Search found 907 matches

Sunday, 30th October 2016, 23:28

Forum: Dungeon Crawling Advice

Topic: Please explain how multizap bounces affect range

Replies: 3

Views: 1302

Please explain how multizap bounces affect range

This commit changed the multizap targeter. Some positions that used to show multizap potential no longer do so; and from playing lots of AEs recently, it does seem that my zap passes through those formerly-multizap-indicated tiles only once. I guess I never paid enough attention to realize that the...

Sunday, 30th October 2016, 05:56

Forum: Crazy Yiuf's Corner

Topic: I now admit stealth is good

Replies: 9

Views: 1417

Re: I now admit stealth is good

why a spear

Monday, 24th October 2016, 21:49

Forum: Dungeon Crawling Advice

Topic: How to compare weapons

Replies: 22

Views: 2801

Re: How to compare weapons

kill things with each one, see which is faster/more consistent

basically, higher base damage is better (unless you find a fast weapon with a super-high enchantment and/or additive brand, and even then higher base damage will often become better if you train that weapon skill)

Monday, 17th October 2016, 23:38

Forum: Crazy Yiuf's Corner

Topic: DCSS TrunkWatch™: "Dismissal dismissed

Replies: 68

Views: 10043

DCSS TrunkWatch™: "Dismissal dismissed

Remove amulets of dismissal These suffered from two serious issues: first, players didn't enjoy playing with them, for much the same reasons as distortion weapons. Second, they were significantly too life-saving, potentially getting players out of life- threatening situations without requiring the ...

Saturday, 8th October 2016, 16:31

Forum: Dungeon Crawling Advice

Topic: DCSS TrunkWatch™: Volcano Bat Buffs

Replies: 0

Views: 666

DCSS TrunkWatch™: Volcano Bat Buffs

As with all clickbait headlines, not as cool as it sounds: Allow batform to quaff potions and open doors It was a fairly weird exception - all the other player bad-polymorph forms can read and quaff, and even wisp/pig/porcupine could use doors. Also makes Vampire batform a little better and less fid...

Thursday, 6th October 2016, 21:45

Forum: Game Design Discussion

Topic: Don't disable auto-eating chunks when starving.

Replies: 7

Views: 1248

Re: Don't disable auto-eating chunks when starving.

I presume it's a legacy from before "fainting" status existed, when there was a chance that a multi-turn action at "starving" would kill you...?

Wednesday, 5th October 2016, 17:53

Forum: Dungeon Crawling Advice

Topic: DCSS TrunkWatch™: No More Haste Spell

Replies: 59

Views: 7061

Re: DCSS TrunkWatch™: No More Haste Spell

njvack wrote:DCSS TrunkWatch™

i don't think you know what that "TM" symbol means, yo

Tuesday, 4th October 2016, 20:04

Forum: Game Design Discussion

Topic: Idea: Make charms tactical rather than strategic

Replies: 94

Views: 9939

Re: Idea: Make charms tactical rather than strategic

It is obvious to me that Swiftness is the best-designed charm spell in the game right now: It's a powerful short-duration buff immediately followed by a powerful short-duration debuff. You can't have it up all the time (non-passive), you can't cast it multiple times in a row (non-spammy), and you ha...

Monday, 3rd October 2016, 04:53

Forum: Game Design Discussion

Topic: New Hosted Branch: Thorn God

Replies: 49

Views: 7385

Re: New Hosted Branch: Thorn God

Tried it on a TeAE, splatted in Orc due to laziness. Ditto that the aux slots are currently no-brainers: spiny 3 is much, much better than a slight EV boost; clarity before Lair/Orc (even with a very late temple) is infinitely better than poison attacks because clarity protects against a bunch of th...

