Search found 289 matches

Tuesday, 16th April 2019, 20:52

Forum: Game Design Discussion

Topic: New Branches?

Replies: 16

Views: 659

Re: New Branches?

When I first beat the Pandemonium Branch, I realized immediately how special that was. The entire experience is practically the same as World of Warcraft's online team raid. ? ? ? Crawl and WoW are two very different games. (Admittedly, I haven't played WoW since WotLK, so my experience is wildly o...

Thursday, 11th April 2019, 05:45

Forum: Game Design Discussion

Topic: New Branches?

Replies: 16

Views: 659

Re: New Branches?

I might suggest that a good place to start would be to come up with a cohesive theme, in terms of gameplay mechanics, for your new monsterset. Each new monster's abilities need to make mechanical sense, and they need to be differentiated enough from existing monsters that adding a new branch for the...

Tuesday, 9th April 2019, 19:17

Forum: Crazy Yiuf's Corner

Topic: Yet Another Crawl Variant: Stoat Soup

Replies: 9

Views: 554

Re: Yet Another Crawl Variant: Stoat Soup

New forks are always neat, but you've removed Triple Swords and now I think I have to be opposed to everything this fork is about, just on principle

(I hope you have fun with your vision. :D)

Sunday, 7th April 2019, 14:40

Forum: Game Design Discussion

Topic: Stairs should be more interesting in rune branches

Replies: 13

Views: 401

Re: Stairs should be more interesting in rune branches

Okay, what kind of side effects do you think would be exciting?

Sunday, 7th April 2019, 14:31

Forum: Game Design Discussion

Topic: Stairs should be more interesting in rune branches

Replies: 13

Views: 401

Re: Stairs should be more interesting in rune branches

Could you explain your idea in more detail? Are you proposing a mechanical change to the way stairs work in rune branches? Do you just want the staircase tiles to look different? If you are proposing a mechanical change, how, exactly, do you want it to work? How do you think the game would be improv...

Friday, 5th April 2019, 07:54

Forum: Game Design Discussion

Topic: Rework buff spells into god abilities

Replies: 18

Views: 602

Re: Rework buff spells into god abilities

I just want to point out that as long as movement is linked to turns, limiting turns is the same thing as limiting encounter space.

Granularity need not be at floor level, either.

Friday, 5th April 2019, 06:09

Forum: Game Design Discussion

Topic: silver/steel missiles

Replies: 13

Views: 588

Re: silver/steel missiles

Fundamental problems with throwing items*: - Increased micromanagement and associated waste of player time necessary to use them.† - Survival benefit from hanging onto tomahawks+, even with minimal Throwing skill. - Vanilla 'Do damage from range' effect set. How many ways to deal damage from range d...

Saturday, 30th March 2019, 10:27

Forum: Technical Support

Topic: How do I prevent hunger from interrupting auto-explore?

Replies: 2

Views: 218

Re: How do I prevent hunger from interrupting auto-explore?

interrupt_travel -= hungry This should do it. Limitations: This will not interrupt your current explore/travel for hunger reasons until your character actually faints, and you will not be able to fire further autoexplores while starving/fainting. You might also need to play with the auto_butcher/aut...

Tuesday, 26th March 2019, 16:31

Forum: Dungeon Crawling Advice

Topic: Advice for melee extended

Replies: 11

Views: 461

Re: Advice for melee extended

I am not sure how to approach this as a pure melee char like this. Should i switch to TSO? should I try to make magic castable or is it doable with just my consumables? TSO vs Zin for melee extended is kind of "6 of one, half dozen of the other". They're both good, if I were playing that ...

Wednesday, 20th February 2019, 08:17

Forum: Crazy Yiuf's Corner

Topic: Why does piety decay still exist?

Replies: 30

Views: 1093

Re: Why does piety decay still exist?

Thought so.

Wednesday, 20th February 2019, 07:53

Forum: Crazy Yiuf's Corner

Topic: Why does piety decay still exist?

Replies: 30

Views: 1093

Re: Why does piety decay still exist?

