Search found 365 matches
Wednesday, 21st February 2018, 01:27
Forum: Game Design Discussion
Topic: Make All Amulets Fragile, Remove Anti-Swap Downsides
Replies: 31
Views: 9255
Tuesday, 20th February 2018, 23:54
Forum: Crazy Yiuf's Corner
Topic: RCFile for Travel Speed WRT Allies [Ctrl][e]
Replies: 1
Views: 1019
Re: RCFile for Travel Speed WRT Allies [Ctrl][e]
Tuesday, 20th February 2018, 22:07
Forum: Dungeon Crawling Advice
Topic: Auto use staff of energy
Replies: 6
Views: 2929
Re: Auto use staff of energy
Sunday, 18th February 2018, 23:31
Forum: Technical Support
Topic: What do I put into my rcfile to force more upon...
Replies: 1
Views: 1573
Re: What do I put into my rcfile to force more upon...
Sunday, 18th February 2018, 22:03
Forum: Dungeon Crawling Advice
Topic: Auto use staff of energy
Replies: 6
Views: 2929
Re: Auto use staff of energy
Sunday, 18th February 2018, 14:22
Forum: Crazy Yiuf's Corner
Topic: Enemies spanning multiple tiles
Replies: 6
Views: 2253
Re: Enemies spanning multiple tiles
Sunday, 18th February 2018, 13:17
Forum: Game Design Discussion
Topic: Race suggestion: Goblin
Replies: 11
Views: 4397
Re: Race suggestion: Goblin
crawlnoob wrote:No offense but do you even play Crawl?
I don't even know what Crawl is, I thought this board was for Hello Kitty Island Adventure.
Sunday, 18th February 2018, 11:18
Forum: Game Design Discussion
Topic: Race suggestion: Goblin
Replies: 11
Views: 4397
Re: Race suggestion: Goblin
Monday, 29th January 2018, 02:06
Forum: Dungeon Crawling Advice
Topic: Octopode top tips pls? (Going for greateroctopode.)
Replies: 36
Views: 13739
Re: Octopode top tips pls? (Going for greateroctopode.)
mikee wrote:I can't imagine not meleeing on an octopode.
This.
Constriction is pretty strong, and why play Op if you don't want to have some fun anyway? Just don't overcommit and you'll be fine.
Thursday, 11th January 2018, 01:24
Forum: Crazy Yiuf's Corner
Topic: Remove Labyrinths
Replies: 49
Views: 32530
Re: Remove Labyrinths
Thursday, 11th January 2018, 00:19
Forum: Crazy Yiuf's Corner
Topic: Remove Labyrinths
Replies: 49
Views: 32530
Re: Remove Labyrinths
Tuesday, 9th January 2018, 21:29
Forum: Dungeon Crawling Advice
Topic: A Guide to Dungeon Crawl Stone Soup by ultraviolent4
Replies: 10
Views: 6693
Re: A Guide to Dungeon Crawl Stone Soup by ultraviolent4
Thursday, 4th January 2018, 19:25
Forum: Game Design Discussion
Topic: Remove shafts
Replies: 82
Views: 22335
Re: Remove shafts
Sunday, 31st December 2017, 10:02
Forum: Crazy Yiuf's Corner
Topic: Rename Hep
Replies: 10
Views: 3682
Saturday, 16th December 2017, 16:47
Forum: Game Design Discussion
Topic: Mummy Adjustments
Replies: 48
Views: 12355
Re: Mummy Adjustments
Friday, 15th December 2017, 12:23
Forum: Game Design Discussion
Topic: Mummy Adjustments
Replies: 48
Views: 12355
Re: Mummy Adjustments
Tuesday, 28th November 2017, 21:33
Forum: Crazy Yiuf's Corner
Topic: Ascension Traditions?
Replies: 4
Views: 1920
Re: Ascension Traditions?
Sunday, 26th November 2017, 21:38
Forum: Game Design Discussion
Topic: Automatically extend transformations with low failure rate?
Replies: 8
Views: 2668
Re: Automatically extend transformations with low failure ra
Saturday, 18th November 2017, 17:23
Forum: Crazy Yiuf's Corner
Topic: Does anyone enjoy the "you fall through 3 floors" thing?
Replies: 31
Views: 11701
Sunday, 12th November 2017, 00:56
Forum: Dungeon Crawling Advice
Topic: Spriggan AE - fashion advice needed
Replies: 16
Views: 4586
Wednesday, 1st November 2017, 18:09
Forum: Crazy Yiuf's Corner
Topic: Disabling Firefox hotkeys
Replies: 2
Views: 1470
Re: Disabling Firefox hotkeys
Alternately, close the rest of your tabs in the window you're playing from.
Neither of these workarounds are great, but they work at the cost of some annoyance.
(If anyone has a better solution I'd like to hear it, too.)
Saturday, 28th October 2017, 14:00
Forum: Crazy Yiuf's Corner
Topic: Why version 0.xx?
Replies: 4
Views: 2016
Wednesday, 25th October 2017, 15:11
Forum: Technical Support
Topic: Bilinear graphics option
Replies: 2
Views: 1711
Re: Bilinear graphics option
tile_filter_scaling = true
I agree that it would be neat to get something like HQ2X/HQ4X available, though.