Sunday, 2nd October 2016, 20:57

Forum: Crazy Yiuf's Corner

Topic: Bundle of monster ideas

Replies: 10

Views: 1193

Re: Bundle of monster ideas

brainstorm wrote:Mummy warden

Appears in tomb
Block stairs
Making tomb impossibly difficult

nice haiku

Sunday, 2nd October 2016, 14:42

Forum: Dungeon Crawling Advice

Topic: Centaurs are trolling me

Replies: 21

Views: 2882

Re: Centaurs are trolling me

OP, if you post a "character dump" that's typical of the games where you lose to centaurs, we can give you more specific advice. Here are a couple of general things that might help implement nago's advice: 1. Train stealth. A few levels of stealth skill early on can help you avoid situatio...

Sunday, 2nd October 2016, 14:21

Forum: Dungeon Crawling Advice

Topic: DCSS TrunkWatch™: New L3 Tloc spell, Wr loses apport

Replies: 13

Views: 1790

Re: DCSS TrunkWatch™: New L3 Tloc spell, Wr loses apport

apportation isn't removed from the game, just from the Wr starting book (in the commit details you can see it's still in Book of Party Tricks, for example)

Saturday, 1st October 2016, 23:10

Forum: Dungeon Crawling Advice

Topic: DCSS TrunkWatch™: New L3 Tloc spell, Wr loses apport

Replies: 13

Views: 1790

DCSS TrunkWatch™: New L3 Tloc spell, Wr loses apport

I can imagine a few different tactical uses for this. Sounds like another good-on-all-characters utility spell, especially against malmutators. Does being moved wake/alert monsters, I hope? Otherwise this would be super abusable on stabbers (and might still be abusable with e.g. invis, or as a way t...

Saturday, 24th September 2016, 04:35

Forum: Crazy Yiuf's Corner

Topic: weird tileschat message

Replies: 5

Views: 773

weird tileschat message

tileschat wrote:beem: I am beem. For help, type: !beem help

wtf is this i'm afraid to type it

Friday, 23rd September 2016, 20:44

Forum: Game Design Discussion

Topic: Yet Another Riposte Alternative

Replies: 1

Views: 499

Yet Another Riposte Alternative

I know that, despite the recent flurry of debate on riposte, the discussion of giving Long Blades a unique attack mechanic goes back years -- in fact, some of the threads themselves span years: https://crawl.develz.org/tavern/viewtopic.php?f=8&t=10195 -- so forgive me if this or something very m...

Thursday, 22nd September 2016, 20:39

Forum: Crazy Yiuf's Corner

Topic: Would you use this?

Replies: 15

Views: 1267

Re: Would you use this?

on which character

Thursday, 22nd September 2016, 18:31

Forum: Dungeon Crawling Advice

Topic: Randomness in item generation and res

Replies: 3

Views: 619

Re: Randomness in item generation and res

looks like we've found another logical fallacy to go alongside our beloved "clustering illusion":

post hoc, ergo procter hoc
"it happened after, therefore it happened because"

Thursday, 22nd September 2016, 18:22

Forum: Game Design Discussion

Topic: 0.19 trunk: long blades counterattack concern.

Replies: 19

Views: 2747

Re: 0.19 trunk: long blades counterattack concern.

So riposte makes long blades strictly better than M&F? I don't recall saying that. anything I say about riposte is just going to be a rephrasing of crate's two posts here . In choosing between maces and long blades you still choose the one that has the best balance of damage per investment; it ...

Thursday, 22nd September 2016, 17:50

Forum: Dungeon Crawling Advice

Topic: Good players to watch and what servers do they play on

Replies: 6

Views: 1084

Re: Good players to watch and what servers do they play on

This video was mentioned in a recent thread: https://www.youtube.com/watch?v=DStCYJRhd0s&list=PLswkgiryJawN3Oq7Qf3UQGpvK51-6JFnS&index=1 It is one of the most instructive Crawl resources I've ever found. In it, zxc is beginning his 32nd game in an unbroken streak of wins. Because he's trying...

Thursday, 22nd September 2016, 04:43

Forum: Game Design Discussion

Topic: 0.19 trunk: long blades counterattack concern.

Replies: 19

Views: 2747

Re: 0.19 trunk: long blades counterattack concern.

