Search found 984 matches

Monday, 12th September 2022, 11:34

Forum: YASD! YAVP! and characters in progress too

Topic: Pretty dumb to die by scroll ID.

Replies: 4

Views: 6714

Re: Pretty dumb to die by scroll ID.

jejorda2 wrote:All I had to do was wait for the summons to expire. Oh well.

I had found a quicksilver dragon scale on D4, which is pretty good for an early berserker.

When RNG wants your char to be dead it provides you with good items.

Monday, 14th March 2022, 05:32

Forum: YASD! YAVP! and characters in progress too

Topic: YASD: Teleport trap on entry stair of Z5

Replies: 6

Views: 3768

Re: YASD: Teleport trap on entry stair of Z5

I lost two chars in 0.28 tournament due to exploration traps . One char fell down from D:2 to D:5 right next to a scorpion. Well, lost not too many minutes of game play. But the very next char died to an exploration trap after four hours of playing. And then I decided to stop 0.28 tourney. There's n...

Tuesday, 8th March 2022, 10:04

Forum: Game Design Discussion

Topic: God of the Forge

Replies: 7

Views: 5600

Re: God of the Forge

Nekoatl wrote:Description:
A god of the forge that strengthens and customizes the non-artefact equipment of loyal followers.

Related topic: Proposal : Smith god (other aspect) from December 2016

Wednesday, 2nd March 2022, 12:13

Forum: Game Design Discussion

Topic: Hell Reform (Experimental Playable)

Replies: 25

Views: 15172

Re: Hell Reform (Experimental Playable)

Now I'm forced to grind Pan to get my stats back. [...] The new improved Hell and the new improved Abyss where I read that the new improvement should disencourage grinding which I haven't done before leads to me playing a grinding game now. Not my game anymore. I watched Nebukadnezar 's char Dungeo...

Monday, 31st January 2022, 12:38

Forum: Dungeon Crawling Advice

Topic: Are nagas still good with shields?

Replies: 10

Views: 5236

Re: Are nagas still good with shields?

That's from an actual chat: Turgon: Do you already know new shield mechanics? Tower shield will make your firestorm more difficult Charly: dont know exact mechanics Charly: but form what Iv noticed Charly: it make shields more useful early on Charly: and harder to rid penalties later on Turgon: yes,...

Tuesday, 25th January 2022, 06:47

Forum: Dungeon Crawling Advice

Topic: Are nagas still good with shields?

Replies: 10

Views: 5236

Re: Are nagas still good with shields?

I thought it meant that the shield penalty only went to 0 when you got to Shields 27; and, in return, it no longer applied to to-hit. What that means for equipment choices, I don't know either. I actually play a troll of Oka and found a tower shield of reflection. In 0.27 you could eliminate all sh...

Monday, 24th January 2022, 22:16

Forum: Crazy Yiuf's Corner

Topic: Help, I'm running out of stones

Replies: 2

Views: 5920

Re: Help, I'm running out of stones

I'm running a DGHu with a sling, and I'm unironically running out of stones. I've bought stones from shops twice already. I've never had this problem before, at least not after getting to a critical mass of 50 stones. I don't know if it's due to a recent change to trunk, or if its just back luck, b...

Monday, 9th August 2021, 18:16

Forum: Crazy Yiuf's Corner

Topic: I love it when...

Replies: 1478

Views: 2693165

Re: I love it when...

23923 | Pan | Noticed Quppuil the pandemonium lord
23935 | Pan | Killed Quppuil the pandemonium lord

  Code:
Quppuil gestures at you. A raging storm of fire appears!
The great blast of fire engulfs you!! You partially resist.
The great blast of fire engulfs Quppuil!!!! Quppuil dies!

Saturday, 7th August 2021, 11:25

Forum: Crazy Yiuf's Corner

Topic: Bug or feature? TSO interprets Trog wrath as player action

Replies: 1

Views: 5022

Bug or feature? TSO interprets Trog wrath as player action

⋅ That's from an actual game of Nebukadnezar: TSO penance because Trog's wrath (fireball) killed a summoned angel. Bug or feature? Trog hurls firey rage upon you! The fireball explodes! The fireball engulfs you! You resist. The fireball engulfs your angel!!!! You kill your angel! You feel...

