Re: Change paralysis
XuaXua wrote:muh flavour
I'd prefer a game that is fun to a game that is flavourful, thank you very much.
Friday, 31st October 2014, 15:14
Forum: Game Design Discussion
Topic: Change paralysis
Replies: 52
Views: 14045
XuaXua wrote:muh flavour
Friday, 31st October 2014, 15:11
Forum: Game Design Discussion
Topic: Walls in killer bee vaults
Replies: 17
Views: 4237
Monday, 27th October 2014, 08:49
Forum: Game Design Discussion
Topic: Enemy vulnerability/immunity to confuse
Replies: 21
Views: 5144
SaidTheAlligatorKingToHisSon wrote: Disintigration wands and OC/silver statues (cool I can blow them up!) was one example for Crawl.
Monday, 27th October 2014, 08:45
Forum: Crazy Yiuf's Corner
Topic: Cellphone Signal Jammer
Replies: 11
Views: 3385
Monday, 20th October 2014, 01:51
Forum: Game Design Discussion
Topic: More altar interaction
Replies: 11
Views: 3224
Friday, 17th October 2014, 00:41
Forum: Crazy Yiuf's Corner
Topic: Somewhat ''Revolutionary'' Ideas
Replies: 13
Views: 3625
Thursday, 16th October 2014, 22:23
Forum: Game Design Discussion
Topic: Serger, Chaos God of Spellcasting
Replies: 12
Views: 4163
Thursday, 16th October 2014, 21:49
Forum: Game Design Discussion
Topic: Serger, Chaos God of Spellcasting
Replies: 12
Views: 4163
Thursday, 16th October 2014, 18:43
Forum: Game Design Discussion
Topic: Allow gods to gift their brands anywhere
Replies: 21
Views: 6231
Thursday, 16th October 2014, 18:32
Forum: Game Design Discussion
Topic: Serger, Chaos God of Spellcasting
Replies: 12
Views: 4163
Tuesday, 14th October 2014, 20:06
Forum: Game Design Discussion
Topic: Spell hunger scale
Replies: 15
Views: 3981
Arrhythmia wrote:So status quo for crawl then?
Wednesday, 8th October 2014, 13:58
Forum: Game Design Discussion
Topic: A simple fan request
Replies: 27
Views: 7194
Wednesday, 8th October 2014, 13:53
Forum: Crazy Yiuf's Corner
Topic: J.R.R. Tolkien
Replies: 21
Views: 5116
Monday, 6th October 2014, 23:14
Forum: Game Design Discussion
Topic: Multiple Temple Entrances
Replies: 17
Views: 5178
Wednesday, 1st October 2014, 21:16
Forum: Game Design Discussion
Topic: Suggestions for Twisted Resurrection
Replies: 11
Views: 3730
Friday, 26th September 2014, 15:08
Forum: Game Design Discussion
Topic: Buff Sif a little
Replies: 81
Views: 22877
Thursday, 11th September 2014, 03:16
Forum: Game Design Discussion
Topic: Mutations
Replies: 45
Views: 15951
Thursday, 11th September 2014, 03:05
Forum: Game Design Discussion
Topic: Increase Orcish Mines' Difficulty
Replies: 33
Views: 9319
Saturday, 30th August 2014, 20:26
Forum: Game Design Discussion
Topic: Bring itemdest back (and corrosion, maybe)
Replies: 107
Views: 28788
Saturday, 30th August 2014, 19:58
Forum: Game Design Discussion
Topic: Bring itemdest back (and corrosion, maybe)
Replies: 107
Views: 28788
Saturday, 30th August 2014, 19:09
Forum: Game Design Discussion
Topic: Bring itemdest back (and corrosion, maybe)
Replies: 107
Views: 28788
Saturday, 30th August 2014, 17:42
Forum: Crazy Yiuf's Corner
Topic: Funny Things the Wiki says
Replies: 52
Views: 12846
Saturday, 30th August 2014, 17:35
Forum: Game Design Discussion
Topic: Blork the Orc description change
Replies: 9
Views: 3260
Saturday, 30th August 2014, 17:24
Forum: Game Design Discussion
Topic: rPois in trunk is just meaningless
Replies: 22
Views: 10421
Saturday, 30th August 2014, 17:17
Forum: Game Design Discussion
Topic: Beogh feedback thread
Replies: 25
Views: 6758
Saturday, 30th August 2014, 17:12
Forum: Game Design Discussion
Topic: Bring itemdest back (and corrosion, maybe)
Replies: 107
Views: 28788
Saturday, 30th August 2014, 16:53
Forum: Game Design Discussion
Topic: Energy randomization is not fun
Replies: 39
Views: 9935
Saturday, 30th August 2014, 16:50
Forum: Game Design Discussion
Topic: Mutations
Replies: 45
Views: 15951
KittenInMyCerealz wrote:I like this idea.
