Re: Change paralysis
XuaXua wrote:muh flavour
I'd prefer a game that is fun to a game that is flavourful, thank you very much.
Friday, 31st October 2014, 15:14
Forum: Game Design Discussion
Topic: Change paralysis
Replies: 52
Views: 14223
XuaXua wrote:muh flavour
Friday, 31st October 2014, 15:11
Forum: Game Design Discussion
Topic: Walls in killer bee vaults
Replies: 17
Views: 4302
Monday, 27th October 2014, 08:49
Forum: Game Design Discussion
Topic: Enemy vulnerability/immunity to confuse
Replies: 21
Views: 5210
SaidTheAlligatorKingToHisSon wrote: Disintigration wands and OC/silver statues (cool I can blow them up!) was one example for Crawl.
Monday, 27th October 2014, 08:45
Forum: Crazy Yiuf's Corner
Topic: Cellphone Signal Jammer
Replies: 11
Views: 3442
Monday, 20th October 2014, 01:51
Forum: Game Design Discussion
Topic: More altar interaction
Replies: 11
Views: 3273
Friday, 17th October 2014, 00:41
Forum: Crazy Yiuf's Corner
Topic: Somewhat ''Revolutionary'' Ideas
Replies: 13
Views: 3685
Thursday, 16th October 2014, 22:23
Forum: Game Design Discussion
Topic: Serger, Chaos God of Spellcasting
Replies: 12
Views: 4233
Thursday, 16th October 2014, 21:49
Forum: Game Design Discussion
Topic: Serger, Chaos God of Spellcasting
Replies: 12
Views: 4233
Thursday, 16th October 2014, 18:43
Forum: Game Design Discussion
Topic: Allow gods to gift their brands anywhere
Replies: 21
Views: 6316
Thursday, 16th October 2014, 18:32
Forum: Game Design Discussion
Topic: Serger, Chaos God of Spellcasting
Replies: 12
Views: 4233
Tuesday, 14th October 2014, 20:06
Forum: Game Design Discussion
Topic: Spell hunger scale
Replies: 15
Views: 4037
Arrhythmia wrote:So status quo for crawl then?
Wednesday, 8th October 2014, 13:58
Forum: Game Design Discussion
Topic: A simple fan request
Replies: 27
Views: 7285
Wednesday, 8th October 2014, 13:53
Forum: Crazy Yiuf's Corner
Topic: J.R.R. Tolkien
Replies: 21
Views: 5192
Monday, 6th October 2014, 23:14
Forum: Game Design Discussion
Topic: Multiple Temple Entrances
Replies: 17
Views: 5268
Wednesday, 1st October 2014, 21:16
Forum: Game Design Discussion
Topic: Suggestions for Twisted Resurrection
Replies: 11
Views: 3789
Friday, 26th September 2014, 15:08
Forum: Game Design Discussion
Topic: Buff Sif a little
Replies: 81
Views: 23188
Thursday, 11th September 2014, 03:16
Forum: Game Design Discussion
Topic: Mutations
Replies: 45
Views: 16116
Thursday, 11th September 2014, 03:05
Forum: Game Design Discussion
Topic: Increase Orcish Mines' Difficulty
Replies: 33
Views: 9456
Saturday, 30th August 2014, 20:26
Forum: Game Design Discussion
Topic: Bring itemdest back (and corrosion, maybe)
Replies: 107
Views: 29187
Saturday, 30th August 2014, 19:58
Forum: Game Design Discussion
Topic: Bring itemdest back (and corrosion, maybe)
Replies: 107
Views: 29187
Saturday, 30th August 2014, 19:09
Forum: Game Design Discussion
Topic: Bring itemdest back (and corrosion, maybe)
Replies: 107
Views: 29187
Saturday, 30th August 2014, 17:42
Forum: Crazy Yiuf's Corner
Topic: Funny Things the Wiki says
Replies: 52
Views: 13094
Saturday, 30th August 2014, 17:35
Forum: Game Design Discussion
Topic: Blork the Orc description change
Replies: 9
Views: 3309
Saturday, 30th August 2014, 17:24
Forum: Game Design Discussion
Topic: rPois in trunk is just meaningless
Replies: 22
Views: 10509
Saturday, 30th August 2014, 17:17
Forum: Game Design Discussion
Topic: Beogh feedback thread
Replies: 25
Views: 6935
Saturday, 30th August 2014, 17:12
Forum: Game Design Discussion
Topic: Bring itemdest back (and corrosion, maybe)
Replies: 107
Views: 29187
Saturday, 30th August 2014, 16:53
Forum: Game Design Discussion
Topic: Energy randomization is not fun
Replies: 39
Views: 10073
Saturday, 30th August 2014, 16:50
Forum: Game Design Discussion
Topic: Mutations
Replies: 45
Views: 16116
KittenInMyCerealz wrote:I like this idea.
