Search found 115 matches

Wednesday, 19th December 2012, 17:03

Forum: Game Design Discussion

Topic: Yred Revamp Proposal -or- 99 Problems (But a Lich Ain't One)

Replies: 54

Views: 11360

Re: Yred Revamp Proposal -or- 99 Problems (But a Lich Ain't

This is the best title for a thread I've ever seen in this forum. :D

Tuesday, 1st November 2011, 17:53

Forum: Game Design Discussion

Topic: "Give Mountain Dwarves the axe"

Replies: 200

Views: 489052

Re: "Give Mountain Dwarves the axe"

I will say this...if this project is to continue in any form, the devs seriously need to find a better mouthpiece than dpeg. His posts in this thread are some of the most arrogant I've ever seen out of a game developer. He doesn't seem to realize that he's flamed anyone who disagrees with him worse ...

Tuesday, 1st November 2011, 15:28

Forum: Game Design Discussion

Topic: "Give Mountain Dwarves the axe"

Replies: 200

Views: 489052

Re: "Give Mountain Dwarves the axe"

I didn't like the labyrinth just because its a whole lot of repetitive nothing and the starvation is a bigger danger than the minotaur. If you want to replace any vaults, replace that one.

Tuesday, 1st November 2011, 15:21

Forum: Game Design Discussion

Topic: "Give Mountain Dwarves the axe"

Replies: 200

Views: 489052

Re: "Give Mountain Dwarves the axe"

the Troll (if anything) plays more like a classical Minotaur How do you know how a classical Minotaur played ... did the Ancient Greeks release a Roguelike I'm not aware of? Minotaur (classical) -lives in a maze (Labyrinth) -creation of bestiality -eats human flesh RAW -doesn't appear to have had a...

Tuesday, 1st November 2011, 14:43

Forum: Game Design Discussion

Topic: "Give Mountain Dwarves the axe"

Replies: 200

Views: 489052

Re: "Give Mountain Dwarves the axe"

At the risk of getting banned, the Minotaur in Crawl is about as different from classical minotaur as the Tolkien Dwarf is from Nordic "Svartalf". Nowhere in classical mythology were Minotaurs weaponmasters who wear heavy armor and worship a berserker god. The Minotaur in this game is more...

Tuesday, 1st November 2011, 04:09

Forum: Game Design Discussion

Topic: "Give Mountain Dwarves the axe"

Replies: 200

Views: 489052

Re: "Give Mountain Dwarves the axe"

So its okay to cut dwarves but a terrible crime to cut High Elf (the ULTIMATE stereotypical Tolkien race?) Some tropes get repeated because they work. Sentient cats and octopi crawling around is getting way too deep into the weird scale. Might as well put killer robots back into the game if this is ...

Tuesday, 1st November 2011, 00:45

Forum: Game Design Discussion

Topic: "Give Mountain Dwarves the axe"

Replies: 200

Views: 489052

Re: "Give Mountain Dwarves the axe"

Octopode is a gimmick because it is completely dependent on one type of equipment.

Tuesday, 1st November 2011, 00:06

Forum: Game Design Discussion

Topic: "Give Mountain Dwarves the axe"

Replies: 200

Views: 489052

Re: "Give Mountain Dwarves the axe"

Or the devs could have listened to the community and cut minotaurs instead, since they were far less popular as a player race. The Labyrinth levels were a terrible design and filled with the stupid "starvation difficulty" Crawl was supposed to avoid. Removing them would change the overall ...

Monday, 31st October 2011, 23:40

Forum: Game Design Discussion

Topic: "Give Mountain Dwarves the axe"

Replies: 200

Views: 489052

Re: "Give Mountain Dwarves the axe"

I'm done with Crawl. Cutting a VERY popular player race instead of finding a way to differentiate it smacks of lazy design. What happened to the "make dwarves small size" talk? Its pretty clear this game is run by elitists who want to make the early game so insanely difficult that it will ...

Monday, 26th September 2011, 16:50

Forum: Game Design Discussion

Topic: Voting on implementables! [Updated]

Replies: 98

Views: 102029

Re: Vote on what features you'd most like to see implemented

Forest branch in place of Hive (it could be a new, and more varied, "food branch" than Hive)

Sunday, 14th August 2011, 21:58

Forum: Game Design Discussion

Topic: Impressed with Trunk Halfling

Replies: 13

Views: 3179

Re: Impressed with Trunk Halfling

The cold res would only apply to their feet because halflings aren't particularly hairy on the rest of their bodies.
If you want to incorporate the big feet, how about giving them Stealth + in exchange for the inability to wear shoes?