Yes, there is a fundamental mistake in thinking about "timers" in crawl (and in other roguelikes). Kiting and camping are more problems of space than time. You'll never solve them adequately with timers. If you have a good approach to preventing the player movement abuses that occur in a ...

Tuesday, 19th February 2019, 21:23

Forum: Crazy Yiuf's Corner

Topic: Why does piety decay still exist?

Replies: 30

Views: 1093

Re: Why does piety decay still exist?

Crawl requires timers, linked to forward progression, for its gameplay to not degenerate into a bunch of wait-spam. Piety is being used as one of those timers in DCSS. (There's no hard reason that god abilities have to be used in this way, but that's what Stone Soup is doing, and if you wanted to do...

Thursday, 14th February 2019, 16:51

Forum: Crazy Yiuf's Corner

Topic: Hollow Knight: Silksong

Replies: 0

Views: 263

Hollow Knight: Silksong

So it turns out the Hornet DLC is not a DLC at all, and is actually going to be a full game?

For me, watching this trailer is evoking a childlike moment of pure wonder.

No mention of a release date yet, but I'm making a thread for this.

HOLLOW KNIGHT 2 GET HYPE

Tuesday, 12th February 2019, 22:09

Forum: Dungeon Crawling Advice

Topic: Ds of Oka with 2 runes - where to next?

Replies: 6

Views: 331

Re: Ds of Oka with 2 runes - where to next?

Orc is a lot easier than Snake and Swamp.

Your target at this point of the game would generally be Vaults, not going deeper than V:4 until you're prepared to win.

Sunday, 3rd February 2019, 18:06

Forum: Game Design Discussion

Topic: Remove 3rd pip of fire/cold resistance

Replies: 95

Views: 4024

Re: Remove 3rd pip of fire/cold resistance

The truth is there's only one number of possible pips that is perfectly clear. We just need the courage to try it. Ironic tavernposting aside, it's not immediately clear to me that removing resistances would be a good thing for mainline Crawl. In terms of base item clutter -- yeah, you'd get rid of...

Friday, 18th January 2019, 15:40

Forum: Game Design Discussion

Topic: Level effects

Replies: 19

Views: 1134

Re: Level effects

Instead of focusing on technical limitations, can we discuss the kinds of level feelings that would be fun to have in the game? Pulling monstersets from other branches sounds fun for sure, especially if it's something that the player wasn't expecting to see in that game, like from branches that didn...

Tuesday, 15th January 2019, 15:44

Forum: Game Design Discussion

Topic: Make trog and oka stop showering you with needles

Replies: 63

Views: 2411

Re: Make trog and oka stop showering you with needles

If taken literally, "remove ammo for launchers" would mean that large rocks would stay, since they don't correspond to a launcher. Yes to all of this post. (My reason for specifying launchers above was that javelins of penetration actually work.) I chose to highlight the simple solution o...

Tuesday, 15th January 2019, 06:49

Forum: Game Design Discussion

Topic: Make trog and oka stop showering you with needles

Replies: 63

Views: 2411

Re: Make trog and oka stop showering you with needles

Remove ammo for launchers, please, or at least make it mulch at 100% and goldify it

This is one of those QoL changes that only improves the game; launcher numeric balance should be addressed separately


(Apologies if this has already been done in mainline, I hardly play Crawl anymore)

Wednesday, 21st November 2018, 22:53

Forum: Bulletin Board

Topic: crawl.jorgrun.rocks server (CJR) being taken offline

Replies: 10

Views: 1469

Re: crawl.jorgrun.rocks server (CJR) being taken offline

I do not post on reddit.

Wednesday, 21st November 2018, 21:13

Forum: Bulletin Board

Topic: crawl.jorgrun.rocks server (CJR) being taken offline

Replies: 10

Views: 1469

Re: crawl.jorgrun.rocks server (CJR) being taken offline

The question is: will that be allowed to happen? If not, why not? I would personally object to CJR's account logins being delivered into MalcomRose's administration, even if they're properly salted and hashed. That user seems much more interested in publicly stirring the pot (to drive youtube traff...

