Search found 269 matches

Sunday, 28th October 2018, 05:16

Forum: Dungeon Crawling Advice

Topic: OpWz with willies in the Lair

Replies: 13

Views: 646

Re: OpWz with willies in the Lair

Find Gastronok and kill him so that you can have two hats

Saturday, 20th October 2018, 13:50

Forum: Dungeon Crawling Advice

Topic: Does Sacrifice Courage affect spellpower?

Replies: 9

Views: 595

Re: Does Sacrifice Courage affect spellpower?

Which is correct? Sacrifice Courage - Suffer a slaying and spellpower malus which scales with the number and strength of opponents in your line of sight. Penalties begin when more than one tough monster or a single nasty monster is visible, and becomes more pronounced as more opponents appear. This...

Friday, 21st September 2018, 17:14

Forum: Dungeon Crawling Advice

Topic: DsTm of Okawaru, 3rd rune advice

Replies: 16

Views: 699

Re: DsTm of Okawaru, 3rd rune advice

One thing to note is that I'm playing on my own version of Crawl, with a couple of Transmuter items I'm working on (and a not-yet-playable Shapeshifter race), including the gloves of the claw you see on my character (+4 to hit with unarmed and don't meld into any shape). Good shit, my dude. Local b...

Wednesday, 19th September 2018, 11:53

Forum: Crazy Yiuf's Corner

Topic: Don't remove Kobolds...

Replies: 3

Views: 497

Re: Don't remove Kobolds...

I was in the middle of filling out a long post to thank farm this thread, when the forum decided to swallow it instead.

Wednesday, 19th September 2018, 11:38

Forum: Crazy Yiuf's Corner

Topic: [proclick] new fork, hellcrawl

Replies: 854

Views: 95684

Re: [proclick] new fork, hellcrawl

Did a 9 rune speedrun mode to check out what was new since I last played. One thing that I might suggest is adding a way to restore rot for Vine Stalker. VS is obviously very strong so maybe this isn't needed from a balance point of view, but from a perceptual player fairness point of view it was a ...

Wednesday, 19th September 2018, 07:17

Forum: Crazy Yiuf's Corner

Topic: [proclick] new fork, hellcrawl

Replies: 854

Views: 95684

Re: [proclick] new fork, hellcrawl

So, it turns out that I can't compile anything newer than Hellcrawl 5.4 locally when passing PCH=y with make. (The commit causing the problem is somewhere between 5.4 and 5.5, anyway, I didn't track down exactly where the problem started.) Running make without PCH=y is fine, but this stumped me for ...

Saturday, 8th September 2018, 06:20

Forum: Dungeon Crawling Advice

Topic: Struggling as DSTm

Replies: 9

Views: 766

Re: Struggling as DSTm

I should probably also mention explicitly that your character really isn't that bad and the stuff posted above are just strategic quibbles about how to build that background in a way that results in staying ahead of the power curve. I only posted about strategy because your link was to a dump, not a...

Friday, 7th September 2018, 23:17

Forum: Dungeon Crawling Advice

Topic: Struggling as DSTm

Replies: 9

Views: 766

Re: Struggling as DSTm

So, about your skilling: For a spiderform > blade hands rush , your skilling up to about XL 10 was okay-ish. You were missing Fighting and Dodging in exchange for quite a lot of early Tmut, but if you knew what you were doing that is a choice that could be made, although an experienced player genera...

Tuesday, 4th September 2018, 03:10

Forum: Dungeon Crawling Advice

Topic: What to acquire for Op?

Replies: 27

Views: 1062

Re: What to acquire for Op?

gold acquirement is pretty obviously predicated upon there being a potion or scroll shop somewhere that you haven't emptied yet

Tuesday, 4th September 2018, 02:55

Forum: Dungeon Crawling Advice

Topic: What to acquire for Op?

Replies: 27

Views: 1062

Re: What to acquire for Op?

