Search found 1109 matches

Friday, 8th June 2018, 23:12

Forum: Game Design Discussion

Topic: Remove Lee's Rapid Deconstruction from the Book of Burglary

Replies: 4

Views: 2520

Re: Remove Lee's Rapid Deconstruction from the Book of Burgl

The first thing I think of when I consider burglary is "explosions". I don't want to live in a world where people just trying to quietly steal some stuff from a place don't start by blowing a gaping hole in the wall!

Wednesday, 21st February 2018, 08:03

Forum: Crazy Yiuf's Corner

Topic: PROOF of a Fedhas-Kikubaaqudgha CONSPIRACY

Replies: 4

Views: 1919

Re: PROOF of a Fedhas-Kikubaaqudgha CONSPIRACY

Ever notice that "red delicious apple" carries an inherent lie in its name? Which I suppose is better than "golden delicious apple," host to two inherent lies.

Wednesday, 21st February 2018, 07:58

Forum: Crazy Yiuf's Corner

Topic: The Never-Ending Manual (is this a bug?> No.)

Replies: 9

Views: 2746

Re: The Never-Ending Manual (is this a bug?)

Related: I did a robin with a couple other people using a Gnoll and we got an armour manual in a bailey somewhere around d:9. We finished a 3-rune game and still hadn't exhausted the manual.

Wednesday, 21st February 2018, 05:44

Forum: Game Design Discussion

Topic: Some thoughts about new tiles.

Replies: 19

Views: 7122

Re: Some thoughts about new tiles.

duvessa wrote:In particular, cacodemons are only 2s, they don't need to look super big and nasty.


But I still miss fat cacodemons. "Super big and nasty" isn't a requirement, but I want them to be corpulent!

Sunday, 18th February 2018, 06:44

Forum: Dungeon Crawling Advice

Topic: No Abyss Portal in Depths

Replies: 25

Views: 7933

Re: No Abyss Portal in Depths

I feel like a more important question is why on earth you would want to make Abyss your third rune?

Friday, 26th January 2018, 23:46

Forum: Game Design Discussion

Topic: Monster Banishment Soft Delay

Replies: 16

Views: 4145

Re: Monster Banishment Soft Delay

I'm not going to claim that I'm a better player than you, but "train stealth early on CeHu to avoid turn 1 Erolcha banishment" is one of the most ridiculous pieces of advice I've ever seen posted on tavern. I'm a fan of training a bit of stealth early, and even I think that is a ridiculou...

Friday, 26th January 2018, 23:33

Forum: Game Design Discussion

Topic: Red Devil: the experience

Replies: 20

Views: 5605

Re: Red Devil: the experience

Doom Devils. They Doom you and summon a shitload more Doom Devils.

Thursday, 7th December 2017, 02:35

Forum: Game Design Discussion

Topic: Tree burning vaults (was: Wand simplification happy dance)

Replies: 14

Views: 4198

Re: Tree burning vaults (was: Wand simplification happy danc

Tree burning is almost completely useless tactically. If you start a chain reaction, you want to walk away and wait for it to burn out rather than approaching it, and the most significant impact it has is that it removes a few (almost invariably non-threatening) monsters that would have otherwise p...

Saturday, 7th October 2017, 03:18

Forum: Game Design Discussion

Topic: ZOMBIE HANDS (serious proposal)

Replies: 30

Views: 12630

Re: ZOMBIE HANDS (serious proposal)

It's a level 7 spell and constriction damage generally isn't very high. This spell could do more damage than player/monster constriction, which would help it to be stronger If you're a naga with 30+ str your constriction damage is pretty high. I think you could just have some spellpower-dependent s...

Thursday, 10th August 2017, 05:36

Forum: Crazy Yiuf's Corner

Topic: player confusion status rework brainstorming thread

Replies: 19

Views: 11991

Re: player confusion status rework brainstorming thread

How about a Brogue-like hallucination debuff that disappears with experience earned? For those of you who haven't played Brogue, hallucination in that game makes monsters randomly appear as other monsters. Pros: definitely unique, targets the player's information as opposed to turns, so isn't like ...