So riposte makes long blades strictly better than M&F? How is that not differentiation? You seem to be saying "It does it in a boring way, therefore it doesn't really do it" -- which, like, the boringness is a fair critique, but that's a silly way to express it. In terms of the overall...

Thursday, 22nd September 2016, 03:05

Forum: YASD! YAVP! and characters in progress too

Topic: YASD: Death by Groundhog Day

Replies: 4

Views: 769

YASD: Death by Groundhog Day

I was almost done clearing L:$ and real proud of myself for playing so carefully with a squishy TeAE for once, and then the game crashed. On reload I was back at the stairs, the level unexplored. At first I was giggling at how deterministic autoexplore is, as it took me on the exact same routes as b...

Thursday, 22nd September 2016, 02:51

Forum: Game Design Discussion

Topic: Anti-stairdancing proposal: replace stairs with portals

Replies: 3

Views: 701

Re: Anti-stairdancing proposal: replace stairs with portals

Malevolent wrote:or a better name would have to be found for these stair-replacements

elevators

Thursday, 22nd September 2016, 02:41

Forum: Game Design Discussion

Topic: 0.19 trunk: long blades counterattack concern.

Replies: 19

Views: 2747

Re: 0.19 trunk: long blades counterattack concern.

...in the sense that it's a passive effect that only activates when you're in positions and taking actions that are identical to if you were wielding M&F weapons? Because while that's true, it's also true that riposte does something to affect the game state in a way that M&F weapons don't, a...

Wednesday, 21st September 2016, 06:34

Forum: YASD! YAVP! and characters in progress too

Topic: CIP~ A Glich or a hidden secret?

Replies: 26

Views: 3436

Re: CIP~ A Glich or a hidden secret?

There's no way to remove only bad mutations, a cure mutation potion will take them away at random. If you find the stat drain from deterioration is kicking in too often, cure them; otherwise save your potions until you come down with something worse. rC+ is a minor convenience if you don't have anot...

Wednesday, 21st September 2016, 04:25

Forum: Dungeon Crawling Advice

Topic: DCSS TrunkWatch™: Ambient noise simplifications

Replies: 7

Views: 1124

DCSS TrunkWatch™: Ambient noise simplifications

A handful of commits were posted a few hours ago that simplify the ambient/background noise of branches: Lair and Orc are no longer especially noisy; Shoals and Desolation are rather noisy at equal levels; Crypt and Tomb are rather quiet at equal levels -- which is to say, much quieter in Crypt and ...

Tuesday, 20th September 2016, 06:44

Forum: Game Design Discussion

Topic: I hate shorter branches

Replies: 38

Views: 5250

Re: I hate shorter branches

lol @ the way people confuse "this game is hard to sit through" with "this game is hard to win"

Tuesday, 20th September 2016, 06:03

Forum: Dungeon Crawling Advice

Topic: DCSS TrunkWatch™: Snappier turtles, breakier obstacles

Replies: 0

Views: 518

DCSS TrunkWatch™: Snappier turtles, breakier obstacles

Don't count on snapping turtles to give you free hits/escapes at low HP anymore. They're snapping to the bitter end! Commit link: https://github.com/crawl/crawl/commit/3d89d623cd7f0789afbb0f7ac7191acb74eb6264 ----- Killing The Royal Jelly now fully removes the walls around the loot chambers in Slime...

Tuesday, 20th September 2016, 05:31

Forum: Game Design Discussion

Topic: I hate shorter branches

Replies: 38

Views: 5250

Re: I hate shorter branches

I also have looked at the wiki, github repo and bug tracker and I have found no discussion about why levels are removed from branches As I understand it from various Tavern conversations over the years, the basic reasoning is: - In a long, XP-rich game, players quickly reach the point where inatten...

Monday, 19th September 2016, 15:57

Forum: Dungeon Crawling Advice

Topic: DCSS TrunkWatch™: new Protection brand, two small removals

Replies: 39

Views: 5683

DCSS TrunkWatch™: new Protection brand, two small removals

The Protection brand is about to receive an overhaul that makes it sort of like a defensive Song of Slaying: instead of a passive flat AC boost, each time you hit an enemy you get a temporary +1 AC which fades quickly once you stop hitting things. There's currently no cap on the AC you can stac...

