Search found 34 matches

Saturday, 16th June 2018, 03:32

Forum: Dungeon Crawling Advice

Topic: duvessa's spell guide for cool people

Replies: 145

Views: 83011

Re: duvessa's spell guide for cool people

I think Borgnjor's Vile Clutch is strong, ridiculously strong if you are a durable caster or have a way to prevent monsters from trying to move. Smite targeting+AoE is always a big plus, and the damage quickly ramps up way above what any other lvl 5 could do. Downsides are the awkward schools, the c...

Saturday, 10th March 2018, 20:05

Forum: Dungeon Crawling Advice

Topic: Online Advice

Replies: 12

Views: 1861

Re: Online Advice

i have absolutely no idea how to make a macro. Bring up the macro menu with Ctrl+D or '~' (Shift+0 or AltGr+1 on most keyboards). Press 'm', specify what you want the trigger to be, after that specify what the associated action you want to be. After that bring up the macro menu again and press 's' ...

Saturday, 10th March 2018, 10:10

Forum: Dungeon Crawling Advice

Topic: Online Advice

Replies: 12

Views: 1861

Re: Online Advice

Hiya! I've been meaning to break into the exciting world of playing this video game where other people can see me on the web's site, but like, my main problems are lack of mouse support, which is a lot more damning than it sounds because having to stop every couple moves and figure out what key doe...

Thursday, 15th February 2018, 13:22

Forum: Game Design Discussion

Topic: Bultungin/Gnoll Feedback

Replies: 223

Views: 57365

Re: Bultungin/Gnoll Feedback

Phial, sack, and box are some of the best items in the game. They generate powerful allies with relatively low xp investment (I usually train 4-5 evo before lair branches depending on what i've found and 10-12 by the end of a 3-rune game), and are spammable. A horde of spiders / a few box beasts wi...

Thursday, 15th February 2018, 09:40

Forum: Game Design Discussion

Topic: Bultungin/Gnoll Feedback

Replies: 223

Views: 57365

Re: Bultungin/Gnoll Feedback

While it may be correct to go with a weapon if you find something very high end (and vampiric is definitely tempting), I always felt like unarmed and transmutations was a clear winner for gnolls. Since the downside of using transmutations is that you have to train roughly 3 skills instead of only 1...

Tuesday, 13th February 2018, 10:31

Forum: Game Design Discussion

Topic: Bultungin/Gnoll Feedback

Replies: 223

Views: 57365

Re: Bultungin/Gnoll Feedback

Just jumped in to say I love the current iteration. Can play around with all the things I normally dislike using XP on, a gnoll game is always interesting for me. My favorite so far is probably the wizard start, gnoll isn't too fragile so magic dart+any weapon+throwing make it really easy to get up ...

Monday, 12th February 2018, 10:27

Forum: Game Design Discussion

Topic: Some thoughts about new tiles.

Replies: 19

Views: 4054

Re: Some thoughts about new tiles.

Coincidentally, I teach a unit on pre-European Mesoamerican history, and I don't think Tzitzimitl is difficult to spell at all. The 2 might be correlated, I guess ~99.9% of crawl players aren't up-to-date in their "random cultural group" studies :) I had no clue what a bultungin/tzitzimit...

Friday, 5th January 2018, 13:14

Forum: Game Design Discussion

Topic: Remove shafts

Replies: 82

Views: 10071

Re: Remove shafts

Instead, to make a compelling argument for removing or adding or changing a feature, you need to argue for how it would better meet DCSS's design goals with the change. In this case, I firmly believe the best argument is that traps produce grindy gameplay (tracking which squares monsters have stepp...

Thursday, 7th December 2017, 10:22

Forum: Game Design Discussion

Topic: Remove shafts

Replies: 82

Views: 10071

Re: Remove shafts

nicu wrote:I'm a genetic freak :mrgreen:


100% with you on that.

