Search found 832 matches
Thursday, 11th June 2020, 14:42
Forum: Crazy Yiuf's Corner
Topic: Old returning player
Replies: 5
Views: 2969
Thursday, 11th June 2020, 12:13
Forum: Crazy Yiuf's Corner
Topic: Old returning player
Replies: 5
Views: 2969
Old returning player
Monday, 16th January 2017, 08:06
Forum: Game Design Discussion
Topic: late game god
Replies: 11
Views: 3385
Re: late game god
Sunday, 15th January 2017, 20:27
Forum: Game Design Discussion
Topic: Why phase out races at all?
Replies: 60
Views: 25648
Re: Why phase out races at all?
Sunday, 15th January 2017, 20:15
Forum: Game Design Discussion
Topic: Why phase out races at all?
Replies: 60
Views: 25648
Re: Why phase out races at all?
Wednesday, 4th January 2017, 10:42
Forum: Game Design Discussion
Topic: A possibly workable change to poison magic.
Replies: 48
Views: 18367
Re: A possibly workable change to poison magic.
Wednesday, 4th January 2017, 10:32
Forum: Game Design Discussion
Topic: Weapon-less Ieoh Jian Council (now implemented)
Replies: 81
Views: 34158
Re: Weapon-less Ieoh Jian Council, a radical change.
Wednesday, 4th January 2017, 09:45
Forum: Game Design Discussion
Topic: Weapon-less Ieoh Jian Council (now implemented)
Replies: 81
Views: 34158
Re: Weapon-less Ieoh Jian Council, a radical change.
Saturday, 17th December 2016, 21:25
Forum: Game Design Discussion
Topic: Adding an optional "Appearance" step on character creation
Replies: 6
Views: 2240
Re: Adding an optional "Appearance" step on character creati
Tuesday, 6th December 2016, 22:02
Forum: Game Design Discussion
Topic: New hosted branch: Ieoh Jian Council. Feedback here!
Replies: 84
Views: 31451
Re: New hosted branch: Ieoh Jian Council. Feedback here!
Monday, 5th December 2016, 21:14
Forum: Game Design Discussion
Topic: New hosted branch: Ieoh Jian Council. Feedback here!
Replies: 84
Views: 31451
Re: New hosted branch: Ieoh Jian Council. Feedback here!
Thursday, 24th November 2016, 21:41
Forum: Game Design Discussion
Topic: New hosted branch: Ieoh Jian Council. Feedback here!
Replies: 84
Views: 31451
Re: New hosted branch: Ieoh Jian Council. Feedback here!
Wednesday, 23rd November 2016, 07:52
Forum: Game Design Discussion
Topic: New hosted branch: Ieoh Jian Council. Feedback here!
Replies: 84
Views: 31451
Re: New hosted branch: Ieoh Jian Council. Feedback here!
Sunday, 13th November 2016, 17:03
Forum: Game Design Discussion
Topic: The council god is now playable! (Offline). Testers welcome.
Replies: 7
Views: 3423
Re: The council god is now playable! (Offline). Testers welc
Wednesday, 9th November 2016, 18:29
Forum: Dungeon Crawling Advice
Topic: Why am I not gaining Sif piety past *****.?
Replies: 8
Views: 3109
Re: Why am I not gaining Sif piety past *****.?
Sunday, 6th November 2016, 12:19
Forum: YASD! YAVP! and characters in progress too
Topic: Instadeath q.q
Replies: 6
Views: 2307
Re: Instadeath q.q
Sunday, 6th November 2016, 00:04
Forum: YASD! YAVP! and characters in progress too
Topic: Instadeath q.q
Replies: 6
Views: 2307
Re: Instadeath q.q
Saturday, 29th October 2016, 07:15
Forum: Dungeon Crawling Advice
Topic: Demigods
Replies: 86
Views: 29366
Re: Buff Demigod Apts (including Exp)
Saturday, 29th October 2016, 06:52
Forum: Game Design Discussion
Topic: Rename Medium Shields
Replies: 24
Views: 8228
Re: Rename Medium Shields
Tuesday, 25th October 2016, 06:58
Forum: Game Design Discussion
Topic: Idea for a new deity - Irkzox the Smith
Replies: 14
Views: 4865
Re: Idea for a new deity - Irkzox the Smith
Monday, 24th October 2016, 16:47
Forum: Game Design Discussion
Topic: Idea for a new deity - Irkzox the Smith
Replies: 14
Views: 4865
Re: Idea for a new deity - Irkzox the Smith
Friday, 21st October 2016, 18:53
Forum: Game Design Discussion
Topic: Ranged weapons: alternative to ammo management?
Replies: 59
Views: 15824
Re: Ranged weapons: alternative to ammo management?
Friday, 21st October 2016, 16:00
Forum: Game Design Discussion
Topic: Ranged weapons: alternative to ammo management?
Replies: 59
Views: 15824
Re: Ranged weapons: alternative to ammo management?
Friday, 21st October 2016, 13:27
Forum: Dungeon Crawling Advice
Topic: what is monster panel for
Replies: 53
Views: 18370
Re: what is monster panel for
Friday, 21st October 2016, 12:33
Forum: Game Design Discussion
Topic: Ranged weapons: alternative to ammo management?
Replies: 59
Views: 15824
Re: Ranged weapons: alternative to ammo management?
Tuesday, 18th October 2016, 16:23
Forum: Crazy Yiuf's Corner
Topic: Ghosts are too weak. Please buff them.
Replies: 25
Views: 7350
Re: Ghosts are too weak. Please buff them.
CypherZel wrote:Is there a TL;DR?
