Re: Version Questions
VeryAngryFelid wrote:Who cares about meta, it is a SP game where there are very hard and very easy combos.
he thinks meta means strategy
Tuesday, 23rd June 2020, 01:22
Forum: Dungeon Crawling Advice
Topic: Version Questions
Replies: 7
Views: 3536
VeryAngryFelid wrote:Who cares about meta, it is a SP game where there are very hard and very easy combos.
Tuesday, 23rd June 2020, 01:19
Forum: Game Design Discussion
Topic: Panlords Need Buffs
Replies: 7
Views: 3262
Tuesday, 26th December 2017, 18:08
Forum: Dungeon Crawling Advice
Topic: duvessa's spell guide for cool people
Replies: 145
Views: 587622
Thursday, 10th November 2016, 21:25
Forum: Dungeon Crawling Advice
Topic: How to hybridize well from the start??
Replies: 25
Views: 7571
Monday, 4th April 2016, 19:11
Forum: Game Design Discussion
Topic: Luring (was: DCSS has a power creep problem)
Replies: 196
Views: 59595
Aethrus wrote:I want to add my two cents here and say that to me this conversation seems to be mixing up two very different concepts: luring and retreating.
Retreating is a fundamental tactic in Crawl and should not be punished in the same fashion as luring. y
Wednesday, 3rd February 2016, 18:32
Forum: Dungeon Crawling Advice
Topic: zig advice for caster
Replies: 5
Views: 2176
daggaz wrote:kuniqs wrote:- no rElec. You have some !oCureMut - eat some mutagenic chunks 'till you get rElec.
I cant possibly see this as having any kind of desirable expectation value.
Monday, 1st February 2016, 21:11
Forum: Game Design Discussion
Topic: Luring (was: DCSS has a power creep problem)
Replies: 196
Views: 59595
Wednesday, 27th January 2016, 14:27
Forum: Dungeon Crawling Advice
Topic: Gods suggested for a vampire enchanter
Replies: 12
Views: 3672
Friday, 22nd January 2016, 16:23
Forum: Dungeon Crawling Advice
Topic: How can I turn off ghosts?
Replies: 14
Views: 3685
xentronium wrote:There's probably some way to automate deleting any files that appear in the bones folder.
Wednesday, 9th December 2015, 21:39
Forum: Game Design Discussion
Topic: Rods (split from GDD Pakellas thread)
Replies: 34
Views: 7726
dynast wrote:I hope Pakellas raise up the question "why do rods need to be wielded to evoke?"
Wednesday, 9th December 2015, 19:27
Forum: Dungeon Crawling Advice
Topic: Trying to transition from melee to magic ...
Replies: 28
Views: 7251
Wednesday, 9th December 2015, 17:17
Forum: Dungeon Crawling Advice
Topic: Trying to transition from melee to magic ...
Replies: 28
Views: 7251
Wednesday, 9th December 2015, 16:54
Forum: Dungeon Crawling Advice
Topic: Is there anyway to add simple sounds to this game.
Replies: 10
Views: 2652
Thursday, 3rd December 2015, 20:22
Forum: Game Design Discussion
Topic: Right-clicking on skill screen
Replies: 3
Views: 1238
Moose wrote:wow, I had no idea people played this game with a mouse...
Thursday, 3rd December 2015, 19:38
Forum: Game Design Discussion
Topic: Right-clicking on skill screen
Replies: 3
Views: 1238
Friday, 27th November 2015, 21:30
Forum: Game Design Discussion
Topic: Proposal: Extra spell levels for Sif Muna
Replies: 24
Views: 5549
kuniqs wrote:And what happens when you renounce Sif Muna? You lose those spell levels, but what spells exactly you do lose?
Friday, 27th November 2015, 21:28
Forum: Dungeon Crawling Advice
Topic: Trying to transition from melee to magic ...
Replies: 28
Views: 7251
Saturday, 21st November 2015, 23:31
Forum: Game Design Discussion
Topic: Proposal: Extra spell levels for Sif Muna
Replies: 24
Views: 5549
Saturday, 21st November 2015, 19:29
Forum: Dungeon Crawling Advice
Topic: Vorpal vs Flaming weapon brand in extended
Replies: 16
Views: 4217
Friday, 20th November 2015, 17:07
Forum: Dungeon Crawling Advice
Topic: Skills training mathematics?
Replies: 9
Views: 2705
Friday, 20th November 2015, 16:47
Forum: Dungeon Crawling Advice
Topic: Incoming Jugg nerf!
Replies: 42
Views: 10642
Friday, 20th November 2015, 16:44
Forum: Dungeon Crawling Advice
Topic: how do monsters prioritize sound??
Replies: 5
Views: 1842
Monday, 16th November 2015, 23:04
Forum: Dungeon Crawling Advice
Topic: New Animate Skeleton/Dead Is No Fun
Replies: 7
Views: 2410
Wednesday, 11th November 2015, 18:52
Forum: Game Design Discussion
Topic: HD and polymorph
Replies: 57
Views: 16063
Monday, 9th November 2015, 21:01
Forum: Dungeon Crawling Advice
Topic: I wanna clear a Zig or two. How?
