Search found 51 matches

Thursday, 3rd March 2016, 00:56

Forum: The Dart Board

Topic: Comborobin

Replies: 597

Views: 96990

Re: Comborobin

CeAM, CeIE, DDEn, DrEn, DrSu, DsCj, DsIE, DsWn, FoNe, GhHu, GrAE, GrNe, HaCj, HEWz, HOSk, HuAE, HuBe, KoAr, KoHu, KoSk, MfHu, MfIE, MfSu, MiAM, MiWn, MuAs, SpCK, TrEE, VpAs, VpCK, VSCK

31 Wins with 7 solo runs, at least for the ones I tracked on the spreadsheet.

Wednesday, 10th February 2016, 01:01

Forum: The Dart Board

Topic: Comborobin

Replies: 597

Views: 96990

Re: Comborobin

Could someone send me the password please and thanks :)

Wednesday, 29th July 2015, 23:43

Forum: The Dart Board

Topic: Comborobin

Replies: 597

Views: 96990

Re: Comborobin

I would like to kindly suggest that people STOP USING HDA.rc on comborobin. Pretty please. Or at least restore it to default and clear the macros after you are done. Thanks. I will try to remember to remove my rcfile and not to save my macros. HDA.rc? My rcfiles and relevant autotravel macro . To r...

Wednesday, 17th June 2015, 23:29

Forum: The Dart Board

Topic: Comborobin

Replies: 597

Views: 96990

Re: Comborobin

Anyone know why this DgCj was quit? comborobin the Devastator (level 15, 126/126 HPs) Began as a Demigod Conjurer on June 17, 2015. Quit the game on level 14 of the Dungeon. The game lasted 02:28:24 (53670 turns). comborobin the Devastator (Demigod Conjurer) Turns: 53670, Time: 02:28:24 Health: 126/...

Saturday, 6th June 2015, 03:16

Forum: The Dart Board

Topic: Comborobin

Replies: 597

Views: 96990

Re: Comborobin

I started a MfIE^Ash on CBRO. Cleared through D:12, ready to head into Lair/Orc. Its looking solid but needs to switch to a better weapon. Dungeon Crawl Stone Soup version 0.17-a0-1255-gd996e2d (webtiles) character file. comborobin the Spry (Merfolk Ice Elementalist) Turns: 18470, Time: 01:01:12 Hea...

Tuesday, 7th April 2015, 05:24

Forum: Game Design Discussion

Topic: Display monster Hex success rates vs player MR

Replies: 2

Views: 611

Re: Display monster Hex success rates vs player MR

Rast wrote:Select a spell to read its description.
The chance is listed in the description.

Tuesday, 20th January 2015, 20:19

Forum: Crazy Yiuf's Corner

Topic: Are you an offline-playing robot?

Replies: 18

Views: 2063

Re: Are you an offline-playing robot?

011110010110010101110011

Saturday, 10th January 2015, 22:00

Forum: YASD! YAVP! and characters in progress too

Topic: YASD: OpNe^Kiku

Replies: 28

Views: 2679

Re: YASD: OpNe^Kiku

That is pretty unfortunate. I would suggest learning control undead on your next Necromancer to deal with early player ghosts.

Wednesday, 12th November 2014, 02:37

Forum: The Dart Board

Topic: CSDC S3 Week 5 - FoAM

Replies: 9

Views: 2535

Re: CSDC S3 Week 5 - FoAM

Stasis prevents all teleports, including the abyss ones. The abyss definitely teleported me right before I found the rune vault on Abyss:3. Check out the TV. !lm HilariousDeathArtist FoAM 4 abyss.enter -tv:<0:>$ Still, it would probably been better to make a run for it instead of waiting for a tele...

Monday, 10th November 2014, 04:25

Forum: The Dart Board

Topic: CSDC S3 Week 5 - FoAM

Replies: 9

Views: 2535

Re: CSDC S3 Week 5 - FoAM

After diving my way to the end of lair, diving through spider to get my first rune, and diving through vaults for the tier two bonus, I figured I should try to dive for the Zot20 bonus as well. I made my way through Shoals, and was able to escape with the rune with some help from an invisibility pot...

Thursday, 6th November 2014, 00:02

Forum: Dungeon Crawling Advice

Topic: Move messages to bottom of window on offline tiles.