currently mutations and "managing" them is boring.
and you hardly ever get any before Zot/Pan
Saturday, 5th July 2014, 13:20
Forum: Game Design Discussion
Topic: Korean feedback
Replies: 83
Views: 21508
Tuesday, 1st July 2014, 21:56
Forum: Game Design Discussion
Topic: Kikubaaqudgha Just Doesn't Care
Replies: 22
Views: 6918
Monday, 30th June 2014, 11:50
Forum: Game Design Discussion
Topic: Problems with recent Beogh changes
Replies: 35
Views: 21154
Friday, 27th June 2014, 13:07
Forum: Game Design Discussion
Topic: Enemy AI/abilities that cause bad interactions as allies
Replies: 9
Views: 2610
Sunday, 22nd June 2014, 23:14
Forum: Game Design Discussion
Topic: Removal: Fish ponds
Replies: 36
Views: 12372
Friday, 20th June 2014, 00:01
Forum: Game Design Discussion
Topic: Holy Enemies
Replies: 39
Views: 8984
Sar wrote:crate wrote:one of the major design goals is pretty much precisely described as "getting rid of perceived 'tedium'"
so when will everything past Lair be removed then
Thursday, 19th June 2014, 23:51
Forum: Game Design Discussion
Topic: Monster: Bone Dragon
Replies: 66
Views: 20243
Thursday, 19th June 2014, 22:30
Forum: Game Design Discussion
Topic: Reinstating Dragon Slaying Brand
Replies: 34
Views: 11046
Thursday, 19th June 2014, 22:25
Forum: Game Design Discussion
Topic: Monster: Bone Dragon
Replies: 66
Views: 20243
Thursday, 19th June 2014, 21:42
Forum: Game Design Discussion
Topic: Random god
Replies: 13
Views: 3616
Thursday, 19th June 2014, 21:35
Forum: Game Design Discussion
Topic: Monster: Bone Dragon
Replies: 66
Views: 20243
Wednesday, 18th June 2014, 05:30
Forum: Game Design Discussion
Topic: Monster: Bone Dragon
Replies: 66
Views: 20243
Monday, 16th June 2014, 22:56
Forum: Crazy Yiuf's Corner
Topic: Unique idea: Hubris, shadow of death
Replies: 8
Views: 1990
Monday, 16th June 2014, 15:37
Forum: Game Design Discussion
Topic: Colour the player's weapon when corroded
Replies: 6
Views: 2294
Monday, 16th June 2014, 15:36
Forum: Game Design Discussion
Topic: Lab. minotaur
Replies: 37
Views: 11517
Monday, 16th June 2014, 11:38
Forum: Game Design Discussion
Topic: Lab. minotaur
Replies: 37
Views: 11517
Monday, 16th June 2014, 11:36
Forum: Crazy Yiuf's Corner
Topic: Mummy death curse
Replies: 11
Views: 2439
SchwaWarrior wrote:We could always buff Mummies by giving them the death-curse ability like their enemy counterparts. Whomever kills them gets death-cursed. Seems like a reasonable buff to me.
Sunday, 15th June 2014, 15:39
Forum: Game Design Discussion
Topic: Buff Twisted Resurrection
Replies: 10
Views: 3318
Sunday, 15th June 2014, 10:50
Forum: Game Design Discussion
Topic: Buff Twisted Resurrection
Replies: 10
Views: 3318
Saturday, 14th June 2014, 22:35
Forum: Crazy Yiuf's Corner
Topic: Species: Wraith
Replies: 6
Views: 2047
Saturday, 14th June 2014, 17:04
Forum: Crazy Yiuf's Corner
Topic: Species: Wraith
Replies: 6
Views: 2047
Saturday, 14th June 2014, 17:02
Forum: Game Design Discussion
Topic: Buff Twisted Resurrection
Replies: 10
Views: 3318