Friday, 28th July 2017, 02:55

Forum: Crazy Yiuf's Corner

Topic: Corona and Fire Elementals

Replies: 7

Views: 2463

Re: Corona and Fire Elementals

Ugly things, however, are specifically immune to corona because they glow. Which I believe is supposed to be reflected in their EV, although I can't verify that.

Friday, 28th July 2017, 02:50

Forum: Crazy Yiuf's Corner

Topic: Direct control of allies

Replies: 33

Views: 8934

Re: Direct control of allies

Here's why I don't like playing with allies: [list] [*]They take away part of my experience. This does not, and has never mattered in any real way. Most of your other complaints are valid though. Ctrl-e will match your autoexplore speed to that of your slowest ally, if that helps. E: I see someone ...

Thursday, 27th July 2017, 03:58

Forum: Crazy Yiuf's Corner

Topic: Ease of use improvements needed in .21

Replies: 66

Views: 25991

Re: Ease of use improvements needed in .21

Lavandula wrote:Remove common non-consumable items from shops. It's not like anybody ever bought a +0 dagger.


I'll buy +0 aux armors if I haven't found them yet, although I guess those depend on your definition of "common". Admittedly though, the vast majority of +0 junk in shops is pointless clutter.

Tuesday, 4th July 2017, 08:21

Forum: Game Design Discussion

Topic: Remove Food Shop Only Bazaar

Replies: 13

Views: 4358

Re: Remove Food Shop Only Bazaar

Most metals are sourced from minerals, and IRL there are classes of bacteria known as lithotropes, some of which use iron as their primary source of energy. The lithosphere is considered to be all of the earth's crust, and the upper part of the mantle. And virtually all metals that aren't actinides ...

Monday, 3rd July 2017, 18:54

Forum: Game Design Discussion

Topic: Remove Food Shop Only Bazaar

Replies: 13

Views: 4358

Re: Remove Food Shop Only Bazaar

I totally fail to understand why and how lithovores would be unable to eat weapons and armor. Just remove the ability to do any combat damage or gain defenses from weapons and armor.

Monday, 3rd July 2017, 14:51

Forum: Game Design Discussion

Topic: Demonspawn mutation ease of use request

Replies: 12

Views: 3641

Re: Demonspawn mutation ease of use request

I get my information from the learndb because it's usually much more accurate and helpful than the wiki. In an ideal world all information would be contained in the game and you wouldn't need to look it up anywhere. While the in-game help is rather extensive and also useful, it's also somewhat diff...

Friday, 30th June 2017, 05:22

Forum: Crazy Yiuf's Corner

Topic: duvessa's unironic tier lists

Replies: 128

Views: 68967

Re: duvessa's unironic tier lists

n1000 wrote:15 HP is certainly good but guardian spirit is a regular amulet that gives even more health (faith is also extremely good)


To be fair, the 15 HP is considerably more relevant on low HP races. Still not all that much better than a plain regen amulet though.

Saturday, 24th June 2017, 08:33

Forum: Dungeon Crawling Advice

Topic: Invisibility and Contamination

Replies: 3

Views: 1910

Re: Invisibility and Contamination

In older versions (0.14 or 0.15 maybe? and prior) casting Invis at high enough spellpower would be enough to give you glowing levels of contam with one casting, especially if you were wearing archmagi and/or had the hex enhancer (which no longer exists). AFAIK, it is no longer possible to reach yell...

Saturday, 24th June 2017, 06:58

Forum: Dungeon Crawling Advice

Topic: How Many Skills to Train

Replies: 67

Views: 18856

Re: How Many Skills to Train

I can't spontaneously think of any cold resistant monsters in the early dungeon that are difficult to avoid (i.e. fast). Also, cold resistant doesn't mean immune. Freeze is very strong and Ice Beasts kill anything really. I agree, really early you pretty much just have the rare skele/zombie adder t...

Saturday, 24th June 2017, 06:43

Forum: Crazy Yiuf's Corner

Topic: Armor penetrating attacks

Replies: 9

Views: 3249

Re: Armor penetrating attacks

It doesn't apply to ranged non-magic attacks?