Monday, 19th September 2016, 15:32

Forum: Dungeon Crawling Advice

Topic: DCSS TrunkWatch™: UI improvents, acid brand, new tiles

Replies: 7

Views: 1601

Re: DCSS TrunkWatch™: UI improvents, acid brand, new tiles

that's just like, your opinion, man

Monday, 19th September 2016, 05:20

Forum: Dungeon Crawling Advice

Topic: DCSS TrunkWatch™: UI improvents, acid brand, new tiles

Replies: 7

Views: 1601

Re: DCSS TrunkWatch™: UI improvents, acid brand, new tiles

Shard1697 wrote:Executioner tiles are much better now, though.

The old one was very clearly a scary face surrounded by a halo of scythe blades. The new one is an incoherent blob. Please explain.

Saturday, 17th September 2016, 18:42

Forum: Dungeon Crawling Advice

Topic: DCSS TrunkWatch™: UI improvents, acid brand, new tiles

Replies: 7

Views: 1601

DCSS TrunkWatch™: UI improvents, acid brand, new tiles

Trying out a new format and silly title for PSAs about Trunk updates. You're welcome, Crawlers. :ugeek: ----- A highly-anticipated fix for some ridiculous auto-targeting behavior has finally hit Trunk (at least on some servers; I only checked CBRO). Add: simple_targeting = true to your rcfile to vas...

Saturday, 17th September 2016, 18:07

Forum: Game Design Discussion

Topic: Please, please make "smart" autotargeters optional

Replies: 2

Views: 708

Re: Please, please make "smart" autotargeters optional

IT LIVES https://github.com/crawl/crawl/commit/8ae016035ed1edb7ce01f84e78ff652b97083301 With simple_targeting = true, explosions will just be targeted at the closest monster in range (rather than trying to find a spot that hits monsters but not the player), and lightning bolts won't be automatically...

Friday, 16th September 2016, 18:04

Forum: Game Design Discussion

Topic: Change polymorph to avoid spoilers being useful

Replies: 19

Views: 2324

Re: Change polymorph to avoid spoilers being useful

Polymorph should turn an enemy into a Mutant Beast of the tier closest to its original HD. Give these beasts immunity to further polymorphs so you can't just spam it until you get one that matches your resists; but maybe the effect times out after a while.

Thursday, 15th September 2016, 14:43

Forum: Dungeon Crawling Advice

Topic: What is stair dancing?

Replies: 9

Views: 1540

Re: What is stair dancing?

don't forget "stair kiting": when the down-stairs are right next to each other and the up-stairs are about 1 LOS radius apart, so dancing between the staircases lets you kite an enemy back and forth forever. works best against monkeys.

Thursday, 15th September 2016, 04:12

Forum: Game Design Discussion

Topic: Show origin of self-made armour

Replies: 9

Views: 1415

Re: Show origin of self-made armour

"You made it yourself from a hide you found on level 9 of the Dungeon. What interesting needlework!"

Tuesday, 13th September 2016, 16:27

Forum: Game Design Discussion

Topic: Riposte on block for short blades

Replies: 15

Views: 1847

Re: Riposte on block for short blades

weapons that automatically reposition the player sound terrible, like really really terrible in the context of melee combat, the thing that makes staves special is that they offer the best starting weapon and once you have it at mindelay there's no extra investment for upgrading to top-tier but yeah...

Tuesday, 13th September 2016, 06:37

Forum: Game Design Discussion

Topic: Riposte on block for short blades

Replies: 15

Views: 1847

Re: Riposte on block for short blades

the thing that might make short blades competitive late game (while staying consistent with current weapon differentiation) is to give a chance of stabbing on every melee attack, even if the enemy is fully awake and aware of you. scale this chance strictly on SB skill and maybe cap the stab tier (i....