Replies: 5

Views: 930

Re: Move messages to bottom of window on offline tiles.

Nordon wrote:tile_force_overlay = true

Taken from HDA's init files.

I don't see that in any of my config files. I'm not even sure what that option does, but let me know if you figure out where you got it from.

Monday, 3rd November 2014, 07:16

Forum: The Dart Board

Topic: CSDC S3 Week 4 - GhWr

Replies: 32

Views: 5499

Re: CSDC S3 Week 4 - GhWr

I like the newest version in trunk: t - +135 ring of protection HilariousDeathArtist the Anointer (Ghoul Warper) Turns: 36062, Time: 01:56:22 Health: 138/138 AC: 173 Str: 18 XL: 15 Next: 91% Magic: 22/22 EV: 6 Int: 8 God: Ashenzari [******] Gold: 851 SH: 0 Dex: 12 Spells: 4 memorised, 9 levels left ...

Wednesday, 15th October 2014, 17:57

Forum: The Dart Board

Topic: CSDC S3 Week 1 - MfAs

Replies: 65

Views: 12354

Re: CSDC S3 Week 1 - MfAs

RIP , I took off my amulet of stasis so I would be able to haste while fighting the royal jelly. I should have been wearing my ring of magic resistance. Paralyzed by a great orb of eyes while at 115hp for 7 turns with only the single acid blob attacking me. I should have been able to easily win if ...

Wednesday, 1st October 2014, 04:57

Forum: Dungeon Crawling Advice

Topic: Is Fo of Chei the worst idea ever?

Replies: 17

Views: 2486

Re: Is Fo of Chei the worst idea ever?

I'd probably put Chei at 3rd choice for a formicid god. Chei offers escape options, which is what formicids really want from a god, but Zin and Lugonu offer better ones, and are generally better IMO. Walking slowly is particularly scary when you can't use blink or teleport. Ru seems to be a decent ...

Wednesday, 1st October 2014, 04:52

Forum: The Dart Board

Topic: Crawl "Sudden Death" Challenges Season 3 - SIGNUPS CLOSED

Replies: 174

Views: 42390

Re: Crawl "Sudden Death" Challenges Season 3 - SIGNUPS OPEN

I enjoyed the last season, and would like to join in on this season.

Thanks for organizing this!

Monday, 22nd September 2014, 16:44

Forum: YASD! YAVP! and characters in progress too

Topic: Wanted: The Dumbest of Dumb Deaths

Replies: 42

Views: 8853

Re: Wanted: The Dumbest of Dumb Deaths

You miscast Haste. You suddenly lose the ability to move! The fire giant and titan ravage your helpless body. On a DsHu^Dith I had just switched from robe of resistance to FDA and went back to stair dancing Vaults:5. My miscast rate for Haste was 98% after the switch in armour, which I didn't check...

Tuesday, 16th September 2014, 03:40

Forum: Dungeon Crawling Advice

Topic: Snake Pit Ninja

Replies: 9

Views: 1701

Re: Snake Pit Ninja

When you choose a square for a controlled teleport, you have a chance of teleporting to any of the nine squares within a radius of 1 from the chosen square. If you cannot be placed in that square due to a dungeon feature (wall, lava, water, etc.) or a monster then you are teleported to a random squa...

Monday, 15th September 2014, 20:07

Forum: Dungeon Crawling Advice

Topic: Is there an Auto consume option?

Replies: 6

Views: 971

Re: Is there an Auto consume option?

I was able to modify the behavior of my autotravel by defining a macro on 'o' that calls a custom lua function. HDAtravel does some pretty useful things before running off to explore new areas using the standard autotravel. ⋅ Automagically finds, chops, and eats corpses/chunks when necessa...

Tuesday, 22nd July 2014, 06:38

Forum: Crazy Yiuf's Corner

Topic: Strange text - what is it?

Replies: 3

Views: 713

Re: Strange text - what is it?

This is a listgame command that you can run in the ##crawl IRC channel on Freenode.