Although OP was specifically referring to "punching" anyway. I'll concede that saying "always reduce damage" was wrong there though.

Saturday, 24th June 2017, 06:40

Forum: Crazy Yiuf's Corner

Topic: These Should Not Be Inventory Items

Replies: 34

Views: 8888

Re: These Should Not Be Inventory Items

I did the same thing, but nearly fucked myself with Trog a couple of times. So now I make sure to clear the macro and only put it back when I'm doing a Fed game.

Saturday, 24th June 2017, 06:37

Forum: Crazy Yiuf's Corner

Topic: My 9yo Son Want To Play! How To Not Screw This Up?

Replies: 42

Views: 13064

Re: My 9yo Son Want To Play! How To Not Screw This Up?

I used to spend a lot of time reading the descriptions too. Sometimes I still get a kick out of them when I'm looking at the description for some other reason and catch something I'd forgotten or hadn't noticed before. I also think when I was like 8 and playing Final Fantasy IV (marketed as FF2 here...

Saturday, 24th June 2017, 06:30

Forum: Crazy Yiuf's Corner

Topic: Armor penetrating attacks

Replies: 9

Views: 3249

Re: Armor penetrating attacks

I don't know how adom works, but in crawl AC is a roll, I am not sure what is the minimum value, but effectively if you have a bad roll it ignores your AC. Depending on the armor you wear, it has a "guaranteed damage reduction" (GDR) value. So most armors will always reduce damage by some...

Thursday, 22nd June 2017, 19:36

Forum: Crazy Yiuf's Corner

Topic: My 9yo Son Want To Play! How To Not Screw This Up?

Replies: 42

Views: 13064

Re: My 9yo Son Want To Play! How To Not Screw This Up?

vikeys are the one true way to play. I actually refuse to play roguelikes that don't implement vikeys. Yeah, my laptop doesn't even have a numpad, and it's such a titanic pain in the ass to use the number row that it more or less renders those games unplayable for me. I guess I *could* go use my de...

Thursday, 22nd June 2017, 19:33

Forum: Crazy Yiuf's Corner

Topic: These Should Not Be Inventory Items

Replies: 34

Views: 8888

Re: These Should Not Be Inventory Items

p is a perfectly fine macro key now.

Thursday, 22nd June 2017, 18:49

Forum: Crazy Yiuf's Corner

Topic: Summon Forest Destroyed an Ice Statue: Bug or Feature?

Replies: 8

Views: 2686

Re: Summon Forest Destroyed an Ice Statue: Bug or Feature?

No, I got what you were saying, I was just taking it as confirmation of what I already thought.

Thursday, 22nd June 2017, 08:08

Forum: Crazy Yiuf's Corner

Topic: Summon Forest Destroyed an Ice Statue: Bug or Feature?

Replies: 8

Views: 2686

Re: Summon Forest Destroyed an Ice Statue: Bug or Feature?

duvessa wrote:No, it's in a superposition of both bug and feature until you ask. Then it turns into either a bug (e.g. 0.20 melee damage increase) or a feature (e.g. sleepwalking).


I was always convinced that sleepwalking was a bug that just got repurposed as "flavor."

Also, bring back clubstabs!

Thursday, 22nd June 2017, 08:02

Forum: Crazy Yiuf's Corner

Topic: Op Constriction Triggers on Reposte

Replies: 2

Views: 1330

Re: Op Constriction Triggers on Reposte

This is also filed under "reasons not to use long blades with Nagas." It rarely actually affects things, but it sucks when you start constricting some idiot minor demon when you wanted to be constricting the pan lord.

Thursday, 22nd June 2017, 07:40

Forum: Game Design Discussion

Topic: Fedhas Rework Suggestion Thread

Replies: 16

Views: 5888

Re: Fedhas Rework Suggestion Thread

Decomposition A 0* ability with more complexity than Okawaru's entire kit. It's basically corpse sacrifice with a different interface. You can choose to avoid the tedium of pressing aa every time something leaves a corpse by waiting to get your piety until corpses rot naturally. Also produces toads...

