Search found 6 matches

Friday, 23rd October 2015, 09:32

Forum: Crazy Yiuf's Corner

Topic: crawl ipad port exists, but...

Replies: 0

Views: 1169

crawl ipad port exists, but...

This thread has risen up a few times in here, but so far the only suggested method of playing crawl on ios was using SSH. There seems to be another method now, which is using libretro crawl port to load dcss in retroarch. The author said it supports touch controls + additonal overlay controls from r...

Thursday, 22nd October 2015, 12:33

Forum: Coding

Topic: compiling DCSS libretro ipad port

Replies: 1

Views: 1777

Re: compiling DCSS libretro ipad port

so i googled a bit and found out my toolchain is missing zlib and libpng packages, i downloaded some prebuilt packages for windows but then it says on generate that libpng is outdated and just crashes :( I downloaded newer packages but i need to compile them beforehand and it just doesnt work in git...

Thursday, 22nd October 2015, 05:44

Forum: Coding

Topic: compiling DCSS libretro ipad port

Replies: 1

Views: 1777

compiling DCSS libretro ipad port

So there is a libretro port of dcss that can be run in Retroarch on ipad ( the goal here is to get dcss running on ipad, a standalone "not-ssh" version ). Its on github and i couldnt find an already compiled version: https://github.com/libretro/crawl-ref The problem is im not very good at ...

Friday, 1st March 2013, 21:17

Forum: Game Design Discussion

Topic: Official android port

Replies: 136

Views: 205301

Re: Official android port

Unfortunately, changing pixel density only seems to affect the initial launch screen ( the one with SDL logo in the middle ). The game remains of the same size. I tried it with an application for per app DPI changing ( Xposed framework + App settings module ). If there would be any way of setting Cr...

Saturday, 26th January 2013, 12:38

Forum: Game Design Discussion

Topic: Official android port

Replies: 136

Views: 205301

Re: Official android port

autofight is really missing. Since it is exclusive with autoexplore, maybe the button could change automatically between whichever is currently available? This is a brilliant idea. If only that would be possible to implement! About rightclicking on SGS2, i think you just have to release a finger af...

Friday, 25th January 2013, 12:02

Forum: Game Design Discussion

Topic: Official android port

Replies: 136

Views: 205301

Re: Official android port

Hey, big thanks for this port! Finally made the latest version work on SGS2, had to delete folder "crawl.develz.org" from everywhere (/app-data/; /Android/data/; root/data/data/ ) and reinstall it again. The latest version ( build 1804, from 23.01 ) is now more enjoyable, since i dont have...

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