Wednesday, 16th July 2014, 22:51

Forum: Game Design Discussion

Topic: Proposal: Ru, god of balance and sacrifice

Replies: 363

Views: 175845

Re: Proposal: Iashol, God of balance and sacrifice

Lasty wrote:That's the most spectacular example of it I've seen so far. :D

From Haifisch's game on CSZO:
  Code:
 Rupert screams, "You annihilated all those lovely monsters, you murderer!!!"
 You redirect Rupert's attack!!! Rupert suddenly stops moving!!!

Tuesday, 15th July 2014, 18:27

Forum: Game Design Discussion

Topic: Proposal: Ru, god of balance and sacrifice

Replies: 363

Views: 175845

Re: Proposal: Iashol, God of balance and sacrifice

Looks like there is a minor typo when silencing enemies with Catalcysm. BWOOM!!! You release an incredible blast of power in all directions!!! The vampire knight silenced by your wave of power!!! You annihilate the deep troll!!! The deep troll earth mage silenced by your wave of power!!! Edit: Makin...

Tuesday, 15th July 2014, 17:52

Forum: Contributions

Topic: Proposal: Lair vault with branch stairs and mimics

Replies: 13

Views: 5064

Re: Proposal: Lair vault with branch stairs and mimics

Zicher wrote:I noticed that some mimics can be identified from a distance.

AFAIK this is a benefit from having antennae or worshiping Ashenzari.

Tuesday, 15th July 2014, 17:44

Forum: Contributions

Topic: WIP Title Screen: DDNe^Ashenzari

Replies: 10

Views: 3165

Re: WIP Title Screen: DDNe^Ashenzari

Klown wrote:How can you tell it's a Necromancer, though? (I'm probably missing something obvious)

Add some skeletons to the background? I guess it might not be easy to tell if they are hostile or friendly.

I think it already looks awesome how it is. My artistic talent is still at the stick figure level.

Tuesday, 15th July 2014, 00:46

Forum: The Dart Board

Topic: CSDC S2 Playoffs

Replies: 30

Views: 4839

Re: CSDC S2 Playoffs

Morgue 12552 HilariousDeathArtist the Nimble (level 11, -7/92 (95) HPs) Began as a Hill Orc Artificer on July 14, 2014. Was a High Priest of Beogh (penitent). Smitten by Beogh (33 damage) ... on Level 1 of the Lair of Beasts on July 15, 2014. The game lasted 02:12:10 (20569 turns). Zapped a wand of...

Monday, 14th July 2014, 21:05

Forum: The Dart Board

Topic: CSDC S2 Playoffs

Replies: 30

Views: 4839

Re: CSDC S2 Playoffs

Image

Spoiler: show
You bow before the missionary of Beogh!
Beogh welcomes you!!!
With a roar of approval, the orcs welcome you as one of their own, and spare your life!

Monday, 14th July 2014, 04:09

Forum: The Dart Board

Topic: CSDC S2 Playoffs

Replies: 30

Views: 4839

Re: CSDC S2 Playoffs

#1 seed: Can redo if their first attempt ends at XL7 or below HDA: Just to make sure, you are aware of this? I originally misread this as "below XL:7" , but did re-read this as I was writing up my post-mortem. I feel a little bad about getting the mulligan but I don't recall using one dur...

Sunday, 13th July 2014, 23:59

Forum: The Dart Board

Topic: CSDC S2 Playoffs

Replies: 30

Views: 4839

Re: CSDC S2 Playoffs

In the spirit of the Crawl Sudden Death Challenges I present my awful death . Dungeon Crawl Stone Soup version 0.15-a0-2045-gcdaee41 (webtiles) character file. 655 HilariousDeathArtist the Cleaver (level 7, 0/52 HPs) Began as a Hill Orc Artificer on July 13, 2014. Was an Initiate of Okawaru (peniten...

Thursday, 3rd July 2014, 22:01

Forum: Game Design Discussion

Topic: Make suggested HP warning default

Replies: 34

Views: 4015

Re: Make suggested HP warning default

The way you'd change autofight and autofight-nomove is by rebinding tab and shift-tab. I believe autofight is "===hit_closest" and autofight_nomove is "===hit_adjacent" So if you macro tab to "===hit_adjacent" then you have made tab perform autofight-nomove. I do not t...

Tuesday, 1st July 2014, 19:07

Forum: Game Design Discussion

Topic: Make suggested HP warning default

Replies: 34

Views: 4015

Re: Make suggested HP warning default

nilsbloodaxe wrote:HDA, your rc file has saved my ass so many times.

