Search found 95 matches

Thursday, 13th October 2016, 09:20

Forum: Game Design Discussion

Topic: defense of hidden numbers

Replies: 53

Views: 19471

Re: defense of hidden numbers

The game could, for example, do something like most modern games with lots of equipment swapping and directly show you which weapons do the most damage. See for example Diablo 2/3, Fallout, or Borderlands, all of which just tell the player, "this weapon does more/less damage than your current ...

Monday, 9th May 2016, 12:03

Forum: Game Design Discussion

Topic: Remove either orb run or digging

Replies: 150

Views: 45074

Re: Remove either orb run or digging

On my first win I spent ~5000 turns exploring all stairs, excluding non-optimal and digging route (with Dig spell or even LRDin' crystal walls). People on chat laughed and said I did overprepare for orbrun. I never did such thing again: reconsideration came naturally after I experienced orbrun and l...

Wednesday, 17th February 2016, 17:47

Forum: Game Design Discussion

Topic: Remove Potions of Mutation

Replies: 33

Views: 10480

Re: Remove Potions of Mutation

I am big mutation fan so would like to skip subjectively defensive part.

Choice between mutation chunks and potion is trivial.
Potions dont require you to hussle with inventory and do wierd things.

Monday, 15th February 2016, 11:20

Forum: Game Design Discussion

Topic: resting

Replies: 34

Views: 9068

Re: resting

crate wrote:I hope this isn't serious.

Thought it obviously should be switchable and customisable option.
May be you can do it with rc already.

Monday, 15th February 2016, 10:56

Forum: Game Design Discussion

Topic: resting

Replies: 34

Views: 9068

Re: resting

how pressing 5 is tedious
on tablet mb, you got to switch keyboard pages (or could just put 5 on some unused letter key, there are unused ones right)

Oh, and what if you press autoexpore without full health and mana (given you regenerate them) it rests until you full first?

Friday, 12th February 2016, 12:02

Forum: Game Design Discussion

Topic: Mercenary revival

Replies: 8

Views: 2274

Re: Mercenary revival

I love permanent allies. I think "solitary permanent ally" is good design, which naturally solves most of problems with allies. Currently merc card is good for early-midgame if you get good base type and manage to upgrade it. Later it scales badly with Evo and you get cool dudes too late f...

Friday, 12th February 2016, 11:36

Forum: Crazy Yiuf's Corner

Topic: Ban sarcasm for good players

Replies: 77

Views: 20295

Ban sarcasm for good players

Recently noticed I always highlight sarcasm with intonation. So I may have autism. When good player tries to be funny it's fine until you think about autists, which may take this bullshit seriosly and un-improve their game competence. Especially non-native speaking autists. Like me. Think about Duve...

Sunday, 24th January 2016, 23:40

Forum: Crazy Yiuf's Corner

Topic: guys stop posting god ideas holy shit

Replies: 20

Views: 4961

Re: guys stop posting god ideas holy shit

Thought it just another "duh-huh, guys, can ya stop making bad ideas and focus on good ones?". But actually it may be well noted that apparently people who try to make ideas focus on gods heavily. What if that's because gods are most gameplay-impactful-per-design-size parts? What if we sho...

Thursday, 7th January 2016, 23:22

Forum: Crazy Yiuf's Corner

Topic: Don't trust anyone.

Replies: 8

Views: 2276

Re: Don't trust anyone.

Okay But Is Crate Minmay Too?
Elitist edgy good players with love to oneliners are hard to discern...
Also it is possible I thought duvessa is crate, but now when truth came out I pretend I knew all along.

Thursday, 7th January 2016, 15:51

Forum: Game Design Discussion

Topic: bring back old aptitudes display

Replies: 59

Views: 11312

Re: bring back old aptitudes display

-60% -50% -40% -30% -15% 0% +20% +40% +70% +100% +140% Retains single good thing about using parameter in complicated and hidden exp function as aptitude estimate - easy to binary compare (generally it's trait of any system with + or - and number attached). But also allows more complicated comparis...

Thursday, 7th January 2016, 13:33

Forum: Crazy Yiuf's Corner

Topic: Don't trust anyone.

Replies: 8

Views: 2276

Don't trust anyone.

