Search found 95 matches
Saturday, 29th June 2013, 23:43
Forum: Game Design Discussion
Topic: Proposal: Rework Item Destruction
Replies: 173
Views: 69273
Saturday, 29th June 2013, 15:39
Forum: Game Design Discussion
Topic: Proposal: Rework Item Destruction
Replies: 173
Views: 69273
Re: Proposal: Rework Item Destruction
TeshiAlair wrote:Sorting your inventory as necessary part of optimal play.
No. No. No! Please no. No. NO.
Saturday, 29th June 2013, 08:39
Forum: Game Design Discussion
Topic: Proposal: Rework Item Destruction
Replies: 173
Views: 69273
Saturday, 29th June 2013, 03:35
Forum: Game Design Discussion
Topic: Suggestion: slightly more enemy variety in lower dungeon
Replies: 93
Views: 27429
Re: Suggestion: slightly more enemy variety in lower dungeon
Friday, 28th June 2013, 07:08
Forum: Crazy Yiuf's Corner
Topic: I love it when...
Replies: 1478
Views: 3261865
Re: I love it when...
After banishing my extra-lucky character.
Tuesday, 25th June 2013, 17:22
Forum: Game Design Discussion
Topic: Proposal: Improve Box of Beasts
Replies: 56
Views: 16877
Re: Proposal: Improve Box of Beasts
Monday, 24th June 2013, 01:52
Forum: YASD! YAVP! and characters in progress too
Topic: CIP (now YAVP): DEWz of Sif Muna
Replies: 16
Views: 4821
Re: CIP: DEWz meets Mara; fight or flight?
Monday, 17th June 2013, 05:39
Forum: Crazy Yiuf's Corner
Topic: Best/Worst Artifacts
Replies: 2877
Views: 3234616
Sunday, 16th June 2013, 17:27
Forum: Game Design Discussion
Topic: Built-in %??
Replies: 15
Views: 3661
Re: Built-in %??
Sunday, 16th June 2013, 06:04
Forum: Game Design Discussion
Topic: Built-in %??
Replies: 15
Views: 3661
Re: Built-in %??
Sunday, 16th June 2013, 06:00
Forum: Game Design Discussion
Topic: Built-in %??
Replies: 15
Views: 3661
Built-in %??
Re: 711 HP.
Thanks for help to turn dream into reality.
711 HP.
I played crawl and my character (obv another Ds) got 711 HP pool because some cool mutations or something.
I felt good.
P.S. Current one IRL got 258 only. Eh.
Friday, 14th June 2013, 18:21
Forum: Game Design Discussion
Topic: Proposal: Kavalyn, God of Violent Delivery
Replies: 19
Views: 6016
Re: Proposal: Kavalyn, God of Violent Delivery
rebthor wrote:Scatters inventory - who cares 99.9% of the time?
At first glance i missed "up to 5" part and considered Kavalyn's wrath as worst in game.
Friday, 14th June 2013, 18:16
Forum: Game Design Discussion
Topic: Enchantment for more rings
Replies: 15
Views: 4004
Re: Enchantment for more rings
Friday, 14th June 2013, 17:44
Forum: Game Design Discussion
Topic: Enchantment for more rings
Replies: 15
Views: 4004
Re: Enchantment for more rings
Friday, 14th June 2013, 10:15
Forum: Game Design Discussion
Topic: Balance tweaks for new elemental evokers?
Replies: 17
Views: 4784
Re: Balance tweaks for new elemental evokers?
Friday, 14th June 2013, 10:11
Forum: Game Design Discussion
Topic: Enchantment for more rings
Replies: 15
Views: 4004
Re: Enchantment for more rings
Rescale rods' recharge rate so there would be no negative enchantment because it's spoilery and stuff and it doesn't make rods to lose charge with time (could be intereseting mechanic for something btw).
Friday, 14th June 2013, 09:54
Forum: Game Design Discussion
Topic: Enchantment for more rings
Replies: 15
Views: 4004
Re: Enchantment for more rings
Tuesday, 11th June 2013, 04:06
Forum: Crazy Yiuf's Corner
Topic: Good computer games?
Replies: 166
Views: 55711
Re: Good computer games?
Sunday, 9th June 2013, 01:58
Forum: YASD! YAVP! and characters in progress too
Topic: YASD: DsMo of Trog/Jiyva
Replies: 1
Views: 1120
YASD: DsMo of Trog/Jiyva
Sunday, 9th June 2013, 01:38
Forum: Game Design Discussion
Topic: Give Oka insight into future Ds mutations.
Replies: 27
Views: 7602
Re: Give Oka insight into future Ds mutations.
Saturday, 8th June 2013, 20:14
Forum: Game Design Discussion
Topic: Give Oka insight into future Ds mutations.
Replies: 27
Views: 7602
Re: Give Oka insight into future Ds mutations.
galehar wrote:And as someone said, Oka isn't Ash, how is he supposed to know what mutations you'll get?
When somebody talks about realism in crawl, I just remember about ocean under ocean under ocean under ocean under ocean.
Underground.
Friday, 7th June 2013, 14:39
Forum: Game Design Discussion
Topic: Give Oka insight into future Ds mutations.
