Search found 898 matches

Thursday, 19th November 2020, 20:53

Forum: Game Design Discussion

Topic: Trog Spell Acquisition

Replies: 7

Views: 2316

Re: Trog Spell Acquisition

Or, I suppose, if people want to lean more into Trog's theme of hating all magic, instead of learning the spells when you pick up a spellbook, Trog grants either a big chunk of piety (if you're at low piety) or a god gift. Makes him less friendly for switching to magic later, but also means that he...

Friday, 18th September 2020, 03:14

Forum: Game Design Discussion

Topic: recent artefact & item changes

Replies: 8

Views: 3767

Re: recent artefact & item changes

yeah and -1 los is really good

Wednesday, 16th September 2020, 16:20

Forum: Game Design Discussion

Topic: recent artefact & item changes

Replies: 8

Views: 3767

Re: recent artefact & item changes

-1 los seems really powerful to me actually, it needs a definite downside to balance it

Thursday, 27th August 2020, 04:51

Forum: Crazy Yiuf's Corner

Topic: what happened to tavern

Replies: 36

Views: 31441

Re: what happened to tavern

again, if i were new, that process would completely exhaust me- i wouldn't know which veterans to search for or even why i should care about specific players' opinions over others. this kind of thing is much easier to see in forum threads because it's straightforward to do comparative analysis betwe...

Wednesday, 26th August 2020, 18:12

Forum: Crazy Yiuf's Corner

Topic: what happened to tavern

Replies: 36

Views: 31441

Re: what happened to tavern

There's been some discussion about this both among the devs and the tavern mods, and we are agreed that tavern will dwindle as long as registration is mostly closed, which it has been for a while now. I think there isn't really a good path towards fixing registration on the existing setup, and so i...

Tuesday, 25th August 2020, 14:36

Forum: YASD! YAVP! and characters in progress too

Topic: YAVP: GnWr of Ely (10 runes)

Replies: 3

Views: 1832

Re: YAVP: GnWr of Ely (10 runes)

the spriggans in your dungeon were very well equipped it seems

grats on the win!

Tuesday, 25th August 2020, 14:21

Forum: Dungeon Crawling Advice

Topic: The difficulty spike from exploring to getting runes

Replies: 57

Views: 22197

Re: The difficulty spike from exploring to getting runes

let this comment live as an attempt to communicate to new players that the advice in this thread is highly unreliable at best and not to rely on it or look upon it as authoritative or good, on the off chance that any of the dozens of guests are real unregistered human beings looking for help with c...

Monday, 24th August 2020, 23:04

Forum: Dungeon Crawling Advice

Topic: The difficulty spike from exploring to getting runes

Replies: 57

Views: 22197

Re: The difficulty spike from exploring to getting runes

let this comment live as an attempt to communicate to new players that the advice in this thread is highly unreliable at best and not to rely on it or look upon it as authoritative or good, on the off chance that any of the dozens of guests are real unregistered human beings looking for help with cr...

Monday, 24th August 2020, 20:08

Forum: Crazy Yiuf's Corner

Topic: No food rework approval thread? Food rework approval thread!

Replies: 22

Views: 16555

Re: No food rework approval thread? Food rework approval thr

nago wrote:If all proceed with this timing, for 0.26 rations and chunks will be removed too


nago = nostradamus fucking confirmed

Monday, 24th August 2020, 17:59

Forum: Game Design Discussion

Topic: Clock Brainstorming Thread

Replies: 55

Views: 158451

Re: Clock Brainstorming Thread

To be clear it's not "all possible tedious behavior" that is negative its "tedious behavior which is also optimal from a winning percentage or score optimization perspective" i think it was pretty clear that i was talking about tedium in this context? i apologize if it wasn't An...

Monday, 24th August 2020, 17:40

Forum: Crazy Yiuf's Corner

Topic: what happened to tavern

Replies: 36

Views: 31441

Re: what happened to tavern

Implojin wrote:
ZipZipskins wrote:i feel like i'm posting in a shitty time capsule or something

At least you're still getting the classic tavern experience~


all the way down to the self-flagellation. hurts so good

Monday, 24th August 2020, 17:37

Forum: Crazy Yiuf's Corner

Topic: 2020 Top/Bottom tier spell Poll

Replies: 5

Views: 9598

Re: 2020 Top/Bottom tier spell Poll

so i know i'm bumpin up an ol post from back in the ancient days of may, three centuries ago at this point, but let me just say, something that i found interesting was how completely undifferent the spells that are best for "dedicated murder mages" and "every other kind of person"...