So for a long time I thought forum Duvessa is minmay. Then reformed my ways for some whatever reason. It was implied somehow. Just some wierd roleplaying freak which totally isnt minmay. Now turns out all this time Duvessa WAS minmay (probably). Thankquest brutally finished my belief. That's what yo...

Friday, 1st January 2016, 21:09

Forum: Crazy Yiuf's Corner

Topic: Molten Gargoyle (Player Race)

Replies: 11

Views: 2924

Re: Molten Gargoyle (Player Race)

Sar wrote:Wait, since when is "having AC" a negative when fighting cold-using enemies?

False sense of security. Also you may believe in yourself, which is bad in Crawl.

Monday, 7th December 2015, 07:30

Forum: Suggestions & Criticism

Topic: Last post field improvment

Replies: 2

Views: 3165

Last post field improvment

What if instead of username who made last post in board it would show last active thread? With same link. It could give at least some useful info that way. The Dart Board LAST POST by duvessa Ok, duvessa made latest post. Ok. Just ok. Duvessa wrote something. Now I know. Thanks. The Dart Board LATES...

Monday, 7th December 2015, 07:01

Forum: Crazy Yiuf's Corner

Topic: HUNGER REFORM

Replies: 3

Views: 1175

HUNGER REFORM

WAITING DOES NOT INCREASE HUNGER (and removed) YOU PRESS 5 TO RECOVER HP/MANA/WIND UP EXHAUSTION STATUS/GET REMAINING POISON DAMAGE OR WHATEVER CHARACTER CHANGES CAN BE TRIGGERED BY WAITING NOW INSTANTLY, BUT ONLY OUT OF COMBAT (NO DUDES IN LOS (for some turns?)) AND FOR HUNGER COST PROPORTIONAL TO ...

Friday, 6th November 2015, 00:45

Forum: Game Design Discussion

Topic: Species Design Considerations

Replies: 22

Views: 6389

Re: Species Design Considerations

How many already implemented races can be considered well designed?

Friday, 6th November 2015, 00:17

Forum: Crazy Yiuf's Corner

Topic: Crazy Yiuf's egregore

Replies: 19

Views: 5135

Crazy Yiuf's egregore

I like to think about this wierd surfer guy as about elliot (or what his name were, jerk who loved long posts and fancy words) (I still keep one of his copypastas close to my heart...), which got condemned by moderators for his sins to roam CYC eternally (he doesn't appear at other subforums, I beli...

Friday, 6th November 2015, 00:02

Forum: Game Design Discussion

Topic: Remove Abandoned Shops

Replies: 53

Views: 13828

Re: Remove Abandoned Shops

I once risked life and limb to get to a bazaar portal, only to find single interesting item amongst piles of trash. Shimmering double sword which turned out to be holy +2 {*Contam Dex-3 rC-} (and I play Ds). Wow. Such fun. Proposal: remove randarts. They are literally a item marker that says "y...

Monday, 2nd November 2015, 15:44

Forum: Game Design Discussion

Topic: Species Idea: Werewolf

Replies: 9

Views: 3245

Re: Species Idea: Werewolf

I think we should come up with general design. Werewolves are about shapeshifting. Looks like core feature and it should define race. "Monstrous unarmed fighter" niche filled with Trolls and not that interesting decision-wise (it just forces you into narrow playstyle but empowers it a lot)...

Tuesday, 20th October 2015, 22:45

Forum: YASD! YAVP! and characters in progress too

Topic: YAVP: final DsCK.

Replies: 2

Views: 1113

YAVP: final DsCK.

My Crawl career began with two or three years of playing mostly DsCK of Xom. Never got much success, but still liked how stuff happens by itself and how I get mutated a lot. Due to my badness Jiyva was reserved for rare early altars and thus nonexistent. I still remember that time when I got Shield ...

Friday, 16th October 2015, 19:02

Forum: Game Design Discussion

Topic: Zin should hate box of beasts.

Replies: 3

Views: 1319

Re: Zin should hate box of beasts.

nago wrote:Zin already hates box of beasts.

Then beasts should get appropriate traits.

Friday, 16th October 2015, 08:23

Forum: Game Design Discussion

Topic: Zin should hate box of beasts.