Saturday, 31st July 2021, 16:18

Forum: Technical Support

Topic: numpad when numlock walking NOT WORKING

Replies: 8

Views: 5282

Re: numpad when numlock walking NOT WORKING

qepasa wrote:https://underhound.eu:8080/#play-dcss-0.27

its working again

Yes, working again on CXC too. Thanks!

Thursday, 29th July 2021, 08:40

Forum: Technical Support

Topic: numpad when numlock walking NOT WORKING

Replies: 8

Views: 5282

Re: numpad when numlock walking NOT WORKING

I have similar problems. When scrolling up/down my inventory, I can't use numpad keys any longer. (Yesterday everything was alright.) I'm playing 0.26 on CXC webtiles.

What happened to numpad keys?

Monday, 26th July 2021, 12:23

Forum: Dungeon Crawling Advice

Topic: 3 acquirements on D1?

Replies: 7

Views: 4658

Re: 3 acquirements on D1?

Implojin wrote:This was part of a series of commits by Hellmonk, aimed at making early D more exciting. [...]

https://github.com/crawl/crawl/commit/c ... 5e183e7222

And that's a quote from the above mentioned link:

Hellmonk / PleasingFungus wrote:there is some concern about startscumming with ?acq

I think so too.

Tuesday, 13th July 2021, 13:15

Forum: Game Design Discussion

Topic: Shafted!

Replies: 5

Views: 2324

Re: Shafted!

Shafts are WAY too likely now. I just lost a Trunk game where I was shafted TWICE from D2 to D4, then died to shafting from D3 to D6. Thoroughly unpleasant. You might also want to look at the following discussions: ⋅  Shafts - Too common now? (Jan 2019) ⋅  Poll: What do you thin...

Saturday, 12th June 2021, 12:22

Forum: YASD! YAVP! and characters in progress too

Topic: Sapher's DDDe of Oka beat 7 k turns!

Replies: 0

Views: 1719

Sapher's DDDe of Oka beat 7 k turns!

I always thought that going for Makhleb with a deep dwarf is close to mandatory. If you ask the database you'll see that in fact most players chose Makhleb. Here's some statistics about won games with deep dwarves: !lg * DD won s=god beem: 5916 games for * (DD won): 4543x Makhleb, 412x Trog, 230x El...

Thursday, 3rd June 2021, 08:01

Forum: Game Design Discussion

Topic: Torment - revisited

Replies: 18

Views: 7221

Re: Torment - revisited

A lot of the extended game play is almost solely based around Torment. Ok, well Hellfire and mummy curses too, but Torment is what I want to focus on here and now. You forgot statue form as a lesser counter. But I completely agree. It forces specific builds way too hard. There's a post from Decembe...

Friday, 10th July 2020, 17:16

Forum: YASD! YAVP! and characters in progress too

Topic: CIP (now YASD): MfIE^Vehumet - wear Harm?

Replies: 9

Views: 3355

There's a scarf of Harm lying around. Will it help much with killing stuff, or would it likely result in me getting killed "maybe harm is a bit too spooky" , said a really experienced player some weeks ago in Dis:7. I answered with "Harm *shiver*" - and these were some of the la...

Tuesday, 9th June 2020, 10:01

Forum: Crazy Yiuf's Corner

Topic: Find the mistake in the description

Replies: 6

Views: 3478

vt: yes, I was referring to "skill level 28".

Tuesday, 9th June 2020, 09:48

Forum: Technical Support

Topic: 0.25 games on CXC not in CAO scoring

Replies: 1

Views: 2344

Alright, this has been fixed, 0.25 games from CXC are now in the scoring tables.

Thanks!

