Re: Change paralysis
XuaXua wrote:muh flavour
I'd prefer a game that is fun to a game that is flavourful, thank you very much.
Friday, 31st October 2014, 15:14
Forum: Game Design Discussion
Topic: Change paralysis
Replies: 52
Views: 14011
XuaXua wrote:muh flavour
Friday, 31st October 2014, 15:11
Forum: Game Design Discussion
Topic: Walls in killer bee vaults
Replies: 17
Views: 4194
Monday, 27th October 2014, 08:49
Forum: Game Design Discussion
Topic: Enemy vulnerability/immunity to confuse
Replies: 21
Views: 5104
SaidTheAlligatorKingToHisSon wrote: Disintigration wands and OC/silver statues (cool I can blow them up!) was one example for Crawl.
Monday, 27th October 2014, 08:45
Forum: Crazy Yiuf's Corner
Topic: Cellphone Signal Jammer
Replies: 11
Views: 3359
Monday, 20th October 2014, 01:51
Forum: Game Design Discussion
Topic: More altar interaction
Replies: 11
Views: 3199
Friday, 17th October 2014, 00:41
Forum: Crazy Yiuf's Corner
Topic: Somewhat ''Revolutionary'' Ideas
Replies: 13
Views: 3588
Thursday, 16th October 2014, 22:23
Forum: Game Design Discussion
Topic: Serger, Chaos God of Spellcasting
Replies: 12
Views: 4133
Thursday, 16th October 2014, 21:49
Forum: Game Design Discussion
Topic: Serger, Chaos God of Spellcasting
Replies: 12
Views: 4133
Thursday, 16th October 2014, 18:43
Forum: Game Design Discussion
Topic: Allow gods to gift their brands anywhere
Replies: 21
Views: 6213
Thursday, 16th October 2014, 18:32
Forum: Game Design Discussion
Topic: Serger, Chaos God of Spellcasting
Replies: 12
Views: 4133
Tuesday, 14th October 2014, 20:06
Forum: Game Design Discussion
Topic: Spell hunger scale
Replies: 15
Views: 3948
Arrhythmia wrote:So status quo for crawl then?
Wednesday, 8th October 2014, 13:58
Forum: Game Design Discussion
Topic: A simple fan request
Replies: 27
Views: 7169
Wednesday, 8th October 2014, 13:53
Forum: Crazy Yiuf's Corner
Topic: J.R.R. Tolkien
Replies: 21
Views: 5088
Monday, 6th October 2014, 23:14
Forum: Game Design Discussion
Topic: Multiple Temple Entrances
Replies: 17
Views: 5138
Wednesday, 1st October 2014, 21:16
Forum: Game Design Discussion
Topic: Suggestions for Twisted Resurrection
Replies: 11
Views: 3714
Friday, 26th September 2014, 15:08
Forum: Game Design Discussion
Topic: Buff Sif a little
Replies: 81
Views: 22787
Thursday, 11th September 2014, 03:16
Forum: Game Design Discussion
Topic: Mutations
Replies: 45
Views: 15843
Thursday, 11th September 2014, 03:05
Forum: Game Design Discussion
Topic: Increase Orcish Mines' Difficulty
Replies: 33
Views: 9264
Saturday, 30th August 2014, 20:26
Forum: Game Design Discussion
Topic: Bring itemdest back (and corrosion, maybe)
Replies: 107
Views: 28709
Saturday, 30th August 2014, 19:58
Forum: Game Design Discussion
Topic: Bring itemdest back (and corrosion, maybe)
Replies: 107
Views: 28709
Saturday, 30th August 2014, 19:09
Forum: Game Design Discussion
Topic: Bring itemdest back (and corrosion, maybe)
Replies: 107
Views: 28709
Saturday, 30th August 2014, 17:42
Forum: Crazy Yiuf's Corner
Topic: Funny Things the Wiki says
Replies: 52
Views: 12772
Saturday, 30th August 2014, 17:35
Forum: Game Design Discussion
Topic: Blork the Orc description change
Replies: 9
Views: 3241
Saturday, 30th August 2014, 17:24
Forum: Game Design Discussion
Topic: rPois in trunk is just meaningless
Replies: 22
Views: 10370
Saturday, 30th August 2014, 17:17
Forum: Game Design Discussion
Topic: Beogh feedback thread
Replies: 25
Views: 6620
Saturday, 30th August 2014, 17:12
Forum: Game Design Discussion
Topic: Bring itemdest back (and corrosion, maybe)
Replies: 107
Views: 28709
Saturday, 30th August 2014, 16:53
Forum: Game Design Discussion
Topic: Energy randomization is not fun
Replies: 39
Views: 9886
Saturday, 30th August 2014, 16:50
Forum: Game Design Discussion
Topic: Mutations
Replies: 45
Views: 15843
KittenInMyCerealz wrote:I like this idea.