Replies: 3

Views: 1319

Zin should hate box of beasts.

Also beasts get rSilver- and hated by Zin too.

Reason: A bizarre creature, twisted and warped by overexposure to magical radiation.

Thursday, 15th October 2015, 10:42

Forum: Dungeon Crawling Advice

Topic: Monks/unarmed combat

Replies: 53

Views: 16578

Re: How to fix monk background

Play a GrCK and tell me Xom doesn't rek. My friend won it at first try and it was his 5th (fifth!) Crawl run. First you must explain what is broken. Part where best way to start UC-fighter is starting with weapon, I guess. Actually I think Mo after unarmed option for other pure fighters became sort ...

Monday, 12th October 2015, 15:42

Forum: Crazy Yiuf's Corner

Topic: Best/Worst Artifacts

Replies: 2877

Views: 3138027

Re: Best/Worst Artifacts

the +7 triple crossbow of Lein (weapon) {velocity, rElec rPois Int+2}. Okawaru gifted it to you on level 3 of the Lair of Beasts. As bonus ignite blood reached final level around Lair 2. Never got Hellfire on crossbow-using character, but I guess it's same feel. Every tab pressed is some guy on edg...

Sunday, 11th October 2015, 11:16

Forum: Game Design Discussion

Topic: Proposal: Make Sif's Channel Energy based on Spellcasting

Replies: 23

Views: 5410

Re: Proposal: Make Sif's Channel Energy based on Spellcastin

Nemelex, passive gods, Ru, and Gozag would be pretty interesting at that point. Invocation skill is just a trade: you give away experience you could put in any other skill for better god abilities. Amongst gods you named only Nemelex sorta contradicts this notion, because his powers implemented thr...

Sunday, 11th October 2015, 10:35

Forum: Crazy Yiuf's Corner

Topic: Proposal:Martial arts god

Replies: 16

Views: 4155

Re: Proposal:Martial arts god

What would be fun is a God who uses piety like a fighting game style super meter. Piety decays rapidly outside of combat, builds up during fights, spend it for secret techniques and super moves. After this post thread belongs to GDD. P.S. Sometimes I play monk or Ru and always sacrifice hand just t...

Saturday, 10th October 2015, 03:42

Forum: Game Design Discussion

Topic: Proposal: Change Okawaru to grant gifts to enemies

Replies: 17

Views: 4971

Re: Proposal: Change Okawaru to grant gifts to enemies

I would like to jump in to support not exactly this proposal, but general notion of more challenge-based Oka mechanics to follow his flavour. If you know that Okawaru early vault, where you go into some arena-like room with funny layout, see altar and locked artifact weapon. After converting doors l...

Friday, 9th October 2015, 14:29

Forum: Game Design Discussion

Topic: Make demonspawns able to evolve to classes.

Replies: 6

Views: 1674

Make demonspawns able to evolve to classes.

Currently demonspawns (mostly talkin' here about ones coming from Mercenary card) just increase HD. Given how many other species (even ones you can't get) which have stronger forms evolve into them on level ups I think it will be consistent and cool. May be also actual for draconians and kobolds or ...

Tuesday, 28th July 2015, 20:07

Forum: Game Design Discussion

Topic: Animated Weapons should leave "corpses" for Gozag followers.

Replies: 2

Views: 953

Animated Weapons should leave "corpses" for Gozag followers.

Reason: Hall of Blades (Room of Blades?) feels bad and this doesn't look intended. Probably applies to any other animated weapons.
Monster and corresponding mechanic lose purpose.
Great "no corpses" mode turns into pain of watching your desired weapon turning into 28 gold.

Sunday, 15th March 2015, 21:16

Forum: Crazy Yiuf's Corner

Topic: Thank you!

Replies: 252

Views: 643603

Re: Thank you!

Angel just visited me. More precisely, I visited crawl.develz.org and saw new design. Pure joy. Minimalistic, which perfectly reflects Crawl philosophy. But true gem of official site design is Live Games part. Just imagine some noob, who decides to check out this game he heard about. What does he se...