Monday, 12th September 2016, 21:48

Forum: Game Design Discussion

Topic: Riposte on block for short blades

Replies: 15

Views: 1847

Re: Riposte on block for short blades

getting extra attacks doesn't help much if your weapon is terrible

Friday, 9th September 2016, 15:17

Forum: Crazy Yiuf's Corner

Topic: Dory: Early Dungeon Formicid Unique

Replies: 9

Views: 1007

Re: Dory: Early Dungeon Formicid Unique

a slow melee-only threat can pretty much always be trivially evaded, this would just force you to trivially evade it over and over and over until you enter a branch or decide it's worth killing

e: i like the flavour tho

Wednesday, 7th September 2016, 23:18

Forum: Dungeon Crawling Advice

Topic: optimal branch timing

Replies: 3

Views: 659

Re: optimal branch timing

it's optimal to go wherever the monsters are least likely to kill you

(edit: to be less obtuse, the branch/depth order indicated by the above guideline can be somewhat different from one character to another but it sounds like you're handling it pretty well already)

Wednesday, 7th September 2016, 19:36

Forum: Technical Support

Topic: problem w/ rest delay?

Replies: 1

Views: 654

problem w/ rest delay?

Today on CBRO tiles trunk I'm noticing that when I hit 5 to rest, it's displaying every individual increment in my health bar. Pretty sure I had a setting that eliminated these sort of delays so the server would only update me when resting ended or was interrupted and the health bar would jump to th...

Wednesday, 7th September 2016, 18:12

Forum: Dungeon Crawling Advice

Topic: PSA: Iron Giants have joined Team Robin

Replies: 55

Views: 7797

PSA: Iron Giants have joined Team Robin

https://github.com/crawl/crawl/commit/77de427b8fd8a76fd0d1658ddd2f49b495763dc4 Replace Throw with Throw Ally on Iron Giants The Throw implementation was meant to be more about fun ways to reposition the player that involved landing next to dangerous things or unexplored areas with dangerous things. ...

Wednesday, 7th September 2016, 17:45

Forum: Crazy Yiuf's Corner

Topic: pizza commit!??!?!

Replies: 8

Views: 1100

pizza commit!??!?!

i don't know what this means but i'm pretty sure twelwe will have some shit to say

commit log wrote:Move pizzas into data

Tuesday, 6th September 2016, 22:22

Forum: Dungeon Crawling Advice

Topic: Chunk eating?

Replies: 2

Views: 672

Re: Chunk eating?

the oldest

Tuesday, 6th September 2016, 06:44

Forum: Dungeon Crawling Advice

Topic: Stealth skill and Dith

Replies: 8

Views: 1098

Re: Stealth skill and Dith

Stealth definitely increases stab damage . I couldn't find anything about its effect on stab chance in LearnDB. The wiki says this, which was probably accurate when it was last updated for version 0.17: Guaranteed to be stabs: Paralysis Sleep ((Dexterity + (Stealth + Weapon skill)/2)/0.9)% chance: B...

Wednesday, 31st August 2016, 17:28

Forum: Contributions

Topic: New scoreboard

Replies: 42

Views: 10929

Re: New scoreboard

Why did you remove score from the game tables? It's very weird to click the "highscore" table and not see the actual, uh...scores.

Tuesday, 30th August 2016, 19:59

Forum: Crazy Yiuf's Corner

Topic: Some funny Crawl things that don't make sense

Replies: 73

Views: 11852

Re: Some funny Crawl things that don't make sense

ITT we find out minmay's never paid $2 for a single slice that's a quarter of a full pizza on the streets of new york, either

the description of deep dish is pretty fuckin' spot-on tho

Tuesday, 30th August 2016, 18:00

Forum: Contributions

Topic: New scoreboard

Replies: 42

Views: 10929

Re: New scoreboard

1. CAO 2. Frequently, like almost every time I play 3. To check species/backgrounds I still need to win, to track my progress on self-imposed goals like faster realtime play, to feel terrible about my win%, etc. 4. Clean, readable layout; player search box 5. It's missing a column for Runes 6. I rea...
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