Search found 762 matches
Tuesday, 23rd July 2019, 05:00
Forum: Game Design Discussion
Topic: Giving Stories to Uniques through Multiple Encounters
Replies: 11
Views: 6174
Tuesday, 5th April 2016, 03:00
Forum: Game Design Discussion
Topic: Request for foolproof warnings
Replies: 22
Views: 8487
Re: Request for foolproof warnings
Tuesday, 16th February 2016, 02:10
Forum: Game Design Discussion
Topic: Minor Feature addition: Deactivate "Skill Default Mode"
Replies: 13
Views: 4216
Re: Minor Feature addition: Deactivate "Skill Default Mode"
I have one that opens my skill screen, but I don't care to go beyond that.
If background isn't exposed to clua (I presume it is but haven't checked) I'm sure any developer would push a patch to change that.
Saturday, 13th February 2016, 16:03
Forum: Crazy Yiuf's Corner
Topic: YAFVP - FTL
Replies: 6
Views: 2926
Re: YAFVP - FTL
Thursday, 4th February 2016, 22:16
Forum: Crazy Yiuf's Corner
Topic: My best inventory on leaving the abyss as an AK...
Replies: 12
Views: 4547
Thursday, 14th January 2016, 02:26
Forum: Crazy Yiuf's Corner
Topic: Most/Least Favorite Species
Replies: 34
Views: 14958
Re: Most/Least Favorite Species
duvessa wrote:Ds might replace Hu if it didn't have antennae, nightstalker, or demonic guardian.
Wednesday, 6th January 2016, 21:42
Forum: Game Design Discussion
Topic: Race Proposal: Skuggi (v2.0)
Replies: 23
Views: 19707
Re: Race Proposal: Skuggi
Monday, 7th December 2015, 21:36
Forum: Game Design Discussion
Topic: Pakellas: don't think this god is a great addition.
Replies: 32
Views: 12906
Re: Pakellas: don't think this god is a great addition.
Friday, 20th November 2015, 06:25
Forum: Game Design Discussion
Topic: Translocations spell: Doublephase
Replies: 3
Views: 1739
Re: Translocations spell: Doublephase
Monday, 16th November 2015, 22:50
Forum: Game Design Discussion
Topic: New God: U(nclothed), a Martial Arts God
Replies: 24
Views: 7864
Re: New God: U(nclothed), a Martial Arts God
Sunday, 15th November 2015, 19:01
Forum: Crazy Yiuf's Corner
Topic: scrolls of blinking remove tedium
Replies: 19
Views: 6247
Re: scrolls of blinking remove tedium
If players could never become faster than monsters without using a consumable than kiting would never occur without the decision of whether to use a consumable beforehand.
Wednesday, 11th November 2015, 15:51
Forum: Game Design Discussion
Topic: HD and polymorph
Replies: 57
Views: 20383
Re: HD and polymorph
Saturday, 7th November 2015, 03:57
Forum: Game Design Discussion
Topic: God Concept: Ukozan, God of Close Combat
Replies: 14
Views: 5399
Re: God Concept: Ukozan, God of Close Combat
Monday, 2nd November 2015, 22:28
Forum: Game Design Discussion
Topic: Proposal: Xom can't be worshipped by undead
Replies: 21
Views: 7481
Re: Proposal: Xom can't be worshipped by undead
A bit like how start scumming can help you get /a win/ but is bad at getting you a high winrate.
It takes much less player effort to scum Xom than actually play well.
Monday, 2nd November 2015, 14:24
Forum: Game Design Discussion
Topic: Iron Dwarf, the Scrollless Species (Now With Spellcasting)
Replies: 47
Views: 18819
Re: Iron Dwarf, the Spellless and Scrollless Species
Sunday, 1st November 2015, 00:48
Forum: Game Design Discussion
Topic: Proposal: Xom can't be worshipped by undead
Replies: 21
Views: 7481
Re: Proposal: Xom can't be worshipped by undead
Thursday, 29th October 2015, 15:23
Forum: Game Design Discussion
Topic: Remove Shafts
Replies: 59
Views: 19068
Re: Remove Shafts
Wednesday, 28th October 2015, 13:59
Forum: Coding
Topic: Opinion on branching/reversioning the game?