currently mutations and "managing" them is boring.
and you hardly ever get any before Zot/Pan
Saturday, 5th July 2014, 13:20
Forum: Game Design Discussion
Topic: Korean feedback
Replies: 83
Views: 21908
Tuesday, 1st July 2014, 21:56
Forum: Game Design Discussion
Topic: Kikubaaqudgha Just Doesn't Care
Replies: 22
Views: 7021
Monday, 30th June 2014, 11:50
Forum: Game Design Discussion
Topic: Problems with recent Beogh changes
Replies: 35
Views: 21928
Friday, 27th June 2014, 13:07
Forum: Game Design Discussion
Topic: Enemy AI/abilities that cause bad interactions as allies
Replies: 9
Views: 2655
Sunday, 22nd June 2014, 23:14
Forum: Game Design Discussion
Topic: Removal: Fish ponds
Replies: 36
Views: 12511
Friday, 20th June 2014, 00:01
Forum: Game Design Discussion
Topic: Holy Enemies
Replies: 39
Views: 9141
Sar wrote:crate wrote:one of the major design goals is pretty much precisely described as "getting rid of perceived 'tedium'"
so when will everything past Lair be removed then
Thursday, 19th June 2014, 23:51
Forum: Game Design Discussion
Topic: Monster: Bone Dragon
Replies: 66
Views: 20568
Thursday, 19th June 2014, 22:30
Forum: Game Design Discussion
Topic: Reinstating Dragon Slaying Brand
Replies: 34
Views: 11193
Thursday, 19th June 2014, 22:25
Forum: Game Design Discussion
Topic: Monster: Bone Dragon
Replies: 66
Views: 20568
Thursday, 19th June 2014, 21:42
Forum: Game Design Discussion
Topic: Random god
Replies: 13
Views: 3667
Thursday, 19th June 2014, 21:35
Forum: Game Design Discussion
Topic: Monster: Bone Dragon
Replies: 66
Views: 20568
Wednesday, 18th June 2014, 05:30
Forum: Game Design Discussion
Topic: Monster: Bone Dragon
Replies: 66
Views: 20568
Monday, 16th June 2014, 22:56
Forum: Crazy Yiuf's Corner
Topic: Unique idea: Hubris, shadow of death
Replies: 8
Views: 2032
Monday, 16th June 2014, 15:37
Forum: Game Design Discussion
Topic: Colour the player's weapon when corroded
Replies: 6
Views: 2339
Monday, 16th June 2014, 15:36
Forum: Game Design Discussion
Topic: Lab. minotaur
Replies: 37
Views: 11696
Monday, 16th June 2014, 11:38
Forum: Game Design Discussion
Topic: Lab. minotaur
Replies: 37
Views: 11696
Monday, 16th June 2014, 11:36
Forum: Crazy Yiuf's Corner
Topic: Mummy death curse
Replies: 11
Views: 2492
SchwaWarrior wrote:We could always buff Mummies by giving them the death-curse ability like their enemy counterparts. Whomever kills them gets death-cursed. Seems like a reasonable buff to me.
Sunday, 15th June 2014, 15:39
Forum: Game Design Discussion
Topic: Buff Twisted Resurrection
Replies: 10
Views: 3388
Sunday, 15th June 2014, 10:50
Forum: Game Design Discussion
Topic: Buff Twisted Resurrection
Replies: 10
Views: 3388
Saturday, 14th June 2014, 22:35
Forum: Crazy Yiuf's Corner
Topic: Species: Wraith
Replies: 6
Views: 2083
Saturday, 14th June 2014, 17:04
Forum: Crazy Yiuf's Corner
Topic: Species: Wraith
Replies: 6
Views: 2083
Saturday, 14th June 2014, 17:02
Forum: Game Design Discussion
Topic: Buff Twisted Resurrection
Replies: 10
Views: 3388