Search found 365 matches
Thursday, 19th September 2013, 22:34
Forum: Dungeon Crawling Advice
Topic: Trolls
Replies: 44
Views: 13315
Wednesday, 18th September 2013, 03:38
Forum: Game Design Discussion
Topic: Proposal: Rework Item Destruction
Replies: 173
Views: 67835
Re: Proposal: Rework Item Destruction
Friday, 30th August 2013, 06:36
Forum: Game Design Discussion
Topic: Formicids (Was: Dwants)
Replies: 314
Views: 102209
Re: Formicids
Thursday, 29th August 2013, 14:11
Forum: Game Design Discussion
Topic: Permafood hoards
Replies: 22
Views: 5350
Re: Permafood hoards
Thursday, 29th August 2013, 12:09
Forum: Game Design Discussion
Topic: Oklobs and plants.
Replies: 10
Views: 2997
Re: Oklobs and plants.
Wednesday, 28th August 2013, 04:10
Forum: Game Design Discussion
Topic: Formicids (Was: Dwants)
Replies: 314
Views: 102209
Re: Formicids
Tuesday, 20th August 2013, 01:45
Forum: Game Design Discussion
Topic: Poison status/Cure Poison spell
Replies: 33
Views: 11127
Re: New Species: Gargoyle
Wednesday, 26th June 2013, 21:44
Forum: Dungeon Crawling Advice
Topic: Escaping from the unescapeable?
Replies: 29
Views: 7697
Re: Escaping from the unescapeable?
Monday, 24th June 2013, 22:15
Forum: Game Design Discussion
Topic: Formicids (Was: Dwants)
Replies: 314
Views: 102209
Re: Dwants - Reflavour in progress
Lasty wrote:the worst case scenario is that they don't recognize it immediately and as a result learn something new.
just call them [s]hymenopterids[/s] formicids for consistency and be done with it, we already have felids and octopodes
Thursday, 9th May 2013, 00:05
Forum: YASD! YAVP! and characters in progress too
Topic: YASD - Implojin doing tomb on the orbrun
Replies: 6
Views: 2360
Re: YAD - Implojin doing tomb on the orbrun
78096 | Tomb:2 | Implojin: i clearly need to add a force more on you feel strangely unstable
It would be nice if tele status were bright flashing orange instead of lightblue like everything else on that line, though.
Tuesday, 16th April 2013, 07:26
Forum: Game Design Discussion
Topic: Discussion: Improving Okawaru
Replies: 124
Views: 25682
Re: Discussion: Improving Okawaru
XuaXua wrote:Lots of stuff.
And you think that this is a shining example of good design?
Monday, 15th April 2013, 23:11
Forum: Game Design Discussion
Topic: Discussion: Improving Okawaru
Replies: 124
Views: 25682
Re: Discussion: Improving Okawaru
Friday, 12th April 2013, 23:44
Forum: Game Design Discussion
Topic: Discussion: Improving Okawaru
Replies: 124
Views: 25682
Re: Discussion: Improving Okawaru
Thursday, 11th April 2013, 23:17
Forum: Game Design Discussion
Topic: Discussion: Improving Okawaru
Replies: 124
Views: 25682
Re: Discussion: Improving Okawaru
Thursday, 11th April 2013, 21:32
Forum: Game Design Discussion
Topic: Discussion: Improving Okawaru
Replies: 124
Views: 25682