Jewellery because I'd be able to make use of MR, dex, str, ev, ac, a single resist pip, spirit shield, or faith

But really the way the question is structured it would have to be some kind of weird read-id situation early enough in the game that I'd probably go for a weapon or gold and call it a day

Tuesday, 4th September 2018, 00:13

Forum: Crazy Yiuf's Corner

Topic: la-mulana 2?

Replies: 50

Views: 4183

Re: la-mulana 2?

To be fair, after going through the game taking notes through screenshots, I would have rather done it manually With no text recognition parsing the relevant stuff out of your screenshots, it quickly becomes a chore scrolling through a bunch of similar-looking thumbnails trying to find the thing you...

Tuesday, 28th August 2018, 19:14

Forum: Crazy Yiuf's Corner

Topic: la-mulana 2?

Replies: 50

Views: 4183

Re: la-mulana 2?

if you didn't like the boss fights than Godmaster has nothing for you. If you wished that there was a way you could fight Nightmare King Grimm except he was twice as fast and every hit did four masks of damage than I've got great news!! e: actually, you should probably check it out just for the bat...

Tuesday, 28th August 2018, 16:35

Forum: Crazy Yiuf's Corner

Topic: Memes

Replies: 50

Views: 1542

Re: Memes

Here's a different perspective: You would do well to get your head out of your ass and realize that there's a subset of skilled Crawl players who realized years and years ago that the game is piss-easy if you use all available tools to win. These players have, in the intervening time, tended to do t...

Tuesday, 28th August 2018, 13:39

Forum: Game Design Discussion

Topic: Robot - new hard species

Replies: 59

Views: 2495

Re: Robot - new hard species

I liked how circus animals fork implemented "no rest to heal", it just healed you instantly if there were no monsters 9-13 (not sure about specific number) tiles away. Healing by exploring would kill DCSS for me because it would kill autoexplore. Yeah, minification of floor layouts is a r...

Tuesday, 28th August 2018, 12:43

Forum: Game Design Discussion

Topic: Robot - new hard species

Replies: 59

Views: 2495

Re: Robot - new hard species

Also, since I've posted here, here's how you make mainline Crawl interesting again: 1) Get rid of upstairs. 2) Get rid of hunger. 3) Get rid of rest-to-heal. 4) Get rid of luring. Numerous approaches have been discussed here and I still think the one with the most promise is reveal-black-to-heal wit...

Tuesday, 28th August 2018, 11:15

Forum: Game Design Discussion

Topic: Robot - new hard species

Replies: 59

Views: 2495

Re: Robot - new hard species

Be careful with those sequell queries, I'm pretty sure that the player in question intentionally threw MuMo games for about a year before winning. The given reasoning at the time was that they they wanted to foster competition in the originating thread where the challenge came from, instead of just ...

Tuesday, 28th August 2018, 06:52

Forum: Crazy Yiuf's Corner

Topic: la-mulana 2?

Replies: 50

Views: 4183

Re: la-mulana 2?

I am really torn on reinstalling Hollow Knight to check out the expansions' content On the one hand, the game was amazing, but on the other hand, I did steel soul at release and replaying a metroidvania without the exploring part just doesn't do it for me @ tasonir : 5 bucks for the remake sounds li...

Tuesday, 28th August 2018, 04:52

Forum: Crazy Yiuf's Corner

Topic: Memes

Replies: 50

Views: 1542

Re: Memes

Berder wrote:[*]Transmuters are strong

Listen, buddy, I have a 100% lifetime DgTm winrate and I'll have you know that if those games were DgWn the winrate would be even higher.

Sunday, 26th August 2018, 16:25

Forum: Crazy Yiuf's Corner

Topic: la-mulana 2?

Replies: 50

Views: 4183

Re: la-mulana 2?

As mentioned above, it looks like the Griffin bug was fixed with 1.2.2.2

Also that Cerberus sprite really bothered me

edit: Fucking Garm. Definitely a good time to stop playing for a bit.

Tuesday, 14th August 2018, 10:03

Forum: Crazy Yiuf's Corner

Topic: la-mulana 2?

Replies: 50

Views: 4183

Re: la-mulana 2?

