Search found 82 matches

Thursday, 14th March 2013, 23:25

Forum: Crazy Yiuf's Corner

Topic: Deep Elf Wizard Guide

Replies: 49

Views: 20563

Re: Deep Elf Wizard Guide

Psieye, you are very eloquent (no irony, I'm impressed).

Thursday, 14th March 2013, 16:35

Forum: Dungeon Crawling Advice

Topic: Hat of Pondering question

Replies: 66

Views: 21516

Re: Hat of Pondering question

minmay wrote:
siggboy wrote:How many of these obscure RTF spoilers mechanics are actually in the game?

All of them.
Don't do that in a bakery, you'll end up with all the bread.

Thursday, 14th March 2013, 16:33

Forum: Dungeon Crawling Advice

Topic: Hat of Pondering question

Replies: 66

Views: 21516

Re: Hat of Pondering question

Ponderousness affects movement only. All +MP rings/amulets after 50MP are cut in half so it would increase your MP from 50 to 55. Srsly? How many of these obscure RTF spoilers mechanics are actually in the game? Not that I really mind, but sometimes it's hard not to miss the intuitive simplicity of...

Thursday, 14th March 2013, 16:19

Forum: Crazy Yiuf's Corner

Topic: Deep Elf Wizard Guide

Replies: 49

Views: 20563

Re: Deep Elf Wizard Guide

There was no reason to gang up on him like you (plural) did. If you can see that his "raw enthusiasm" blinds him for the moment with regards to carefully explaining his ideas, then be a responsible adult and deal with it diplomatically (as a "blue poster" I think one should apply...

Tuesday, 12th March 2013, 23:50

Forum: Dungeon Crawling Advice

Topic: Hat of Pondering question

Replies: 66

Views: 21516

Re: Hat of Pondering question

Ponderousness affects movement only. All +MP rings/amulets after 50MP are cut in half so it would increase your MP from 50 to 55. Srsly? How many of these obscure RTF spoilers mechanics are actually in the game? Not that I really mind, but sometimes it's hard not to miss the intuitive simplicity of...

Tuesday, 12th March 2013, 23:21

Forum: Crazy Yiuf's Corner

Topic: Deep Elf Wizard Guide

Replies: 49

Views: 20563

Re: Deep Elf Wizard Guide

Camcolit wrote:Deep elves rule, are cool, and overpowered, despite threads tending to be locked for saying so
You did nothing wrong in that thread, it probably got locked because of my incessant bickering.

Sunday, 10th March 2013, 22:41

Forum: Dungeon Crawling Advice

Topic: Every Build Sucks Except Conjurer

Replies: 45

Views: 14084

Re: Every Build Sucks Except Conjurer

Actually, he specifically said "specifically deep elf fire conjurers," and that second query proves that wrong. There is no "fire conjurer" in the game, and he specifically talks about Wz: Start as wizard, or elementalist if you want things even easier but I like the maxed INT, ...

Sunday, 10th March 2013, 16:29

Forum: Dungeon Crawling Advice

Topic: Every Build Sucks Except Conjurer

Replies: 45

Views: 14084

Re: Every Build Sucks Except Conjurer

398/65874x Conjurer [0.60%], 96/1433x Conjurer [6.70%] You're pretty much dead wrong here but nice trolling attempt I guess? He did say "build", not class. Supposedly the "job" query will return starting class (which would be Wz in the case OP tries to make). BTW your query prov...

Sunday, 10th March 2013, 15:25

Forum: Dungeon Crawling Advice

Topic: Every Build Sucks Except Conjurer

Replies: 45

Views: 14084

Re: Every Build Sucks Except Conjurer

The page I linked to was streaks. Successive wins with no deaths in between. It stands to reason that a player going for a long streak of unqiue characters will get the difficult races/backgrounds out of the way first, and do the easy ones toward the end. Notice that in his 22 streak, mikee played ...

Friday, 8th March 2013, 10:40

Forum: Game Design Discussion

Topic: Proposal: spellbooks remain identified

Replies: 14

Views: 3147

Re: Repeated copies of the same spellbook remain identified

The suspense argument is bollocks (I'm not saying that you're making it, mind you). The books are just like scrolls and potions: there's exactly one "plain hardcover book" in the game, and it's always the same book. Books should therefore IDed just like scrolls and potions (i.e. have an ic...