Monday, 16th October 2017, 03:07
Forum: Dungeon Crawling Advice
Topic: Vamp Broad Axe vs Obsidian Axe
Replies: 7
Views: 2279
Re: Vamp Broad Axe vs Obsidian Axe
Thursday, 12th October 2017, 04:16
Forum: Game Design Discussion
Topic: One weird trick to make pandemonium faster
Replies: 7
Views: 3643
Re: One weird trick to make pandemonium faster
Hellmonk, the saviour of Crawl~
Thursday, 12th October 2017, 03:15
Forum: Game Design Discussion
Topic: New Advanced Race - Automatons
Replies: 9
Views: 3450
Re: New Advanced Race - Automatons
Thursday, 12th October 2017, 02:53
Forum: Crazy Yiuf's Corner
Topic: [proclick] new fork, hellcrawl
Replies: 891
Views: 520327
Re: [proclick] new fork, hellcrawl
Tuesday, 10th October 2017, 14:44
Forum: Crazy Yiuf's Corner
Topic: [proclick] new fork, hellcrawl
Replies: 891
Views: 520327
Re: [proclick] new fork, hellcrawl
Sunday, 8th October 2017, 14:15
Forum: Crazy Yiuf's Corner
Topic: [proclick] new fork, hellcrawl
Replies: 891
Views: 520327
Re: [proclick] new fork, hellcrawl
Sunday, 8th October 2017, 12:55
Forum: Crazy Yiuf's Corner
Topic: [proclick] new fork, hellcrawl
Replies: 891
Views: 520327
Re: [proclick] new fork, hellcrawl
Sunday, 8th October 2017, 08:30
Forum: Crazy Yiuf's Corner
Topic: [proclick] new fork, hellcrawl
Replies: 891
Views: 520327
Re: [proclick] new fork, hellcrawl
Wednesday, 27th September 2017, 20:46
Forum: Crazy Yiuf's Corner
Topic: dcss mechanics tier list
Replies: 52
Views: 18966
Re: dcss mechanics tier list
Wednesday, 27th September 2017, 18:29
Forum: Crazy Yiuf's Corner
Topic: [proclick] new fork, hellcrawl
Replies: 891
Views: 520327
Re: [proclick] new fork, hellcrawl
Wednesday, 27th September 2017, 17:56
Forum: Crazy Yiuf's Corner
Topic: dcss mechanics tier list
Replies: 52
Views: 18966
Re: dcss mechanics tier list
duvessa wrote:tome4 mechanics tier list
SS: admins can read from and write to any file on your computer as long as you're logged in in-game
What in the serious fuck, really?
Monday, 25th September 2017, 09:35
Forum: Crazy Yiuf's Corner
Topic: [proclick] new fork, hellcrawl
Replies: 891
Views: 520327
Re: [proclick] new fork, hellcrawl
Hellmonk wrote:[*]Sif piety is exploration based rather than kill + magic skilling based.
So the more I think about progress clocks the more I am convinced that the speedrunning camp is actually right
if you tease me like this you'd better go all the way bby
Sunday, 24th September 2017, 13:47
Forum: Crazy Yiuf's Corner
Topic: [proclick] new fork, hellcrawl
Replies: 891
Views: 520327
Re: [proclick] new fork, hellcrawl
Sunday, 24th September 2017, 13:22
Forum: Crazy Yiuf's Corner
Topic: [proclick] new fork, hellcrawl
Replies: 891
Views: 520327
Re: [proclick] new fork, hellcrawl
Sunday, 24th September 2017, 11:59
Forum: Crazy Yiuf's Corner
Topic: Player ghost aggravation
Replies: 143
Views: 41547
Re: Player ghost aggravation
Tuesday, 19th September 2017, 12:47
Forum: Crazy Yiuf's Corner
Topic: [proclick] new fork, hellcrawl
Replies: 891
Views: 520327
Re: [proclick] new fork, hellcrawl
Wednesday, 16th August 2017, 11:33
Forum: Game Design Discussion
Topic: Don't spawn literal trash monsters
Replies: 15
Views: 6222
Wednesday, 9th August 2017, 02:02
Forum: Coding
Topic: A set of functions to examine/describe a monster
Replies: 1
Views: 3278
Re: A set of functions to examine/describe a monster
Wednesday, 31st May 2017, 02:28
Forum: Game Design Discussion
Topic: helmets suck
Replies: 8
Views: 4255
Re: helmets suck
Tuesday, 30th May 2017, 18:42
Forum: Dungeon Crawling Advice
Topic: What is the precise relationship between Fighting and HP?
Replies: 8
Views: 3075
Re: What is the precise relationship between Fighting and HP
Sunday, 28th May 2017, 19:34
Forum: Dungeon Crawling Advice
Topic: Warning on melee attack with weapon?
Replies: 4
Views: 1975
Re: Warning on melee attack with weapon?
Friday, 26th May 2017, 00:38
Forum: Game Design Discussion
Topic: Remove Beogh
Replies: 104
Views: 42941
Re: Remove Beogh
duvessa wrote:You're listing a bunch of characters, when watertreatmentRL was talking about game mechanics.
Imagine XCOM without rookies.
Thursday, 25th May 2017, 22:56
Forum: Game Design Discussion
Topic: Remove Beogh
Replies: 104
Views: 42941
Re: Remove Beogh
Thursday, 25th May 2017, 18:42
Forum: Game Design Discussion
Topic: Remove Beogh
Replies: 104
Views: 42941
Re: Remove Beogh
Thursday, 25th May 2017, 18:04
Forum: Technical Support
Topic: Some crawl rc settings broken in 0.20
Replies: 2
Views: 1781
Re: Some crawl rc settings broken in 0.20
Wednesday, 24th May 2017, 05:25
Forum: Dungeon Crawling Advice
Topic: Request for Updated Walkthroughs
Replies: 13
Views: 4054
Re: Request for Updated Walkthroughs
Re: New scoreboard
As Brannock suggested upthread, putting a visual indicator on the wins that ties together wins that were streaked might be a nice way to show this.