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Saturday, 29th April 2017, 03:14

Forum: The Dart Board

Topic: DIESELROBIN: Orb One: A Diesel Story (Finished)

Replies: 14

Views: 9360

Re: DIESELROBIN: Orb One: A Diesel Story (Signups OPEN)

Dieselrobin is the best, you know we'll throw a team into the fray.

Wednesday, 30th November 2016, 03:47

Forum: Dungeon Crawling Advice

Topic: Just a few levels of a Zig for loot?

Replies: 8

Views: 3032

Re: Just a few levels of a Zig for loot?

I dip into the first few levels of a zig almost every game, usually do 4-5 levels. If there's a bad one, just make sure you have one blinking scroll. That's enough to blink to the stairs and get out if need be. And the loot you get will almost always be worth the one scroll, especially if you have e...

Tuesday, 22nd November 2016, 04:22

Forum: Dungeon Crawling Advice

Topic: How reliably can an experienced player win?

Replies: 38

Views: 10315

Re: How reliably can an experienced player win?

In answer to the OP's question, DCSS winrate for the top veteran players is something very close to 100% when choosing their combos to play to racial strengths and playing to win. All you need do is look at any of the huge streaks to verify this. Looking at top veteran hyperaccount winrates (for ra...

Monday, 20th June 2016, 05:21

Forum: Dungeon Crawling Advice

Topic: How good are shields?

Replies: 39

Views: 10406

Re: How good are shields?

So there actually is a real xp cost, since you're not choosing between, say, 14 skill scimitar + shield vs 18 skill great sword. You're choosing between 18 skill scimitar + shield vs 18 skill great sword vs making your character worse until you do find a shield. I can safely say that I almost alway...

Monday, 20th June 2016, 01:08

Forum: Dungeon Crawling Advice

Topic: How good are shields?

Replies: 39

Views: 10406

Re: How good are shields?

Personally I think shields are incredibly strong. I've won hundreds of pure melee characters and would use a shield every game, with the exception of an exceptionally strong early 2H. I haven't run fsim or whatever, but qualitatively the damage difference between a 1H and 2H does not feel that large...

Saturday, 11th June 2016, 04:06

Forum: Crazy Yiuf's Corner

Topic: No mods allowed thread

Replies: 63

Views: 19438

Re: No mods allowed thread

What didn't they do?

Monday, 6th June 2016, 03:48

Forum: Game Design Discussion

Topic: Make Shields take 0.5 aut to put on/remove

Replies: 35

Views: 10678

Re: Make Shields take 0.5 aut to put on/remove

Just popping in to say that shields are pretty good.

Sunday, 5th June 2016, 09:10

Forum: Dungeon Crawling Advice

Topic: Mummy Monk challenge

Replies: 26

Views: 9137

Re: Mummy Monk challenge

The next (better) MuMo challenge is to start as a MuCK and just drop all your gear (and god) on turn 1, then follow the guidelines for the MuMo challenge.

Friday, 3rd June 2016, 04:54

Forum: Suggestions & Criticism

Topic: I like tavern how it is

Replies: 4

Views: 4512

Re: I like tavern how it is

I reported your post for being overly positive. Shape up or ship out buddy.

Thursday, 2nd June 2016, 01:32

Forum: The Dart Board

Topic: 0.18 Release Tournament

Replies: 11

Views: 5189

Re: 0.18 Release Tournament

That's soooo disrespectful.

Tuesday, 29th March 2016, 07:08

Forum: Suggestions & Criticism

Topic: Proposal: Tavern Reorganization

Replies: 60

Views: 55165

Re: Proposal: Tavern Reorganization

I also like the reorganization, and would recommend keeping the Dart Board separate for the reasons crate mentioned above.

Friday, 25th March 2016, 01:08

Forum: Technical Support

Topic: Crawl scoring page stoped updating on 13/03

Replies: 26

Views: 9761

Re: Crawl scoring page stoped updating on 13/03

He's actually lying, he's just going to keep making a new excuse every few days to keep stringing you along. It's a social experiment on gullibility.

Tuesday, 8th March 2016, 05:49

Forum: Crazy Yiuf's Corner

Topic: CRAWL LEGENDS: [UPDATE] Explanation on #4 & Current Projects

Replies: 43

Views: 17426

Re: [UPDATE] Crawl Legends #2: Rob the Almost Pacifist

Really interesting games, and well done on the writing and storytelling. +1 for discussing one of the top speedruns as a future topic. Too bad I can't thank your original post more than once.