I really dislike the gameplay around key fairies

I mean, it's La-Mulana and you knew going into it to expect this, but it's still like the dev took one look at trying to minimize backtracking and decided that not only did he want zero part of that, but also fuck you

Tuesday, 14th August 2018, 05:11

Forum: Crazy Yiuf's Corner

Topic: la-mulana 2?

Replies: 50

Views: 4183

Re: la-mulana 2?

Okay, I kind of liked the Dark Lord's footprints bit. Now if only I could figure out how to trigger Ammit and get that rock out of the way without using grail shenanigans, I'm not keen on breaking sequence and fucking up triggers any further than I already have e: make that five, aten-ra was a p...

Monday, 13th August 2018, 06:18

Forum: Crazy Yiuf's Corner

Topic: la-mulana 2?

Replies: 50

Views: 4183

Re: la-mulana 2?

that feeling when you were taking screenshots the whole game, but apparently forgot one and have to go back and search for the thing you missed anyway

Sunday, 12th August 2018, 05:02

Forum: Crazy Yiuf's Corner

Topic: la-mulana 2?

Replies: 50

Views: 4183

Re: la-mulana 2?

knowing that you're way farther than me and i haven't met "griffin" yet i get the feeling from how this game usually goes that you're probably missing the sword of an obscure malaysian deity that will stop him from respawning and unlock his chest. Yeah that's what I thought at first too, ...

Saturday, 11th August 2018, 10:24

Forum: Crazy Yiuf's Corner

Topic: la-mulana 2?

Replies: 50

Views: 4183

Re: la-mulana 2?

Welp, Griffin seems bugged and keeps respawning / doesn't unlock its chest.

Time to go play monster hunter world until the game gets patched I guess

Thursday, 9th August 2018, 17:31

Forum: Crazy Yiuf's Corner

Topic: la-mulana 2?

Replies: 50

Views: 4183

Re: la-mulana 2?

fuck :(


Anyway it's a pretty fun sequel, the trap placement in some of these areas is hilariously sadistic

Wednesday, 8th August 2018, 23:12

Forum: Crazy Yiuf's Corner

Topic: new fork: Dungeon Crawl Short Soup

Replies: 6

Views: 530

Re: new fork: Dungeon Crawl Short Soup

The commit log in your github link makes it look like you've removed branches without adjusting experience gain. This is likely to cause a large jump in apparent difficulty around D:11, and again at Depths. Do you plan to adjust experience at all in your fork? Congratulations on sitting down to make...

Tuesday, 7th August 2018, 22:24

Forum: Crazy Yiuf's Corner

Topic: la-mulana 2?

Replies: 50

Views: 4183

Re: la-mulana 2?

Don't click this if you don't want to see La-Mulana 2 puzzle spoilers Seriously, don't 20+ hours in with 256 HP, the Feather, and 5 mantras before getting the Djed Pillar. Apparently Mulbruk's message unlocking the hanging sub-boss and Kujata only gets sent when you're standing in the Annwfn...

Tuesday, 31st July 2018, 14:42

Forum: Crazy Yiuf's Corner

Topic: Edit: Debunking that SH is less useful with higher EV

Replies: 76

Views: 2075

Re: Edit: Debunking that SH is less useful with higher EV

Berder wrote:A percentage increase in turns to live is just as valuable as the same percentage increase in your attack damage.

No, it's not.

Lack of attention resulting from induced boredom of repeat low-impact keypresses is an important factor in DCSS survivability. Humans are piloting these characters.

Monday, 30th July 2018, 23:30

Forum: Crazy Yiuf's Corner

Topic: WJC Banner Brainstorming

Replies: 4

Views: 289

Re: WJC Banner Brainstorming

just so long as the banner art is vaguely evocative of a phallus

Monday, 30th July 2018, 22:35

Forum: Crazy Yiuf's Corner

Topic: la-mulana 2?

Replies: 50

Views: 4183

Re: la-mulana 2?

Looks like 15% off on steam if you own the remake there, too, but maybe this doesn't matter 'cause you want to support the dev.

Saturday, 28th July 2018, 19:19

Forum: Crazy Yiuf's Corner

Topic: la-mulana 2?