Thursday, 6th November 2014, 23:03

Forum: Crazy Yiuf's Corner

Topic: Last Deck of Nemelex Xobeh

Replies: 4

Views: 1829

Last Deck of Nemelex Xobeh

While dudes here want to kill our beloved god of decks, WoW designers realised how great he is and decided to implement him.
This item is just the beginning.
http://www.wowhead.com/item=116138

Thursday, 5th June 2014, 16:34

Forum: The Dart Board

Topic: CSDC S2 Week 1 - VSSk - CLOSED

Replies: 93

Views: 27183

Re: CSDC S2 Week 1 - VSSk

I became bored and decided to do Z:5 in badass way. Came down thru one-sided stair and fought bunch of orbs and guardians. Never actually realised guardians can hit hard (or it's just shitty AC?..). http://crawl.lantea.net/crawl/morgue/WildSam/morgue-WildSam-20140605-162441.txt Dungeon Crawl Stone S...

Wednesday, 5th February 2014, 19:34

Forum: Crazy Yiuf's Corner

Topic: A wild русский язык appears!

Replies: 2

Views: 1248

Re: A wild русский язык appears!

I added the line and now it's ok! (I JUST WANT TO CLARIFY I'M NOT THAT STUPID AND I DID CHECK INIT.TXT AT VERY FIRST PLACE BUT THERE WASN'T SUCH LINE) Also I think situation where game uses locale (I guess) to determine default language, but don't have trivial way to change it (there is no lang line...

Wednesday, 5th February 2014, 19:18

Forum: Crazy Yiuf's Corner

Topic: I think I found something worth checking out today.

Replies: 571

Views: 160520

Re: I think I found something worth checking out today.

Blue dudes who constantly fight devs and are good players actually called counsellors and aren't some conspiracy or forum faction.

Wednesday, 5th February 2014, 19:14

Forum: Crazy Yiuf's Corner

Topic: A wild русский язык appears!

Replies: 2

Views: 1248

A wild русский язык appears!

I downloaded latest trunk today and некоторый text (some species/background/item descriptions) appear по-русски.
Как я могу fix this?

Monday, 27th January 2014, 07:30

Forum: The Dart Board

Topic: Crawl "Sudden Death" Challenges Season 1 - Complete

Replies: 228

Views: 84733

Re: Crawl "Sudden Death" Challenges - Week 1

Sounds dangerous, I'm in!
(You still can register, aren't ya?)

Tuesday, 10th December 2013, 09:39

Forum: Game Design Discussion

Topic: Species: Divine Champion.

Replies: 5

Views: 2211

Species: Divine Champion.

Some divine-favoured race, effectively antiDemigod. Whatever name and more precise favour. Features: Decently bad aptitudes (like -1 everything). High invocations (+4!). You get apt bonus, which depends on your current god (effectively you have okayish apts for god-favoured skills). Increased piety ...

Sunday, 17th November 2013, 03:01

Forum: Crazy Yiuf's Corner

Topic: Fellowship of the ring

Replies: 30

Views: 6783

Re: Fellowship of the ring

Imo Gandalf is Dj. 1. Spirit-like nature. 2. Fire affinity. 3. Don't solve all problems with firestorms because that will hurt him and there are spare dudes anyway. A rough equivalent would be Linley Henzell posting on the Tavern and demanding that Mountain Dwarves be reinstated. Wait. You mean... i...

Friday, 25th October 2013, 15:59

Forum: Crazy Yiuf's Corner

Topic: 711 HP.

Replies: 10

Views: 2573

Re: 711 HP.

I played Centaur and found some randart +20 barding {rElec rC+ rF+}.
I even did check my race again. Centaur! Yay!
Then i wake up.

Wednesday, 23rd October 2013, 17:27

Forum: Game Design Discussion

Topic: Improving Pan and the Hells

Replies: 63

Views: 20572

Re: Improving Pan and the Hells

I think "lategame with sophisticated flavoured challenges" is better than "ridiculously tough dudes, who hit hard and abuse smite-targeted irresistable/weakly-ressistable-current-hp-%-damage". E.g. Dis where your ability to use buffs (spells/invokes/evokes/pots) really limited + ...

