Search found 5 matches

Saturday, 26th April 2014, 00:34

Forum: Game Design Discussion

Topic: rings of fire/ice

Replies: 12

Views: 3138

Re: rings of fire/ice

This might overpower the ring of fire as a hydra-slayer, but I think that gaining rC- is fairly significant imho, and tying up a ring slot is a significant loss of resources for most characters at this point. Nothing in Lair does cold damage except the rare ice beast. Sure, but you still lose the r...

Friday, 25th April 2014, 19:51

Forum: Game Design Discussion

Topic: rings of fire/ice

Replies: 12

Views: 3138

rings of fire/ice

Rings of fire and ice are currently nothing more than crappy versions of rings of protection from cold/fire for melee characters. They are also of fairly limited utility for many others as well. One fix for this would be to have the wearing of one temporarily brand the current melee weapon as flamin...

Tuesday, 14th May 2013, 01:23

Forum: YASD! YAVP! and characters in progress too

Topic: YAVP and angst.

Replies: 3

Views: 1545

YAVP and angst.

I finished a 15-rune run with a DEFE of Vehumet. I was pleased with myself, even though I was aware at the time that this character and my luck with finding items meant that I got through Pan and Abyss despite some very sloppy playing. On the one hand, I'd never even tried Pan before, so I didn't ha...

Saturday, 16th February 2013, 05:55

Forum: Dungeon Crawling Advice

Topic: I think we learned an important lesson today.

Replies: 2859

Views: 972008

Re: I think we learned an important lesson today.

In the time it takes to climb stairs, Nikola can wake up and cast chain lightning. Moral: if you don't have rElec or a ton of HP, and you come down the stairs into a confined area and find a sleeping Nikola, burn a ?blink to get away if possible. Even without being adjacent, it's more than enough to...

Saturday, 16th February 2013, 03:36

Forum: Game Design Discussion

Topic: autofight edit

Replies: 0

Views: 1054

autofight edit

In order to learn some lua, I implemented a hack that improves autofight for me by autolocking when a new type of creature comes into view. Most of my autofight deaths come from leaning on the key and not letting go in time when something horrible appears. So, rather than fiddle with thresholds or &...

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