 00:34
Forum: Dungeon Crawling Advice
Topic: Shoals, Spider, casters
Replies: 128
Views: 36370
Re: Shoals, Spider, casters
Monday, 4th November 2013, 22:30
Forum: Crazy Yiuf's Corner
Topic: A Little Opinion Manifesto...
Replies: 36
Views: 8645
Re: A Little Opinion Manifesto...
Monday, 4th November 2013, 22:12
Forum: Game Design Discussion
Topic: Proposal: Wand of Vulnerability/Dispelling
Replies: 27
Views: 8063
Re: Proposal: Wand of Vulnerability/Dispelling
Monday, 4th November 2013, 19:56
Forum: Game Design Discussion
Topic: Proposal: Wand of Vulnerability/Dispelling
Replies: 27
Views: 8063
Re: Proposal: Wand of Vulnerability/Dispelling
Monday, 4th November 2013, 19:27
Forum: Game Design Discussion
Topic: Rune lock
Replies: 188
Views: 68690
Re: Rune lock
Monday, 4th November 2013, 19:13
Forum: Game Design Discussion
Topic: Proposal: Wand of Vulnerability/Dispelling
Replies: 27
Views: 8063
Re: Proposal: Wand of Vulnerability/Dispelling
Monday, 4th November 2013, 08:36
Forum: YASD! YAVP! and characters in progress too
Topic: DARK MAUL
Replies: 4
Views: 2283
Monday, 4th November 2013, 08:34
Forum: Crazy Yiuf's Corner
Topic: Venom weapons do not obey 1st law of thermodynamics
Replies: 26
Views: 7418
Re: Venom weapons do not obey 1st law of thermodynamics
Monday, 4th November 2013, 05:10
Forum: Game Design Discussion
Topic: Proposal: Mangle item
Replies: 62
Views: 14144
Re: Proposal: Mangle item
Monday, 4th November 2013, 00:44
Forum: Game Design Discussion
Topic: Proposal: Mangle item
Replies: 62
Views: 14144
Re: Proposal: Mangle item
Monday, 4th November 2013, 00:38
Forum: Game Design Discussion
Topic: Proposal: epic unlocking.
Replies: 17
Views: 5237
Re: Proposal: epic unlocking.
Sunday, 3rd November 2013, 18:14
Forum: Game Design Discussion
Topic: Need a hound that can raise the dead.
Replies: 10
Views: 3607
Re: Need a hound that can raise the dead.
Sunday, 3rd November 2013, 07:17
Forum: Game Design Discussion
Topic: Need a hound that can raise the dead.
Replies: 10
Views: 3607
Re: Need a hound that can raise the dead.
Saturday, 2nd November 2013, 22:05
Forum: Crazy Yiuf's Corner
Topic: A Little Opinion Manifesto...
Replies: 36
Views: 8645
Re: A Little Opinion Manifesto...
Saturday, 2nd November 2013, 16:35
Forum: Dungeon Crawling Advice
Topic: Statues and stabbing
Replies: 1
Views: 1036
Saturday, 2nd November 2013, 04:02
Forum: YASD! YAVP! and characters in progress too
Topic: Clubs? Seriously?
Replies: 13
Views: 2854
Re: Clubs? Seriously?
skjarl wrote:I guess if they are physically stronger it might make sense. F=ma after all. But based purely on HD? Seems like a poor mechanic. Base it on physical strength and skill like it is with the character imo.
Saturday, 2nd November 2013, 03:21
Forum: YASD! YAVP! and characters in progress too
Topic: Clubs? Seriously?
Replies: 13
Views: 2854
Re: Clubs? Seriously?
Friday, 1st November 2013, 17:22
Forum: Game Design Discussion
Topic: Why is the orb apportable?
Replies: 20
Views: 6264
Re: Why is the orb apportable?
Friday, 1st November 2013, 16:29
Forum: Dungeon Crawling Advice
Topic: Animate dead while necromutated
Replies: 7
Views: 1923
Re: Animate dead while necromutated
Friday, 1st November 2013, 06:01
Forum: YASD! YAVP! and characters in progress too
Topic: YASD: SpSu of Ash - Overconfidence kills
Replies: 22
Views: 4209
Re: CiP: SpSu of Ash
Friday, 1st November 2013, 03:53
Forum: Game Design Discussion
Topic: Rune lock
Replies: 188
Views: 68690
Thursday, 31st October 2013, 23:08
Forum: YASD! YAVP! and characters in progress too
Topic: Searing Ray is ferkin cool. What else is new?
Replies: 7
Views: 2356
Re: Searing Ray is ferkin cool. What else is new?
Thursday, 31st October 2013, 22:20
Forum: Game Design Discussion
Topic: Why is the orb apportable?
Replies: 20
Views: 6264