Re: Change paralysis
XuaXua wrote:muh flavour
I'd prefer a game that is fun to a game that is flavourful, thank you very much.
Friday, 31st October 2014, 15:14
Forum: Game Design Discussion
Topic: Change paralysis
Replies: 52
Views: 14052
XuaXua wrote:muh flavour
Friday, 31st October 2014, 15:11
Forum: Game Design Discussion
Topic: Walls in killer bee vaults
Replies: 17
Views: 4238
Monday, 27th October 2014, 08:49
Forum: Game Design Discussion
Topic: Enemy vulnerability/immunity to confuse
Replies: 21
Views: 5147
SaidTheAlligatorKingToHisSon wrote: Disintigration wands and OC/silver statues (cool I can blow them up!) was one example for Crawl.
Monday, 27th October 2014, 08:45
Forum: Crazy Yiuf's Corner
Topic: Cellphone Signal Jammer
Replies: 11
Views: 3394
Monday, 20th October 2014, 01:51
Forum: Game Design Discussion
Topic: More altar interaction
Replies: 11
Views: 3226
Friday, 17th October 2014, 00:41
Forum: Crazy Yiuf's Corner
Topic: Somewhat ''Revolutionary'' Ideas
Replies: 13
Views: 3629
Thursday, 16th October 2014, 22:23
Forum: Game Design Discussion
Topic: Serger, Chaos God of Spellcasting
Replies: 12
Views: 4165
Thursday, 16th October 2014, 21:49
Forum: Game Design Discussion
Topic: Serger, Chaos God of Spellcasting
Replies: 12
Views: 4165
Thursday, 16th October 2014, 18:43
Forum: Game Design Discussion
Topic: Allow gods to gift their brands anywhere
Replies: 21
Views: 6236
Thursday, 16th October 2014, 18:32
Forum: Game Design Discussion
Topic: Serger, Chaos God of Spellcasting
Replies: 12
Views: 4165
Tuesday, 14th October 2014, 20:06
Forum: Game Design Discussion
Topic: Spell hunger scale
Replies: 15
Views: 3986
Arrhythmia wrote:So status quo for crawl then?
Wednesday, 8th October 2014, 13:58
Forum: Game Design Discussion
Topic: A simple fan request
Replies: 27
Views: 7205
Wednesday, 8th October 2014, 13:53
Forum: Crazy Yiuf's Corner
Topic: J.R.R. Tolkien
Replies: 21
Views: 5121
Monday, 6th October 2014, 23:14
Forum: Game Design Discussion
Topic: Multiple Temple Entrances
Replies: 17
Views: 5197
Wednesday, 1st October 2014, 21:16
Forum: Game Design Discussion
Topic: Suggestions for Twisted Resurrection
Replies: 11
Views: 3735
Friday, 26th September 2014, 15:08
Forum: Game Design Discussion
Topic: Buff Sif a little
Replies: 81
Views: 22886
Thursday, 11th September 2014, 03:16
Forum: Game Design Discussion
Topic: Mutations
Replies: 45
Views: 15960
Thursday, 11th September 2014, 03:05
Forum: Game Design Discussion
Topic: Increase Orcish Mines' Difficulty
Replies: 33
Views: 9330
Saturday, 30th August 2014, 20:26
Forum: Game Design Discussion
Topic: Bring itemdest back (and corrosion, maybe)
Replies: 107
Views: 28815
Saturday, 30th August 2014, 19:58
Forum: Game Design Discussion
Topic: Bring itemdest back (and corrosion, maybe)
Replies: 107
Views: 28815
Saturday, 30th August 2014, 19:09
Forum: Game Design Discussion
Topic: Bring itemdest back (and corrosion, maybe)
Replies: 107
Views: 28815
Saturday, 30th August 2014, 17:42
Forum: Crazy Yiuf's Corner
Topic: Funny Things the Wiki says
Replies: 52
Views: 12863
Saturday, 30th August 2014, 17:35
Forum: Game Design Discussion
Topic: Blork the Orc description change
Replies: 9
Views: 3264
Saturday, 30th August 2014, 17:24
Forum: Game Design Discussion
Topic: rPois in trunk is just meaningless
Replies: 22
Views: 10429
Saturday, 30th August 2014, 17:17
Forum: Game Design Discussion
Topic: Beogh feedback thread
Replies: 25
Views: 6796
Saturday, 30th August 2014, 17:12
Forum: Game Design Discussion
Topic: Bring itemdest back (and corrosion, maybe)
Replies: 107
Views: 28815
Saturday, 30th August 2014, 16:53
Forum: Game Design Discussion
Topic: Energy randomization is not fun
Replies: 39
Views: 9938
Saturday, 30th August 2014, 16:50
Forum: Game Design Discussion
Topic: Mutations
Replies: 45
Views: 15960
KittenInMyCerealz wrote:I like this idea.