Sunday, 7th June 2020, 16:53

Forum: Crazy Yiuf's Corner

Topic: Find the mistake in the description

Replies: 6

Views: 3478

Find the mistake in the description

the +10 dark maul {vorpal}. [...] Base accuracy: -2 Base damage: 52 Base attack delay: 3.0 This weapon's minimum attack delay (1.6) is reached at skill level 28. Your skill: 13.5; use (s) to set 27.0 as a target for Maces & Flails. At 100% training you would reach 27.0 in about 3.5 XLs.

Thursday, 4th June 2020, 14:28

Forum: Dungeon Crawling Advice

Topic: Spell descriptions

Replies: 6

Views: 2496

Majang wrote:Is there a way to see the spell descriptions after learning a spell?

I recently had the same problem - but yes, you can.

Use the help menu, type
?/
and select 'S' for spell.

Wednesday, 3rd June 2020, 10:26

Forum: Technical Support

Topic: 0.25 games on CXC not in CAO scoring

Replies: 1

Views: 2344

0.25 games on CXC not in CAO scoring

For some reason 0.25 games played on CXC are not shown in the scoring tables. meem and beem do not know the games either.

Games played in new trunk (0.26) are in the scoring tables.

Would be nice if 0.25 games were shown as well.

Sunday, 31st May 2020, 12:17

Forum: Crazy Yiuf's Corner

Topic: Best/Worst Artifacts

Replies: 2877

Views: 2666072

Lair:1 | Bought the ring of Ifotorch {rPois rC+ MP+9 Int+6 SInv} for | 880 gold pieces This was from a jewellery shop of Gozag, right after doing lair and mines and before going to the lair branches - kind of five rings in one. And MP+9 and Int+6 is really nice for an air elementalist who relies on...

Monday, 25th May 2020, 15:46

Forum: Crazy Yiuf's Corner

Topic: I don't love it when...

Replies: 726

Views: 320075

Not very funny.

  Code:
  1718 | D:3      | Noticed Grinder
  1747 | D:3      | Paralysed by Grinder for 7 turns
  1753 | D:3      | Slain by Grinder

Monday, 25th May 2020, 14:11

Forum: Game Design Discussion

Topic: Miscast Simplification

Replies: 33

Views: 12144

Good news for players who like transmutations: Revise transmutation miscasts

Friday, 22nd May 2020, 21:20

Forum: Dungeon Crawling Advice

Topic: Shafts changes

Replies: 4

Views: 2464

Yes, there have been some discussions here in the forum, e.g. in Shafts - Too common now?

Wednesday, 20th May 2020, 20:41

Forum: Crazy Yiuf's Corner

Topic: Famous last words

Replies: 128

Views: 117741

Flugkiller: maybe harm is a bit too spooky Flugkiller: fucking hellfire Turgon: Harm *shiver* Turgon: That's why you kill them with javelins Flugkiller: yeah Flugkiller: with only 12 throwing skill Began as an Octopode Wanderer on May 20, 2020. Was an Initiate of Gozag. Killed from afar by an Ice F...

Monday, 11th May 2020, 18:17

Forum: Game Design Discussion

Topic: Tremorstones

Replies: 2

Views: 1690

In the meantime I've seen some more players abusing the powerstones...

... but now it has been nerfed.

Thanks!

Sunday, 10th May 2020, 20:34

Forum: Game Design Discussion

Topic: Tremorstones

Replies: 2

Views: 1690

Today I watched a MuGl of Gozag, played by Zorot on CXC. When I logged in I saw him cleaning a pan lord level in zig:25 and tremorstoning everything to death. No need for anything else, it looked a bit like fire storm without any cost. Here is some code from the actual game: Character: Dungeon Crawl...

Thursday, 7th May 2020, 10:09

Forum: Game Design Discussion

Topic: Miscast Simplification

Replies: 33

Views: 12144

Tmuts are even worse though. Those can really trash your defenses + limit options, to a degree where pre-casting incentives are worse than ever. At least you can cancel your bad form with a potion - and in the actual trunk version I have the feeling that potions of cancellation are more common than...