Thanks, mine too! It looks like my win rate has gone from (50/1751)=~2.8% to (37/315)=~11.7% since my first commit back in March.

Tuesday, 1st July 2014, 18:33

Forum: Game Design Discussion

Topic: Make suggested HP warning default

Replies: 34

Views: 4015

Re: Make suggested HP warning default

autofight to me is that it is actually safer than not using autofight Certainly I use autofight for the majority of fights, but there are plenty of times it doesn't make optimal decisions, and you need to know those rules. ⋅ Using autofight to move closer to enemies can put you in bad sit...

Tuesday, 1st July 2014, 18:08

Forum: Game Design Discussion

Topic: Make suggested HP warning default

Replies: 34

Views: 4015

Re: Make suggested HP warning default

Just poking my head in as a player who has gone through and changed pretty much all the default options. After playing with autofight_stop values ranging from 25% to 90%, I've found setting it to 60% to be a reasonable value. In addition I have a custom force_more prompt when I take damage of more t...

Tuesday, 10th June 2014, 17:38

Forum: Coding

Topic: basic lua instructions

Replies: 3

Views: 3301

Re: basic lua instructions

I have some rcfiles which I hope can be of some use for those looking for examples. ⋅  HDAtravel - Creates a lua function which is used as a autotravel macro, which attempts to automate some out of combat tactics, such as resting, finding and eating food, channeling MP, and casting regen, ...

Tuesday, 10th June 2014, 17:21

Forum: Coding

Topic: Lua: [More] when buffs are running out

Replies: 1

Views: 1024

Re: Lua: [More] when buffs are running out

This is a good idea, I use plenty of more prompts and would love to limit the combat ones. I used some hacked together monster detection in HDAtravel and SpoilerAlerts but these use a function which checks every square, and returns a table. In source/l_you.cc appears to be defined the function you.f...

Friday, 6th June 2014, 02:03

Forum: Technical Support

Topic: Need LUA help w/ auto-pickup script

Replies: 1

Views: 728

Re: Need LUA help w/ auto-pickup script

A solution to reduce message spam I have used is to check crawl.messages(number_of_messages) before printing your message. For example, to only print this message every 6 lines, you could use the following condition. if not string.find(crawl.messages(6), "ATTENTION") then crawl.mpr('<cyan>...

Tuesday, 3rd June 2014, 05:30

Forum: The Dart Board

Topic: CSDC S2 Week 2 - FoAE - CLOSED

Replies: 62

Views: 7356

Re: CSDC S2 Week 2 - FoAE

Dang , Vaults:5 is tough when your only escape options are stairs, swiftness, summon butterflies, and boots of jumping. I made too much noise with Chain Lightning and knew I was dead when I went back down and two wardens locked down the stairs. I looped around inside the southwest vault, and instea...

Wednesday, 28th May 2014, 20:46

Forum: Game Design Discussion

Topic: Weightless experimental branch playable on CSZO

Replies: 68

Views: 11476

Re: Weightless experimental branch playable on CSZO

Removing item weights encourages carrying around larger stacks of items in my opinion, which doesn't seem to create any new problems. However, this only helps solve the item management issue for characters who like to carry large stacks or have low STR. I would be much more excited to see the item ...

Wednesday, 28th May 2014, 20:04

Forum: The Dart Board

Topic: CSDC S2 Week 1 - VSSk - CLOSED

Replies: 93

Views: 12748

Re: CSDC S2 Week 1 - VSSk

An early altar to Fedhas and plenty of fruit gave way to an easy beginning for my VSSk. I started using a falchion but eventually identified a short sword of electricity and switched to short blades. This became the focus of my character and I used Fedhas, Short Blades, and Stealth all the way throu...

Friday, 23rd May 2014, 17:18

Forum: The Dart Board

Topic: Crawl "Sudden Death" Challenges Season 2 - Completed

Replies: 125

Views: 27777

Re: Crawl "Sudden Death" Challenges Season 2 - SIGNUPS OPEN

Sounds like fun, I'll participate. HilariousDeathArtist on CSZO.