Thursday, 22nd June 2017, 06:31

Forum: Dungeon Crawling Advice

Topic: a post in (exaggerated) praise of spellcasting

Replies: 12

Views: 3968

Re: a post in (exaggerated) praise of spellcasting

I "overtrain" spellcasting with Veh just because I don't want to be caught without enough spell levels when he offers a spell that I want. Otherwise, if I'm happy with my current MP, and I don't need spell levels for anything in particular, I turn it off. Spell hunger and extra spell level...

Thursday, 22nd June 2017, 06:12

Forum: Dungeon Crawling Advice

Topic: Enhancer Staves

Replies: 39

Views: 12994

Re: Enhancer Staves

How the hell is it a no-brainer to train the skill for a bad melee weapon that you don't want to use against anything dangerous anyway? You are massively overestimating the damage that enhancer staves do, especially staff of earth. With no aux attacks, here is a +7 dire flail of freezing vs. a yak ...

Thursday, 22nd June 2017, 05:35

Forum: Dungeon Crawling Advice

Topic: How to take on Mara

Replies: 15

Views: 4779

Re: How to take on Mara

Really? I've seen plenty of allies that don't give a shit about hurting you. Although I guess that usually applies more to stuff like fireballs and hellfire than torment specifically.

Tuesday, 20th June 2017, 07:18

Forum: Game Design Discussion

Topic: Give pan_disco_hall stone walls.

Replies: 8

Views: 3114

Re: Give pan_disco_hall stone walls.

The only demonic vaults I skip are hellion island (unless I have a max range attack) and holy pan. Usually I am excited to tackle any demonic rune vault as soon as I find it because it means I can leave pan sooner. But, the goal isn't really to make disco pan harder, its to make it consistent with ...

Tuesday, 20th June 2017, 07:04

Forum: Crazy Yiuf's Corner

Topic: Simpler Names

Replies: 13

Views: 4272

Re: Simpler Names

Lasty wrote:Hobgoblin -> two goblins
gnoll -> three goblins
ogre -> ten goblins


iguana -> five goblins?

Tuesday, 20th June 2017, 06:52

Forum: Crazy Yiuf's Corner

Topic: My 9yo Son Want To Play! How To Not Screw This Up?

Replies: 42

Views: 13064

Re: My 9yo Son Want To Play! How To Not Screw This Up?

vikeys are the one true way to play.

Friday, 16th June 2017, 01:35

Forum: Crazy Yiuf's Corner

Topic: Gozbrag thread

Replies: 16

Views: 4962

Re: Gozbrag thread

Your Chei addiction clearly requires some sort of intervention.

Thursday, 15th June 2017, 07:33

Forum: Crazy Yiuf's Corner

Topic: Refused and Rejected Concepts which should be implemented

Replies: 52

Views: 12045

Re: Refused and Rejected Concepts which should be implemente

I once suggested that a brand armor scroll that only applied to body armor and could only give the "standard" egos (rF, rC, rP, rN, MR, mayyyybe rElec). I was told that would be more palatable than including all the weird egos on all the aux armors, but wouldn't be likely to happen unless ...

Thursday, 15th June 2017, 07:27

Forum: Crazy Yiuf's Corner

Topic: Give unarmed fighters gloves with offensive brands/egos.

Replies: 7

Views: 2969

Re: Give unarmed fighters gloves with offensive brands/egos.

Does someone suggest this idea with each new release, or more frequently than that? UC does get pretty ridiculous with blade hands and/or statue form though. With an MfTm of Chei, I was able to one-shot golden dragons in statue form. Granted, statue form almost got me killed too, but it's hard to de...

Friday, 9th June 2017, 05:28

Forum: Game Design Discussion

Topic: Halfling's can use demon blades 1H but not double swords?

Replies: 8

Views: 2666

Re: Halfling's can use demon blades 1H but not double swords

https://crawl.develz.org/tavern/viewtopic.php?f=8&t=15036 This is an issue, certainly. There's the list if you want to know all the different handness rules. Post is from 2015 so I'm not sure if nothing has changed since then, but I think it's still pretty accurate today? I don't remember any c...