currently mutations and "managing" them is boring.
and you hardly ever get any before Zot/Pan
Saturday, 5th July 2014, 13:20
Forum: Game Design Discussion
Topic: Korean feedback
Replies: 83
Views: 21574
Tuesday, 1st July 2014, 21:56
Forum: Game Design Discussion
Topic: Kikubaaqudgha Just Doesn't Care
Replies: 22
Views: 6934
Monday, 30th June 2014, 11:50
Forum: Game Design Discussion
Topic: Problems with recent Beogh changes
Replies: 35
Views: 21546
Friday, 27th June 2014, 13:07
Forum: Game Design Discussion
Topic: Enemy AI/abilities that cause bad interactions as allies
Replies: 9
Views: 2612
Sunday, 22nd June 2014, 23:14
Forum: Game Design Discussion
Topic: Removal: Fish ponds
Replies: 36
Views: 12399
Friday, 20th June 2014, 00:01
Forum: Game Design Discussion
Topic: Holy Enemies
Replies: 39
Views: 8993
Sar wrote:crate wrote:one of the major design goals is pretty much precisely described as "getting rid of perceived 'tedium'"
so when will everything past Lair be removed then
Thursday, 19th June 2014, 23:51
Forum: Game Design Discussion
Topic: Monster: Bone Dragon
Replies: 66
Views: 20298
Thursday, 19th June 2014, 22:30
Forum: Game Design Discussion
Topic: Reinstating Dragon Slaying Brand
Replies: 34
Views: 11069
Thursday, 19th June 2014, 22:25
Forum: Game Design Discussion
Topic: Monster: Bone Dragon
Replies: 66
Views: 20298
Thursday, 19th June 2014, 21:42
Forum: Game Design Discussion
Topic: Random god
Replies: 13
Views: 3616
Thursday, 19th June 2014, 21:35
Forum: Game Design Discussion
Topic: Monster: Bone Dragon
Replies: 66
Views: 20298
Wednesday, 18th June 2014, 05:30
Forum: Game Design Discussion
Topic: Monster: Bone Dragon
Replies: 66
Views: 20298
Monday, 16th June 2014, 22:56
Forum: Crazy Yiuf's Corner
Topic: Unique idea: Hubris, shadow of death
Replies: 8
Views: 1994
Monday, 16th June 2014, 15:37
Forum: Game Design Discussion
Topic: Colour the player's weapon when corroded
Replies: 6
Views: 2307
Monday, 16th June 2014, 15:36
Forum: Game Design Discussion
Topic: Lab. minotaur
Replies: 37
Views: 11561
Monday, 16th June 2014, 11:38
Forum: Game Design Discussion
Topic: Lab. minotaur
Replies: 37
Views: 11561
Monday, 16th June 2014, 11:36
Forum: Crazy Yiuf's Corner
Topic: Mummy death curse
Replies: 11
Views: 2441
SchwaWarrior wrote:We could always buff Mummies by giving them the death-curse ability like their enemy counterparts. Whomever kills them gets death-cursed. Seems like a reasonable buff to me.
Sunday, 15th June 2014, 15:39
Forum: Game Design Discussion
Topic: Buff Twisted Resurrection
Replies: 10
Views: 3327
Sunday, 15th June 2014, 10:50
Forum: Game Design Discussion
Topic: Buff Twisted Resurrection
Replies: 10
Views: 3327
Saturday, 14th June 2014, 22:35
Forum: Crazy Yiuf's Corner
Topic: Species: Wraith
Replies: 6
Views: 2049
Saturday, 14th June 2014, 17:04
Forum: Crazy Yiuf's Corner
Topic: Species: Wraith
Replies: 6
Views: 2049
Saturday, 14th June 2014, 17:02
Forum: Game Design Discussion
Topic: Buff Twisted Resurrection
Replies: 10
Views: 3327