Sunday, 28th October 2018, 05:16

Forum: Dungeon Crawling Advice

Topic: OpWz with willies in the Lair

Replies: 13

Views: 1041

Re: OpWz with willies in the Lair

Find Gastronok and kill him so that you can have two hats

Saturday, 20th October 2018, 13:50

Forum: Dungeon Crawling Advice

Topic: Does Sacrifice Courage affect spellpower?

Replies: 9

Views: 915

Re: Does Sacrifice Courage affect spellpower?

Which is correct? Sacrifice Courage - Suffer a slaying and spellpower malus which scales with the number and strength of opponents in your line of sight. Penalties begin when more than one tough monster or a single nasty monster is visible, and becomes more pronounced as more opponents appear. This...

Friday, 21st September 2018, 17:14

Forum: Dungeon Crawling Advice

Topic: DsTm of Okawaru, 3rd rune advice

Replies: 16

Views: 1105

Re: DsTm of Okawaru, 3rd rune advice

One thing to note is that I'm playing on my own version of Crawl, with a couple of Transmuter items I'm working on (and a not-yet-playable Shapeshifter race), including the gloves of the claw you see on my character (+4 to hit with unarmed and don't meld into any shape). Good shit, my dude. Local b...

Wednesday, 19th September 2018, 11:53

Forum: Crazy Yiuf's Corner

Topic: Don't remove Kobolds...

Replies: 3

Views: 677

Re: Don't remove Kobolds...

I was in the middle of filling out a long post to thank farm this thread, when the forum decided to swallow it instead.

Wednesday, 19th September 2018, 11:38

Forum: Crazy Yiuf's Corner

Topic: [proclick] new fork, hellcrawl

Replies: 884

Views: 124551

Re: [proclick] new fork, hellcrawl

Did a 9 rune speedrun mode to check out what was new since I last played. One thing that I might suggest is adding a way to restore rot for Vine Stalker. VS is obviously very strong so maybe this isn't needed from a balance point of view, but from a perceptual player fairness point of view it was a ...

Wednesday, 19th September 2018, 07:17

Forum: Crazy Yiuf's Corner

Topic: [proclick] new fork, hellcrawl

Replies: 884

Views: 124551

Re: [proclick] new fork, hellcrawl

So, it turns out that I can't compile anything newer than Hellcrawl 5.4 locally when passing PCH=y with make. (The commit causing the problem is somewhere between 5.4 and 5.5, anyway, I didn't track down exactly where the problem started.) Running make without PCH=y is fine, but this stumped me for ...

Saturday, 8th September 2018, 06:20

Forum: Dungeon Crawling Advice

Topic: Struggling as DSTm

Replies: 9

Views: 985

Re: Struggling as DSTm

I should probably also mention explicitly that your character really isn't that bad and the stuff posted above are just strategic quibbles about how to build that background in a way that results in staying ahead of the power curve. I only posted about strategy because your link was to a dump, not a...

Friday, 7th September 2018, 23:17

Forum: Dungeon Crawling Advice

Topic: Struggling as DSTm

Replies: 9

Views: 985

Re: Struggling as DSTm

So, about your skilling: For a spiderform > blade hands rush , your skilling up to about XL 10 was okay-ish. You were missing Fighting and Dodging in exchange for quite a lot of early Tmut, but if you knew what you were doing that is a choice that could be made, although an experienced player genera...

Tuesday, 4th September 2018, 03:10

Forum: Dungeon Crawling Advice

Topic: What to acquire for Op?

Replies: 27

Views: 1462

Re: What to acquire for Op?

gold acquirement is pretty obviously predicated upon there being a potion or scroll shop somewhere that you haven't emptied yet

Tuesday, 4th September 2018, 02:55

Forum: Dungeon Crawling Advice

Topic: What to acquire for Op?

Replies: 27

Views: 1462

Re: What to acquire for Op?