Monday, 4th March 2013, 22:40

Forum: Game Design Discussion

Topic: Remove paralysis

Replies: 26

Views: 6693

Re: Remove paralysis

you need to already be in a sort of bad position to not come out of paralysis alive. It has the highest unfairness potential in the game, but it's still all freak occurrences. You just need to be in LOS to Grinder -- it's just like Erolcha banishing you as soon as you find her. Both happened to me ...

Saturday, 2nd March 2013, 11:07

Forum: Game Design Discussion

Topic: Vaults for Labyrinth ending.

Replies: 10

Views: 2906

Re: Vaults for Labyrinth ending.

mumra wrote:
nicolae wrote:that most nebulous of monsters, the Clustering Illusion.


That should totally be a thing in the abyss.

I meet them in the Abyss all the time! Have you never seen one? Is it just me?

Friday, 1st March 2013, 21:22

Forum: Game Design Discussion

Topic: Idea: noise indicator

Replies: 39

Views: 9046

Re: Idea: noise indicator

OK, when is this going into trunk? :)

Friday, 1st March 2013, 21:20

Forum: Dungeon Crawling Advice

Topic: Wands: how to use?

Replies: 44

Views: 14341

Re: Wands: how to use?

Sandman25 wrote:I use Wand of Polymorth vs Jelly, Wand of Flame vs Ice Beast. So no wand is useless for me anymore.
I especially like Polymorph vs. Oklob Plant.

Thursday, 28th February 2013, 21:09

Forum: Dungeon Crawling Advice

Topic: Axes in 0.12. Is it better to jump into the fray?

Replies: 18

Views: 4225

Re: Axes in 0.12. Is it better to jump into the fray?

Um, it's not possible for a +18 weapon to generate, unless it's an unrandart. Let's just say it was plusalot (two figures, not sure anymore if unrand or not; I've looked up the unrands and nothing rang a bell). I'll try to dig up the morgue.txt where it's in (curious myself now). It wasn't Wyrmbane.

Thursday, 28th February 2013, 16:34

Forum: Game Design Discussion

Topic: I think Trog's wrath need a couple of short-terms teawk

Replies: 35

Views: 8735

Re: I think Trog's wrath need a couple of short-terms teawk

Nitpicking is part of being me :).

Thursday, 28th February 2013, 15:00

Forum: Game Design Discussion

Topic: Idea: noise indicator

Replies: 39

Views: 9046

Re: Idea: noise indicator

There could also be a representation of external noises (compass, heat map, something along these lines). Too much detail, the player doesn't need to know all this detail. A little extra added to the "you hear a shout [from SE]" to bring it up to what we get with alarm traps would be nice...

Thursday, 28th February 2013, 14:55

Forum: Dungeon Crawling Advice

Topic: Axes in 0.12. Is it better to jump into the fray?

Replies: 18

Views: 4225

Re: Axes in 0.12. Is it better to jump into the fray?

Very true. First weapon gift for my OgHu was an artefact Executioner Axe. It was very tempting to spend an ID scroll but I refrained from doing it since Maces&Flails was at 22 and it would not make much sense to switch no matter how good the artefact was and despite crosstraining. You always ha...

Thursday, 28th February 2013, 14:46

Forum: Game Design Discussion

Topic: I think Trog's wrath need a couple of short-terms teawk

Replies: 35

Views: 8735

Re: I think Trog's wrath need a couple of short-terms teawk

I fully understand the meaning, also when related to roguelikes. In this particular instance, I'm not convinced that it's appropriate, but I'm ready to accept more sloppiness with regards to the meaning of "scumming" in the future :).

Thursday, 28th February 2013, 14:41

Forum: Game Design Discussion

Topic: Idea: noise indicator

Replies: 39

Views: 9046

Re: Idea: noise indicator

The noise mechanics seem to be very sophisticated internally, according to what galehar said. This sophistication must be more apparent to the unspoiled player. It doesn't have to be perfect, but the player should at least be aware at any point in the game how noisy the immediate environment (player...

Thursday, 28th February 2013, 14:32

Forum: Dungeon Crawling Advice

Topic: Wands: how to use?