Replies: 3
Views: 2860
Re: Opinion on branching/reversioning the game?
Monday, 26th October 2015, 14:25
Forum: Game Design Discussion
Topic: Replace paralysis with "slow, no EV and unable to move"
Replies: 9
Views: 3644
Re: Replace paralysis with "slow, no EV and unable to move"
Sunday, 25th October 2015, 22:24
Forum: Game Design Discussion
Topic: Replace paralysis with "slow, no EV and unable to move"
Replies: 9
Views: 3644
Re: Replace paralysis with "slow, no EV and unable to move"
Friday, 23rd October 2015, 23:01
Forum: Game Design Discussion
Topic: Remove amulet of rMut
Replies: 45
Views: 16442
Re: Remove amulet of rMut
duvessa wrote:the two actually useful amulets are more likely to generate
Thursday, 22nd October 2015, 19:00
Forum: Dungeon Crawling Advice
Topic: Pulling out the best of ?acq
Replies: 41
Views: 11626
Re: Pulling out the best of ?acq
Saturday, 17th October 2015, 04:35
Forum: Crazy Yiuf's Corner
Topic: I don't love it when...
Replies: 726
Views: 489739
Re: I don't love it when...
Pollen_Golem wrote:Guess it's time to finally try that Bribe Branch ability!
(Before a commit I push about an hour ago you had to use it before entering the floor you wanted to use for it to affect most of the monsters).
Friday, 16th October 2015, 04:58
Forum: Game Design Discussion
Topic: Ghost Moths are too spoilery:
Replies: 28
Views: 11245
Re: Ghost Moths are too spoilery:
Friday, 16th October 2015, 04:17
Forum: Game Design Discussion
Topic: Ghost Moths are too spoilery:
Replies: 28
Views: 11245
Re: Ghost Moths are too spoilery:
Friday, 16th October 2015, 01:57
Forum: Game Design Discussion
Topic: Ghost Moths are too spoilery:
Replies: 28
Views: 11245
Re: Ghost Moths are too spoilery:
Friday, 9th October 2015, 20:53
Forum: Crazy Yiuf's Corner
Topic: I love it when...
Replies: 1478
Views: 3346228
Tuesday, 6th October 2015, 22:54
Forum: Crazy Yiuf's Corner
Topic: I'll never win Chei
Replies: 41
Views: 11821
Re: I'll never win Chei
Saturday, 3rd October 2015, 13:20
Forum: Dungeon Crawling Advice
Topic: What's the safest way to clear V:5 with a FoBe?
Replies: 20
Views: 5897
Re: What's the safest way to clear V:5 with a FoBe?
duvessa wrote:magic map -> go to the best terrain (which is probably in a quadrant) and dont make noise doing it
Wednesday, 23rd September 2015, 18:46
Forum: Crazy Yiuf's Corner
Topic: stop calling things "fire" when they aren't fire
Replies: 44
Views: 20114
Re: stop calling things "fire" when they aren't fire
Sunday, 20th September 2015, 02:42
Forum: Crazy Yiuf's Corner
Topic: Monsters that can slow you
Replies: 10
Views: 3459
Re: Monsters that can slow you
Thursday, 17th September 2015, 20:48
Forum: Game Design Discussion
Topic: Proposal: Display relative cost of skill levels
Replies: 48
Views: 16287
Re: Proposal: Display relative cost of skill levels
Why not just make raising a +0 skill from level 0 -> level 1 defined as 1.0? It makes way more sense then having "1.0" change over time or based on what skill the character has trained.
Wednesday, 9th September 2015, 20:51
Forum: Contributions
Topic: What Kinds of Vaults are Needed?
Replies: 6
Views: 3335
Re: What Kinds of Vaults are Needed?