Replies: 27
Views: 7602
Re: Give Oka insight into future Ds mutations.
Friday, 7th June 2013, 14:29
Forum: Game Design Discussion
Topic: Give Oka insight into future Ds mutations.
Replies: 27
Views: 7602
Friday, 7th June 2013, 14:18
Forum: Game Design Discussion
Topic: Give Oka insight into future Ds mutations.
Replies: 27
Views: 7602
Re: Give Oka insight into future Ds mutations.
Friday, 7th June 2013, 03:09
Forum: Game Design Discussion
Topic: Give Oka insight into future Ds mutations.
Replies: 27
Views: 7602
Give Oka insight into future Ds mutations.
Wednesday, 5th June 2013, 12:25
Forum: Crazy Yiuf's Corner
Topic: Odd things sighted in dungeon.
Replies: 963
Views: 296897
Re: Odd things sighted in dungeon.
Not sure about Erolcha, but Sigmund/IJYB?
Srsly, Ijyb at V:4. Srsly.
Sunday, 2nd June 2013, 14:26
Forum: Crazy Yiuf's Corner
Topic: Embarassing things you used to do in Crawl
Replies: 28
Views: 6328
Re: Embarassing things you used to do in Crawl
Saturday, 25th May 2013, 14:51
Forum: Game Design Discussion
Topic: Make holy wrath auto-id'd for vunerable species.
Replies: 9
Views: 2229
Re: Make holy wrath auto-id'd for vunerable species.
Saturday, 25th May 2013, 14:32
Forum: Game Design Discussion
Topic: Make holy wrath auto-id'd for vunerable species.
Replies: 9
Views: 2229
Re: Make holy wrath auto-id'd for vunerable species.
Bim wrote:This is one of the reasons to choose Ash. I get the annoyance though, but that's just one of the caveats of playing evil I guess!
I thought up-to-150% additional damage is enough of caveat.
Wait.
Does weapon brand multiply monster's dmg rating? Or only weapon base dmg?
Saturday, 25th May 2013, 14:02
Forum: Game Design Discussion
Topic: Make holy wrath auto-id'd for vunerable species.
Replies: 9
Views: 2229
Make holy wrath auto-id'd for vunerable species.
Saturday, 11th May 2013, 07:51
Forum: YASD! YAVP! and characters in progress too
Topic: YASD: instagib.
Replies: 0
Views: 1018
YASD: instagib.
Wednesday, 8th May 2013, 02:07
Forum: Game Design Discussion
Topic: Auto Eat Chunks / Amulet of Gourmand
Replies: 12
Views: 4414
Re: Auto Eat Chunks / Amulet of Gourmand
Fergy wrote:I'm using 0.13-a0-115-gf85877e.
Am i missing something? Only 0.12 availible to download by usual trunk link.
Tuesday, 7th May 2013, 05:26
Forum: Game Design Discussion
Topic: Generic ghost-like uniques.
Replies: 2
Views: 1274
Generic ghost-like uniques.
Wednesday, 17th April 2013, 13:12
Forum: Game Design Discussion
Topic: Unique idea
Replies: 40
Views: 8884
Re: Unique idea
Wednesday, 17th April 2013, 11:00
Forum: Game Design Discussion
Topic: Unique idea
Replies: 40
Views: 8884
Re: Unique idea
nicolae wrote:there were two other Gorgons, with cooler names, if we need a petrifying unique who's not Roxanne 2.0 why not just go with Stheno or Euryale
One problem: they're immortal. Boris with petrify?
Wednesday, 17th April 2013, 10:57
Forum: Game Design Discussion
Topic: Unique idea
Replies: 40
Views: 8884
Re: Unique idea
Tuesday, 16th April 2013, 01:51
Forum: Game Design Discussion
Topic: Unique idea
Replies: 40
Views: 8884
Re: Unique idea
Saturday, 13th April 2013, 00:04
Forum: Crazy Yiuf's Corner
Topic: Best/Worst Artifacts
Replies: 2877
Views: 3234616
Re: Best/Worst Artifacts
Friday, 29th March 2013, 08:25
Forum: Game Design Discussion
Topic: Several new uniques
Replies: 28
Views: 7872
Re: Several new uniques
Bad kitten!
Its kinda close to "shitass" in Russian ("zasranec").
I highly reccomend to rename, for sake of potentional translation (i saw some people working on it in other subforum).
Thursday, 28th March 2013, 07:26
Forum: Game Design Discussion
Topic: Make Ds mutations more gamechanging
Replies: 78
Views: 20332
Re: Make Ds mutations more gamechanging
Friday, 22nd March 2013, 09:17
Forum: Game Design Discussion
Topic: [Proposal] Some DS mutations irrelevant in end game
Replies: 18
Views: 4886
Re: [Proposal] Some DS mutations irrelevant in end game
Saturday, 26th January 2013, 14:41
Forum: Game Design Discussion
Topic: Fixing Yred for Extended Endgame
Replies: 29
Views: 7712
Re: Fixing Yred for Extended Endgame
Wednesday, 16th January 2013, 05:12
Forum: Technical Support
Topic: Bug with Cloud Mage.
Replies: 0
Views: 856
Bug with Cloud Mage.
- Search found 95 matches • Page 2 of 2 • 1, 2