currently mutations and "managing" them is boring.
and you hardly ever get any before Zot/Pan
Saturday, 5th July 2014, 13:20
Forum: Game Design Discussion
Topic: Korean feedback
Replies: 83
Views: 21435
Tuesday, 1st July 2014, 21:56
Forum: Game Design Discussion
Topic: Kikubaaqudgha Just Doesn't Care
Replies: 22
Views: 6854
Monday, 30th June 2014, 11:50
Forum: Game Design Discussion
Topic: Problems with recent Beogh changes
Replies: 35
Views: 20616
Friday, 27th June 2014, 13:07
Forum: Game Design Discussion
Topic: Enemy AI/abilities that cause bad interactions as allies
Replies: 9
Views: 2585
Sunday, 22nd June 2014, 23:14
Forum: Game Design Discussion
Topic: Removal: Fish ponds
Replies: 36
Views: 12333
Friday, 20th June 2014, 00:01
Forum: Game Design Discussion
Topic: Holy Enemies
Replies: 39
Views: 8940
Sar wrote:crate wrote:one of the major design goals is pretty much precisely described as "getting rid of perceived 'tedium'"
so when will everything past Lair be removed then
Thursday, 19th June 2014, 23:51
Forum: Game Design Discussion
Topic: Monster: Bone Dragon
Replies: 66
Views: 20144
Thursday, 19th June 2014, 22:30
Forum: Game Design Discussion
Topic: Reinstating Dragon Slaying Brand
Replies: 34
Views: 11015
Thursday, 19th June 2014, 22:25
Forum: Game Design Discussion
Topic: Monster: Bone Dragon
Replies: 66
Views: 20144
Thursday, 19th June 2014, 21:42
Forum: Game Design Discussion
Topic: Random god
Replies: 13
Views: 3596
Thursday, 19th June 2014, 21:35
Forum: Game Design Discussion
Topic: Monster: Bone Dragon
Replies: 66
Views: 20144
Wednesday, 18th June 2014, 05:30
Forum: Game Design Discussion
Topic: Monster: Bone Dragon
Replies: 66
Views: 20144
Monday, 16th June 2014, 22:56
Forum: Crazy Yiuf's Corner
Topic: Unique idea: Hubris, shadow of death
Replies: 8
Views: 1970
Monday, 16th June 2014, 15:37
Forum: Game Design Discussion
Topic: Colour the player's weapon when corroded
Replies: 6
Views: 2268
Monday, 16th June 2014, 15:36
Forum: Game Design Discussion
Topic: Lab. minotaur
Replies: 37
Views: 11474
Monday, 16th June 2014, 11:38
Forum: Game Design Discussion
Topic: Lab. minotaur
Replies: 37
Views: 11474
Monday, 16th June 2014, 11:36
Forum: Crazy Yiuf's Corner
Topic: Mummy death curse
Replies: 11
Views: 2417
SchwaWarrior wrote:We could always buff Mummies by giving them the death-curse ability like their enemy counterparts. Whomever kills them gets death-cursed. Seems like a reasonable buff to me.
Sunday, 15th June 2014, 15:39
Forum: Game Design Discussion
Topic: Buff Twisted Resurrection
Replies: 10
Views: 3306
Sunday, 15th June 2014, 10:50
Forum: Game Design Discussion
Topic: Buff Twisted Resurrection
Replies: 10
Views: 3306
Saturday, 14th June 2014, 22:35
Forum: Crazy Yiuf's Corner
Topic: Species: Wraith
Replies: 6
Views: 2021
Saturday, 14th June 2014, 17:04
Forum: Crazy Yiuf's Corner
Topic: Species: Wraith
Replies: 6
Views: 2021
Saturday, 14th June 2014, 17:02
Forum: Game Design Discussion
Topic: Buff Twisted Resurrection
Replies: 10
Views: 3306