Wednesday, 9th September 2015, 18:37
Forum: Game Design Discussion
Topic: Two challenge gods
Replies: 37
Views: 13556
Re: Two challenge gods
Wednesday, 9th September 2015, 12:37
Forum: Game Design Discussion
Topic: Tukima's Dance and Yred
Replies: 8
Views: 2906
Re: Tukima's Dance and Yred
Considering that gods don't (or rather shouldn't) get mad for reflecting bolts with forbidden damage types perhaps not getting mad over Tukima's is sensible.
Tuesday, 1st September 2015, 02:49
Forum: Game Design Discussion
Topic: Simplify Makhleb Summons
Replies: 10
Views: 3594
Re: Simplify Makhleb Summons
Saturday, 29th August 2015, 22:33
Forum: YASD! YAVP! and characters in progress too
Topic: CiP - DsGl - How to approach Extended?
Replies: 2
Views: 1419
CiP - DsGl - How to approach Extended?
Wednesday, 19th August 2015, 17:49
Forum: YASD! YAVP! and characters in progress too
Topic: [YASD] Drowned and confused by the UI
Replies: 7
Views: 2392
Wednesday, 19th August 2015, 17:21
Forum: Game Design Discussion
Topic: "Of the Transmuter" Fixedart(s)
Replies: 6
Views: 2629
Re: "Of the Transmuter" Fixedart(s)
I guess if you find them late as a Tm you would have to decide between 1 AC + rCorr at all times vs. 2 AC that only works if you're not transformed but I'm pretty sure you always choose the form since you never want to be not transformed.
Saturday, 15th August 2015, 20:44
Forum: Game Design Discussion
Topic: But seriously, remove hunger
Replies: 291
Views: 136385
Re: But seriously, remove hunger
Tuesday, 4th August 2015, 04:17
Forum: Game Design Discussion
Topic: Remove butchering functionality
Replies: 19
Views: 5572
Re: Remove butchering functionality
Monday, 6th July 2015, 03:06
Forum: Game Design Discussion
Topic: Background Idea: Supplicant
Replies: 29
Views: 13877
Re: Background Idea: Supplicant
Wednesday, 17th June 2015, 23:21
Forum: Game Design Discussion
Topic: Remove hunger costs from casting
Replies: 72
Views: 20655
Re: Remove hunger costs from casting
I don't see any reason why not but I understand its slightly different than normal spell hunger (can't be entirely eliminated with enough Evo skill, for example).
I agree with Lasty this is worth trying.
Friday, 12th June 2015, 22:34
Forum: Dungeon Crawling Advice
Topic: How to deal with shock serpents?
Replies: 18
Views: 6153
How to deal with shock serpents?
Always use long-range wands while they approach? Use other consumables if the position is even slightly bad? Just try to avoid them?
Friday, 12th June 2015, 01:38
Forum: Crazy Yiuf's Corner
Topic: I wish xv monsters looked more like this
Replies: 47
Views: 32842
Re: I wish xv monsters looked more like this
Moving it to the xv screen is a good idea, patches welcome!
(I'll even set a dev environment up on my new computer just to review it >_>)
Thursday, 4th June 2015, 02:27
Forum: Game Design Discussion
Topic: Potion/scroll generation and identification
Replies: 42
Views: 13024
Re: Potion/scroll generation and identification
A game where you find a 2-stack of teleport feels different than when you find a 2-stack of fear, while two games where you get 1 of each feel similar.
I've toyed with the idea of making stacks bigger but giving out less stacks to increase this variance.
Wednesday, 3rd June 2015, 03:23
Forum: Game Design Discussion
Topic: Make creatures sleeping/waking status be less static
Replies: 7
Views: 2680
Re: Make creatures sleeping/waking status be less static
Lasty wrote:Seems like stealthy characters could scum this to get repeated tries at sleep-stabbing the same target.
Simple solution: Whenever a monsters naturally "wakes up" there is a chance a flag will be set that causes them to never fall asleep again.
Monday, 25th May 2015, 19:04
Forum: Crazy Yiuf's Corner
Topic: Are game graphics licensed for commercial use?
Replies: 10
Views: 4159
Re: Are game graphics licensed for commercial use?
Re: Cursed Doors
I also don't see the benefit this feature is suppose to be adding?