Search found 36 matches
Saturday, 30th March 2019, 01:20
Forum: Game Design Discussion
Topic: Species Proposal: Proteans
Replies: 6
Views: 2549
Saturday, 30th March 2019, 01:15
Forum: Game Design Discussion
Topic: Species Proposal: Proteans
Replies: 6
Views: 2549
Re: Species Proposal: Proteans
Sorcerous wrote:Shouldn't this thread be under GDD, or at least CYC? Feature proposals aren't exactly about advice.
Yeah sorry, posted in wrong place, I reported it as such to be moved.
Friday, 29th March 2019, 22:03
Forum: Game Design Discussion
Topic: Species Proposal: Proteans
Replies: 6
Views: 2549
Species Proposal: Proteans
Friday, 1st February 2019, 06:22
Forum: Contributions
Topic: Request: Will PAY for some QoL mobile features!
Replies: 2
Views: 3300
Re: Request: Will PAY for some QoL mobile features!
pedritolo wrote:Have you considered macroing 'Tab o' instead?
Yeah that works to stop before auto-attacking... but if you kill something and they don't drop items then you will automatically run off to the next fight.
Wednesday, 30th January 2019, 18:54
Forum: Contributions
Topic: Request: Will PAY for some QoL mobile features!
Replies: 2
Views: 3300
Request: Will PAY for some QoL mobile features!
Friday, 13th March 2015, 21:55
Forum: Technical Support
Topic: Will there be an Android ASCII update?
Replies: 6
Views: 2815
Re: Will there be an Android ASCII update?
Saturday, 13th December 2014, 05:28
Forum: Coding
Topic: Anyone able to help with ascii Android build?
Replies: 12
Views: 5783
Re: Anyone able to help with ascii Android build?
Wednesday, 3rd December 2014, 06:46
Forum: Crazy Yiuf's Corner
Topic: Proposal: Unrandart large rock named "The Pet Rock"
Replies: 13
Views: 4250
Re: Proposal: Unrandart large rock named "The Pet Rock"
Tuesday, 18th November 2014, 05:15
Forum: Coding
Topic: Anyone able to help with ascii Android build?
Replies: 12
Views: 5783
Re: Anyone able to help with ascii Android build?
Tuesday, 18th November 2014, 01:06
Forum: Coding
Topic: Anyone able to help with ascii Android build?
Replies: 12
Views: 5783
Re: Anyone able to help with ascii Android build?
Sunday, 16th November 2014, 22:27
Forum: Coding
Topic: Anyone able to help with ascii Android build?
Replies: 12
Views: 5783
Anyone able to help with ascii Android build?
Friday, 17th January 2014, 18:39
Forum: Game Design Discussion
Topic: Species Proposal: Caiman
Replies: 17
Views: 4174
Re: Species Proposal: Caiman
Friday, 17th January 2014, 01:20
Forum: Game Design Discussion
Topic: Species Proposal: Caiman
Replies: 17
Views: 4174
Re: Species Proposal: Caiman
Thursday, 16th January 2014, 06:50
Forum: Game Design Discussion
Topic: Species Proposal: Caiman
Replies: 17
Views: 4174
Species Proposal: Caiman
Friday, 13th December 2013, 21:15
Forum: Game Design Discussion
Topic: Ideas for viable yet thematic Poison Magic spells
Replies: 9
Views: 2809
Re: Ideas for viable yet thematic Poison Magic spells
Friday, 13th December 2013, 08:50
Forum: Game Design Discussion
Topic: Ideas for viable yet thematic Poison Magic spells
Replies: 9
Views: 2809
Re: Ideas for viable yet thematic Poison Magic spells
Friday, 13th December 2013, 04:29
Forum: Game Design Discussion
Topic: Ideas for viable yet thematic Poison Magic spells
Replies: 9
Views: 2809
Re: Ideas for viable yet thematic Poison Magic spells
Friday, 13th December 2013, 01:28
Forum: Game Design Discussion
Topic: Ideas for viable yet thematic Poison Magic spells
Replies: 9
Views: 2809
Re: Ideas for viable yet thematic Poison Magic spells
nicolae wrote:Creating miasma already explicitly falls under Necromany (see Corpse Rot). I don't have much to say about the other spells.
Is there an unspoken rule that it can't come from other sources? Also, it's why I went with a corpse as a requirement for initiating the spell.
Thursday, 12th December 2013, 23:53
Forum: Game Design Discussion
Topic: Ideas for viable yet thematic Poison Magic spells
Replies: 9
Views: 2809
Ideas for viable yet thematic Poison Magic spells
Tuesday, 10th December 2013, 15:50
Forum: Game Design Discussion
Topic: Proposal: <ctrl>a-z for an additional 26 inventory slots
Replies: 19
Views: 7590
Re: Proposal: <ctrl>a-z for an additional 26 inventory slot
If I press "I" I would see:
r)ecent pickups
h)eaviest
w)eapons
a)rmor
s)crolls
p)otions
j)ewelry
...etc.
which would give me 52 of each item type, and a quicker way to get to lists that I want. At the worst, could make this togglable by config setting.