Monday, 24th August 2020, 17:12

Forum: Game Design Discussion

Topic: Clock Brainstorming Thread

Replies: 55

Views: 158451

Re: Clock Brainstorming Thread

It's not just about people abusing tedious behavior. It's also about feeling bad about your last death because it could have been prevented by engaging in tedious behavior. definitely, it just feels like i've gone around and around on this whole "tedium is its own deterrent" thing so many...

Monday, 24th August 2020, 16:31

Forum: Crazy Yiuf's Corner

Topic: what happened to tavern

Replies: 36

Views: 31441

Re: what happened to tavern

i had no idea that registrations had been locked down. this is all fascinating. i feel like i'm posting in a shitty time capsule or something

Monday, 24th August 2020, 15:57

Forum: Crazy Yiuf's Corner

Topic: what happened to tavern

Replies: 36

Views: 31441

Re: what happened to tavern

Hellmonk wrote:all the cool kids shitpost on discord


i was sure wondering if there was a discord but i didn't want to ask. that's like asking if anyone is having a pool party this weekend. simply not done

Monday, 24th August 2020, 14:24

Forum: Crazy Yiuf's Corner

Topic: what happened to tavern

Replies: 36

Views: 31441

what happened to tavern

good gravy it's deader than menkaure on monday morning in here

i know people are still playing. are people just not posting anymore?

have been mostly gone for a few years so bear with me here

Sunday, 23rd August 2020, 17:58

Forum: Game Design Discussion

Topic: Clock Brainstorming Thread

Replies: 55

Views: 158451

Re: Clock Brainstorming Thread

after all these years, "because something is tedious" is still not a sufficient deterrent for players to abuse it if it is "optimal" I'm thrilled about food being gone but I also recognize that something else pressuring players to move needs to take its place if crawl is to remai...

Friday, 21st August 2020, 19:28

Forum: Crazy Yiuf's Corner

Topic: What just happened to butchering?

Replies: 28

Views: 20813

Re: What just happened to butchering?

looks like i'm coming crawling back, folks!

Friday, 21st August 2020, 19:27

Forum: Crazy Yiuf's Corner

Topic: What Is the Best Roguelike?

Replies: 41

Views: 33951

Re: What Is the Best Roguelike?

pretty much every complaint in this thread about slay the spire are, for me, reasons why i have spent hundreds of hours on it side note, seems like the past few crawl releases have been pushing it towards a game i'd like to play again so might pick it up but yeah sts is super duper ultra good and it...

Monday, 8th April 2019, 15:02

Forum: Dungeon Crawling Advice

Topic: Stat Strategy ("stategy" as the Pros call it)

Replies: 25

Views: 7914

Stat Strategy ("stategy" as the Pros call it)

Okay so the shindig is, in previous versions of Crawl which stat to pick when given a choice on levelling up was either binary or a pretty simple flowchart. Has anything changed recently here? And whether it has or hasn't, what is the optimal "Stategy" for placing points? Or at least what ...

Tuesday, 26th March 2019, 01:33

Forum: Technical Support

Topic: One line of popup menus is obscured in 0.23 tiles on OS X

Replies: 2

Views: 2708

Re: One line of popup menus is obscured in 0.23 tiles on OS

Can confirm I'm getting the same issue, just downloaded 0.23.1 today. I'll file a report.

edit: never mind, report already filed

Friday, 5th January 2018, 02:34

Forum: YASD! YAVP! and characters in progress too

Topic: Well I finally did it

Replies: 1

Views: 1119

Well I finally did it

Finally after all this time and months of inactivity I decided to log into cbro and trunk it up. So I got my first online win. Then I did it again back to back which I guess means I can streak And anyway they were both Bes and one was a Mi and the second was a HO So you know I still suck don't worry

Wednesday, 2nd August 2017, 08:41

Forum: Crazy Yiuf's Corner

Topic: What other roguelikes do you play?

Replies: 26

Views: 11284

Re: What other roguelikes do you play?

If you're willing to stray a bit farther afield into "roguelike-like" territory, FTL is pretty great. Randomly-generated space systems with semi-realtime combat. If you have a choice, I'd get it on iOS, the UI there is really good. I've been playing FTL again recently pretty non stop on m...

Thursday, 27th July 2017, 07:17

Forum: Crazy Yiuf's Corner

Topic: Ease of use improvements needed in .21

Replies: 66

Views: 26298

Re: Ease of use improvements needed in .21

Just like the vast majority of all items that exist in the game

Thursday, 27th July 2017, 07:16

Forum: Crazy Yiuf's Corner

Topic: Game of Thrones

Replies: 91

Views: 21972

Re: Game of Thrones

Arrhythmia wrote:More like, Lame of Groans!!!!!!!!

Thursday, 20th July 2017, 07:03

Forum: Crazy Yiuf's Corner

Topic: AscII (console) to Tiles view translator?

Replies: 4

Views: 1733

Re: AscII (console) to Tiles view translator?