Jewellery because I'd be able to make use of MR, dex, str, ev, ac, a single resist pip, spirit shield, or faith

But really the way the question is structured it would have to be some kind of weird read-id situation early enough in the game that I'd probably go for a weapon or gold and call it a day

Tuesday, 4th September 2018, 00:13

Forum: Crazy Yiuf's Corner

Topic: la-mulana 2?

Replies: 50

Views: 5148

Re: la-mulana 2?

To be fair, after going through the game taking notes through screenshots, I would have rather done it manually With no text recognition parsing the relevant stuff out of your screenshots, it quickly becomes a chore scrolling through a bunch of similar-looking thumbnails trying to find the thing you...

Tuesday, 28th August 2018, 19:14

Forum: Crazy Yiuf's Corner

Topic: la-mulana 2?

Replies: 50

Views: 5148

Re: la-mulana 2?

if you didn't like the boss fights than Godmaster has nothing for you. If you wished that there was a way you could fight Nightmare King Grimm except he was twice as fast and every hit did four masks of damage than I've got great news!! e: actually, you should probably check it out just for the bat...

Tuesday, 28th August 2018, 16:35

Forum: Crazy Yiuf's Corner

Topic: Memes

Replies: 50

Views: 2207

Re: Memes

Here's a different perspective: You would do well to get your head out of your ass and realize that there's a subset of skilled Crawl players who realized years and years ago that the game is piss-easy if you use all available tools to win. These players have, in the intervening time, tended to do t...

Tuesday, 28th August 2018, 13:39

Forum: Game Design Discussion

Topic: Robot - new hard species

Replies: 59

Views: 3149

Re: Robot - new hard species

I liked how circus animals fork implemented "no rest to heal", it just healed you instantly if there were no monsters 9-13 (not sure about specific number) tiles away. Healing by exploring would kill DCSS for me because it would kill autoexplore. Yeah, minification of floor layouts is a r...

Tuesday, 28th August 2018, 12:43

Forum: Game Design Discussion

Topic: Robot - new hard species

Replies: 59

Views: 3149

Re: Robot - new hard species

Also, since I've posted here, here's how you make mainline Crawl interesting again: 1) Get rid of upstairs. 2) Get rid of hunger. 3) Get rid of rest-to-heal. 4) Get rid of luring. Numerous approaches have been discussed here and I still think the one with the most promise is reveal-black-to-heal wit...

Tuesday, 28th August 2018, 11:15

Forum: Game Design Discussion

Topic: Robot - new hard species

Replies: 59

Views: 3149

Re: Robot - new hard species

Be careful with those sequell queries, I'm pretty sure that the player in question intentionally threw MuMo games for about a year before winning. The given reasoning at the time was that they they wanted to foster competition in the originating thread where the challenge came from, instead of just ...

Tuesday, 28th August 2018, 06:52

Forum: Crazy Yiuf's Corner

Topic: la-mulana 2?

Replies: 50

Views: 5148

Re: la-mulana 2?

I am really torn on reinstalling Hollow Knight to check out the expansions' content On the one hand, the game was amazing, but on the other hand, I did steel soul at release and replaying a metroidvania without the exploring part just doesn't do it for me @ tasonir : 5 bucks for the remake sounds li...

Tuesday, 28th August 2018, 04:52

Forum: Crazy Yiuf's Corner

Topic: Memes

Replies: 50

Views: 2207

Re: Memes

Berder wrote:[*]Transmuters are strong

Listen, buddy, I have a 100% lifetime DgTm winrate and I'll have you know that if those games were DgWn the winrate would be even higher.

Sunday, 26th August 2018, 16:25

Forum: Crazy Yiuf's Corner

Topic: la-mulana 2?

Replies: 50

Views: 5148

Re: la-mulana 2?

As mentioned above, it looks like the Griffin bug was fixed with 1.2.2.2

Also that Cerberus sprite really bothered me

edit: Fucking Garm. Definitely a good time to stop playing for a bit.

Tuesday, 14th August 2018, 10:03

Forum: Crazy Yiuf's Corner

Topic: la-mulana 2?

Replies: 50

Views: 5148

Re: la-mulana 2?