Friday, 9th June 2017, 05:25

Forum: Game Design Discussion

Topic: Reflection kills should award experience and piety.

Replies: 6

Views: 3209

Re: Reflection kills should award experience and piety.

I never actually realized this was the case with reflection.

Thursday, 25th May 2017, 01:20

Forum: Game Design Discussion

Topic: Remove Beogh

Replies: 104

Views: 40995

Re: Remove Beogh

MainiacJoe wrote: (...You have to eat corpses to survive? etc.).

So only problem I have with the water walking is that it’s a lame ability.


Pretty much every non-vegan/vegetarian eats corpses to survive =p

Thursday, 25th May 2017, 01:19

Forum: Game Design Discussion

Topic: Remove Beogh

Replies: 104

Views: 40995

Re: Remove Beogh

E: duplicate post

Tuesday, 23rd May 2017, 02:11

Forum: Crazy Yiuf's Corner

Topic: Fast Food Opinions

Replies: 42

Views: 16741

Re: Fast Food Opinions

Note that in parts of Texas, and large chunks of the south, "coke" is considered the generic term for soda apparently. First time I ever heard it was when I stopped to eat in Arkansas and asked for a Coke and the waitress replied "What kind, hon?" At that point I knew at least on...

Monday, 22nd May 2017, 09:23

Forum: Game Design Discussion

Topic: Fedhas shouldn't care if your wandering mushroom dies

Replies: 18

Views: 5102

Re: Fedhas shouldn't care if your wandering mushroom dies

Also to the point, you could make an argument for dying mushrooms costing piety back when Fedhas had no piety decay, but it seems silly for it to still be there now.

Saturday, 20th May 2017, 21:51

Forum: Game Design Discussion

Topic: Bodygards for Gozag worshippers

Replies: 6

Views: 2438

Re: Bodygards for Gozag worshippers

I was doing a robin with a Troll of Gozag, and honestly it's not nearly as obnoxious as I thought it would be.

Friday, 19th May 2017, 07:01

Forum: Game Design Discussion

Topic: Make low level characters stealthier in the Abyss

Replies: 14

Views: 3998

Re: Make low level characters stealthier in the Abyss

4Hooves2Appendages wrote:There are not many sources of monster banishment before Lair. Spontaneously I can only think of Erolcha, Ogre-magi and random distortion weapons.


Ogre Magi no longer have banishment in any of their spell-sets. And for that matter, I can't remember the last time I ever saw one before Lair.

Thursday, 18th May 2017, 02:18

Forum: Crazy Yiuf's Corner

Topic: To Frank Booth

Replies: 7

Views: 2293

Re: To Frank Booth

Counter-point: I have never in my life had a Heineken that didn't taste like it was pre-skunked. PBR at least just doesn't taste like much of anything.

Thursday, 18th May 2017, 01:30

Forum: Crazy Yiuf's Corner

Topic: Fast Food Opinions

Replies: 42

Views: 16741

Re: Fast Food Opinions

gammafunk wrote:Have you ever made a breakfast burrito with chorizo? Good imo.


I recently discovered that if I make chorizo at home, the smoke from the oil makes me have significant trouble breathing. Therefore, in the future, my chorizo-based foodstuffs will come from people who cook it for me.

Wednesday, 17th May 2017, 03:44

Forum: Crazy Yiuf's Corner

Topic: A brief question about a bullfrog's lethality...

Replies: 20

Views: 4783

Re: A brief question about a bullfrog's lethality...

please just change it back to giant frog! it's a giant frog... Everyone knows what "giant frog" is. It's frog that is way too big! Very scary! Bullfrog is just smelly little terrarium pet. I will agree that "giant frog" wasn't confusing anyone wrt giants also existing and didn't...

Tuesday, 16th May 2017, 05:05

Forum: Game Design Discussion

Topic: Riposte: the post

Replies: 56

Views: 25705

Re: Riposte: the post

All weapons should be equally useless. We got rid of club stabs already, and they were fun and useless flavor. Flavor is bad. All weapon types should be the same, because if they weren't, some misguided person might choose one for reasons that have nothing to do with mathhammering the game to find o...
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