Sunday, 14th August 2011, 20:16

Forum: Game Design Discussion

Topic: Suggestion: No distortion weapon gifts from Okawaru

Replies: 63

Views: 13870

Re: Suggestion: No distortion weapon gifts from Okawaru

+1, but only because I think distortion properties should be exclusive to Lugonu among the gods, it fits her gimmick.

Sunday, 14th August 2011, 20:12

Forum: Game Design Discussion

Topic: Impressed with Trunk Halfling

Replies: 13

Views: 3179

Impressed with Trunk Halfling

They're still a rather limited class in terms of flexibility, but they are very good at what they do...AND they finally get Mutation Res +1, which many suggested for flavor! When did this finally get implemented?
I'm impressed.

Saturday, 6th August 2011, 18:25

Forum: Game Design Discussion

Topic: Species idea: Stone Golems

Replies: 20

Views: 4779

Re: Species idea: Stone Golems

I like idea overall but think they should have Fire +0 instead of Fire -1. They are linked to geothermal energy and Earth and Fire go well together (volcanoes).

Friday, 5th August 2011, 21:31

Forum: Game Design Discussion

Topic: Race proposal: Tarkata (loosely based on Mortal Kombat race)

Replies: 9

Views: 2766

Re: Race proposal: Tarkata (loosely based on Mortal Kombat r

All the other species in Crawl are based on existing animals or public domain mythology -- a player new to the game can probably guess what a Centaur, Octopode, or Vampire is going to be like (and a player sufficiently familiar with esoteric mythology could hazard a guess about Spriggans, Nagas, an...

Thursday, 4th August 2011, 00:31

Forum: Game Design Discussion

Topic: Monks and balance

Replies: 42

Views: 11079

Re: Monks and balance

Why did the idea to give monks staves for starting weapons get scrapped? it would've been a unique reason to pick Monk.

Thursday, 4th August 2011, 00:26

Forum: Game Design Discussion

Topic: Race proposal: Tarkata (loosely based on Mortal Kombat race)

Replies: 9

Views: 2766

Re: Race proposal: Tarkata (loosely based on Mortal Kombat r

I actually think the idea of incorporating Baraka's race (or at least something that closely resembles it) into Crawl is quite interesting, and the idea of a melee race without rings is pretty daring. I also think this race would benefit from the implementation of the long awaited stealth/thief god....

Thursday, 28th July 2011, 18:38

Forum: Game Design Discussion

Topic: Making Hunger more dangerous

Replies: 35

Views: 9589

Re: Making Hunger more dangerous

Crawl already has enough nutpunches, even with the hunger mechanic, to consider making it even less forgiving.

Thursday, 5th May 2011, 18:54

Forum: Dungeon Crawling Advice

Topic: Need help with late-early game SpVm

Replies: 15

Views: 4217

Re: Need help with late-early game SpVm

Run, Spriggan, run. That's how you handle the early game. You can outrun almost anything in the game PERIOD, and certainly anything you encounter in the shallow part of the dungeon. Jellies are a nasty early foe but can easily be outrun; Imps and Phantoms are the bigger dangers, but both teleport ar...

Saturday, 16th April 2011, 19:52

Forum: Dungeon Crawling Advice

Topic: First Time Ogre player - Need helps and suggestions

Replies: 16

Views: 4040

Re: First Time Ogre player - Need helps and suggestions

I've never played a caster Ogre. I suspect they would be best as a "fighter first, caster second" rather than the other way around though. The HP increase is vital to them, so exploit it and gain Fighting levels.

Saturday, 9th April 2011, 17:15

Forum: Game Design Discussion

Topic: Tavern ideas that have made it into the game

Replies: 19

Views: 6705

Re: Tavern ideas that have made it into the game

Ogres that are actually usable PCs? (After a long, long time...)

Do whips get a damage bonus versus bats?

Thursday, 7th April 2011, 17:37

Forum: Game Design Discussion

Topic: New Ogre is AWESOME

Replies: 1

Views: 1119

New Ogre is AWESOME

For once, OgBe actually seems like a valid rival to TrBe. The increased HP bulk and Fighting and Maces skills make for a much more valid character. They finally feel like true ogres now--my current one is on Floor 5 of the Dungeon, which is much farther than my old Ogres typically got. It looks like...

Thursday, 7th April 2011, 17:15

Forum: Game Design Discussion

Topic: Very disappointed about the changes I've heard about

Replies: 24

Views: 6285

Re: Very disappointed about the changes I've heard about

The biggest change is that heavy armor is actually a viable defense now. That is huge for might-based characters.

Tuesday, 5th April 2011, 21:15

Forum: Game Design Discussion

Topic: Very disappointed about the changes I've heard about

Replies: 24

Views: 6285

Re: Very disappointed about the changes I've heard about

If Ogres finally got an upgrade, its all good in the hood.