Sunday, 6th March 2016, 23:06

Forum: Crazy Yiuf's Corner

Topic: site:crawl.develz.org/tavern "why not"

Replies: 10

Views: 2400

Re: site:crawl.develz.org/tavern "why not"

Galefury wrote:One thing to keep in mind: when proposing to change something, it's okay to change things. Your proposal already removes miscast effects and the time cost of recasting. Now why not change more to actually turn it into a good idea? Currently it's needlessly complicated because you are trying to keep most of the costs that happen when recasting.
Galefury wrote:If you have rF, why not? Frost giants are often ice cave bosses, and well worth killing with good rC and curare. I think early fire giants are much less common, so probably not worth talking about.
Galefury wrote:Sure it's possible with a good bow, with any god you want. It might require some luck with deeper floors, and maybe another zig for preparation so you can train the right skills, but possible, sure, why not? Depending on luck with deep floors it might even be easy. Zigs are hugely variable, and as long as you are careful and have a way to save yourself from dying (and maybe skip floors) you're going to be fine.
Galefury wrote:Your formula makes zero sense. Why not just say whatever it is you want to say with words?
Galefury wrote:Why not? You're going to fight strong monsters at XL 26, so having powerful invocations is okay. Getting invocations skill for free would be a buff, yes, and gods that are already strong would need some nerf to compensate or a different solution. But I don't see why this wouldn't work for Fedhas for example.
Galefury wrote:
twelwe wrote:Whatever the solution is, it should not have higher consequences for one type of background than another.

Why not? I keep hearing that casters need a nerf all the time. Then when some change is actually bad for casters you complain? This actually sounds like a big plus for nausea.

Sunday, 6th March 2016, 22:49

Forum: Dungeon Crawling Advice

Topic: Any way of not dying before Lair as a caster?

Replies: 55

Views: 15864

Re: Any way of not dying before Lair as a caster?

The main difference between a melee background vs. a caster background early on is that it's possible to run out of attack power as a magic user. On the other hand, you kill things much quicker in terms of turns needed, and you can do it from range so you take less hits. But this just means you have...

Sunday, 6th March 2016, 22:41

Forum: Bulletin Board

Topic: Thanking Now Restricted to OPs

Replies: 28

Views: 14329

Re: Thanking Now Restricted to OPs

I have to say, I miss the Thank feature. It was a good idea to do a trial run with it removed, but if it were up to me I think I'd bring it back.

Friday, 4th March 2016, 22:55

Forum: Game Design Discussion

Topic: Proposal: Guarantee one of the Four Shops on Orc:2 is Jewelr

Replies: 43

Views: 8003

Re: Proposal: Guarantee one of the Four Shops on Orc:2 is Je

Just popped in to point out that removing felids solves 50% of this "issue".

Thursday, 3rd March 2016, 02:14

Forum: The Dart Board

Topic: Comborobin

Replies: 597

Views: 186194

Re: Comborobin

So next is hscomborobin, where you do the same thing but have to get the high score on that char for it to count. Good luck!

Tuesday, 23rd February 2016, 02:17

Forum: Crazy Yiuf's Corner

Topic: DCSS Race Tier List

Replies: 80

Views: 596962

Re: Tier List: DCSS Races

I am also beginning to reconsider this. Og was placed so highly because of its huge HP primarily, and every ogre can pick up a mace and start crushing the dungeon. However, some of its magic apts really are terrible, so D:1 might be an issue with the worst Og roles. The random role list was initial...

Sunday, 21st February 2016, 17:23

Forum: Crazy Yiuf's Corner

Topic: DCSS Race Tier List

Replies: 80

Views: 596962

Re: Tier List: DCSS Races

Og feels too high in the random role group, especially in comparison to Hu and Dg. Otherwise you can add my name to your Western consensus list.

Friday, 19th February 2016, 20:21

Forum: Crazy Yiuf's Corner

Topic: An Attempt at a Race Tier List Backed by Consensus

Replies: 27

Views: 8870

Re: An Attempt at a Race Tier List Backed by Consensus

I think you need some qualification. For example, which of these questions are you trying to answer: - Which race would I choose if I have to win the next game and can pick any background? (i.e., max winnability) - If I played every background on a given race once, which one can I win the highest % ...

Monday, 15th February 2016, 22:45

Forum: Crazy Yiuf's Corner

Topic: Ban sarcasm for good players

Replies: 77

Views: 20064

Re: Ban sarcasm for good players

She probably won't understand the sarcasm though.

Sunday, 31st January 2016, 04:32

Forum: Game Design Discussion

Topic: Wand removal nitpick

Replies: 27

Views: 7193

Re: Wand removal nitpick

I have to say, I really like the ideas being offered in this thread. I'd throw my vote for the following: - Remove wand of draining, replace with bolt of acid and/or cold wand - Remove wand of flame - Replace current wand of random effects with what Ceann suggested, random low-level Cj spell (flame,...