Wednesday, 23rd October 2013, 16:53

Forum: Game Design Discussion

Topic: Proposal: Making rune collection more epic

Replies: 47

Views: 22149

Re: Proposal: Making rune collection more epic

I guess problem is like "filthy players decide to go deep dungeon/early vaults instead of lair subbranch endings because they have better profit/risk ratio". May be instead of using rude crutches, which feel bad because limitin' player's freedom you can just tweak loot/challenge of aformen...

Wednesday, 23rd October 2013, 11:42

Forum: Dungeon Crawling Advice

Topic: Cheibriados appreciates the change of pace.

Replies: 3

Views: 1516

Cheibriados appreciates the change of pace.

I noticed I win slowly. ... and 15 runes on Oct 22, 2013! The game lasted 13:36:02 (175980 turns). Ok, 35k of them are short blade attacks, 1.5-2 times more than average allrune bashy guy does. Time is fake due how i like to just leave crawl at background when i afk, but i guess it's still much more...

Saturday, 17th August 2013, 00:45

Forum: Game Design Discussion

Topic: How about a Jiyva background?

Replies: 46

Views: 13948

Re: How about a Jiyva background?

I love mutations. Cool mechanic. Feels good. When there was a survey i filled it with "more mutatin' stuff pls". I play like 95% of my games as Ds because they mutate. Like always. Hellfire! rC+! Whooay! Claws! Bigger claws! Yea! Single species favor mutations (not "instrinct properti...

Sunday, 28th July 2013, 15:20

Forum: Crazy Yiuf's Corner

Topic: Proposal: The raw flesh tastes terrible!

Replies: 38

Views: 11419

Re: Proposal: The raw flesh tastes terrible!

Brown chunks can taste terrible, that makes some sense. White chunks should taste okay. Considering nausea removal, it's thing pretty rational thing to do in many cases for like any character. Sounds not terrible at all. This message isn't even a minor problem, it's a complete non-issue. Callin' no...

Sunday, 21st July 2013, 07:29

Forum: Crazy Yiuf's Corner

Topic: I love it when...

Replies: 1478

Views: 3223227

Re: I love it when...

I love it when after win as DK you realise Injury Mirror takes sqrt(dmg) piety and not sqr(dmg).
Always wondered how you guys use it.

Wednesday, 3rd July 2013, 16:16

Forum: Game Design Discussion

Topic: I think Hall of Blades should be reworked (or removed?).

Replies: 105

Views: 32136

Re: I think Hall of Blades should be reworked (or removed?).

Why not reflavor it into a portal vault with a terracotta-warrior kind of theme. Have it be the tomb of an ancient warrior guarded by rows of statues. Some of the statues animate and attack you, and when you kill them they crumble and you get the weapon and armor. Loot. Which. Kills. Ya. Seriously,...

Wednesday, 3rd July 2013, 08:17

Forum: Game Design Discussion

Topic: I think Hall of Blades should be reworked (or removed?).

Replies: 105

Views: 32136

Re: I think Hall of Blades should be reworked (or removed?).

Just think about flavour: loot which kills ya.
Awesome.

Wednesday, 3rd July 2013, 08:13

Forum: Game Design Discussion

Topic: Curses

Replies: 109

Views: 30340

Re: Curses

Victory dancing, gone, Secret doors, gone, Nausea, gone, Needing to find a bladed weapon to butcher corpses, gone, needing your un-bladed weapon uncursed to butcher corpses, gone, Consumable destruction, being worked on, now curses... What's next? carrying capacity? Needing to have spellbooks to me...

Sunday, 30th June 2013, 10:04

Forum: Game Design Discussion

Topic: Twisted Resurection and stairs

Replies: 53

Views: 15078

Re: Twisted Resurection and stairs

Doesn't fix the inherent problem of a spell with a strategic effect. It has a tactical cost (MP) but a permanent ally is a strategic benefit. I just came up with same idea of TR giving single constantly growing abom (considering you level up Necro). So I want to notice: -exp you need to get TR onli...

Sunday, 30th June 2013, 09:12

Forum: Game Design Discussion

Topic: Proposal: Rework Item Destruction

Replies: 173

Views: 62594

Re: Proposal: Rework Item Destruction

njvack wrote:I don't think conservation needs any change with it.

I thought "you can't use stuff" variant implemented, where current conservation mechanic does like nothing.
Reading is hard.
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