Wednesday, 23rd March 2011, 20:50

Forum: Game Design Discussion

Topic: [OT stuff from] Name of the Crusader background

Replies: 10

Views: 2691

Re: [OT stuff from] Name of the Crusader background

Mystic warrior sounds more appropriate than Crusader, given the magic fixation of the class IMO.

Wednesday, 23rd March 2011, 13:06

Forum: Game Design Discussion

Topic: Spellcasting specialist species

Replies: 13

Views: 2681

Re: Spellcasting specialist species

Spriggans are actually quite close to this. The only difference is +3 to Spellcasting rather than +4.

Thursday, 17th March 2011, 20:40

Forum: Game Design Discussion

Topic: Is Iljyb getting jacked?

Replies: 23

Views: 4692

Re: Is Iljyb getting jacked?

I wouldn't mind him getting powerful wands occasionally, but I hate it when I hit an early unique with polymorph. A wonderful way of getting a nasty mutation before you have an adequate coping strategy. Frost, fire, etc. are slightly less nasty.

Thursday, 17th March 2011, 07:21

Forum: Game Design Discussion

Topic: A more nuanced evil god proposal

Replies: 23

Views: 5861

Re: A more nuanced evil god proposal

The game does desperately need more than 3 "good" gods in the selection panthion. I'd like to see Okawaru modified somehow into a "good" god to make his play style feel less of a Trog-like hack and slash. Trog could become the new "evil" god. A god of summons/necromancy...

Thursday, 10th March 2011, 01:23

Forum: YASD! YAVP! and characters in progress too

Topic: YASD- Vermin on FIRST FLOOR

Replies: 4

Views: 1621

Re: YASD- Vermin on FIRST FLOOR

Oh, THAT vault? One time I found one that had a Jelly in it and I was trying to avoid it but the jelly ate the door and all the vermin swarmed out and killed me.

Sunday, 6th March 2011, 19:40

Forum: Game Design Discussion

Topic: Getting rid of Fighting.

Replies: 88

Views: 21724

Re: Getting rid of Fighting.

I think Fighting at least provides some difference between partial melee casters (SE Tr and MF Cr are typical examples) and things like Deep Elves that should avoid melee wherever possible. What I'd like to see is Fighting's link to HP have some racial difference. It would make more sense for things...

Saturday, 5th March 2011, 19:48

Forum: Game Design Discussion

Topic: God flavor texts for deaths

Replies: 8

Views: 2248

God flavor texts for deaths

I like the existing god flavor texts (like "Fedhas appreciates your contribution to the ecosystem" alot, but I think that alot of the gods are missing this cool touch. Could the final version of 0.8 have flavor texts for all the gods? Here are some ideas I had... Lugonu: You feel your soul...

Saturday, 5th March 2011, 16:34

Forum: Game Design Discussion

Topic: Goblins as a player race

Replies: 9

Views: 2373

Re: Goblins as a player race

Why should Goblins have poor dodge? I like the idea of an inferior race that levels faster than humans, but give them at least some good apts. For example, if they like "trickery", why can't they be good Transmuters? (turning into a spider is a "magic trick" more than OMG SUPER F...

Friday, 4th March 2011, 20:21

Forum: Game Design Discussion

Topic: Additional Lugonu gifts.

Replies: 23

Views: 5489

Re: Additional Lugonu gifts.

I can understand disliking the Oka system of just picking the god in hopes of striking it rich on the item lottery, but for some gods (Yred) the permanent allies are some of the best assets that the god can give you. I do agree that the Beogh method needs to be reworked somewhat (since you can easil...

Friday, 4th March 2011, 19:54

Forum: Game Design Discussion

Topic: Additional Lugonu gifts.

Replies: 23

Views: 5489

Re: Additional Lugonu gifts.

I always thought Lugonu was supposed to be a support god for classes who wanted some Translocation abilities without having to worry about magic stats anyway. I'd be loath to change the established gifter gods too much (unless if you gave them a bigger list of random gift choices, though).

Friday, 4th March 2011, 18:50

Forum: Dungeon Crawling Advice

Topic: Ghouls and Stat Death

Replies: 3

Views: 1092

Re: Ghouls and Stat Death

So ghouls can have 0 int yet still live since they have no sentience (or life)? This is an interesting development...must be in trunk.

Friday, 4th March 2011, 18:45

Forum: Game Design Discussion

Topic: Unique enemy proposal: katana-wielder?

Replies: 7

Views: 3142

Re: Unique enemy proposal: katana-wielder?

For some reason, I wanted to see a ridiculously powerful endgame Kobold Samurai thingy the moment "katana wielder" came up. Kobolds use light armor and are sort of a dodgy race, so I can see a high-level, uncommonly intelligent kobold as a unique "fencer" who could wield a katana.