Saturday, 30th January 2016, 01:53

Forum: Dungeon Crawling Advice

Topic: Faith vs Regen

Replies: 6

Views: 2014

Re: Faith vs Regen

Faith is probably objectively better (for worshipping most gods), but I would almost always wear regen instead because I really hate resting constantly.

Thursday, 28th January 2016, 02:33

Forum: Game Design Discussion

Topic: Luring (was: DCSS has a power creep problem)

Replies: 196

Views: 59414

Re: Luring (was: DCSS has a power creep problem)

Except that doesn't work because luring is still a good tactic on nagas/chei characters and means that I reach the point where I can suboptimaly stop luring so much and still not generate a significant chance of death as a result take longer. I don't think the point is to make luring not a good tac...

Thursday, 28th January 2016, 02:15

Forum: Game Design Discussion

Topic: Luring (was: DCSS has a power creep problem)

Replies: 196

Views: 59414

Re: Luring (was: DCSS has a power creep problem)

Making enemies faster is the easiest and most effective solution. This also has the benefit of allowing you to remove energy randomization, which is easily one of the most aggravating ways to die. This would result in more deaths early in the game when you get a couple bad rolls and can no longer pi...

Monday, 18th January 2016, 07:03

Forum: Game Design Discussion

Topic: God Proposal: Taxis, God of Mind (aka No Wielding God)

Replies: 14

Views: 3140

Re: God Proposal: Taxis, God of Mind (aka No Wielding God)

I like the uniqueness of the concept, and it seems workable. Not sure I'm entirely on board with having damage based on weapon skill level though. It seems to me that it would work better if damage was based on the weapon's base type and enchants, speed scaled with weapon skill (exactly the same as ...

Tuesday, 12th January 2016, 22:43

Forum: Dungeon Crawling Advice

Topic: Shorter Branches and Exploration Piety

Replies: 4

Views: 1435

Re: Shorter Branches and Exploration Piety

You're probably not going to notice, because the early parts of the game are unaffected and that's where piety gain is most noticeable. For gods that involve spamming abilities with high piety cost (chei?), maybe you'd notice in the mid-game, but I never have.

Tuesday, 12th January 2016, 22:40

Forum: Game Design Discussion

Topic: Differentiate swords and maces by damage distribution

Replies: 30

Views: 7873

Re: Differentiate swords and maces by damage distribution

Even just tightening the range would be interesting. I think you've identified a plausible way for differentiating weapons a bit.

Sunday, 10th January 2016, 17:11

Forum: The Dart Board

Topic: DIESELROBIN: The Orb Awakens (Ended)

Replies: 7

Views: 3287

Re: DIESELROBIN: The Orb Awakens

We're going to put that Orb back to sleep in a hundred different ways.

Sunday, 10th January 2016, 06:21

Forum: Crazy Yiuf's Corner

Topic: Most/Least Favorite Species

Replies: 34

Views: 12063

Re: Most/Least Favorite Species

+ VS Dr Hu
- Sp Fe DE (Vp is a dishonorable mention)

Friday, 8th January 2016, 17:51

Forum: Crazy Yiuf's Corner

Topic: Those completely horrid starts

Replies: 5

Views: 1468

Re: Those completely horrid starts

Unless you're worried about trying to streak, there's really no cost to dying immediately on D:1. It's like two minutes max.

Friday, 8th January 2016, 17:44

Forum: Dungeon Crawling Advice

Topic: Creating a stash

Replies: 7

Views: 2202

Re: Creating a stash

There is no need to stash in Crawl. Ctrl-F is good enough that you can easily find anything you're looking for (remember that you can do searches like "armour && artefact" or "weapon && brand" to find items of certain types). As others have pointed out, people sti...

Thursday, 7th January 2016, 22:24

Forum: Crazy Yiuf's Corner

Topic: PSA: More Jewelry Changes

Replies: 17

Views: 4001

Re: PSA: More Jewelry Changes

Not mention wands, potions, and a spell.

Wednesday, 6th January 2016, 05:25

Forum: Crazy Yiuf's Corner

Topic: a look at confusion, clarity, curing

Replies: 7

Views: 2036

Re: a look at confusion, clarity, curing

The tone of the original post is a bit self-defeating, as is the case with many Tavern posts. But if you manage to wade through that, there are a couple interesting points lurking in there. I do agree that confusion and paralysis are way too similar. My preference would be to remove/reform paralysis...