Replies: 50

Views: 4183

Re: la-mulana 2?

Neat. Its release date on steam is still listed as summer 2018, so we'll see. Some info about year, genre, and why it was that good? You know, for the uninitiated. You could just go play it. The original was freeware, if you can still find somewhere to download it. The remake was good too. in style ...

Thursday, 19th July 2018, 01:11

Forum: Crazy Yiuf's Corner

Topic: Draft documentation of the clua API

Replies: 2

Views: 371

Re: Draft documentation of the clua API

I really wish that this had existed back when I was learning Crawl.

Please please please integrate this into the DCSS distributions and keep it maintained.

Wednesday, 6th June 2018, 14:58

Forum: Technical Support

Topic: Issue with keyboards, keybinds, and numlock.

Replies: 3

Views: 257

Re: Issue with keyboards, keybinds, and numlock.

Maybe you're not already doing this intentionally for the reasons mentioned, but you're already using SDL2's input handling for tiles builds and it at least claims to have cross-platform support including OSX and Linux. Is SDL2 unable to handle the environmental differences in keyboard scancodes men...

Friday, 25th May 2018, 11:58

Forum: Crazy Yiuf's Corner

Topic: Channel staff macro

Replies: 10

Views: 505

Re: Channel staff macro

I just tested the function in Wizard Mode and the repetition only stops when taking damage. Oh, that's less suicidal than I thought. Good to know! I tested it against a rat, which was missing enough to not trigger AI_HP_LOSS. (Also, AI_MONSTER_ATTACKS might not be working as intended? It doesn't se...

Friday, 25th May 2018, 11:12

Forum: Crazy Yiuf's Corner

Topic: Channel staff macro

Replies: 10

Views: 505

Re: Channel staff macro

Another macro, which I don't know if it is better or worse, I just took it a long time ago from ElanMorin's rc. -- Global variables for storing channeling information. channel_switched_weapon = false pre_channel_slot = nil -- Custom function for equipping a staff of energy and channeling until -- f...

Sunday, 8th April 2018, 21:40

Forum: Game Design Discussion

Topic: Mummy Curses

Replies: 16

Views: 1018

Re: Mummy Curses

So perhaps near impossible is too extreme, but it's definitely very difficult. I wasn't referring to the torment aspect so much as the taking damage when you kill them. I wonder how many of those games listed utilized necromutation, which. I forgot to leave off the list. Necromutation isn't exactly...

Friday, 6th April 2018, 00:43

Forum: Game Design Discussion

Topic: Human redesign proposal

Replies: 10

Views: 971

Re: Human redesign proposal

bhauth wrote:You can cast higher level spells if you go Vehumet or Chei or Ashenzari, so there's variety between late game characters from god choice as well as items. 1H weapons + shields are still favored.

To me, this part sounds strictly worse than Human. I'll leave further arguments to someone else.

Friday, 6th April 2018, 00:33

Forum: Game Design Discussion

Topic: Human redesign proposal

Replies: 10

Views: 971

Re: Human redesign proposal

Being able to pick up and use whatever you find, without bonuses or penalties pushing you one way or another is what roguelikes, on some level, are supposed to be about. Stone Soup needs a species like that. Have you played a Gnoll? A few wins when they were still named Cynocephalus, and a couple m...

Friday, 6th April 2018, 00:23

Forum: Game Design Discussion

Topic: Human redesign proposal

Replies: 10

Views: 971

Re: Human redesign proposal

Counterpoint: Humans are fun. Being able to pick up and use whatever you find, without bonuses or penalties pushing you one way or another is what roguelikes, on some level, are supposed to be about. Stone Soup needs a species like that. I'd sooner see every single other species that's primarily def...

Thursday, 5th April 2018, 21:27

Forum: Crazy Yiuf's Corner

Topic: [proclick] new fork, hellcrawl

Replies: 854

Views: 95684

Re: [proclick] new fork, hellcrawl

I still think it's really neat how many of those half-assed design ideas you've managed to implement, even though I hardly find the time for Crawl anymore.