Friday, 4th March 2011, 18:30

Forum: Dungeon Crawling Advice

Topic: MeCr of Yred

Replies: 5

Views: 1733

Re: MeCr of Yred

Oka doesn't give permanent sidekicks to hide behind though. The gifts are useful but usually you can find a few good res sources on your own.

Friday, 4th March 2011, 12:32

Forum: Game Design Discussion

Topic: Radical Ogre Proposal

Replies: 91

Views: 28233

Re: Radical Ogre Proposal

If they're Shrek, shouldn't they at least get the racial skill Summon Donkey? It would help with those pesky kobolds...

Friday, 4th March 2011, 05:22

Forum: Dungeon Crawling Advice

Topic: MeCr of Yred

Replies: 5

Views: 1733

MeCr of Yred

Yred seems to be a great choice for Merfolk Crusaders. The zombies provide great shielding for the character, and the intelligent pets can be useful killing machines. Having so much to hide behind/coordinate with is extremely useful for a character tyoe with naturally low AC, and seems to outshine t...

Saturday, 26th February 2011, 15:34

Forum: Game Design Discussion

Topic: Radical Ogre Proposal

Replies: 91

Views: 28233

Re: Radical Ogre Proposal

Difficulty rankings for races is a cool idea, but its still rather bizarre that a character that is basically a housecat is actually a much more usable character than the ogres are! I can understand power creep, but most of the newer classes (DDs, Felids, Vamps) seem to have at least some sort of fa...

Friday, 25th February 2011, 22:04

Forum: Game Design Discussion

Topic: Armor in 0.8

Replies: 1

Views: 814

Armor in 0.8

I was playing the latest trunk build and my MdFi's heavy armor finally seems to be useful for something! Is trunk finally going to fix the overnerfed armor? It seems to be "just right" now as opposed to the "too good" of 0.45 and the "too weak" of 0.7.

Friday, 25th February 2011, 22:02

Forum: Game Design Discussion

Topic: Radical Ogre Proposal

Replies: 91

Views: 28233

Re: Radical Ogre Proposal

Giants would have to have some real restrictions though to be viably different from Ogres/Trolls. Maybe have 200% EXP requirements (level at half the speed of humans/orcs) and the ability to randomly mature into Fire, Frost, or Titans?

Friday, 25th February 2011, 20:41

Forum: Game Design Discussion

Topic: Poisoner's handbook change proposal

Replies: 5

Views: 1607

Re: Poisoner's handbook change proposal

A surprising amount of dangerous early game stuff IS meph resistant. Jellies, Imps (don't laugh), and phantoms are all immune.

Friday, 25th February 2011, 20:30

Forum: Game Design Discussion

Topic: Radical Ogre Proposal

Replies: 91

Views: 28233

Re: Radical Ogre Proposal

They did upgrade Gnomes into Deep Dwarves, so there is hope I guess. It's hilarious how weak Crawl Ogres are in comparison to, say Warhammer Ogres. Its like they're the ogre race's equivalent of the Washington Redskins.

Friday, 25th February 2011, 19:44

Forum: Game Design Discussion

Topic: Radical Ogre Proposal

Replies: 91

Views: 28233

Radical Ogre Proposal

From the last thread on Ogres I noted a number of recurring themes: 1. People want a "tanky magic user" character in the vain of the old Ogre Mage class. 2. Ogres suck at tanking, removing one of their biggest assets (high HP) 3. Ogres are a crappy challenge class instead of I'M A BIG MEAN...

Thursday, 24th February 2011, 17:26

Forum: Game Design Discussion

Topic: Dodging aptitudes

Replies: 28

Views: 6031

Re: Dodging aptitudes

Centaurs have enough stacked against them with the high hunger and crap casting as it is...but horses don't really turn that well, for the most part.

What about just going to -1 dodge for centaurs? That way, they can still conceivably get dodge, just at a slower rate.

Thursday, 24th February 2011, 06:53

Forum: Game Design Discussion

Topic: Xom Chaos Knights

Replies: 12

Views: 2806

Re: Xom Chaos Knights

Crazy Yiuf seems to spawn in 75% of the games I've played--chaos is actually one of the more common early brands.

Wednesday, 23rd February 2011, 16:46

Forum: Game Design Discussion

Topic: Dodging aptitudes

Replies: 28

Views: 6031

Re: Dodging aptitudes

I want Felids to have a +3 dodge, cats have really good reflexes. Only the "supernatural" race (Spriggans) deserves higher.

Tuesday, 22nd February 2011, 05:24

Forum: Game Design Discussion

Topic: Deep Elven Monks

Replies: 35

Views: 8970

Re: Deep Elven Monks

DEs are way too glass cannon-y to ever be viable as melee. Maybe you should request for HE to have higher staff apts instead? I think they'd be slightly less squishy.
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