Tuesday, 28th April 2020, 12:44

Forum: Game Design Discussion

Topic: Miscast Simplification

Replies: 33

Views: 12144

I've also toned down miscast effects across the board, and improved status light coloring: grey failure only displays if no damage is possible. If the possible damage is very minor it shows in White, followed by Yellow, Lightred, Red, and Magenta. My felids still have a rough time. No matter if the...

Saturday, 18th April 2020, 01:44

Forum: Game Design Discussion

Topic: Miscast Simplification

Replies: 33

Views: 12144

I don't really like the severity of the miscast effects. [...] It does also sometimes happen that a spell fails at any non-0 fail rate Yes, I've got the same problem. Playing in 0.25 trunk with a felid relying on transmutations and dragon form, I noticed that a failure rate of 1% is still shown in ...

Friday, 10th April 2020, 10:40

Forum: YASD! YAVP! and characters in progress too

Topic: CiP: KoBe of Trog, should I abandon Trog?

Replies: 5

Views: 2951

I'm wondering now if it would be a good time to abandon Trog in favor of Okawaru or a different god [...] How bad is Trog's wrath in practice? If you abandon Trog he will send berserking enemies to punish you - the brothers in arms which you can call yourself when you worship him. This is very dang...

Saturday, 1st February 2020, 11:10

Forum: Crazy Yiuf's Corner

Topic: So, what happens after the character escapes with the Orb?

Replies: 4

Views: 2535

b0rsuk wrote:But I frequently wondered - what happened afterward, when the character I'm playing escaped to the surface [...] ?

Elvin Atombender is displeased.

Saturday, 25th January 2020, 09:19

Forum: YASD! YAVP! and characters in progress too

Topic: CIP:OpFi Oka

Replies: 87

Views: 59731

I did slime, and despite gratuitous use of summon butterflys whenever shining eyes showed up, 51 strength, and silver javelins, I ended up with Blurry vision 1 and Berserkitis 1. (Plus some other random not great muts) Casting lightning spire is a bit tedious but the best way to deal with mutators....

Thursday, 2nd January 2020, 15:10

Forum: YASD! YAVP! and characters in progress too

Topic: CIP:OpFi Oka

Replies: 87

Views: 59731

delarado wrote:Now I feel a hell of a lot stronger

Nice that you have a statuepode running. But be careful.

  Code:
MR       ++...

You usually want at least MR+++. I personally feel fine with MR++++.

The shield is your only source of MR and you only have two pips of MR. That's dangerous.

Friday, 27th December 2019, 00:10

Forum: Crazy Yiuf's Corner

Topic: Did they remove helmets or some shit?

Replies: 4

Views: 2390

I once played a demonspawn and found my first boots in pan...

Tuesday, 24th December 2019, 01:58

Forum: YASD! YAVP! and characters in progress too

Topic: YAVP on 3rd attempt: Gozag or go home!

Replies: 24

Views: 7069

On my 2nd attempt with a MuFE, I killed Lerny and got the Swamp rune, but died in Snake. Came downstairs and got constricted straight away and couldn't escape, and had 3 snakes attacking me. https://crawl.project357.org/morgue/MrDizzy/morgue-MrDizzy-20191223-105858.txt For future reference, how wou...

Wednesday, 18th December 2019, 21:08

Forum: YASD! YAVP! and characters in progress too

Topic: CIP:OpFi Oka

Replies: 87

Views: 59731

Consumable wise you are right. I just really struggle to use consumables in this game. I always worry I'll need them later. Then I die with all of them unused in my inventory :) That's exactly the reason why I started the topic Famous last words . That was in December 2012! And btw, for statue form...

Saturday, 14th December 2019, 14:06

Forum: YASD! YAVP! and characters in progress too

Topic: CIP:OpFi Oka

Replies: 87

Views: 59731

Am i going to be able to focus training enough to get it castable do you think, without dying because my other skills are lacking? Do i just focus transmut and earth now? Finding statue form is a very important event in nearly every octopode game. ( Edit : Just to avoid any confusion: "in near...