Replies: 31
Views: 8505
ThreeInvisibleDucks wrote:partial wrote:And also don't be a hater.
Not going to happen.
Saturday, 7th November 2015, 22:13
Forum: Dungeon Crawling Advice
Topic: I wanna clear a Zig or two. How?
Replies: 31
Views: 8505
Saturday, 7th November 2015, 07:25
Forum: Dungeon Crawling Advice
Topic: Playing online or offline?
Replies: 22
Views: 6325
Friday, 6th November 2015, 01:17
Forum: Game Design Discussion
Topic: Species Design Considerations
Replies: 22
Views: 6369
Wednesday, 4th November 2015, 17:45
Forum: Dungeon Crawling Advice
Topic: Fighter Reasons?
Replies: 18
Views: 4039
Monday, 2nd November 2015, 19:49
Forum: Game Design Discussion
Topic: New Race Idea: Salamander
Replies: 9
Views: 2738
Monday, 2nd November 2015, 19:44
Forum: Game Design Discussion
Topic: Iron Dwarf, the Scrollless Species (Now With Spellcasting)
Replies: 47
Views: 15885
Monday, 2nd November 2015, 17:19
Forum: Dungeon Crawling Advice
Topic: Train your killdude? Are you sure?
Replies: 6
Views: 1911
Thursday, 29th October 2015, 15:49
Forum: Dungeon Crawling Advice
Topic: Gell's Gravitas
Replies: 19
Views: 6547
Thursday, 29th October 2015, 15:44
Forum: Dungeon Crawling Advice
Topic: Which Are Good Benchmark Monsters for fsim?
Replies: 23
Views: 6073
Thursday, 29th October 2015, 15:01
Forum: Game Design Discussion
Topic: Amulet balancing
Replies: 47
Views: 14455
Thursday, 29th October 2015, 14:51
Forum: Game Design Discussion
Topic: Amulet balancing
Replies: 47
Views: 14455
Thursday, 29th October 2015, 14:45
Forum: Game Design Discussion
Topic: Remove Shafts
Replies: 59
Views: 16299
Thursday, 29th October 2015, 14:38
Forum: Game Design Discussion
Topic: FR: Shields of Reflection reflect Petrify
Replies: 10
Views: 3122
Sar wrote:FR: shields of reflection confuse/paralyze monsters on hit. Flavour text: "(monster) reflects on the meaning of life".
Thursday, 29th October 2015, 14:36
Forum: Game Design Discussion
Topic: Proposal: Remove Clearly Bad Floor Items
Replies: 19
Views: 4977
bcadren wrote:Still think non-runed should always be +0 Uncursed. Runed being a chance of -2, cursed is one thing, but a plain spear should be a plain spear.
Thursday, 29th October 2015, 14:29
Forum: Dungeon Crawling Advice
Topic: Is there ever a good time to pick Sif Muna?
Replies: 43
Views: 13392
Hurkyl wrote:The trick to amnesia is to want more spells than you want in a normal game.
Wednesday, 28th October 2015, 19:49
Forum: Dungeon Crawling Advice
Topic: Maces&Flails and Shields
Replies: 19
Views: 4186
Wednesday, 28th October 2015, 18:59
Forum: Crazy Yiuf's Corner
Topic: Radical consumables 1 by 1 changes
Replies: 64
Views: 18542
Sunday, 25th October 2015, 13:42
Forum: Game Design Discussion
Topic: Proposal: Remove Clearly Bad Floor Items
Replies: 19
Views: 4977
Sunday, 25th October 2015, 05:39
Forum: Game Design Discussion
Topic: Proposal: Remove Clearly Bad Floor Items
Replies: 19
Views: 4977
Sunday, 25th October 2015, 05:37
Forum: Game Design Discussion
Topic: Nemelex and misc. acquirement
Replies: 2
Views: 986
Sunday, 25th October 2015, 05:31
Forum: Game Design Discussion
Topic: Remove amulet of warding, add amulet of mana regeneration
Replies: 18
Views: 5339
duvessa wrote:What about an amulet that reduces MP costs instead? Similar quality of life improvement, more useful in combat, and not useful to swap in for resting.
Sunday, 25th October 2015, 05:27
Forum: Game Design Discussion
Topic: Proposal: Minor DS tweaks & New DS Muts
Replies: 22
Views: 5024
Sunday, 25th October 2015, 05:24
Forum: Game Design Discussion
Topic: FR: Shields of Reflection reflect Petrify
Replies: 10
Views: 3122
Wahaha wrote:I never thought of shields of reflection as mirror shields. Not the same thing.
Sunday, 25th October 2015, 05:22
Forum: Game Design Discussion
Topic: Proposal: Remove Clearly Bad Floor Items
Replies: 19
Views: 4977
Sunday, 25th October 2015, 05:20
Forum: Game Design Discussion
Topic: Remove amulet of rMut
Replies: 45
Views: 13816