Replies: 44

Views: 14341

Re: Wands: how to use?

Well it does depend on what race you are, when self-zapping is safe. Most attack wands (Fire, cold, draining) have a max damage of 24 at 0 evo. (Or about 36 at 6 Evo, if you're raising it a bit for power) A spriggan won't exceed 24 HP for several levels. .. The list of characters I've wasted early ...

Thursday, 28th February 2013, 14:27

Forum: Game Design Discussion

Topic: New Book of Conjurations

Replies: 161

Views: 42414

Re: New Book of Conjurations

If it cannot be destroyed it would have to have its damage nerfed by a lot. The current mechanism is great.

Thursday, 28th February 2013, 01:57

Forum: Game Design Discussion

Topic: I think Trog's wrath need a couple of short-terms teawk

Replies: 35

Views: 8735

Re: I think Trog's wrath need a couple of short-terms teawk

http://crawl.develz.org/info/inline.php?q=scumming In this instance, you're spending 50000 turns doing nothing for the express purpose of eliminating god wrath. Well, OK, one may count that as "collecting easy rewards" through (obviously) unchallenging activities. I'd rather call it meta-...

Thursday, 28th February 2013, 01:50

Forum: Game Design Discussion

Topic: Idea: noise indicator

Replies: 39

Views: 9046

Re: Idea: noise indicator

mumra wrote:Clearly Bat Form should get an echolocation ability.
That actually sounds like a good idea (no pun intended).

Oh, and do "pwnage" weapons really make more noise? There's no in-game hint of that fact either.

Thursday, 28th February 2013, 01:47

Forum: Dungeon Crawling Advice

Topic: Is there any way to make a mummy that doesn't suck.

Replies: 22

Views: 4909

Re: Is there any way to make a mummy that doesn't suck.

varsovie wrote:OMG, can you imagine a tribe of mummies throwing curare needle at you by pissing in a hollow stick.
No. But it might be a workable script idea for the next Mummy sequel (The Mummy Returns Peeing?)

Wednesday, 27th February 2013, 23:46

Forum: YASD! YAVP! and characters in progress too

Topic: DECj - I liek swords?!

Replies: 21

Views: 5101

Re: DECj - Back from disto unwield Abyss trip

It looks like the better you are at crawl the less exp you can devote to Traps because a better player will survive those traps where worse player dies. Umm, I don't see how skill does much here. There are not many cases: ⋅ Mechanical traps: boring, if you always heal before auto-explore....

Wednesday, 27th February 2013, 23:45

Forum: YASD! YAVP! and characters in progress too

Topic: DECj - I liek swords?!

Replies: 21

Views: 5101

Re: DECj - Back from disto unwield Abyss trip

It looks like the better you are at crawl the less exp you can devote to Traps because a better player will survive those traps where worse player dies. Umm, I don't see how skill does much here. There are not many cases: ⋅ Mechanical traps: boring, if you always heal before auto-explore....

Wednesday, 27th February 2013, 23:39

Forum: YASD! YAVP! and characters in progress too

Topic: CIP: SpHu Insane Potion Luck

Replies: 1

Views: 773

Re: CIP: SpHu Insane Potion Luck

It wants you to lose. Those games always end badly in my experience (like when you find speed boots on D:4, Demon Blade on D:6, get speed mutation after quaff ID). The game will just laugh in your face three levels further down ;-).

Wednesday, 27th February 2013, 23:35

Forum: Dungeon Crawling Advice

Topic: Wands: how to use?

Replies: 44

Views: 14341

Re: Wands: how to use?

Ah! I've got it! Just skip step 1! (You actually could if you were tanky enough, and didn't mind a bit of draining...) OK, now we're back at square one, because that's what I suggested before somebody started the "zap monster against wall" discussion. I'm satisfied, though. "Zap self...

Wednesday, 27th February 2013, 23:28

Forum: Dungeon Crawling Advice

Topic: Mutation lottery

Replies: 24

Views: 13619

Re: Mutation lottery

What would polymorph into a Sky Beast with high probability? They sometimes leave mutating corpses.

Wednesday, 27th February 2013, 23:26

Forum: Dungeon Crawling Advice

Topic: Is there any way to make a mummy that doesn't suck.