Thursday, 24th December 2015, 06:59

Forum: Crazy Yiuf's Corner

Topic: 4000 THANK QUEST

Replies: 630

Views: 188686

Re: 4000 THANK QUEST

e) Use the wand of enslavement.

Monday, 21st December 2015, 03:37

Forum: Crazy Yiuf's Corner

Topic: 4000 THANK QUEST

Replies: 630

Views: 188686

Re: 4000 THANK QUEST

option c

Thursday, 17th December 2015, 06:56

Forum: Dungeon Crawling Advice

Topic: Average AC

Replies: 14

Views: 3161

Re: Average AC

Obviously the numbers themselves aren't going to be precise, but it's still interesting to see how the races compare relative to one another. Averages taking into account all of the above-mentioned variation should be okay for that.

Wednesday, 16th December 2015, 22:57

Forum: Suggestions & Criticism

Topic: Development Tracker/Purpose of GDD

Replies: 27

Views: 12026

Re: Development Tracker/Purpose of GDD

I appreciate the PSA threads too. Bad tavern discussion will always be bad tavern discussion, regardless of the thread.

Wednesday, 16th December 2015, 22:39

Forum: Game Design Discussion

Topic: PSA: Amulet of Clarity => Amulet of Harm

Replies: 84

Views: 25500

Re: PSA: Amulet of Clarity => Amulet of Harm

I disagree, byrel. You're right that it's functionally the same, but calculation of damage you expect to take in the next few turns is easier with reduced hp. Ditto for max dam hits. The spike might have the same effect either way, but in one case the player is more aware of the danger and able to r...

Wednesday, 16th December 2015, 19:42

Forum: Game Design Discussion

Topic: PSA: Amulet of Clarity => Amulet of Harm

Replies: 84

Views: 25500

Re: PSA: Amulet of Clarity => Amulet of Harm

For those who feel the amulet is too weak, how would it have to be changed before you would consider wearing it on at least 1/4th of your characters? Honestly, even just changing it to -HP instead of taking 25% more damage would help a lot (like frail 1 or reverse vitality). That would solve the da...

Wednesday, 16th December 2015, 19:19

Forum: Suggestions & Criticism

Topic: Remove the Counsellor Group?

Replies: 52

Views: 22875

Re: Remove the Counsellor Group?

Hey Sar, have you ever heard of this group... I think they're called ISIS?

Monday, 14th December 2015, 17:41

Forum: Game Design Discussion

Topic: PSA: Amulet of Clarity => Amulet of Harm

Replies: 84

Views: 25500

Re: PSA: Amulet of Clarity => Amulet of Harm

I think it's entirely possible that these changes will be a good way of effectively showing issues with a variety of crawl mechanics. This was my thought exactly. Removing clarity, stasis, and rMut should really be a good impetus for the re-evaluation of the roles of confusion, paralysis, and malmu...

Monday, 14th December 2015, 04:03

Forum: Crazy Yiuf's Corner

Topic: 4000 THANK QUEST

Replies: 630

Views: 188686

Re: 4000 THANK QUEST

East door

Sunday, 13th December 2015, 13:22

Forum: Game Design Discussion

Topic: Demon hounds are annoying

Replies: 22

Views: 5387

Re: Demon hounds are annoying

The player I watched tried to handle them on Tar:1. They got swarmed by literally two dozen of them pretty quickly, and exited out to Hell. The same thing happened pretty quick in Hell, so they exited out to Depths. That level of Depths was swarmed almost immediately too, despite repeated attempts a...

Sunday, 13th December 2015, 10:46

Forum: Game Design Discussion

Topic: Demon hounds are annoying

Replies: 22

Views: 5387

Re: Demon hounds are annoying

After watching someone try to deal with these things, I have to agree with the OP. I would suggest one of a few possible improvements:
1) The summons cannot howl.
2) The summons do not appear in LoS.
3) The summons disappear and the status is removed once the original hound is killed.

Sunday, 13th December 2015, 06:40

Forum: Crazy Yiuf's Corner

Topic: 4000 THANK QUEST

Replies: 630

Views: 188686

Re: 4000 THANK QUEST

option f

Saturday, 12th December 2015, 21:39

Forum: Crazy Yiuf's Corner

Topic: PSA: Amulet of Stasis => Amulet of Reflection

Replies: 14

Views: 3608

Re: PSA: Amulet of Stasis => Amulet of Reflection

Lasty, you're my favorite.

Saturday, 12th December 2015, 21:37

Forum: Crazy Yiuf's Corner

Topic: PSA: Orc shortened

Replies: 46

Views: 11250

Re: PSA: Orc shortened

Excellent change, curious to see how much difference it makes.
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