Wednesday, 22nd November 2017, 08:53

Forum: Game Design Discussion

Topic: Remove shafts

Replies: 82

Views: 10071

Re: Remove shafts

I would argue that a feature that unavoidably makes an already difficult game harder for the sole purpose of entertaining experts is a bad feature to require. You don't have to be a crawl god to find shafts entertaining, I also like them a lot. Not an expert by any means, know the very basics and g...

Friday, 17th November 2017, 13:09

Forum: Game Design Discussion

Topic: Remove shafts

Replies: 82

Views: 10071

Re: Remove shafts

Until this problem is solved I'll stop playing DCSS(no I won't play older versions or variants). Oh, the humanity! :o On the point, I like shafts since they can potentially get you into interesting situations. I also don't mind unavoidable deaths, they are very rare and are almost exclusively at th...

Wednesday, 18th March 2015, 12:15

Forum: YASD! YAVP! and characters in progress too

Topic: CIP: First succesfull spellcaster, DEFE^Veh

Replies: 9

Views: 1038

Re: CIP: First succesfull spellcaster, DEFE^Veh

For the next run: IMO conjure flame is the best spell in the FE starting book. Does great damage that is independent of spellpower(only duration increases), most early enemies will not step in it so you can create roadblocks while you recuperate. Later hydras/hill giants and the like will just run o...

Tuesday, 17th March 2015, 11:09

Forum: Dungeon Crawling Advice

Topic: Possible ways to 100% block LOF

Replies: 13

Views: 2251

Re: Possible ways to 100% block LOS

duvessa wrote:
njvack wrote:Wait, what did the tomb card do to you?
It doesn't actually make walls on all sides (and will disappear in like 2 actions) if your card power is bad. It remains super broken with good power though.


Had 19 evocations and drawn from an ornate deck. I guess it was just a super bad roll.

Monday, 16th March 2015, 18:30

Forum: Dungeon Crawling Advice

Topic: Possible ways to 100% block LOF

Replies: 13

Views: 2251

Re: Possible ways to 100% block LOS

Killing them is my preferred method. Mine, too, but for some chars they are a right pain in the ass. Didn't play ranged since the revamp but I remember eyes often surviving one hit and getting in a malmutate in return. Same with thrown weapons, the wild damage variance is just too unreliable withou...

Monday, 16th March 2015, 13:24

Forum: Dungeon Crawling Advice

Topic: Possible ways to 100% block LOF

Replies: 13

Views: 2251

Possible ways to 100% block LOF

I'm drawing a blank here, what are the 100% guaranteed ways to block the malmutate beams of shining eye/Neqoxec and the like within 10 auts? The ones I can think of are scroll of fog/summon lightning spire, maybe summon butterflies in a corridor. Edit: LOF is a better term indeed, +forgot a really o...

Monday, 16th March 2015, 12:11

Forum: YASD! YAVP! and characters in progress too

Topic: YASD: HEWi going for 15, that friggin sap magic

Replies: 4

Views: 665

Re: YASD: HEWi going for 15, that friggin sap magic

I noticed the status the moment it got on me and checked my success before each cast/got the warning above ~9-10% failure.
Knew it'll probably kill me just didn't have any other options in the last 2-3 turns.

Monday, 16th March 2015, 09:54

Forum: YASD! YAVP! and characters in progress too

Topic: YASD: HEWi going for 15, that friggin sap magic

Replies: 4

Views: 665

Re: CIP: HEWi going for 15, where to next?

Spellcasting was mostly an aesthetic choice, 26.4 is just so close to 27 I had to get it out of the way :). I bought the wizardry ring when I got the wild magic mutation, only used it to get glaciate failure down from 14% until my skills catch up. 5% fail vs 2% wasn't that much of a difference, I go...

Friday, 13th March 2015, 21:08

Forum: Dungeon Crawling Advice

Topic: Death's Door Duration

Replies: 7

Views: 923

Re: Death's Door Duration

On the cloud part: monsters take damage based on their respective "turns", whacking them with slow weapons won't change it.