I recently switched to console across all the roguelikes I play where it is an option after being a diehard tiles player my whole roguelike life. It all started with playing and losing several games of Nethack on NAO, and now for some reason I just can't kick it. Who knew. You pick it up quick is my...

Tuesday, 18th July 2017, 18:23

Forum: Game Design Discussion

Topic: Player ghosts are still a bad game mechanic

Replies: 35

Views: 13892

Re: Player ghosts are still a bad game mechanic

An idea to keep interactivity is to name shopkeepers after dead players, maybe based on those players' skills. Pros: Keeps old player names reappearing like ghosts do Gives the dungeon a haunted hotel-california vibe Cons: Welcome to pussysmasher's Used Wand Store! What would you like to do? Idk cod...

Sunday, 16th July 2017, 09:14

Forum: Game Design Discussion

Topic: Dial back Deep Dwarf HP aptitude.

Replies: 8

Views: 3448

Re: Dial back Deep Dwarf HP aptitude.

kuniqs wrote:In practice DD has +0% HP aptitude since 95% of the time you're not at full HP.


Then in practice they should have a -20% HP aptitude, since 95% of the time you're not at full HP.

Sunday, 16th July 2017, 09:13

Forum: Game Design Discussion

Topic: Dial back Deep Dwarf HP aptitude.

Replies: 8

Views: 3448

Re: Dial back Deep Dwarf HP aptitude.

I think it is extremely annoying in a long, enemy dense game like crawl to take every single popcorn encounter dead seriously to prevent having your health slowly nickle and dimed away, which in turn incentivizes going a HP restoring god like Mak even more than they already would be for Mak. I don'...

Sunday, 16th July 2017, 01:50

Forum: Game Design Discussion

Topic: Dial back Deep Dwarf HP aptitude.

Replies: 8

Views: 3448

Re: Dial back Deep Dwarf HP aptitude.

You and I both know that "DD is unfun" is a non-starter, and I talked about "just remove DD" in my proposal itself.

Sunday, 16th July 2017, 01:43

Forum: Game Design Discussion

Topic: Dial back Deep Dwarf HP aptitude.

Replies: 8

Views: 3448

Dial back Deep Dwarf HP aptitude.

This is a very simple proposal. Deep dwarves are powerhouses- they feature a very easy and flexible playstyle, serviceable aptitudes for accessing support spells, an outstanding +1 spread across their defensive aptitudes, unrestricted armor slots, damage shaving, and to top it all off, a whopping +2...

Wednesday, 12th July 2017, 09:14

Forum: Game Design Discussion

Topic: Let Dissolution spawn [only] outside slime pits

Replies: 7

Views: 3089

Re: Let Dissolution spawn [only] outside slime pits

Let's pull Murray and Ignacio out of hellpan sometimes too and have a big frightening rare uniques party.

Because uniques are more fun and impactful when they show up.

Wednesday, 12th July 2017, 09:10

Forum: Game Design Discussion

Topic: Move the wiki to CDO

Replies: 10

Views: 3655

Re: Move the wiki to CDO

Just gonna chime in and say that despite all the work that has been put into into nethackwiki, wikihack results still top google searches.

Source: I shamefully started playing nethack again recently for reasons unbeknownst to anyone, the lord included

So yeah, that shit is complex and difficult.

Tuesday, 11th July 2017, 18:39

Forum: Dungeon Crawling Advice

Topic: Give all caster starts a (bad) weapon.

Replies: 55

Views: 18386

Re: Give all caster starts a (bad) weapon.

I don't think any of these "veterans" is claiming you haven't run into packs of jackals or strings of individual monsters in tight quarters. I'm sure you have, and I'm also sure the other people who have chimed in understand that you have. The argument is that through proper play, deaths t...

Sunday, 9th July 2017, 01:19

Forum: Crazy Yiuf's Corner

Topic: Roulette of Golubria should be accessible from Abyss

Replies: 9

Views: 3206

Re: Roulette of Golubria should be accessible from Abyss

You're right, it is my mileage that I feel like not going to the Abyss in the first place is luckier than finding random shit on the ground in the Abyss when I end up there. My mileage and the way it clearly, wildly, and drastically varies from yours isn't what I was talking about whatsoever, though.

Friday, 7th July 2017, 16:34

Forum: Game Design Discussion

Topic: Fr: Disintegrate Useless Items

Replies: 18

Views: 5450

Re: Fr: Disintegrate Useless Items

What it comes down to for me is, with the current state of Crawl, I don't want the game deciding what's completely useless for my character.

The underlying problems (the ID and curse minigames) require more drastic steps than this band-aid to alter.