Friday, 13th December 2019, 08:30

Forum: Crazy Yiuf's Corner

Topic: 'Agony' and 'dispel undead' range 1 in trunk

Replies: 16

Views: 5112

I'm aware of the actual rework of magic spells. However, I didn't expect necro spells to be affected.

So the spell range of 1 is very likely intended and no bug.

Friday, 13th December 2019, 06:36

Forum: Crazy Yiuf's Corner

Topic: 'Agony' and 'dispel undead' range 1 in trunk

Replies: 16

Views: 5112

'Agony' and 'dispel undead' range 1 in trunk

Edit: I changed the topic title. As we know from an answer below, the new range 1 is intended in trunk. Edit 2: In the meantime these changes are officially announced here: Trunk Updates 10 December 2019 Part II: Magic Changes ******* I rarely play with Kiku, so I'm not too familiar with some of th...

Thursday, 12th December 2019, 04:52

Forum: YASD! YAVP! and characters in progress too

Topic: CIP:OpFi Oka

Replies: 87

Views: 59731

Berder's melee octopode formula is a topic from January 2015 but some ideas might still help you. If you don't want to go for UC I recommend polearms. The extra hit is nice when you are very low on AC. Constriction is very important, so have a look at the size of the enemies. What I want really is ...

Monday, 9th December 2019, 14:29

Forum: Crazy Yiuf's Corner

Topic: Poll: What do you think about incentive structures in Crawl?

Replies: 13

Views: 4291

It's not clear what you mean by "incentive structures" without further context. tealizard, please note that there are not only native English speakers in the Tavern. Concerning me: when I read the poll's question I first looked up the meaning of "incentive". Now I know the Germa...

Thursday, 5th December 2019, 16:01

Forum: Crazy Yiuf's Corner

Topic: Poll: What do you think about shaft effects?

Replies: 122

Views: 35839

VeryAngryFelid wrote:Go play roulette if you like randomness, this game is closer to chess than to roulette.

Maybe.

Thursday, 28th November 2019, 16:36

Forum: Crazy Yiuf's Corner

Topic: Poll: What do you think about shaft effects?

Replies: 122

Views: 35839

Fingolfin wrote:Where is the "Probability should be increased" option ?

I should have made a bet that this question shows up, I would have won. :-)

But I expected somebody else to ask it.

Spoiler: show
Nickname starts with 'd'

Thursday, 28th November 2019, 16:27

Forum: Crazy Yiuf's Corner

Topic: Poll: What do you think about shaft effects?

Replies: 122

Views: 35839

Are you talking about shafts in general, or just the new exploration-based system? I mean the trap overhaul in 0.23 which leads to epxloration-based traps. So is your question a poll about how high the rate should be? Or do you dislike shafts in general and want them reduced, or gone? Now that you ...

Thursday, 28th November 2019, 07:42

Forum: Crazy Yiuf's Corner

Topic: Poll: What do you think about shaft effects?

Replies: 122

Views: 35839

Poll: What do you think about shaft effects?

I recently made two topics about what I called unavoidable deaths after chars were shafted . It turned out that the death of my DsHu (Bad luck or yet another shaft death?) was avoidable as well as the death of Nebukadnezar's TrCj (Yet another shaft death ended streak of Nebukadnezar) . Nevertheless,...

Wednesday, 27th November 2019, 18:58

Forum: Crazy Yiuf's Corner

Topic: I don't love it when...

Replies: 726

Views: 320075

  Code:
You open the door. 12 killer bees and a sky beast come into view.

Sunday, 24th November 2019, 18:55

Forum: YASD! YAVP! and characters in progress too

Topic: Yet another shaft death ended streak of Nebukadnezar

Replies: 6

Views: 2470

Thanks for watching the ttyrec. I didn't see the game but I watched Nebukadnezar so often that I just couldn't imagine he would make mistakes... Additionally, here are some words from our chat today which was after I started this topic. (German:) Turgon: Hi. Ich war so frei und hab Deinen 'shaft...
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