Edit:
see the conjure flame wiki page

Friday, 13th March 2015, 10:52

Forum: YASD! YAVP! and characters in progress too

Topic: YASD: HEWi going for 15, that friggin sap magic

Replies: 4

Views: 665

YASD: HEWi going for 15, that friggin sap magic

Dungeon Crawl Stone Soup version 0.16-a0-4127-g24fbb24 (tiles) character file. Blaster the Sorcerer (High Elf Wizard) Turns: 93372, Time: 06:46:58 Health: 196/196 AC: 35 Str: 8 XL: 26 Next: 81% Magic: 54/54 EV: 27 Int: 35 God: Vehumet [******] Gold: 2976 SH: 10 Dex: 18 Spells: 11 memorised, 28 leve...

Tuesday, 25th June 2013, 03:12

Forum: Game Design Discussion

Topic: 0.13 armor evp too much?

Replies: 9

Views: 2745

0.13 armor evp too much?

Short version: Armor reduces evasion too heavily. Don't know whether it's intended behavior or not, so posting here. Based on what I've read about the armor overhaul this one should be a bug. Dungeon Crawl Stone Soup version 0.13-a0-1878-g4657556 (tiles) character file. Sarge the Eclecticist (Deep E...

Wednesday, 19th June 2013, 14:31

Forum: YASD! YAVP! and characters in progress too

Topic: CIP: HEHu going for the 15 (YA extremely SD)

Replies: 21

Views: 3004

Re: CIP: HEHu going for the 15 (YA extremely SD)

BlackSheep wrote:There is a player doll editor in the game that will let you customize your look without restarting repeatedly.


Completely forgot about that, been using it's default key as a macro shortcut for ages.
Thanks.

Wednesday, 19th June 2013, 10:42

Forum: YASD! YAVP! and characters in progress too

Topic: CIP: HEHu going for the 15 (YA extremely SD)

Replies: 21

Views: 3004

Re: CIP: HEHu going for the 15 (YA extremely SD)

That sucks man. But just tell yourself you were just saving the heartbreak of a gut-wrenching zot:5 ancient lich paralysis death. Well, my first thought were "Oh fuck, someone hold me" Focusing on the fact that my biggest problem this month came from a videogame helped quite a bit :) Appa...

Wednesday, 19th June 2013, 07:55

Forum: YASD! YAVP! and characters in progress too

Topic: CIP: HEHu going for the 15 (YA extremely SD)

Replies: 21

Views: 3004

Re: CIP: HEHu going for the 15 (YA extremely SD)

To be fair it's very hard to accidentally quit, it's just in my hands since I have the silly habit to restart some chars until I get the shield/robe/hat look that I like.
Not a good combo with the end of day mental state.

Throwing a healing wand at Mennas is golden, though :)

Tuesday, 18th June 2013, 20:55

Forum: YASD! YAVP! and characters in progress too

Topic: CIP: HEHu going for the 15 (YA extremely SD)

Replies: 21

Views: 3004

Re: CIP: HEHu going for the 15

Well, gotten a YASD post in the end. Got home from work, tabbed down to dungeon 27 and through forest/hall of blades(scoring fencer's gloves in forest 5). Options remaining are down to zot, tomb and slime. Wanted to do tomb, but got the idea to stick with oka through the endgame for a change. Fancie...

Tuesday, 18th June 2013, 15:44

Forum: YASD! YAVP! and characters in progress too

Topic: CIP: HEHu going for the 15 (YA extremely SD)

Replies: 21

Views: 3004

Re: CIP: HEHu going for the 15

The spells I'm using are at ~1% failure so ofc if I find something nice with better gdr/ac I'm switching, got a lot of enchant scrolls stashed anyway. Not very likely though, and it'd take pretty long to learn to cast properly in plate or heavier so probably sticking to 3-4 evp. Swamp with the 7 ac/...

Tuesday, 18th June 2013, 11:33

Forum: YASD! YAVP! and characters in progress too

Topic: CIP: HEHu going for the 15 (YA extremely SD)

Replies: 21

Views: 3004

Re: CIP: HEHu going for the 15

Played too many mages recently, I've created this guy specifically with the goal "no attack spells" in mind.
After a while magic get a bit boring, lvl9s are just the answer to everything( Fire immune? FIRESTORM! ).