Monday, 9th December 2013, 20:12
Forum: Game Design Discussion
Topic: Proposal: Umsala, God of Afterlife
Replies: 8
Views: 3446
Re: Proposal: Umsala, God of Afterlife
Monday, 9th December 2013, 18:58
Forum: Game Design Discussion
Topic: Proposal: Umsala, God of Afterlife
Replies: 8
Views: 3446
Re: Proposal: Umsala, God of Afterlife
Saturday, 7th December 2013, 04:34
Forum: Game Design Discussion
Topic: Proposal: Umsala, God of Afterlife
Replies: 8
Views: 3446
Re: Proposal: Umsala, God of Afterlife
Saturday, 7th December 2013, 02:11
Forum: Game Design Discussion
Topic: Proposal: Umsala, God of Afterlife
Replies: 8
Views: 3446
Re: Proposal: Umsala, God of Afterlife
Tiktacy wrote:We certainly have had a lot of god proposals recently.
Yeah sorry, had it Evernoted for copy paste, and didn't notice that trend til after I submit
Saturday, 7th December 2013, 01:32
Forum: Game Design Discussion
Topic: Proposal: Umsala, God of Afterlife
Replies: 8
Views: 3446
Proposal: Umsala, God of Afterlife
Thursday, 11th July 2013, 23:24
Forum: Game Design Discussion
Topic: Species Proposal: Leshii, the Forest Folk
Replies: 4
Views: 2022
Re: Species Proposal: Leshii, the Forest Folk
Thursday, 11th July 2013, 23:18
Forum: Game Design Discussion
Topic: Species Proposal: Leshii, the Forest Folk
Replies: 4
Views: 2022
Re: Species Proposal: Leshii, the Forest Folk
Thursday, 11th July 2013, 21:24
Forum: Game Design Discussion
Topic: Species Proposal: Leshii, the Forest Folk
Replies: 4
Views: 2022
Species Proposal: Leshii, the Forest Folk
Saturday, 15th June 2013, 04:09
Forum: Game Design Discussion
Topic: Proposal: Kavalyn, God of Violent Delivery
Replies: 19
Views: 5815
Re: Proposal: Kavalyn, God of Violent Delivery
Saturday, 15th June 2013, 04:07
Forum: Game Design Discussion
Topic: Proposal: Kavalyn, God of Violent Delivery
Replies: 19
Views: 5815
Re: Proposal: Kavalyn, God of Violent Delivery
Thursday, 13th June 2013, 23:44
Forum: Game Design Discussion
Topic: Proposal: Kavalyn, God of Violent Delivery
Replies: 19
Views: 5815
Re: Proposal: Kavalyn, Goddess of Violent Delivery
Thursday, 13th June 2013, 23:42
Forum: Game Design Discussion
Topic: Proposal: Kavalyn, God of Violent Delivery
Replies: 19
Views: 5815
Re: Proposal: Kavalyn, Goddess of Violent Delivery
nordetsa wrote:Also, getting piety seems like a hassle. If killing enemies right next to you doesn't give piety, then you're pretty much forced to walk away from monsters every time.
You would still be able to gain piety in melee range by killing with projectile based attack, but point taken.
Thursday, 13th June 2013, 19:59
Forum: Game Design Discussion
Topic: Proposal: Kavalyn, God of Violent Delivery
Replies: 19
Views: 5815
Re: Proposal: Kavalyn, Goddess of Violent Delivery
Speleothing wrote:Extending LOS is on the list of can't do/won't do.
Whoops missed that, editing.
Thursday, 13th June 2013, 19:38
Forum: Game Design Discussion
Topic: Proposal: Kavalyn, God of Violent Delivery
Replies: 19
Views: 5815
Proposal: Kavalyn, God of Violent Delivery
Wednesday, 13th February 2013, 02:52
Forum: Dungeon Crawling Advice
Topic: Deep dwarf assassin of Ashenzari?
Replies: 3
Views: 1358
Re: Deep dwarf assassin of Ashenzari?
BlackSheep wrote:Deep dwarves' passive mapping doesn't stack with Ashenzari's. You get whichever one is better.
Ah that is a shame then, oh well.
Wednesday, 13th February 2013, 00:44
Forum: Dungeon Crawling Advice
Topic: Deep dwarf assassin of Ashenzari?
Replies: 3
Views: 1358
Deep dwarf assassin of Ashenzari?
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