Just assume that I'm throwing invisible thanks at every Hellcrawl update post forever, please.

Thursday, 5th April 2018, 21:24

Forum: Crazy Yiuf's Corner

Topic: Concerning Vp Rework: Three Undead's a Crowd

Replies: 3

Views: 506

Re: Concerning Vp Rework: Three Undead's a Crowd

I wouldn't count on anything happening to Mu anytime soon -- they're intended as Stone Soup's hard difficulty setting, and a perennial favorite of players who've decided that the game is too easy. Re: That other thread: It's an interesting read on how current players view the differences between spe...

Tuesday, 27th March 2018, 08:08

Forum: Dungeon Crawling Advice

Topic: How does one win with a felid?

Replies: 43

Views: 2732

Re: How does one win with a felid?

cool story bro

Tuesday, 27th March 2018, 06:30

Forum: Dungeon Crawling Advice

Topic: How does one win with a felid?

Replies: 43

Views: 2732

Re: How does one win with a felid?

I acknowledge and appreciate the point that my above post could have been phrased better, but I fully stand by everything said there about Felid, including the assertion that they're nearly impossible to lose. (For clarity, I probably should have appended 'by experienced players playing to win*'.) *...

Friday, 23rd March 2018, 08:54

Forum: Game Design Discussion

Topic: Species Proposal - Faerie Dragon

Replies: 186

Views: 13577

Re: Species Proposal - Faerie Dragon

edit: oh yeah, the automagic bug should be fixed as well - please let me know if you run into any other bugs or weirdness. Your automagic.lua workaround for 0-MP automagic casting doesn't fix the plethora of other minor bugs that crop up because of the way you're implementing the FD spell cost redu...

Wednesday, 21st March 2018, 21:07

Forum: Game Design Discussion

Topic: Species Proposal - Faerie Dragon

Replies: 186

Views: 13577

Re: Species Proposal - Faerie Dragon

Realz wrote:and they seem to look at different things somewhat arbitrarily (why??)

Welcome to the abyss, friend

https://mobile.twitter.com/crawlcode

Wednesday, 21st March 2018, 10:51

Forum: Game Design Discussion

Topic: Species Proposal - Faerie Dragon

Replies: 186

Views: 13577

Re: Species Proposal - Faerie Dragon

Tab (automagic) not working properly at zero MP with your -MP mutation also means there are going to be other problems with spell_mana(), [if I'm parsing the code correctly, I think your current implementation won't work properly with mouseclick-casting on local tiles?], you might want to implement ...

Monday, 19th March 2018, 20:14

Forum: Dungeon Crawling Advice

Topic: How does one win with a felid?

Replies: 43

Views: 2732

Re: How does one win with a felid?

The thing about Fe is that they're practically impossible to lose with while simultaneously ensuring your game will be won slowly . They have free lives, reduced movedelay, a size bonus to EV, claws, and bonus stealth -- all of which are powerful, some extremely so. Unfortunately, it turns out that ...

Monday, 5th March 2018, 16:30

Forum: Crazy Yiuf's Corner

Topic: what are some good games

Replies: 117

Views: 11645

Re: what are some good games

Necroing this thread to post about Celeste. I just picked it up, it's a *really* good precision platformer, and I know some of you have similar genre preferences. I'm a couple of months late to the party with this title, but it flows and plays more smoothly than The End Is Nigh -- I haven't played a...

Monday, 5th March 2018, 10:49

Forum: Crazy Yiuf's Corner

Topic: You won't play real atheists

Replies: 6

Views: 690

Re: You won't play real atheists

Fun.

Sunday, 4th March 2018, 01:07

Forum: Game Design Discussion

Topic: Player Ghosts, revisted

Replies: 13

Views: 1320

Re: Player Ghosts, revisted

I would also suggest that ghosts be made somewhat difficult than the average unique for that level, so that there's no temptation to kill them for XP etc. (since many uniques are not strictly worth killing on a pure XP basis). If people still want to kill ghosts for fun or flavor, let them. Dude, N...
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