Friday, 7th July 2017, 16:27

Forum: Crazy Yiuf's Corner

Topic: Roulette of Golubria should be accessible from Abyss

Replies: 9

Views: 3206

Re: Roulette of Golubria should be accessible from Abyss

stoneychips wrote:
ZipZipskins wrote:Honestly, I'm not sure why we haven't removed Abyss already.

Because it's nice to have an occasional bit of luck for all the characters that didn't want to be there at all?

What?

Thursday, 6th July 2017, 16:34

Forum: Dungeon Crawling Advice

Topic: Vault (?) with crystal walls and no entrance?

Replies: 27

Views: 7852

Re: Vault (?) with crystal walls and no entrance?

By the way: Make fountains useful again (somehow, please). At least some of them. Maybe make it so your can quaff from them, to reduce hunger. And maybe a water moccasin or water nymph could rarely pop out. Sure, and you could dip items in fountains to get different effects, one of which would be a...

Thursday, 6th July 2017, 16:31

Forum: Crazy Yiuf's Corner

Topic: Roulette of Golubria should be accessible from Abyss

Replies: 9

Views: 3206

Re: Roulette of Golubria should be accessible from Abyss

Honestly, I'm not sure why we haven't removed Abyss already.

Wednesday, 5th July 2017, 16:40

Forum: Game Design Discussion

Topic: Standardize summoning school naming convention

Replies: 18

Views: 5266

Re: Standardize summoning school naming convention

It is hard for me to estimate how bad it is for native English readers, my point is that if we had most fire spells called like fire ball, fire storm, fire explosion, fire bolt, fire ring, fire dart, fire flame, it would be harder to distinguish spells in you spell list or book of fire. Ok, alterna...

Wednesday, 5th July 2017, 16:38

Forum: Crazy Yiuf's Corner

Topic: New God: Weedl0rd the Dank

Replies: 9

Views: 3120

Re: New God: Weedl0rd the Dank

Nod2003 wrote:All powers also need an associated hunger cost. Munchies...

whats a "hunger"

Wednesday, 5th July 2017, 16:37

Forum: Crazy Yiuf's Corner

Topic: Roulette of Golubria should be accessible from Abyss

Replies: 9

Views: 3206

Re: Roulette of Golubria should be accessible from Abyss

So they actually removed pudding farming in NetHack, and "too tedious to be worthwhile for optimal play in a game with permanent death" rarely exists in actuality (see: all manner of degenerate gameplay across various roguelikes). Regardless, the argument that it's already tedious does not...

Tuesday, 4th July 2017, 17:54

Forum: Dungeon Crawling Advice

Topic: Vault (?) with crystal walls and no entrance?

Replies: 27

Views: 7852

Re: Vault (?) with crystal walls and no entrance?

-sound of points whizzing over heads-

Tuesday, 4th July 2017, 05:03

Forum: Crazy Yiuf's Corner

Topic: New God: Weedl0rd the Dank

Replies: 9

Views: 3120

Re: New God: Weedl0rd the Dank

please add to hellcrawl

Monday, 3rd July 2017, 18:06

Forum: Game Design Discussion

Topic: Differentiate "in-range" spells in monster description

Replies: 3

Views: 2063

Re: Differentiate "in-range" spells in monster description

This is one of those suggestions where I look at it and say "wow, I can't believe it isn't like that already"

Sunday, 2nd July 2017, 17:09

Forum: Game Design Discussion

Topic: Demonspawn mutation ease of use request

Replies: 12

Views: 3684

Re: Demonspawn mutation ease of use request

That doesn't mean you shouldn't.

Sunday, 2nd July 2017, 07:23

Forum: Game Design Discussion

Topic: Demonspawn mutation ease of use request

Replies: 12

Views: 3684

Re: Demonspawn mutation ease of use request

Majang wrote:Well, there should be some good reasons for players to consult the crawl wiki.


Why?

Friday, 30th June 2017, 20:20

Forum: Crazy Yiuf's Corner

Topic: jorgrun you absolute jobber

Replies: 10

Views: 3599

Re: jorgrun you absolute jobber

See when I made my one who jobs comment, I legitimately had no idea what jobber meant, because I can count the number of fucks I give about professional wrestling on 0 fingers

Wednesday, 28th June 2017, 22:41

Forum: Crazy Yiuf's Corner

Topic: jorgrun you absolute jobber

Replies: 10

Views: 3599

Re: jorgrun you absolute jobber

gammafunk wrote:What the hell is a jobber?


one who jobs

Tuesday, 27th June 2017, 18:29

Forum: Dungeon Crawling Advice

Topic: A couple of quick questions

Replies: 11

Views: 3508

Re: A couple of quick questions

Sprucery wrote:
Spoiler: show
What kind of kins are Zip Zips kins?


Spoiler: show
the goodkind
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