Replies: 22

Views: 4909

Re: Is there any way to make a mummy that doesn't suck.

They could also use bowel winds. If they have any, since they don't eat.

Monday, 25th February 2013, 17:55

Forum: Game Design Discussion

Topic: I think Trog's wrath need a couple of short-terms teawk

Replies: 35

Views: 8735

Re: I think Trog's wrath need a couple of short-terms teawk

"Scumming" means taking the top-most layer off a liquid (either the bad stuff or the good stuff). In the context of roguelikes, it's trying to extract the good stuff from a randomly generated dungeon. I do not understand what this has to do with evading god wrath. It's not "scumming&q...

Monday, 25th February 2013, 14:17

Forum: Game Design Discussion

Topic: Idea: noise indicator

Replies: 39

Views: 9046

Re: Idea: noise indicator

A noise indicator is a lovely idea. Right now an important game concept is hidden from the player. If there's a sophisticated emulation of noise and ambience, then there should be some indicator of it in the game. Some things can be hidden away (e.g. damage and armour formulas; it's not something a ...

Sunday, 24th February 2013, 19:54

Forum: Dungeon Crawling Advice

Topic: Axes in 0.12. Is it better to jump into the fray?

Replies: 18

Views: 4225

Re: Axes in 0.12. Is it better to jump into the fray?

Do you always make your weapon choice early in the game and then stick with it no matter what or do you also "change course" at, say, 10-or-so skill level to a different weapon type? To be honest it's very hard for me to stay disciplined in this matter. Trog drops a nice something which do...

Sunday, 24th February 2013, 18:47

Forum: Dungeon Crawling Advice

Topic: Wands: how to use?

Replies: 44

Views: 14341

Re: Wands: how to use?

OK, that makes sense. Related to wands, how do you usually go about IDing them? I normally just cast them on myself, dropping amulets and scrolls/potions beforehand, which most of the time works. If "nothing happens", then it's either digging or random from my experience. Is there a better...

Sunday, 24th February 2013, 16:07

Forum: Game Design Discussion

Topic: New Book of Conjurations

Replies: 161

Views: 42414

Re: New Book of Conjurations

OK, that's very nasty then. Are there other level 4 spells that can do that much damage in a single shot? It's annoying enough to have Wizards swarm you with imps and chain-cast MephCloud, but obviously a lot better than one-shotting your lowbie. Maybe IB needs a nerf for player ghosts (are there an...

Sunday, 24th February 2013, 14:14

Forum: Dungeon Crawling Advice

Topic: Wands: how to use?

Replies: 44

Views: 14341

Re: Wands: how to use?

Some clarification on the difference between "minor" and "major" wands would be appreciated. Obviously no such distinction is explicitely made in the game. I assume it's related to the power of the contained spell (and accordingly mid- to late-game utility). Edit: If this is main...

Sunday, 24th February 2013, 12:38

Forum: Dungeon Crawling Advice

Topic: Axes in 0.12. Is it better to jump into the fray?

Replies: 18

Views: 4225

Re: Axes in 0.12. Is it better to jump into the fray?

I'm playing Axe MiBe, too, at the moment (0.12 ofc), and I have this question: if the Axe has the potential to damage multiple opponents at once, by cleaving, doesn't this make it a "better weapon" by default? Since, the other weapons don't have that option, and there are axes for all play...

Sunday, 24th February 2013, 09:41

Forum: Dungeon Crawling Advice

Topic: Mutation lottery

Replies: 24

Views: 13619

Re: Mutation lottery

It's fascinating how quickly the thread has changed from discussing the original question to a continuation of byrel's ID-scroll topic ;-). Thanks for the answers, though. I also feel that the early mutation lottery is not worth it in "serious" attempts.

Sunday, 24th February 2013, 00:30

Forum: Dungeon Crawling Advice

Topic: Mutation lottery

Replies: 24

Views: 13619

Mutation lottery

Is there anybody here who deliberately quaffs mutation potions (probably early in the game) in order to improve their characters? Especially when you already have an identified cure mutation potion that doesn't seem the worst of ideas. I'm sure this has been discussed before many times, so if this t...