Sure. Remove player ghosts
Tuesday, 18th October 2016, 07:37
Forum: Game Design Discussion
Topic: Ranged weapons: alternative to ammo management?
Replies: 59
Views: 15824
Re: Ranged weapons: alternative to ammo management?
I'm still doubtful whether it really is a distinct playstyle from conjurations though. Still feels like conjurations, but better. Maybe if you tighten the strategic aspect by reducing ammo... but then it would start to impinge on wands.
Tuesday, 18th October 2016, 07:24
Forum: Crazy Yiuf's Corner
Topic: About the reaction to direction of trunk dev of Koreans user
Replies: 69
Views: 23943
Re: About the reaction to direction of trunk dev of Koreans
duvessa wrote:Giving out special stuff for completing multiple ziggurats is pretty much rewarding grinding.
How about extra runes that you don't need to win?
Monday, 17th October 2016, 15:55
Forum: Game Design Discussion
Topic: Purpose of the Charms school
Replies: 95
Views: 33278
Re: Purpose of the Charms school
Monday, 17th October 2016, 09:20
Forum: Game Design Discussion
Topic: direct damage and crawl magic costs
Replies: 21
Views: 5384
Re: direct damage and crawl magic costs
Thursday, 13th October 2016, 14:14
Forum: Crazy Yiuf's Corner
Topic: [proclick] new fork, hellcrawl
Replies: 891
Views: 469680
Re: [proclick] new fork, hellcrawl
Thursday, 13th October 2016, 13:31
Forum: Game Design Discussion
Topic: Developing Ieoh Jian Council (Latest version inside)
Replies: 69
Views: 46376
Re: God Proposal: Ieoh Jian Council (Version I'll be working
Thursday, 13th October 2016, 13:18
Forum: Crazy Yiuf's Corner
Topic: [proclick] new fork, hellcrawl
Replies: 891
Views: 469680
Re: [proclick] new fork, hellcrawl
Thursday, 13th October 2016, 08:28
Forum: Crazy Yiuf's Corner
Topic: [proclick] new fork, hellcrawl
Replies: 891
Views: 469680
Re: [proclick] new fork, hellcrawl
Wednesday, 12th October 2016, 08:28
Forum: Crazy Yiuf's Corner
Topic: Transient Resistance can make up for haste
Replies: 25
Views: 7099
Re: Transient Resistance can make up for haste
Tuesday, 11th October 2016, 14:45
Forum: Dungeon Crawling Advice
Topic: Is this Randart worth?
Replies: 34
Views: 8506
Re: Is this Randart worth?
Monday, 10th October 2016, 16:09
Forum: Game Design Discussion
Topic: Idea: Make charms tactical rather than strategic
Replies: 94
Views: 25114
Re: Idea: Make charms tactical rather than strategic
Monday, 10th October 2016, 15:55
Forum: Game Design Discussion
Topic: Idea: Make charms tactical rather than strategic
Replies: 94
Views: 25114
Re: Idea: Make charms tactical rather than strategic
Psieye wrote:- Some charms only give the buff upon killing (non-popcorn hostiles) with said damage.
Ooh, killing hostiles gives a chance to drop power-ups
Monday, 10th October 2016, 15:14
Forum: Crazy Yiuf's Corner
Topic: Transient Resistance can make up for haste
Replies: 25
Views: 7099
Re: Transient Resistance can make up for haste
Sunday, 9th October 2016, 16:32
Forum: Game Design Discussion
Topic: Developing Ieoh Jian Council (Latest version inside)
Replies: 69
Views: 46376
Re: God Proposal: Wikanna Council (Formerly Wiruiamesh)
Thursday, 6th October 2016, 12:51
Forum: Game Design Discussion
Topic: Developing Ieoh Jian Council (Latest version inside)
Replies: 69
Views: 46376
Re: God Proposal: Wikanna Council (Formerly Wiruiamesh)
Thursday, 6th October 2016, 11:38
Forum: Crazy Yiuf's Corner
Topic: Why movements of Ancestors of CE/FE/Na/Sp same to others?
Replies: 10
Views: 3100
Re: Why movements of Ancestors of CE/FE/Na/Sp same to others
Wednesday, 5th October 2016, 18:18
Forum: Game Design Discussion
Topic: Suggestion: Add hit damage values to message line
Replies: 12
Views: 3511
Re: Suggestion: Add hit damage values to message line
Wednesday, 5th October 2016, 13:44
Forum: Suggestions & Criticism
Topic: a(n actual) conversation about dev/player relationships
Replies: 83
Views: 63191
Re: a conversation about dev/player relationships
Wednesday, 5th October 2016, 12:51
Forum: Crazy Yiuf's Corner
Topic: [proclick] new fork, hellcrawl
Replies: 891
Views: 469680
Re: [proclick] new fork, hellcrawl
Wednesday, 5th October 2016, 11:31
Forum: Suggestions & Criticism
Topic: a(n actual) conversation about dev/player relationships
Replies: 83
Views: 63191
Re: a conversation about dev/player relationships
Wednesday, 5th October 2016, 10:54
Forum: Suggestions & Criticism
Topic: a(n actual) conversation about dev/player relationships
Replies: 83
Views: 63191
Re: a conversation about dev/player relationships
Wednesday, 5th October 2016, 09:39
Forum: Crazy Yiuf's Corner
Topic: [proclick] new fork, hellcrawl
Replies: 891
Views: 469680
Re: [proclick] new fork, hellcrawl
Tuesday, 4th October 2016, 07:57
Forum: Crazy Yiuf's Corner
Topic: Rewrite Crawl (split from Remove hunger)
Replies: 67
Views: 20133