Monday, 19th May 2014, 20:42

Forum: Game Design Discussion

Topic: Increased feedback on damage

Replies: 21

Views: 2030

Re: Increased feedback on damage

I think the second half of this proposal is a great idea. Let me explain with an example of a message that could be improved: You hit the orc but do no damage. This implies either; your attack was very weak, or the orc has some amount of AC. We can already figure out if the orc has armour (by examin...

Sunday, 18th May 2014, 17:20

Forum: Game Design Discussion

Topic: Weightless experimental branch playable on CSZO

Replies: 68

Views: 11476

Re: Weightless experimental branch playable on CSZO

Using 0-9 to address them so how do you drop a portion of a stack with this system? Good point. Although it would be a bad solution, we could put only items that can't stack on 0-9. EDIT: This would also break inscriptions where you assign numbers to actions such as @w0, @e1, etc., please ignore 0-...

Sunday, 18th May 2014, 17:04

Forum: Game Design Discussion

Topic: Weightless experimental branch playable on CSZO

Replies: 68

Views: 11476

Re: Weightless experimental branch playable on CSZO

Weight isn't the problem; inventory slot consumption is the problem. I agree; for the majority of characters this is usually the limit that they will hit more often unless they feel the need to carry massive stacks or have low STR. Here is a very rough estimate on the number of items that a typical...

Thursday, 8th May 2014, 21:44

Forum: Game Design Discussion

Topic: New Item Proposal: Ring of Silence

Replies: 12

Views: 1674

Re: New Item Proposal: Ring of Silence

Hmm not sure we need even more useless rings Like the ring of teleportation this is intended to continue being useful after you have removed the curse. the effect does not end immediately upon removing the ring That is a good point I had not considered. Perhaps not allowing the ring to be removed d...

Thursday, 8th May 2014, 20:59

Forum: Game Design Discussion

Topic: New Item Proposal: Ring of Silence

Replies: 12

Views: 1674

New Item Proposal: Ring of Silence

"This ring occasionally exerts its power to randomly silence both the wearer and creatures nearby. It can also be deliberately activated for the same effect." The ring of silence would be another ring that would contribute to the danger of trying on unidentified rings. Currently very few ...

Saturday, 3rd May 2014, 16:51

Forum: Game Design Discussion

Topic: Proposal: Hand crossbows and the Thief background

Replies: 16

Views: 2412

Re: Proposal: Hand crossbows and the Thief background

Ranged stabbing is an interesting concept and I would enjoy seeing how it plays. However, keeping both darts as a throwing weapon and as ammo for a hand crossbow seems strange to me. You've already removed stones as throwing weapons, why not go one step further and remove darts as throwing weapons, ...

Wednesday, 30th April 2014, 19:12

Forum: Game Design Discussion

Topic: Weapon Differentiation: Special Cased Mindelay

Replies: 15

Views: 1583

Re: Weapon Differentiation: Special Cased Mindelay

Possibly the only weapon class that this could work for (other than SB) is staves

Instead of a fast bladed staff, how about a slower blunt staff weapon, a two ended "hammer staff".

Something like this perhaps.

Wednesday, 30th April 2014, 17:45

Forum: Game Design Discussion

Topic: Removal of low level branding spells.

Replies: 56

Views: 7769

Re: Removal of low level branding spells.

Removing these spells is the wrong way to "fix" problems with them. they encourage carrying around a weapon worse than what you find (!!) and doing a lot of weapon swapping Yes, this can be slighty tedious at times, but having two different branded weapons encourages weapon swapping too. I...

Saturday, 5th April 2014, 18:41

Forum: Game Design Discussion

Topic: A goblin, 12 orcs and an ogre come into view

Replies: 5

Views: 1461

A goblin, 12 orcs and an ogre come into view

One of those 12 orcs happens to be Nergalle. My config file would greatly appreciate it if the "come into view" message would always announce uniques when they first come into view. In this case we don't want to lump them in with other enemy types. I would prefer something like: A goblin, ...

Tuesday, 4th March 2014, 02:41

Forum: Game Design Discussion

Topic: Smith/fire god

Replies: 67

Views: 9751

Re: Smith/fire god

I finished a MiFi^Igni with 3 runes and I really enjoy the lore for this god. I've got quite a few suggestions for tweaks and abilities, so feel free to use or ignore any of them. There isn't much benefit to staying at high piety, so I think there is some room for improvement here. There could be a ...
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