Sunday, 24th February 2013, 00:21

Forum: Dungeon Crawling Advice

Topic: Is there any way to make a mummy that doesn't suck.

Replies: 22

Views: 4909

Re: Is there any way to make a mummy that doesn't suck.

What's an "equivalent non-mummy"? Bloodless vampire with the missing resistances provided by armour?

Saturday, 23rd February 2013, 16:37

Forum: Dungeon Crawling Advice

Topic: 0.12 Vehumet patch is some weird I think...

Replies: 17

Views: 3823

Re: 0.12 Vehumet patch is some weird I think...

battaile wrote:
  Code:
And how can I alive in this dungeon?

I ask myself this every day.
QFT.

Saturday, 23rd February 2013, 15:01

Forum: Game Design Discussion

Topic: New Book of Conjurations

Replies: 161

Views: 42414

Re: New Book of Conjurations

There's another consideration regarding the newCj, which I've now learned the hard way: if you mainly play against your own Ghosts (i.e. not online), then it's very dangerous to learn IB on D:4. It's not funny to meet a Cj ghost on D:4 who knows that spell. If you don't have the means to take out th...

Saturday, 23rd February 2013, 14:54

Forum: YASD! YAVP! and characters in progress too

Topic: DECj - I liek swords?!

Replies: 21

Views: 5101

Re: DECj - Back from disto unwield Abyss trip

Why don't you skill Traps? I usually get it towards 8.0 in Lair, that will uncover most if not all dangerous traps for a while (including shafts). Maybe that makes me a coward.

Friday, 22nd February 2013, 19:10

Forum: Game Design Discussion

Topic: New Book of Conjurations

Replies: 161

Views: 42414

Re: New Book of Conjurations

I really like Fulminant Prism. Love the way the spell is placed (like a land mine), and the fact that it's not elemental damage. It's very useful to soften up groups which you can then clean up with Magic Darts and Battlesphere (and, of course, clearing Bee Hives and Orcish Mines).

Friday, 22nd February 2013, 19:05

Forum: YASD! YAVP! and characters in progress too

Topic: DECj - I liek swords?!

Replies: 21

Views: 5101

Re: DECj - Back from disto unwield Abyss trip

Funny thing that happened to my MiBe the other night in Elf:3: I forgot to bring my healing potions, and read ant Teleport Scroll in an emergency, which actually teleported me right into the vault!! (behind closed doors). Unfortunately, due to lack of healing potions I got killed by a Blademaster. I...

Thursday, 21st February 2013, 22:25

Forum: Game Design Discussion

Topic: New Book of Conjurations

Replies: 161

Views: 42414

Re: New Book of Conjurations

Battlesphere is indeed a good spell. It's a new spell, so balance isn't final, it may be overpowered or not. But even if it is, I strongly doubt that it's optimal play to skip force lance and dazzling spray to learn it asap. Which is the point your trying to make I guess. Maybe it's optimal for you...

Thursday, 21st February 2013, 22:08

Forum: Game Design Discussion

Topic: New Book of Conjurations

Replies: 161

Views: 42414

Re: New Book of Conjurations

But I found that I got Battlesphere emergency-castable (30%) around D:5, and properly spammable early D:7, with a complete focus on Cj and Charms. IMB was properly spammable significantly sooner than Battlesphere; the single-schooledness of it is very noticible. And I definitely wouldn't want to tr...

Thursday, 21st February 2013, 22:00

Forum: Game Design Discussion

Topic: New Book of Conjurations

Replies: 161

Views: 42414

Re: New Book of Conjurations

if you're attempting coin flips like that on a regular basis without that sort of assistance, then the odds will catch up to you eventually. (Emphasis mine) My point is that you absolutely do not spam a lvl 4 conj/charms spell with a ~50% failure rate. This is really a very wonkish/academic discuss...

Thursday, 21st February 2013, 00:56

Forum: Game Design Discussion

Topic: New Book of Conjurations

Replies: 161

Views: 42414

Re: New Book of Conjurations

Just a quick note on Battlesphere and it's viability: I've applied DracoOmega's patchset a few days ago and made a few more Conjurers since then (with a Battlesphere fail_check and everything). My verdict still stands: it's a great spell, and if you can make it through D:3 and D:4 without it, you're...
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