I really dislike the gameplay around key fairies

I mean, it's La-Mulana and you knew going into it to expect this, but it's still like the dev took one look at trying to minimize backtracking and decided that not only did he want zero part of that, but also fuck you

Tuesday, 14th August 2018, 05:11

Forum: Crazy Yiuf's Corner

Topic: la-mulana 2?

Replies: 50

Views: 5148

Re: la-mulana 2?

Okay, I kind of liked the Dark Lord's footprints bit. Now if only I could figure out how to trigger Ammit and get that rock out of the way without using grail shenanigans, I'm not keen on breaking sequence and fucking up triggers any further than I already have e: make that five, aten-ra was a p...

Monday, 13th August 2018, 06:18

Forum: Crazy Yiuf's Corner

Topic: la-mulana 2?

Replies: 50

Views: 5148

Re: la-mulana 2?

that feeling when you were taking screenshots the whole game, but apparently forgot one and have to go back and search for the thing you missed anyway

Sunday, 12th August 2018, 05:02

Forum: Crazy Yiuf's Corner

Topic: la-mulana 2?

Replies: 50

Views: 5148

Re: la-mulana 2?

knowing that you're way farther than me and i haven't met "griffin" yet i get the feeling from how this game usually goes that you're probably missing the sword of an obscure malaysian deity that will stop him from respawning and unlock his chest. Yeah that's what I thought at first too, ...

Saturday, 11th August 2018, 10:24

Forum: Crazy Yiuf's Corner

Topic: la-mulana 2?

Replies: 50

Views: 5148

Re: la-mulana 2?

Welp, Griffin seems bugged and keeps respawning / doesn't unlock its chest.

Time to go play monster hunter world until the game gets patched I guess

Thursday, 9th August 2018, 17:31

Forum: Crazy Yiuf's Corner

Topic: la-mulana 2?

Replies: 50

Views: 5148

Re: la-mulana 2?

fuck :(


Anyway it's a pretty fun sequel, the trap placement in some of these areas is hilariously sadistic

Wednesday, 8th August 2018, 23:12

Forum: Crazy Yiuf's Corner

Topic: new fork: Dungeon Crawl Short Soup

Replies: 6

Views: 763

Re: new fork: Dungeon Crawl Short Soup

The commit log in your github link makes it look like you've removed branches without adjusting experience gain. This is likely to cause a large jump in apparent difficulty around D:11, and again at Depths. Do you plan to adjust experience at all in your fork? Congratulations on sitting down to make...

Tuesday, 7th August 2018, 22:24

Forum: Crazy Yiuf's Corner

Topic: la-mulana 2?

Replies: 50

Views: 5148

Re: la-mulana 2?

Don't click this if you don't want to see La-Mulana 2 puzzle spoilers Seriously, don't 20+ hours in with 256 HP, the Feather, and 5 mantras before getting the Djed Pillar. Apparently Mulbruk's message unlocking the hanging sub-boss and Kujata only gets sent when you're standing in the Annwfn...

Tuesday, 31st July 2018, 14:42

Forum: Crazy Yiuf's Corner

Topic: Edit: Debunking that SH is less useful with higher EV

Replies: 75

Views: 2999

Re: Edit: Debunking that SH is less useful with higher EV

Berder wrote:A percentage increase in turns to live is just as valuable as the same percentage increase in your attack damage.

No, it's not.

Lack of attention resulting from induced boredom of repeat low-impact keypresses is an important factor in DCSS survivability. Humans are piloting these characters.

Monday, 30th July 2018, 23:30

Forum: Crazy Yiuf's Corner

Topic: WJC Banner Brainstorming

Replies: 4

Views: 438

Re: WJC Banner Brainstorming

just so long as the banner art is vaguely evocative of a phallus

Monday, 30th July 2018, 22:35

Forum: Crazy Yiuf's Corner

Topic: la-mulana 2?

Replies: 50

Views: 5148

Re: la-mulana 2?

Looks like 15% off on steam if you own the remake there, too, but maybe this doesn't matter 'cause you want to support the dev.
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