Destined to fail eh :)

Tuesday, 18th June 2013, 10:02

Forum: YASD! YAVP! and characters in progress too

Topic: CIP: HEHu going for the 15 (YA extremely SD)

Replies: 21

Views: 3004

CIP: HEHu going for the 15 (YA extremely SD)

Dungeon Crawl Stone Soup version 0.13-a0-1628-g8987dc3 (tiles) character file. Rambo the Crack Shot (High Elf Hunter) Turns: 99105, Time: 10:07:46 HP 187/187 AC 30 Str 21 XL: 25 Next: 59% MP 45/45 EV 36 Int 22 God: Okawaru [******] Gold 4192 SH 0 Dex 29 Spells: 14 memorised, 16 levels left Res.Fire...

Thursday, 6th June 2013, 15:42

Forum: YASD! YAVP! and characters in progress too

Topic: Okawaru, we need to talk

Replies: 8

Views: 1650

Re: Okawaru, we need to talk

rebthor wrote:If only Okawaru had some other useful powers outside those random gifts to make him worth taking. Maybe the devs will take notice and buff him or something.


Well heroism and finesse are fine and dandy but it's still aggravating to get this many shitty gifts :)

Thursday, 6th June 2013, 13:01

Forum: YASD! YAVP! and characters in progress too

Topic: Okawaru, we need to talk

Replies: 8

Views: 1650

Re: Okawaru, we need to talk

Ha, your Oka gifts kind of suck. But your floor pickups are actually pretty good. You have a great sword of elec and rF+ plate that are useful now and could possibly last until endgame if you enchant them up. You can probably stand to wait a little longer for something better to turn up, but if not...

Thursday, 6th June 2013, 10:11

Forum: YASD! YAVP! and characters in progress too

Topic: Okawaru, we need to talk

Replies: 8

Views: 1650

Okawaru, we need to talk

This week I've started a heavy armor/long blade MiFi, no casters for a while after my DEWz got brutalized by Mennas waiting next to the stairs on shoals 5 :) Had rotten luck from the very start, no good weapons/armor, no amulet and bad rings. Still, the highlight are the gifts from Okawaru(received ...

Wednesday, 19th December 2012, 12:25

Forum: Contributions

Topic: Public server bones file sharing

Replies: 2

Views: 1722

Public server bones file sharing

Hi! I was looking for bones files to spice up my offline games, and had a pretty hard time finding them. There is one initiative, Geistwagen: https://crawl.develz.org/tavern/viewtopic.php?f=8&t=5666 The problem with it is the reliance on it's own repo, there are very few ghosts available since i...

Tuesday, 18th December 2012, 14:02

Forum: Dungeon Crawling Advice

Topic: Do public morgue file collections exist?

Replies: 4

Views: 1076

Re: Do public morgue file collections exist?

Yes, according to the readme first run uploads your files, subsequent ones only replace the newer bones files with a random ghost from the server. https://github.com/aaronkurtz/geistwagen-client Now it works, seems like there was just a temporary problem. Already downloaded some manually so I'm more...

Tuesday, 18th December 2012, 11:42

Forum: Dungeon Crawling Advice

Topic: Do public morgue file collections exist?

Replies: 4

Views: 1076

Re: Do public morgue file collections exist?

Thought they were both just synonyms for NetHack's bone files, that explains the lack of results :) Exactly what I was looking for, thanks. Edit: Tried the tool, ran with no errors but it updated nothing :( The original question still stands, I don't mind having to do the placement/merging/whatever ...

Tuesday, 18th December 2012, 11:31

Forum: Dungeon Crawling Advice

Topic: Do public morgue file collections exist?

Replies: 4

Views: 1076

Do public morgue file collections exist?

First thing first, hello everyone :) Didn't play roguelikes in a while, and even when I went for a bit of NetHack/Angband didn't get too far. Accidentally found DCSS, this is the first game in the genre that got me really hooked. On to the topic at hand: I started out with the ssh client then found ...

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